Tes4Mod:Wrye Bash/Basic

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This page is intended for the new Bash user. It provides brief, step by step instructions for the basic features in Wrye Bash. For other topics, see Wrye Bash/Installation and/or Wrye Bash/Advanced.

Contents

[edit] Convert Esp/Esm

  • Go to Mods tab and right click on the esp or esm you want to convert
  • From the popup menu, select "Copy to Esm/Esp".

[edit] Determine Formid

The first two digits of the formid of any object in a savegame depends on the current load order of the source mod. You can determine the current modindex by...

  • Find the mod in the Mods tab.
  • The modindex is shown in the second column of the display.

[edit] Create/Switch Savegame Profiles

Profiles are sets of savegames. If you play different characters at different times, you may want to use profiles to keep their savegames from being mixed together.

  • To get the Profiles menu:
    • Go to saves tab and right-click on the head of any column (e.g., "File").
  • To create a new profile:
    • Choose "Profiles: Edit..." This will bring up a dialog.
    • Click the Add button and enter the name for the new profile.
  • To switch between profiles:
    • Select the desired profile in the profiles menu.

[edit] Fix Frozen Doors

Animation slowing (aka Frozen Doors) is a bug in the game rendering image that cause some animations (flames, doors) to slow down (it does not affect FPS, just those animations). To fix it:

  • Right click on the affected savegame, and select "Repair Abomb".
  • For more info, see Repair Abomb.

[edit] Import a Face

You can import from an old savegame or even a (special) mod into your current savegame. To import from a savegame...

  • Start the game and pick a name, race and gender. Other than that, don't mess with the facegen sliders.
  • Save and quit Oblivion.
  • Open Wrye Bash, go to saves tab and select the savegame that you just made.
  • Right click and select "Import: Face" This will give you a dialog...
  • Use the dialog to select the savegame containing the face you want to import.
  • Click okay, and the face will be imported.
  • For more info, including info on importing faces from/to mods, see Face Import.

[edit] Import Race Info

For info importing/merging race info (eyes, hair, voices, body structure) see Bashed Patch: Race Info Merging.

[edit] List Mods/Masters

To get a list of your current mods:

  • Go to saves tab, right click on column header of main list and select "List Mods".

To get a list of masters for a specific mod or savefile:

  • Right-click on that mod or savefile and select "List Masters"

Tip: Both commands automatically copy the list to your clipboard, and enclose the text in [codebox] tags for easy posting on forums.

[edit] Load Masters

You can quickly load the exact masters for any savegame...

  • Go to saves tab, and right click on savegame
  • Select "Load Masters"

[edit] Maintain Load Order

Bash has a lock times feature which will reset the modified date (and thus load order) of all mods to their correct value.

  • To Use:
    • Launch Bash and/or bring it's window to front. Reordering will happen automatically.
  • Turning Time Locking Off/On
    • Go to Mods tab. Right click on column header.
    • In popup menu, select/unselect "Lock Times".

[edit] Manage Files

You can rename, duplicate, delete and hide mods and saves.

  • Right click on Mod/Save file and select command from File submenu.
  • More info: Mods Tab, Saves Tab.

[edit] Relevel NPCs

If you use a mod that changes NPC leveling (OOO, Francesco's, etc.) with an existing savegame, then you'll need to manually import those levels into the savegame.

  • On mods tab, make sure that mods that you want to play with are selected.
  • Go to saves tab, and right click on the save you want to update.
    • Note: You can shift/command click to select multiple savegames before right-clicking.
  • From the popup menu, choose "Update NPC Levels..." and click Okay.
  • Bash will scan the active mods for NPC levels and then apply those to the selected savegame(s).
  • For more info, see Update NPC Levels.

[edit] Remove a Master

Ordinarily, deactivating an esm file will cause CTDs when you try to load any savegame that depends on that master. You can fix this in Bash by making the savegame think the master was an esp.

  • Go to saves tab, and select the save you want to fix.
  • On the RHS, the masters for that savegame are listed. Click on the list of masters once (this does some minor cleanup). Then right click on the master that you want to remove and choose "Disable". This will rename the master to something like "XXXOldName.esp".
  • Click the "Save" button at the bottom to lock in the changes.
  • You can now start the game normally. You'll receive a notice about missing content, but the game will adjust the same as if you had removed an esp.
  • Note: Be sure that you've also deactivated any mods that depend on the esm file. (If you deactivate the esm file in Wrye Bash's Mods tab, Bash will do this for you.)

