UESPWiki:Reference Desk/2006 10

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[edit] Copyright infringement

OK, I searched for this first, so I'm asking here: I've run across a couple of pages on the site that quote almost verbatim from The Elder Scrolls IV: Oblivion Official Game Guide (minor change to a word or two to make it different). This work is copyrighted by Bethesda Softworks LLC, so is it covered under the United States Fair Use act? (I don't think it is, but I'm not sure.) If the answer is "No", then what is the appropriate action to take when a user finds copyrighted material? --Hoggwild5 05:54, 6 October 2006 (EDT)

There is a very strict copyright notice in the back of the book saying that all rights are reserved, specifically mentioning that no part of the book may be reproduced or transmitted in any form. Therefore, it is not covered by the fair use doctrine and any content from that book that appears on our site is a copyright violation. If you see something that you believe is a copyright infringement, please remove it and contact an active administrator. --Aristeo 11:31, 6 October 2006 (EDT)

[edit] Acquring Glarthir's House in Skingrad

When you kill or steal from Glarthir in his quest you get his house key. If you kill him noone will go to his house anymore, so i was wondering if i could just use his house as mine, and stash all my items in there? Thanks. Link to his quest: Paranormal http://www.uesp.net/wiki/Oblivion:Paranoia KingSeptim 11:02, 8 October 2006 (EDT)

I believe most places reset the items located inside, except for houses that you own. I'm willing to bet that Glarthir's house will reset, meaning your items will disappear after leaving them there for 72 in-game hours. --Aristeo 12:18, 8 October 2006 (EDT)
Thanks for the reply man. I will try it with a worthless item. This place is unique because the owner glarthir is dead and he is unique-won't regenerate, so i might be different. I came up with this idea after killing glarthir and thinking what the hell was the quest for? thanks again KingSeptim 15:32, 8 October 2006 (EDT)
I thought the same thing with Agarmir's house after completing the quest Unfriendly Competition: Agamir was dead, he won't regenerate, no one else lives in the house. I ended up losing alot of equipment when all the chests in the house reset during a long quest. So the chances are that Glarthir's house works the same way. If you're going to do it, definitely test it with something worthless, and be sure to wait more than three days before going back and checking your test object. --Nephele 15:50, 8 October 2006 (EDT)

[edit] Using stub vs. incomplete

Is there a guideline on using the marker stub vs. the marker incomplete when you add a new content page that needs additional work? Is one preferred over the other? --Hoggwild5 04:36, 9 October 2006 (EDT)

We don't have too good of a system for fixing articles that need maintenance, which is coincedentally what I'm working on today. I'll try to answer this question later today or early tomorrow. --Aristeo 12:00, 9 October 2006 (EDT)

[edit] Using the construction set with official expansions

I've tried to use the Oblivion Construction Set to view the official expansion files and am unable to do so. I've been told that it is possible and the instructions are somewhere on this site. I've searched and cannot find.....can anyone point me in the right direction? Thanks! --Hoggwild5 05:26, 14 October 2006 (EDT)

I was able to find the information for Unearthing Mehrunes Razor, and I copied this information to the Official Mods page. The same procedure may well work for the other plugins, too. If you try it on other plugins and are successful, you might want to add the information to the Official Mods page. --Nephele 22:47, 14 October 2006 (EDT)
The same applies to Vile Lair and Spell Tomes. The earlier plugins don't need to be changed. --TheRealLurlock 23:15, 14 October 2006 (EDT)
Thanks so much to both of you! --Hoggwild5 00:47, 15 October 2006 (EDT)
Just thought I'd mention that Wrye put this in Bash as a an option when you left-click on a DLC mod: select Version 0.8, and you don't have to do any Hex editing. -- Felic 15:27, 1 February 2007 (EST)

[edit] Jewlry loot

I've been doing a LOT of dungeon crawling lately, at level 25, and I have yet to find any Jewlry as loot. In particular, I am looking for the Ring of Iron Fist and the Amulet of Swords/Axes for reflect damage. If anyone has any good tips on getting these, or a location/container (type) that will generally have jewlry as leveled loot, then please let me know.  :)

Naeo 21:19, 14 October 2006 (EDT)

There are very few places where you are guaranteed to find magic jewelry (one is a chest during Ghost Ship of Anvil, another is in Telaendril's chest). Even there your chance of finding any one of the three items you mention is 1/108 (and only if you're at or above level 20, which isn't an issue here). There are a fair number of places with 10% chances of containing magic jewelry: most boss-level chests (a handful even have 25% chance) and just about any dremora (other than one you summon yourself). It's been rumored that your chances of finding good stuff are increased if you have high Luck. You may want to invest in a 5 sec +100 luck spell, and use it before entering a dungeon zone and before opening any boss chests. Also, your chances may be better in Oblivion than in dungeons: you'll have a chance of finding jewelry on dremora as well as boss chests. --Nephele 00:20, 15 October 2006 (EDT)
Thanks a lot. Looking in Oblivion might be a smal problem though, since I finished the MQ a while back...oh well thanks for the info. I'll start a-looking!
Naeo 11:54, 15 October 2006 (EDT)

[edit] Cowl of Nocturnal on XBOX 360

It seems to me that the Cowl of Nocturnal just doesn't behave the way it should. The main symptom is that the guards continue to pursue me even after I have removed the Cowl. Any thoughts on this? JackT 11:25, 30 October 2006 (EST)

First, does your character have a bounty even without the cowl, i.e., from crimes you committed when you were not wearing it? Second, if the guards are actively pursuing you it is often necessary to stop and yield to them. They will then realize that you do not in fact have a bounty, and leave you alone. --Nephele 11:56, 30 October 2006 (EST)
Thanks for the suggestions. Yes, it turns out that yielding DOES stop the pursuit of Guards after I remove the Cowl. Interestingly, the disposition of the Guard drops precipitously after the affair.
JackT 14:35, 31 October 2006 (EST)
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