Tes5Mod:Actor Value Indices

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Actor Value Indices are the numerical values used in the game data to refer to a wide range of attributes, skills, and effects that can be relevant to any actor (e.g., the player, NPCs, or creatures). The names of the actor values can generally be used in the console as part of various console commands. In general, they also each correspond to an AVIF record in the game data.

Actor Value Codes[edit]

Note that all enumerations start at 0 (e.g., Aggression values are 0 (unaggressive) through 3 (frenzied)). Where two console names are listed, the first is the name used in the Console; the second is the name found in the AVIF record in the game data (but prepended with "AV"). FormID values with an asterisk no longer appear in the game data, but can still be found in the Creation Kit with that FormID, either in the Actor Values list or by searching on the FormID.

Index Console Name Type Effect AVIF FormID
0 Aggression AI Enum: Unaggressive (does not initiate combat), Aggressive (attacks Enemies), Very Aggressive (attacks Enemies and Neutrals), Frenzied (attacks anyone). (0-3) 0x000004B0
1 Confidence AI Willingness to fight, based on their strength vs the attacker's strength. Enum: Cowardly (always flee), Cautious, Average, Brave, Foolhardy (never flee). (0-4) 0x000004B1
2 Energy AI Used by sandbox AI to determine how often to perform a different sandbox behaviour. (%) 0x000004B2
3 Morality AI Will this Follower comply when the player asks him/her to perform a crime? Enum: Any Crime, Violence Against Enemies, Property Crime Only, No Crime 0x000004B3
4 Mood AI Unused. Enum: Neutral, Angry, Fear, Happy, Sad, Surprised, Puzzled, Disgusted 0x000004B4
5 Assistance AI Will this actor feel compelled to help others in combat? Enum: Helps Nobody, Helps Allies, Helps Friends and Allies 0x000004B5
6 OneHanded Skill 0x0000044C
7 TwoHanded Skill 0x0000044D
8 Marksman Skill 0x0000044E
9 Block Skill 0x0000044F
10 Smithing Skill 0x00000450
11 HeavyArmor Skill 0x00000451
12 LightArmor Skill 0x00000452
13 Pickpocket Skill 0x00000453
14 Lockpicking Skill 0x00000454
15 Sneak Skill 0x00000455
16 Alchemy Skill 0x00000456
17 Speechcraft Skill 0x00000457
18 Alteration Skill 0x00000458
19 Conjuration Skill 0x00000459
20 Destruction Skill 0x0000045A
21 Illusion Skill 0x0000045B
22 Restoration Skill 0x0000045C
23 Enchanting Skill 0x0000045D
24 Health Attribute Actual Current and Maximum Health, 0 results in death 0x000003E8
25 Magicka Attribute Actual Current and Maximum Magicka, can not be lower than 0 0x000003E9
26 Stamina Attribute Actual Current and Maximum Stamina, can not be lower than 0 0x000003EA
27 HealRate Mult Percentage of max health to regenerate per second (default 0.7 for each player race). 0x000003EB
28 MagickaRate Mult Percentage of max magicka to regenerate per second (default 3.0 for each player race). 0x000003EC
29 StaminaRate Mult Percentage of max stamina to regenerate per second (default 5.0 for each player race). 0x000003ED
30 SpeedMult Mult Movement speed percentage (default 100). (%) 0x000003EE
31 InventoryWeight Stat Collective weight of everything in your inventory. 0x000003EF
32 CarryWeight Stat Max points of weight you can carry without being forced to walk. 0x000003F0
33 CritChance Stat Your chance to score a critical hit; critical hit damage is based on weapon stats, but can be increased through perks. (%) 0x000003F1
34 MeleeDamage Stat Modifies the listed damage of your weapons (default 0). The modifier actually affects the damage display of the weapons in your inventory. (+points) 0x000003F2
35 UnarmedDamage Stat Modifies the damage of your fists. (+points) 0x000003F3
36 Mass Stat Hidden stat that affects staggering, etc. 0x000003F4
37 VoicePoints Obsolete Unknown, is supposedly related to a pool of points from which NPCs tap when shouting, but seems to be always 0 for NPCs and 100 for the player. Probably unused. 0x000003F5
38 VoiceRate Obsolete Unknown, is supposedly related to a pool of points from which NPCs tap when shouting. Seems to be always 5. Probably unused. 0x000003F6
39 DamageResist Resist Armor rating (points, not damage reduction %). 0x000005CE
40 PoisonResist Resist Poison resistance. 0x000005CF
