Tes5Mod:Actor Value Indices
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Actor Value Indices are the numerical values used in the game data to refer to a wide range of attributes, skills, and effects that can be relevant to any actor (e.g., the player, NPCs, or creatures). The names of the actor values can generally be used in the console as part of various console commands. In general, they also each correspond to an AVIF record in the game data.
[edit] Actor Value Codes
Note that all enumerations start at 0 (e.g., Aggression values are 0 (unaggressive) through 3 (frenzied)).
| Index | Console Name | Type | Effect | AVIF Formid |
|---|---|---|---|---|
| 0 | Aggression | AI | enum: unaggressive, aggressive, very aggressive, frenzied | 0x000004B0 |
| 1 | Confidence | AI | Willingness to fight. enum: cowardly, cautious, average, brave, foolhardy. | 0x000004B1 |
| 2 | Energy | AI | 0x000004B2 | |
| 3 | Morality | AI | enum: any crime, violence against enemies, property crime only, no crime | 0x000004B3 |
| 4 | Mood | AI | enum: neutral, angry, fear, happy, sad, surprised, puzzled, disgusted | 0x000004B4 |
| 5 | Assistance | AI | enum: helps nobody, helps allies, helps friends and allies | 0x000004B5 |
| 6 | OneHanded | Skill | 0x0000044C | |
| 7 | TwoHanded | Skill | 0x0000044D | |
| 8 | Marksman | Skill | 0x0000044E | |
| 9 | Block | Skill | 0x0000044F | |
| 10 | Smithing | Skill | 0x00000450 | |
| 11 | HeavyArmor | Skill | 0x00000451 | |
| 12 | LightArmor | Skill | 0x00000452 | |
| 13 | Pickpocket | Skill | 0x00000453 | |
| 14 | Lockpicking | Skill | 0x00000454 | |
| 15 | Sneak | Skill | 0x00000455 | |
| 16 | Alchemy | Skill | 0x00000456 | |
| 17 | Speechcraft | Skill | 0x00000457 | |
| 18 | Alteration | Skill | 0x00000458 | |
| 19 | Conjuration | Skill | 0x00000459 | |
| 20 | Destruction | Skill | 0x0000045A | |
| 21 | Illusion | Skill | 0x0000045B | |
| 22 | Restoration | Skill | 0x0000045C | |
| 23 | Enchanting | Skill | 0x0000045D | |
| 24 | Health | Stat | Actual | 0x000003E8 |
| 25 | Magicka | Stat | Actual | 0x000003E9 |
| 26 | Stamina | Stat | Actual | 0x000003EA |
| 27 | HealRate | Mult | Non-combat regen rate | 0x000003EB |
| 28 | MagickaRate | Mult | Non-combat regen rate | 0x000003EC |
| 29 | StaminaRate | Mult | Non-combat regen rate | 0x000003ED |
| 30 | SpeedMult | Mult | Movement speed | 0x000003EE |
| 31 | InventoryWeight | Stat | collective weight of everything in your inventory | 0x000003EF |
| 32 | CarryWeight | Stat | max weight you can carry without being forced to walk | 0x000003F0 |
| 33 | DragonRend | Toggle | 0x00000640 | |
| CritChance | Stat | your chance to score a critical hit | 0x000003F1 | |
| MeleeDamage | Stat | weapon damage | 0x000003F2 | |
| UnarmedDamage | Stat | hand-to-hand damage | 0x000003F3 | |
| Mass | Stat | hidden stat affects stagger etc | 0x000003F4 | |
| VoicePoints | unk | 0x000003F5 | ||
| VoiceRate | unk | 0x000003F6 | ||
| 39 | DamageResist | Resist | Armor rating (physical damage resist) | 0x000005CE |
| 40 | PoisonResist | Resist | Poison resistance | 0x000005CF |
| 41 | FireResist | Resist | Fire resistance | 0x000005D0 |
| 42 | ElectricResist | Resist | Electricity resistance | 0x000005D1 |
| 43 | FrostResist | Resist | Frost resistance | 0x000005D2 |
| 44 | MagicResist | Resist | Magic resistance | 0x000005D3 |
| 45 | DiseaseResist | Resist | Disease resistance | 0x000005D4 |
| 53 | Paralysis | Status | 0x000005DC | |
| 54 | Invisibility | Status | 0x000005DD | |
| 55 | NightEye | Status | 0x000005DE | |
