Tes5Mod:Actor Value Indices
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Actor Value Indices are the numerical values used in the game data to refer to a wide range of attributes, skills, and effects that can be relevant to any actor (e.g., the player, NPCs, or creatures). The names of the actor values can generally be used in the console as part of various console commands. In general, they also each correspond to an AVIF record in the game data.
[edit] Actor Value Codes
| Index | Console Name | Type | Effect | AVIF Formid |
|---|---|---|---|---|
| 0 | Aggression | AI | enum: unaggressive, aggressive, very aggressive, frenzied | 0x000004B0 |
| 1 | Confidence | AI | Willingness to fight. enum: cowardly, cautious, average, brave, foolhardy. | 0x000004B1 |
| 2 | Energy | AI | 0x000004B2 | |
| 3 | Morality | AI | enum: any crime, violence against enemies, property crime only, no crime | 0x000004B3 |
| 4 | Mood | AI | enum: neutral, angry, fear, happy, sad, surprised, puzzled, disgusted | 0x000004B4 |
| 5 | Assistance | AI | enum: helps nobody, helps allies, helps friends and allies | 0x000004B5 |
| 6 | OneHanded | Skill | 0x0000044C | |
| 7 | TwoHanded | Skill | 0x0000044D | |
| 8 | Marksman | Skill | 0x0000044E | |
| 9 | Block | Skill | 0x0000044F | |
| 10 | Smithing | Skill | 0x00000450 | |
| 11 | HeavyArmor | Skill | 0x00000451 | |
| 12 | LightArmor | Skill | 0x00000452 | |
| 13 | Pickpocket | Skill | 0x00000453 | |
| 14 | Lockpicking | Skill | 0x00000454 | |
| 15 | Sneak | Skill | 0x00000455 | |
| 16 | Alchemy | Skill | 0x00000456 | |
| 17 | Speechcraft | Skill | 0x00000457 | |
| 18 | Alteration | Skill | 0x00000458 | |
| 19 | Conjuration | Skill | 0x00000459 | |
| 20 | Destruction | Skill | 0x0000045A | |
| 21 | Illusion | Skill | 0x0000045B | |
| 22 | Restoration | Skill | 0x0000045C | |
| 23 | Enchanting | Skill | 0x0000045D | |
| 24 | Health | Stat | Actual | 0x000003E8 |
| 25 | Magicka | Stat | Actual | 0x000003E9 |
| 26 | Stamina | Stat | Actual | 0x000003EA |
| 27 | HealRate | Mult | Non-combat regen rate | 0x000003EB |
| 28 | MagickaRate | Mult | Non-combat regen rate | 0x000003EC |
| 29 | StaminaRate | Mult | Non-combat regen rate | 0x000003ED |
| 30 | SpeedMult | Mult | Movement speed | 0x000003EE |
| 31 | InventoryWeight | Stat | collective weight of everything in your inventory | 0x000003EF |
| 32 | CarryWeight | Stat | max weight you can carry without being forced to walk | 0x000003F0 |
| 33 | DragonRend | Toggle | 0x00000640 | |
| CritChance | Stat | your chance to score a critical hit | 0x000003F1 | |
| MeleeDamage | Stat | weapon damage | 0x000003F2 | |
| UnarmedDamage | Stat | hand-to-hand damage | 0x000003F3 | |
| Mass | Stat | hidden stat affects stagger etc | 0x000003F4 | |
| VoicePoints | unk | 0x000003F5 | ||
| VoiceRate | unk | 0x000003F6 | ||
| 39 | DamageResist | Resist | Armor rating (physical damage resist) | 0x000005CE |
| 40 | PoisonResist | Resist | Poison resistance | 0x000005CF |
| 41 | FireResist | Resist | Fire resistance | 0x000005D0 |
| 42 | ElectricResist | Resist | Electricity resistance | 0x000005D1 |
| 43 | FrostResist | Resist | Frost resistance | 0x000005D2 |
| 44 | MagicResist | Resist | Magic resistance | 0x000005D3 |
| 45 | DiseaseResist | Resist | Disease resistance | 0x000005D4 |
| 53 | Paralysis | Status | 0x000005DC | |
| 54 | Invisibility | Status | 0x000005DD | |
| 55 | NightEye | Status | 0x000005DE | |
| 56 | DetectLifeRange | Status | 0x000005DF | |
| 57 | WaterBreathing | Status | ||
| 58 | WaterWalking | Status | ||
| 59 | IgnoreCrippledLimbs | unk | 0x000005E2 | |
| 60 | Fame | unk | 0x000005E3 | |
| 61 | Infamy | unk | 0x000005E4 | |
| 62 | JumpingBonus | unk | 0x000005E5 | |
| 63 | WardPower | unk | ||