41 FireResist Resist Fire resistance. 0x000005D0
42 ElectricResist Resist Shock resistance. 0x000005D1
43 FrostResist Resist Frost resistance. 0x000005D2
44 MagicResist Resist Magic resistance (resistance against all types of damage as well as paralysis duration). 0x000005D3
45 DiseaseResist Resist Chance to not contract a disease. 0x000005D4
46 PerceptionCondition Obsolete 0x000005D5
47 EnduranceCondition Obsolete 0x000005D6
48 LeftAttackCondition Obsolete 0x000005D7
49 RightAttackCondition Obsolete 0x000005D8
50 LeftMobilityCondition Obsolete 0x000005D9
51 RightMobilityCondition Obsolete 0x000005DA
52 BrainCondition Obsolete 0x000005DB
53 Paralysis Status When not 0, prevents movement and attacking. 0x000005DC
54 Invisibility Status When not 0, grants invisibility (not the associated visuals). 0x000005DD
55 NightEye Obsolete? Not actually used by the Night Eye effect. 0x000005DE
56 DetectLifeRange Obsolete? Werewolf version of Detect Life applies this to NPCs with a magnitude of 20; this is the only place where this is used. 0x000005DF
57 WaterBreathing Status When not 0, grants waterbreathing. 0x000005E0*
58 WaterWalking Status When not 0, grants waterwalking. 0x000005E1*
59 IgnoreCrippledLimbs Obsolete 0x000005E2
60 Fame Obsolete 0x000005E3
61 Infamy Obsolete 0x000005E4
62 JumpingBonus Obsolete No effect. 0x000005E5
63 WardPower Buffer Absorbs incoming spell damage by subtracting the damage from itself, used in ward spells. Exists as a straight bonus on Spellbreaker, or "Accum. Magnitude" (charge-up) on wards. 0x000005E6*
64 RightItemCharge/EquippedItemCharge Stat The number of charges remaining in an item equipped in the right hand (i.e. enchanted weapons, magical staffs, etc.). 0x000005E7
65 ArmorPerks Perk Armor rating multiplier (default 0). (0.25 = +25% armor rating) 0x000005E8
66 ShieldPerks Obsolete? 0x000005E9
67 WardDeflection Obsolete? Is 0 and does not seem to change when using wards. 0x000005EA*
68 Variable01 User-defined See Creation Kit Wiki 0x000005EB
69 Variable02 User-defined 0x000005EC
70 Variable03 User-defined 0x000005ED
71 Variable04 User-defined 0x000005EE*
72 Variable05 User-defined 0x000005EF*
73 Variable06 User-defined 0x000005F0
74 Variable07 User-defined 0x000005F1
75 Variable08 User-defined 0x000005F2
76 Variable09 User-defined 0x000005F3
77 Variable10 User-defined 0x000005F4
78 BowSpeedBonus Perk Slows time when zoomed in with a bow (1 = normal time, 0.5 = half speed). 0x000005F5
79 FavorActive Obsolete 0x000005F6
80 FavorsPerDay Obsolete 0x000005F7
81 FavorsPerDayTimer Obsolete 0x000005F8
82 LeftItemCharge/EquippedStaffCharge Stat The number of charges remaining in an item equipped in the left hand (i.e. enchanted weapons, magical staffs, etc.). 0x000005F9
83 AbsorbChance Stat Chance to negate an incoming spell and grant magicka equal to its base casting cost. (%) 0x000005FA
84 Blindness Stat Affects this actor's ability to spot you while sneaking and out of combat (default 0). At maximum, you can only be detected by this actor through sound, but it does not work in combat. (%) 0x000005FB
85 WeaponSpeedMult Mod Weapon attack speed, Bow draw speed. (This is an odd modifier because the default is 0 and yet it is a multiplier, meaning 1 = 100%, 0.5 = 50%, 2 = 200% but 0 = also 100%) 0x000005FC
86 ShoutRecoveryMult Mod How much are you waiting for shout recovery. (1 = 100%, 0.5 = 50% of original time). 0x000005FD
87 BowStaggerBonus Stat Chance to stagger enemies with bow shots. (Scaling unknown) 0x000005FE
88 Telekinesis Status Is set to 1 when the Telekinesis spell is equipped, otherwise 0. Responsible for toggling the UI to display the name and stats of distant items, as well as the ability to grab distant items with Telekinesis as opposed to being limited to pick-up range. Other values are the same as 1. 0x000005FF
89 FavorPointsBonus Obsolete 0x00000600
90 LastBribedIntimidated Obsolete 0x00000601
91 LastFlattered Obsolete 0x00000602
92 MovementNoiseMult Stat Reduction in movement noise. (1 = no reduction, 0 = 100% reduction) 0x00000603
93 BypassVendorStolenCheck Status Sell stolen items to any vendor. 0x00000604
94 BypassVendorKeywordCheck Status Sell non-stolen items of any type to any vendor. 0x00000605