| 56 | DetectLifeRange | Status | 0x000005DF | |
| 57 | WaterBreathing | Status | ||
| 58 | WaterWalking | Status | ||
| 59 | IgnoreCrippledLimbs | unk | 0x000005E2 | |
| 60 | Fame | unk | 0x000005E3 | |
| 61 | Infamy | unk | 0x000005E4 | |
| 62 | JumpingBonus | unk | 0x000005E5 | |
| 63 | WardPower | Buffer | Reduces incoming spell damage by subtracting the damage from itself, used in ward spells | |
| 64 | RightItemCharge | Stat | The number of charges remaining in an item equipped in the right hand (i.e. enchanted weapons, magical staffs, etc.) | |
| 65 | LeftItemCharge | Stat | The number of charges remaining in an item equipped in the left hand (i.e. enchanted weapons, magical staffs, etc.) | |
| 66 | EquippedItemCharge | unk | 0x000005E7 | |
| 67 | ArmorPerks | unk | Armor rating multiplier | 0x000005E8 |
| 68 | ShieldPerks | unk | 0x000005E9 | |
| 69 | Variable01 | unk | 0x000005EB | |
| 70 | Variable02 | unk | 0x000005EC | |
| 71 | Variable03 | unk | 0x000005ED | |
| 72 | Variable04 | unk | ||
| 73 | Variable05 | unk | ||
| 74 | Variable06 | unk | 0x000005F0 | |
| 75 | Variable07 | unk | 0x000005F1 | |
| 76 | Variable08 | unk | 0x000005F2 | |
| 77 | Variable09 | unk | 0x000005F3 | |
| 78 | Variable10 | unk | Slow Time Variable - (0.5 = slow time 25%) (0.25 = slow time 50%) | 0x000005F4 |
| 79 | FavorActive | AI | 0x000005F6 | |
| 80 | FavorsPerDay | AI | 0x000005F7 | |
| 81 | FavorsPerDayTimer | AI | 0x000005F8 | |
| 82 | EquippedStaffCharge | unk | 0x000005F9 | |
| 83 | AbsorbChance | Stat | Magic Absorption | 0x000005FA |
| 84 | Blindness | Toggle | 0x000005FB | |
| 85 | WeaponSpeedMult | Mod | Weapon attack speed, Bow draw speed | |
| 86 | ShoutRecoveryMult | Mod | How much are you waiting for shout recovery. 1 = 100%, 0.5 = 50% of original time.. | 0x000005FD |
| 87 | BowStaggerBonus | Stat | Chance to Stagger (like lv2 force shout) enemy with bow. | 0x000005FE |
| 88 | Telekinesis | Toggle | 0x000005FF | |
| 89 | FavorPointsBonus | AI | 0x00000600 | |
| 90 | LastBribedIntimidated | unk | 0x00000601 | |
| 91 | LastFlattered | unk | 0x00000602 | |
| 92 | MovementNoiseMult | Mod | AVMuffled | 0x00000603 |
| 93 | BypassVendorStolenCheck | Toggle | sell stolen items to any vendor | 0x00000604 |
| 94 | BypassVendorKeywordCheck | Toggle | sell non-stolen items of any type to any vendor | 0x00000605 |
| 95 | WaitingForPlayer | AI | returns if follower is waiting for player | 0x00000606 |
| 96 | OneHandedMod | Mod | Skill modifiers | 0x00000607 |
| 97 | TwoHandedMod | Mod | 0x00000608 | |
| 98 | MarksmanMod | Mod | Bow damage | 0x00000609 |
| 99 | BlockMod | Mod | 0x0000060A | |
| 100 | SmithingMod | Mod | 0x0000060B | |
| 101 | HeavyArmorMod | Mod | 0x0000060C | |
| 102 | LightArmorMod | Mod | 0x0000060D | |
| 103 | PickPocketMod | Mod | 0x0000060E | |
| 104 | LockpickingMod | Mod | 0x0000060F | |
| 105 | SneakMod | Mod | 0x00000610 | |
| 106 | AlchemyMod | Mod | 0x00000611 | |
| 107 | SpeechcraftMod | Mod | 0x00000612 | |
| 108 | AlterationMod | Mod | 0x00000613 | |
| 109 | ConjurationMod | Mod | 0x00000614 | |
| 110 | DestructionMod | Mod | 0x00000615 | |
| 111 | IllusionMod | Mod | 0x00000616 | |
| 112 | RestorationMod | Mod | 0x00000617 | |
| 113 | EnchantingMod | Mod | 0x00000618 | |
| 114 | OneHandedSkillAdvance | Exp | All SkillAdvance values directly influence the skills experience. See below. | 0x00000619 |
| 115 | TwoHandedSkillAdvance | Exp | 0x0000061A | |
| 116 | MarksmanSkillAdvance | Exp | 0x0000061B | |
| 117 | BlockSkillAdvance | Exp | 0x0000061C | |