[edit] Rename a Master

The masters of a savegame are the mods that were in use when that savegame was saved. You can use Bash to rename them -- this is particularly useful when you want to switch a savegame to an updated version of a mod (e.g., moving from Oscuro's Oblivion Overhaul 1.23 to 1.3).

  • Select the savegame in the list of savegames. It's details will appear on the right side of the window.
  • Click anywhere on the list of masters on the right side of the window.
  • Scroll the list to the master name you want to update, then right click on it and choose "Change to...".
  • Select the new mod that you'll be using. Note that you should only choose an updated version of the old mod. Choosing an unrelated mod is likely to cause a game crash!
  • Click on Save.

[edit] Set Load Order

Bash allows you to set load order in several ways. The older methods involve manually the datetimes of either individual files or groups of files. However, this is being superceded by a new method, Balo.

[edit] New Style: Balo

Balo (Bash Automated Load Ordering) automates most of the load ordering process. Rather than manually moving files around, instead you specify which group (Clothes, Tweak, Overhaul, etc.) a mod belongs to. Bash then moves the mod to that group of mods and keeps it there in a consistent order regardless of what other mods you add or remove.

Balo Procedure
  • Turn on Full Balo
    • Right click column header on mods page and select Full Balo.
    • This will give you a list of Balo groups. While you can add/remove/rearrange groups, it is best to accept the supplied default groups. I.e. just click Ok to accept the groups.
  • AutoGrouping
    • After turning Full Balo on, Balo will automatically assign known mods to specific groups.
    • You can also import groups from a database file by:
      • selecting the mods that you want to autogroup,
      • right click and select Import:Groups,
      • select the database file (e.g. Bash_Groups.csv) and click Open.
  • Manual Grouping
    • To manually assign mods to groups, select the mods you want to change then right click and choose Group: Group:(Offset Group). All selected mods will be assigned and moved to the selected group.
    • Generally speaking most tweak mods will go into Tweaks, most clothes mods will go into clothes, etc.
    • Use offset groups for exceptional mods. E.g. if a specific tweak mod needs to load after most quest mods, then assign that tweak mod to group "Quest+1" (or similar).
  • Editing Groups
    • You can edit your Balo groups at any time by right clicking on a mod and choosing Group:Edit...
    • While it is strongly suggested that you not change the order or name of the default groups, you may want to add or remove offset groups. And you may want to add non-default groups for special cases.
    • To change the range of offset groups, select a group and then use the spinboxes to change the ranges.

For more info on Balo, see Bash Readme: Balo.

[edit] Old Style: Manual Ordering

The older way to order mods is to set manually modify the datetime of files either individually or in a group. (Note that mod load order is determined by the "modified" datetime of files. Load ordering tools work by editing these datetimes.)

Order Individual Files
  • Ctrl-Up/Down
    • Select a mod to and use ctrl up/down arrow keys to move the mod up and down in load order.
    • Note: Mods must currently be sorted by Load Order. (Click __Load Order__ column header.)
  • Edit Date
    • Select a mod. It's modified date appears in one of the boxes on the right hand side of the window.
    • Edit the date and click Save.
Order Multiple Files
  • Shift and/or command click to select multiple files and then right click on them and select either:
  • File: Sort
    • Selected mods will be grouped together and sorted in alphabetical order.
    • The reordered group will start at the date of the oldest mod, 'or if one of the mods is an anchor mod, then at the date of the anchor. An anchor mod is a mod whose name begins with '==' (e.g. "==HOMES==============.esp").
  • File: Redate
    • Redate will move the selected files as a group to the date you specify.
    • Unlike File: Sort, the mods will retain their relative order (i.e. they will not be sorted alphabetically.

[edit] View Mod Readmes

You can quickly view/edit the readme for any of your mods.

  • Find the mod in the Mods tab and double-click on it.
  • The first time you view the readme for any mod, you need to specify its location. To do that, click on the "Set Doc..." button and find the file.
  • Note that the doc browser can only display html and plain text files.
  • More info: Doc Browser.
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