95 WaitingForPlayer AI Returns 1 if Follower is waiting for player. 0x00000606
96 OneHandedMod Mod Skill modifiers[1] 0x00000607
97 TwoHandedMod Mod 0x00000608
98 MarksmanMod Mod Bow damage 0x00000609
99 BlockMod Mod 0x0000060A
100 SmithingMod Mod 0x0000060B*
101 HeavyArmorMod Mod 0x0000060C
102 LightArmorMod Mod 0x0000060D
103 PickPocketMod Mod 0x0000060E
104 LockpickingMod Mod 0x0000060F
105 SneakMod Mod 0x00000610
106 AlchemyMod Mod 0x00000611
107 SpeechcraftMod Mod 0x00000612
108 AlterationMod Mod 0x00000613
109 ConjurationMod Mod 0x00000614
110 DestructionMod Mod 0x00000615
111 IllusionMod Mod 0x00000616
112 RestorationMod Mod 0x00000617
113 EnchantingMod Mod 0x00000618
114 OneHandedSkillAdvance Exp These values previously controlled the skill XP for each individual skill. As of Patch 1.9, they no longer serve that purpose and have no effect. 0x00000619
115 TwoHandedSkillAdvance Exp 0x0000061A
116 MarksmanSkillAdvance Exp 0x0000061B
117 BlockSkillAdvance Exp 0x0000061C
118 SmithingSkillAdvance Exp 0x0000061D
119 HeavyArmorSkillAdvance Exp 0x0000061E
120 LightArmorSkillAdvance Exp 0x0000061F
121 PickPocketSkillAdvance Exp 0x00000620
122 LockpickingSkillAdvance Exp 0x00000621
123 SneakSkillAdvance Exp 0x00000622
124 AlchemySkillAdvance Exp 0x00000623
125 SpeechcraftSkillAdvance Exp 0x00000624
126 AlterationSkillAdvance Exp 0x00000625
127 ConjurationSkillAdvance Exp 0x00000626
128 DestructionSkillAdvance Exp 0x00000627
129 IllusionSkillAdvance Exp 0x00000628
130 RestorationSkillAdvance Exp 0x00000629
131 EnchantingSkillAdvance Exp 0x0000062A
132 LeftWeaponSpeedMult Mult 0x0000062B
133 DragonSouls Stat Number of dragon souls available. 0x0000062C
134 CombatHealthRegenMult Mult How much faster you heal in combat. (Default is 0, but set to 0.7 = 70% of the normal heal rate by the player ability PCHealRateCombat) 0x0000062D
135 OneHandedPowerMod Mod Does not raise skill level but approximates its effects. [2] 0x0000062E
136 TwoHandedPowerMod Mod 0x0000062F*
137 MarksmanPowerMod Mod 0x00000630
138 BlockPowerMod Mod 0x00000631
139 SmithingPowerMod Mod 0x00000632
140 HeavyArmorPowerMod Mod 0x00000633
141 LightArmorPowerMod Mod 0x00000634
142 PickPocketPowerMod Mod 0x00000635
143 LockpickingPowerMod Mod 0x00000636
144 SneakPowerMod Mod 0x00000637
145 AlchemyPowerMod Mod 0x00000638
146 SpeechcraftPowerMod Mod 0x00000639
147 AlterationPowerMod Mod 0x0000063A
148 ConjurationPowerMod Mod 0x0000063B
149 DestructionPowerMod Mod 0x0000063C*
150 IllusionPowerMod Mod 0x0000063D
151 RestorationPowerMod Mod 0x0000063E
152 EnchantingPowerMod Mod 0x0000063F
153 DragonRend Toggle 0x00000640
154 AttackDamageMult Mult Multiplier coefficient for all physical damage from weapons, fists, and bashing (1 = default, 2 = double damage, etc.). Affects weapon damage display in inventory screen. 0x00000641
155 HealRateMult/CombatHealthRegenMultMod Mult Health regen rate multiplier. Is affected by Regenerate Health (Default 100) 0x00000642
156 MagickaRateMult/CombatHealthRegenMultPowerMod Mult Magicka regen rate multiplier. Is affected by Regenerate Magicka (Default 100) 0x00000643
157 StaminaRateMult Mult Stamina regen rate multiplier. Is affected by Regenerate Stamina (Default 100) 0x00000644
158 WerewolfPerks 0x00000645
159 VampirePerks 0x0000646
160 GrabActorOffset The distance in front of the caster where the target of Vampiric Grip is held. By default 0, but is set differently by Vampire Lord form. 0x00000647
161 Grabbed Status Does not seem to have any effect, may be used to determine which actor has been grabbed by Vampiric Grip. 0x00000648
162 DEPRECATED05 0x00000649*
163 ReflectDamage Stat Chance to reflect all incoming melee damage back to the attacker. Does not reduce the damage you take. (%) 0x0000064A
[1]  SkillMod values are changed by perks and fortify skill enchantments. The automatic perk PerkSkillBoosts translates those into actual game effects.
[2]  SkillPowerMod values are changed by fortify skill potions. The automatic perk AlchemySkillBoosts translates those into actual game effects. The effect is usually the same as increasing the skill level of the associated skill, except for the magic schools: Alteration = duration, Conjuration = duration, Destruction = magnitude, Illusion = magnitude, Restoration = magnitude.