| 118 | SmithingSkillAdvance | Exp | 0x0000061D | |
| 119 | HeavyArmorSkillAdvance | Exp | 0x0000061E | |
| 120 | LightArmorSkillAdvance | Exp | 0x0000061F | |
| 121 | PickPocketSkillAdvance | Exp | 0x00000620 | |
| 122 | LockpickingSkillAdvance | Exp | 0x00000621 | |
| 123 | SneakSkillAdvance | Exp | 0x00000622 | |
| 124 | AlchemySkillAdvance | Exp | 0x00000623 | |
| 125 | SpeechcraftSkillAdvance | Exp | 0x00000624 | |
| 126 | AlterationSkillAdvance | Exp | 0x00000625 | |
| 127 | ConjurationSkillAdvance | Exp | 0x00000626 | |
| 128 | DestructionSkillAdvance | Exp | 0x00000627 | |
| 129 | IllusionSkillAdvance | Exp | 0x00000628 | |
| 130 | RestorationSkillAdvance | Exp | 0x00000629 | |
| 131 | EnchantingSkillAdvance | Exp | 0x0000062A | |
| 132 | LeftWeaponSpeedMult | Mult | 0x0000062B | |
| 133 | DragonSouls | Stat | number of dragon souls available | 0x0000062C |
| 134 | CombatHealthRegenMult | Mult | How much faster you heal in combat. Default is 0,7= 70% of normal heal rate. | 0x0000062D |
| 135 | OneHandedPowerMod | Mod | Doesn't actually raise skill just counts in checks (theoretically) | 0x0000062E |
| 136 | TwoHandedPowerMod | Mod | 0x0000062F | |
| 137 | MarksmanPowerMod | Mod | 0x00000630 | |
| 138 | BlockPowerMod | Mod | 0x00000631 | |
| 139 | SmithingPowerMod | Mod | 0x00000632 | |
| 140 | HeavyArmorPowerMod | Mod | 0x00000633 | |
| 141 | LightArmorPowerMod | Mod | 0x00000634 | |
| 142 | PickPocketPowerMod | Mod | 0x00000635 | |
| 143 | LockpickingPowerMod | Mod | 0x00000636 | |
| 144 | SneakPowerMod | Mod | 0x00000637 | |
| 145 | AlchemyPowerMod | Mod | 0x00000638 | |
| 146 | SpeechcraftPowerMod | Mod | 0x00000639 | |
| 147 | AlterationPowerMod | Mod | 0x0000063A | |
| 148 | ConjurationPowerMod | Mod | 0x0000063B | |
| 149 | DestructionPowerMod | Mod | 0x0000063C | |
| 150 | IllusionPowerMod | Mod | 0x0000063D | |
| 151 | RestorationPowerMod | Mod | 0x0000063E | |
| 152 | EnchantingPowerMod | Mod | 0x0000063F | |
| 154 | AttackDamageMult | Mult | 0x00000641 | |
| 155 | HealRateMult | Mult | health regen rate | |
| 156 | MagickaRateMult | Mult | magicka regen rate | |
| 157 | StaminaRateMult | Mult | stamina regen rate | |
| CombatHealthRegenMultMod | Mult | AVCombatHealthRegenMultMod | 0x00000642 | |
| CombatHealthRegenMultPowerMod | Mult | AVCombatHealthRegenMultPowerMod | 0x00000643 | |
| HealRatePowerMod | Mod | AVHealRatePowerMod | 0x00000645 | |
| MagickaRateMod | Mod | AVMagickaRateMod | 0x00000646 | |
| 163 | ReflectDamage | Stat | Chance | 0x0000064A |
| NormalWeaponsResist | unk | AVNormalWeaponsResist | 0x000005D4 | |
| PerceptionCondition | unk | AVPerceptionCondition | 0x000005D5 | |
| EnduranceCondition | unk | AVEnduranceCondition | 0x000005D6 | |
| LeftAttackCondition | unk | AVLeftAttackCondition | 0x000005D7 | |
| RightAttackCondition | unk | AVRightAttackCondition | 0x000005D8 | |
| LeftMobilityCondition | unk | AVLeftMobilityCondition | 0x000005D9 | |
| RightMobilityCondition | unk | AVRightMobilityCondition | 0x000005DA | |
| BrainCondition | unk | AVBrainCondition | 0x000005DB |
[edit] Commands
[edit] To alter your skills or attributes the commands are:
player.setav <Actor_value Code> <Amount>
player.modav <Actor_value code> <Amount>
player.forceav <Actor_value code> <Amount>
Setav will SET the actor value to the specified value. Modav will add (or subtract if negative) the specified value to the current value. Forceav will set the actor value to the specified value and it will NOT revert back after saving.
[edit] Specific examples
