Tribunal:The Mad God
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[edit] Quick Walkthrough
- Speak with Almalexia and she will teleport you to the Clockwork City.
- Move through the Clockwork City, avoiding the variety of traps found there. Note that teleportation and levitation magic will not work in these areas.
- In the Dome of Serlyn, flip the right switch when the machine begins to make a Fabricant to pass through.
- Kill the large Fabricant in the Dome of the Imperfect.
- Find the body of Sotha Sil in his Dome. Encounter Almalexia when you try to leave.
- Fight Almalexia and kill her (don't forget to soul trap). Loot her body and equip the Mazed Band to teleport back to Mournhold.
- Exit the Temple and speak with Azura to finish the Tribunal Main Quest.
- (Optional) Report back to King Helseth for his thanks and a set of Royal Guard armor.
[edit] Detailed Walkthrough
[edit] Almalexia
Speak to Lady Almalexia in the High Chapel, once the Trueflame blade has been reforged and she will tell you of the third Tribunal god, Sotha Sil. Apparently, the god has become mad over the years tinkering in his Clockwork City. Almalexia believes that he must be stopped, as he is a danger to all of Morrowind. The Trueflame blade is capable of killing Sotha Sil and, of course, it is up to you to do so. When you are ready, the Lady will teleport you to the Clockwork City.
- Note: Once you go to the Clockwork City, you will be stuck there until completing the quest (Recall and intervention spells will not work). Make sure that you have everything you need, before telling Almalexia that you're ready.
[edit] Clockwork City
The first door you encounter can be opened by a small lever, located on a pillar in the center of the room (many of the doors are opened in this manner). The hallway beyond the door contains a couple of swinging blades, which you will want to avoid (they pack quite a punch to both you and your enemies). More traps await you in various areas. In the Hall of Delirium, watch out for the spike trap whenever you see a splotch of blood on the floor. The Dome of Kasia has another trap that requires quick feet to beat it. Just equip or cast whichever speed-increasing item or spell you happened to bring, and use the extra speed to beat the trap. If you forgot to bring any, the elixirs dropped by Verminous Fabricants fortify speed, to help you get past the trap.
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- Sotha Sil, Outer Flooded Halls
- Sotha Sil, Inner Flooded Halls
- Sotha Sil, Hall of Delirium
- Sotha Sil, Central Gearworks
- Sotha Sil, Chamber of Sohleh
- Sotha Sil, Hall of Theuda
- Sotha Sil, Dome of Kasia
- Sotha Sil, Dome of Serlyn
- Sotha Sil, Hall of Sallaemu
- Sotha Sil, Dome of Udok (use strength potions/magic to open the rusted lever)
- Sotha Sil, Hall of Mileitho
- Sotha Sil, Dome of the Imperfect
- Sotha Sil, Dome of Sotha Sil
[edit] Dome of Serlyn
There's a short puzzle in this small area with two levers and a machine that makes the Verminous Fabricants. The left switch opens the front door and the right switch opens the back door, however you cannot operate both at once. The trick here is to flip the right switch to open the back door, when the machine starts making noises and the tubes overhead move. Stand in front of the switch and look directly above you to get a clear view of the tubes. This will open the inner door, the outer door will open automatically to release the Fabricant and you have then a few moments to pass.
[edit] Dome of the Imperfect
You will see two giant Dwemer Statues guarding the exit in this small dome. Well, one Dwemer statue and one Dwemer attack robot (you can see the shadow of one if you have them enabled). The robot is called the Imperfect and it offers quite a fight in this confined space. Imperfect is magic resistant, casts a nasty shock spell and hits very hard. Use whatever strategy you like to defeat it. Now, take a little breather before entering the next room. The next fight is against the toughest single opponent in Tribunal, so make sure you are ready.
[edit] Dome of Sotha Sil
When you enter this Dome you'll find the lifeless body of Sotha Sil. As the message says, someone has been here before you. So now that your job has been done, all that's left to do is go back home and tell Almalexia that Sotha Sil is dead, right? Well not quite, when you try to leave the Dome, Almalexia will appear before you and launch into a long speech. From her ramblings, it appears that Almalexia really is the one who has gone mad from the loss of her Divine Powers, not the late Sotha Sil, and now it is your job to die as a martyr. Once her speech is done, the fight is on. Almalexia is no pushover, since she has impressively powerful spells, magic resistance, speed, and Hopesfire, which packs a mighty melee punch. During the fight, the door to the Dome of the Imperfect will be locked, so don't be tempted to run outside of the room. Try to dodge most of her spells, although Spell Absorption and Reflect spells/enchantments can make this less necessary. If you have Azura's Star don't forget to cast Soultrap on her, before delivering the final blow, since her soul has a whopping charge of 1500. Once Almalexia is dead, you'll receive another journal entry as well as the Hopesfire Blade (similar to the Trueflame but with shock damage) and Mazed Band which summons a Fabricant for 2 minutes as well as allowing to you to teleport to Vivec, Mournhold, or The Clockwork City.