Enchanting, Speechcraft via persuasion, LightArmor and HeavyArmor are an exception to this, those are directly modified by potions and enchantments, instead of their Mod or PowerMod equivalents.


Altering Skills or Attributes[edit]

To alter your skills or attributes the commands are:

player.setav <Actor_value Code> <Amount>
player.modav <Actor_value code> <Amount>
player.forceav <Actor_value code> <Amount> 

Setav will set the actor value to the specified value. Modav will add (or subtract if negative) the specified value to the current value. Forceav will set the actor value to the specified value and it will not revert back after saving.

Viewing Skills or Attributes[edit]

To view your skills or attributes, the command is:

player.getav <Actor_value Code>

This is very helpful for reviewing changes you've made.

Specific examples[edit]

The following command will add 500 to the player's current (base) carrying capacity permanently, or until changed using another console command:

player.modav CarryWeight 500

The following command will set the player's (base) carrying capacity to 1000 until a save occurs (including any autosave or a reload caused by the player's death):

player.setav CarryWeight 1000

The following command will set the player's (base) carrying capacity to 1000 permanently, or until changed using another console command:

player.forceav CarryWeight 1000

"Base" as used here, means the unmodified value. So, for example, if your current carrying capacity is 325, and you are wearing a necklace that increases the value by 25, then your "base" carrying capacity is 300, and the console command player.modav CarryWeight 500 will set the value to 825 [300 (current base value)] + [25 (in-game modifier)] + [500 (console command effect)]. If you then unequip the necklace, the value will change to 800. If you level up and increase your stamina, the value will increase above the 800, etc.

The following commands will change a follower's Attack Damage Multiplier (also applies to most NPCs). This is useful for lowering a follower's attack damage when you have multiple followers, but don't want them doing all of the killing for you. The first command Picks the Reference ID of the NPC. The second command executes the stat change:

prid <RefID>
forceav AttackDamageMult 0.5 

SkillAdvance Values[edit]

The various ___SkillAdvance commands were disabled in Patch 1.9. Prior to that, they could be used to view or set your progress towards the next level of a skill. Viewing skill advancement was useful to figure out XP values for various skill uses, while setting them was useful in combination with other commands to advance beyond the level cap of 81.

For example, the following command would set the exact experience you would have in your Smithing skill to 0, also making the Smithing level 0:

player.setav SmithingSkillAdvance 0

The following command would set the exact experience you would have in your Smithing skill to 3746, also making the Smithing level 12:

player.setav SmithingSkillAdvance 3746

With the 1.9 patch, you can still achieve similar effects by using the advskill command together with the setav command, but it's a much less exact process. For example, to set your skill progress for the current level to 0, you would use setav to decrease the relevant skill by one, then use advskill in decreasing amounts to slowly advance your skill progress towards the next level until the skill goes up by one. Similarly, you can very roughly figure out how much skill XP a specific action is worth by saving your game, using the skill (or casting the spell) for a specific duration or a specific number of times, then noting how much progress you've made in the skill. After that, you would reload and use the advskill command to determine how many skill points it takes to reach the same amount of progress.

Common Uses[edit]

Setting a skill to 0[edit]

After a skill goes legendary, the skill is set to 15 and the skill progress is set to 0. If you wish, you can set the skill to 0 using the following command (using smithing as an example).

player.setav smithing 0

Unlike patch 1.8 and older, advskill and incpcs will work normally from that point.

Breaking the level cap (pre 1.9)[edit]

Prior to patch 1.9, console commands were commonly used to reset your character's skill experience in the event that you want to go beyond level 81 and gain additional perks.

player.setlevel 1 (optional)
player.setav smithing 0
player.setav smithingskilladvance 0

These commands will set your level to 1, your smithing skill to 0, and would also reset your smithing level progress to 0. Resetting SmithingSkillAdvance to 0 was necessary because if you didn't, your smithing skill progress would actually still be at its previous level. So if, for example, you previously had a smithing skill of 56 and then set the skill to 0, the next time you leveled smithing, it would go to 57 instead of 1.

From this point, you can use the advskill command to level rapidly, if you so desire, or just level normally.