UESPWiki:Reference Desk/2007 03
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[edit] Unable to use player.additem with mod items
Having completed the Mehrunes Razor quest, sold a lot of the equipment I obtained and then installed the mannequin mod, I would like to re-obtain some of the equipment I sold which has long since disappeared from the stores I sold it to. However the Object IDs listed for the Mehrunes Razor items (such as xx0020A6 for the Morag Tong Greaves) will not work with the console command player.additem <objectID> <quantity>.
I have tried using the x's, removing them and the leading 0s, replacing the x's with 0s, yet each time I try this I receive an error that the parameter was not found for Object ID ********. This seems to be the case with all of the other official mod items which also have an object ID which starts with two x's. Am I missing something here?
80.41.13.179 15:44, 1 March 2007 (EST)
- The 'xx' part depends on the load-order of the mods. 'xx' is given because different people may have different mods installed, or have them in different orders. '00' refers to things in the game with no mods. '01' is the first mod in the list, '02' is the second, etc. Recall that the numbers are in hex, so after '09', it goes '0A', '0B', '0C', '0D', '0E', '0F', '10', etc. --TheRealLurlock Talk 16:36, 1 March 2007 (EST)
Not knowing what this hex stuff means, can you simplify? I only have the Knights of the nine for pc that i picked up at the store because I don't have online at my house. What would the xx refer to in that case? By the way, the site is great and keep on keep'n on!
- I play on 360 myself, but from what Lurlock is saying, I believe that if KotN is the only mod you have installed, then the "xx" would be replaced with "01". --GuildKnight | Talk (contribs) 17:04, 16 March 2007 (EDT)
[edit] i don't know what to do on a Arrow of Extrication quests!!!!
i dont know what to do, i enter from a castle in a dungeons i killed both sorcers an dthen the door where i need to go is locked. i was reading about that bug in this page, but i dont get it. plz help!!!!!!!!!!!!!!
[edit] order of operations, please
what is the order of operations when you make a spell, enchant a weapon, or use a poison, or any combination of those three in oblivion? If i enchant a sword with 100% weakness to magic and 100% weakness to poison, and then i poison the blade, what is the outcome when i hit someone with it? What happens when I make a spell that gives weakness to fire 50%, and does ten fire damage? does it do 15 damage, or does it require another hit to get the 50% bonus? I think the site would benefit from an area where this can all be laid out... But if it is allready on this spectacular site, could someone please point me in the right direction?
- Weakness effects only alter damage inflicted after the weakness spell is cast. There are comments on individual pages describing the weakness effects, i.e., on Weakness to Fire. Also, some of this is described at Effective Custom Spells and at Spell Stacking.
- So with your enchanted sword, if you poisoned the blade the first time you struck your opponent, you would do normal damage. If you poisoned your blade on the second strike you would do double damage (100% more from Weakness to Poison; Weakness to Magic has no effect on poisons). Poison on the third strike will actually do triple damage (the weakness to poison effect on the second strike is multiplied by the weakness to magic effect from the first strike. So 200% Weakness to Poison is now in effect). As long as you keep hitting your opponent within the duration of the weakness effects, poisons should continue to do triple damage on subsequent hits.
- With your spell example, you'll do 10 pts fire damage the first time you cast it. If you cast a second time within the duration of the weakness effect, then you'll do 15 pts fire damage.
- I hope that helps! --Nephele 22:32, 29 March 2007 (EDT)
[edit] Unable to trigger Ahdarji's Heirloom
Note: This is on the xbox360 version. reposted from gamefaq's forums. It's been a while since I tried to do Thieve's Guild quest, but last thing I remember I finished the first batch of quests from the guy in the riverfront, and was sent to my new Doyen S'Krivva. I remember going to talk to her, asking about a quest, and saying that I could not do it yet.
Now when I activate my Thieves Guild quest line, it points to Ahdarji's house in Lewawiin. When I go and talk to her and the other person in the Three Sister's Inn, i get nothing about a quest. I've also tried going back to see S'Krivva in Bravil, and I am unable to get anything about a new mission. I have fenced well over the required amount of gold (almost 2000).
Any ideas? http://www.uesp.net/wiki/Oblivion:Ahdarji%27s_Heirloom says that it's one of the buggiest quests in the game. I have no started the Sanguine quest, as it says to avoid in the notes. 70.229.33.25 12:26, 30 March 2007 (EDT) cbsteven
- Try reading through Oblivion_Talk:Ahdarji's Heirloom#Can't Start Quest Bug, where the same question has previously been asked. --Nephele 13:02, 30 March 2007 (EDT)
- Hmm.. the solutions there seemed PC-specific. I'll keep trying talking to beggars and talking to the key players at different times of day.. but i think since im on the 360 my thieves guild quest line might be at an end for this character. 70.229.33.25 15:00, 30 March 2007 (EDT) cbsteven

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