[edit] Return to Mournhold
Equip the Mazed Band and teleport back to Mournhold, you cannot teleport anywhere else at this time. Exit the Temple and you'll be once again greeted by Azura. She confirms what you already might know, that it was Almalexia who was mad and not Sotha Sil. She also rids Mournhold of the blight as her "gift to you". You can return to both King Helseth, to let him know what you've discovered and receive a full set of Royal Guard armor, and Vivec, to hear his thoughts about the future of Morrowind. You can try to tell people what happened, but almost no one will believe you, and they will lose disposition points while shunning you or believing you to be insane.
[edit] Notes
- Tip for killing Almalexia: If you have decent Marksman skill, use the Dwarven Darts. Their attack is 20−50 (compared to Daedric Darts with 2-12), and if you always hit (skill level 50 or over), she will not recover from each hit till the next one has hit her. You may be able to kill Almalexia without getting hurt. If you have Bloodmoon, you can also use the Ebony Arrows of Slaying.
- If you have the Bloodmoon Expansion and are a werewolf, you may wait before the encounter with Almalexia. This allows you to transform and then go through her speech even though you are a werewolf, once she is finished you can kill her in only a few hits providing you are careful to dodge her powerful attacks (although this will prevent you from capturing her soul).
- If you've already completed the Bloodmoon main quest, and have Hircine's Ring, you can turn into a werewolf, avoid the trap, and sleep until you turn back into your human form (You have to re-equip your weapons, but it's still a valid way to avoid the trap).
- Azura will refer to you as the Nerevarine, even if you haven't started the Morrowind main quest.
- If you've already completed the main quest, you can discuss Almalexia's death with Vivec.
- Apart from the alchemy abuse glitch, Almalexia's soul is the most valuable item in the game at 7,500,000 gold (next is Vivec's at 5,000,000). The soul has the highest Enchantment value in the game, making it useful for a cast-on-strike weapon.
- After this quest, the mysterious force locking the controls to the weather machine in Bamz-Amschend, Skybreak Gallery disspiates, allowing you to use the machine to control the weather in Mournhold.
[edit] Bugs
- Some PC players have experienced the Dome of Serlyn to be pitch black. This 'darkness' cannot be counteracted with light/nighteye/resist or any type of spell. Use the editor to set the nif value to 1.0 for the fog, in order to solve the problem. This likely due to a specific video card problem.
- There is glitch that happens once in a while where the Verminous Fabricants multiply to numbers exceeding ten and when the door opens they attack and kill you. This glitch may be caused by 'fiddling' too much with the control switches, releasing and then trapping numerous creatures at once.
[edit] Quest Stages
These Codes can be used along with the Journal Console Command and Quest ID given above the chart(s) to update the quest to a certain point.
| Index | Journal Entry |
|---|---|
| 10 | Almalexia has one final mission for me--to stop Sotha Sil. She tells me that the god has gone mad, and that he is the creator of the Fabricants that attacked Mournhold. The goddess will transport me to Sotha Sil's Clockwork City. There, I should try to reason with Sotha Sil, though Almalexia believes he is beyond reason. If he will not be swayed, I am to use Trueflame to end his life. |
| 20 | I have been transported to Sotha Sil's Clockwork City. |
| 50 | I have found the corpse of Sotha Sil. The god's body has been ravaged by powerful forces. |
| 70 | Almalexia has appeared in the Clockwork City, and revealed all. Using the dimension traveling powers of the Mazed Band, Almalexia traveled to the Clockwork City to slay Sotha Sil and to portal the Fabricants to Mournhold. She believes the time of the Tribunal is ended, and she alone may usher Morrowind into a new era as the one savior of her people. I fear it is Almalexia who has gone mad, and not Sotha Sil. |
| 100 | Almalexia is dead at my hand. The goddess hoped to leave me here dead, and make me a martyr to her new cause. Now, she and Sotha Sil both lie dead in what is left of the Clockwork City. |
| 110 | I have returned to Mournhold and been visited by the spirit of the Daedra Azura. She has told me that the death of Almalexia was just, and that it was she, not Sotha Sil, who was mad. The time of the Tribunal, says Azura, is gone. As a sign of her love for the Dunmer, she has ended the ashstorms in Mournhold, and promised they will never return. |
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