| 64 | RightItemCharge | unk | ||
| 65 | LeftItemCharge | unk | ||
| 66 | EquippedItemCharge | unk | 0x000005E7 | |
| 67 | ArmorPerks | unk | Armor rating multiplier | 0x000005E8 |
| 68 | ShieldPerks | unk | 0x000005E9 | |
| 69 | Variable01 | unk | 0x000005EB | |
| 70 | Variable02 | unk | 0x000005EC | |
| 71 | Variable03 | unk | 0x000005ED | |
| 72 | Variable04 | unk | ||
| 73 | Variable05 | unk | ||
| 74 | Variable06 | unk | 0x000005F0 | |
| 75 | Variable07 | unk | 0x000005F1 | |
| 76 | Variable08 | unk | 0x000005F2 | |
| 77 | Variable09 | unk | 0x000005F3 | |
| 78 | Variable10 | unk | Slow Time Variable - (0.5 = slow time 25%) (0.25 = slow time 50%) | 0x000005F4 |
| 79 | FavorActive | AI | 0x000005F6 | |
| 80 | FavorsPerDay | AI | 0x000005F7 | |
| 81 | FavorsPerDayTimer | AI | 0x000005F8 | |
| 82 | EquippedStaffCharge | unk | 0x000005F9 | |
| 83 | AbsorbChance | Stat | Magic Absorption | 0x000005FA |
| 84 | Blindness | Toggle | 0x000005FB | |
| 85 | WeaponSpeedMult | Mod | Melee attack speed, Bow draw speed | |
| 86 | ShoutRecoveryMult | Mod | How much are you waiting for shout recovery. 1 = 100%, 0.5 = 50% of original time.. | 0x000005FD |
| 87 | BowStaggerBonus | Stat | Chance to Stagger (like lv2 force shout) enemy with bow. | 0x000005FE |
| 88 | Telekinesis | Toggle | 0x000005FF | |
| 89 | FavorPointsBonus | AI | 0x00000600 | |
| 90 | LastBribedIntimidated | unk | 0x00000601 | |
| 91 | LastFlattered | unk | 0x00000602 | |
| 92 | MovementNoiseMult | Mod | AVMuffled | 0x00000603 |
| 93 | BypassVendorStolenCheck | Toggle | sell stolen items to any vendor | 0x00000604 |
| 94 | BypassVendorKeywordCheck | Toggle | sell non-stolen items of any type to any vendor | 0x00000605 |
| 95 | WaitingForPlayer | AI | returns if follower is waiting for player | 0x00000606 |
| 96 | OneHandedMod | Mod | Skill modifiers | 0x00000607 |
| 97 | TwoHandedMod | Mod | 0x00000608 | |
| 98 | MarksmanMod | Mod | 0x00000609 | |
| 99 | BlockMod | Mod | 0x0000060A | |
| 100 | SmithingMod | Mod | 0x0000060B | |
| 101 | HeavyArmorMod | Mod | 0x0000060C | |
| 102 | LightArmorMod | Mod | 0x0000060D | |
| 103 | PickPocketMod | Mod | 0x0000060E | |
| 104 | LockpickingMod | Mod | 0x0000060F | |
| 105 | SneakMod | Mod | 0x00000610 | |
| 106 | AlchemyMod | Mod | 0x00000611 | |
| 107 | SpeechcraftMod | Mod | 0x00000612 | |
| 108 | AlterationMod | Mod | 0x00000613 | |
| 109 | ConjurationMod | Mod | 0x00000614 | |
| 110 | DestructionMod | Mod | 0x00000615 | |
| 111 | IllusionMod | Mod | 0x00000616 | |
| 112 | RestorationMod | Mod | 0x00000617 | |
| 113 | EnchantingMod | Mod | 0x00000618 | |
| 114 | OneHandedSkillAdvance | Exp | 0x00000619 | |
| 115 | TwoHandedSkillAdvance | Exp | 0x0000061A | |
| 116 | MarksmanSkillAdvance | Exp | 0x0000061B | |
| 117 | BlockSkillAdvance | Exp | 0x0000061C | |
| 118 | SmithingSkillAdvance | Exp | 0x0000061D | |
| 119 | HeavyArmorSkillAdvance | Exp | 0x0000061E | |
| 120 | LightArmorSkillAdvance | Exp | 0x0000061F | |
| 121 | PickPocketSkillAdvance | Exp | 0x00000620 | |
| 122 | LockpickingSkillAdvance | Exp | 0x00000621 | |
| 123 | SneakSkillAdvance | Exp | 0x00000622 | |
| 124 | AlchemySkillAdvance | Exp | 0x00000623 | |
| 125 | SpeechcraftSkillAdvance | Exp | 0x00000624 | |
| 126 | AlterationSkillAdvance | Exp | 0x00000625 | |
| 127 | ConjurationSkillAdvance | Exp | 0x00000626 | |
| 128 | DestructionSkillAdvance | Exp | 0x00000627 | |
| 129 | IllusionSkillAdvance | Exp | 0x00000628 | |
| 130 | RestorationSkillAdvance | Exp | 0x00000629 | |
| 131 | EnchantingSkillAdvance | Exp | 0x0000062A | |
| 132 | LeftWeaponSpeedMult | Mult | 0x0000062B | |
| 133 | DragonSouls | Stat | number of dragon souls available | 0x0000062C |