The following command will add 500 to the player's current (base) carrying capacity permanently, or until changed using another console command:
- player.modav CarryWeight 500
The following command will set the player's (base) carrying capacity to 1000 until a save occurs (including any autosave or a reload caused by the player's death):
- player.setav CarryWeight 1000
The following command will set the player's (base) carrying capacity to 1000 permanently, or until changed using another console command:
- player.forceav CarryWeight 1000
"Base" as used here, means the unmodified value. So, for example, if your current carrying capacity is 325, and you are wearing a necklace that increases the value by 25, then your "base" carrying capacity is 300, and the console command player.modav CarryWeight 500 will set the value to 825 [300 (current base value)] + [25 (in-game modifier)] + [500 (console command effect)]. If you then unequip the necklace, the value will change to 800. If you level up and increase your stamina, the value will increase above the 800, etc.
[edit] Skill Advance Commands
Each of these commands are used to set exact experience amount to whatever value is specified. The following command would set the exact experience you would have in your Smithing skill to 0, also making the Smithing level 0:
- player.setav SmithingSkillAdvance 0
The following command would set the exact experience you would have in your Smithing skill to 3746, also making the Smithing level 12:
- player.setav SmithingSkillAdvance 3746
[edit] Skill Advance Uses
This command can be useful for resetting your character's skill experience in the event of you want to max out perks. Example:
Step 1: Copy your character's current level, health, magicka, stamina, and smithing skill level.
Step 2: Use the following commands adding one perk point each time. (Can be modified to your needs.)
- player.setlevel 1
- player.setav smithing 0
- player.setav smithingskilladvance 0
- player.advskill smithing 3746
This will set your level to 1, your smithing to 0 AND the experience your smithing has also to 0. If you just set smithing to 0, and choose to advance it one level, it will go one level higher than it was before you changed it to 0. Example:
Current Smithing Skill Level - 56
You set it to 0 using
- player.setav smithing 0
You level smithing once
- player.incPCS smithing
It levels to 57, instead of leveling to 1.
Although you have changed the value to 0 from 56, it retains the experience value. This is why the SkillAdvance commands are important. After you've set the experience to zero, it starts fresh.
Lastly, you used the :advskill command to give smithing 3746 experience. Using the formula to find experience needed for a skill to level, and how much experience per skill level is given towards your character's level, you'll find that 3746 experience is just about the right amount needed to increase from smithing level 1 to 12, giving you enough experience to go from Character level 1 to level 2, thus rewarding you with 1 perk point.
Step 3: Repeat Step 2 until satisfied. (Note: There are 251 total perks, and you level up 80 times throughout regular gameplay. That leaves 171 perks you will not get normally. Usually, people would just give themselves lots of skill experience, but often they jump too far and have perk points left over even after maxing to 81. Best method is to start anew, get 171 perk points, then continue gameplay normally for the rest.
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