| 134 | CombatHealthRegenMult | Mult | How much faster you heal in combat. Default is 0,7= 70% of normal heal rate. | 0x0000062D |
| 135 | OneHandedPowerMod | Mod | Doesn't actually raise skill just counts in checks (theoretically) | 0x0000062E |
| 136 | TwoHandedPowerMod | Mod | 0x0000062F | |
| 137 | MarksmanPowerMod | Mod | 0x00000630 | |
| 138 | BlockPowerMod | Mod | 0x00000631 | |
| 139 | SmithingPowerMod | Mod | 0x00000632 | |
| 140 | HeavyArmorPowerMod | Mod | 0x00000633 | |
| 141 | LightArmorPowerMod | Mod | 0x00000634 | |
| 142 | PickPocketPowerMod | Mod | 0x00000635 | |
| 143 | LockpickingPowerMod | Mod | 0x00000636 | |
| 144 | SneakPowerMod | Mod | 0x00000637 | |
| 145 | AlchemyPowerMod | Mod | 0x00000638 | |
| 146 | SpeechcraftPowerMod | Mod | 0x00000639 | |
| 147 | AlterationPowerMod | Mod | 0x0000063A | |
| 148 | ConjurationPowerMod | Mod | 0x0000063B | |
| 149 | DestructionPowerMod | Mod | 0x0000063C | |
| 150 | IllusionPowerMod | Mod | 0x0000063D | |
| 151 | RestorationPowerMod | Mod | 0x0000063E | |
| 152 | EnchantingPowerMod | Mod | 0x0000063F | |
| 154 | AttackDamageMult | Mult | 0x00000641 | |
| 155 | HealRateMult | Mult | health regen rate | |
| 156 | MagickaRateMult | Mult | magicka regen rate | |
| 157 | StaminaRateMult | Mult | stamina regen rate | |
| CombatHealthRegenMultMod | Mult | AVCombatHealthRegenMultMod | 0x00000642 | |
| CombatHealthRegenMultPowerMod | Mult | AVCombatHealthRegenMultPowerMod | 0x00000643 | |
| HealRatePowerMod | Mod | AVHealRatePowerMod | 0x00000645 | |
| MagickaRateMod | Mod | AVMagickaRateMod | 0x00000646 | |
| 163 | ReflectDamage | Stat | Chance | 0x0000064A |
| NormalWeaponsResist | unk | AVNormalWeaponsResist | 0x000005D4 | |
| PerceptionCondition | unk | AVPerceptionCondition | 0x000005D5 | |
| EnduranceCondition | unk | AVEnduranceCondition | 0x000005D6 | |
| LeftAttackCondition | unk | AVLeftAttackCondition | 0x000005D7 | |
| RightAttackCondition | unk | AVRightAttackCondition | 0x000005D8 | |
| LeftMobilityCondition | unk | AVLeftMobilityCondition | 0x000005D9 | |
| RightMobilityCondition | unk | AVRightMobilityCondition | 0x000005DA | |
| BrainCondition | unk | AVBrainCondition | 0x000005DB |
[edit] Commands
[edit] To alter your skills or attributes the commands are:
player.setav <Actor_value Code> <Amount>
player.modav <Actor_value code> <Amount>
player.forceav <Actor_value code> <Amount>
Setav will SET the actor value to the specified value. Modav will add (or subtract if negative) the specified value to the current value. Forceav will set the actor value to the specified value and it will NOT revert back after saving.
[edit] Specific examples
The following command will add 500 to the player's current (base) carrying capacity permanently, or until changed using another console command:
- player.modav CarryWeight 500
The following command will set the player's (base) carrying capacity to 1000 until a save occurs (including any autosave or a reload caused by the player's death):
- player.setav CarryWeight 1000
The following command will set the player's (base) carrying capacity to 1000 permanently, or until changed using another console command:
- player.forceav CarryWeight 1000
"Base" as used here, means the unmodified value. So, for example, if your current carrying capacity is 325, and you are wearing a necklace that increases the value by 25, then your "base" carrying capacity is 300, and the console command "player.modav CarryWeight 500" without quotes will set the value to 825 [300 (current base value)] + [25 (in-game modifier)] + [500 (console command effect)]. If you then unequip the necklace, the value will change to 800. If you level up and increase your stamina, the value will increase above the 800, etc.

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