User:Biffa/sandbox/4

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SR-mapicon-Fort.png
Military Fort:
4
(view on map)
# of Zones 2
Clearable Yes
Dungeon Yes
Respawn Time 10 days or 30 days
Level Min: 6
Occupants
Bandits, Silver Hand
Important Treasure
Orsinium and the Orcs
Console Location Code(s)
FortFellhammer01, FortFellhammer02, FortFellhammerExterior
Region
Winterhold
Location
Southeast of Red Road Pass
Northeast of Fort Dunstad
Special Features
# of Smelters 1
Ore Veins
# of Iron 10
Fort Fellhammer

4 is a fort and iron mine inhabited by bandits or Silver Hand, south of Dawnstar. There are two interior zones to the fort, Fort Fellhammer Garrison and Fort Fellhammer Mines, and an exterior. The fort is not too far south of Dawnstar, but is off the paved road which leads to Fort Dunstad to the southwest.

Fort Fellhammer is located off the road that runs south from Dawnstar. After the road passes Red Road Pass it turns east. At the point where it begins to turn westwards a dirt path leads further east, and to the fort. Around the junction of the dirt path and the main road, there is one blue mountain flower and five snowberry plants, all within a short distance to either side. Along the dirt path are a further five snowberry plants and one more blue mountain flower.

Related Quests[edit]

Radiant Quests[edit]

Walkthrough[edit]

Exterior[edit]

The fort is guarded by three bandits, who patrol the outer walls. The walls form a circular path from the left of the entrance all the way to the top of the garrison, though there is nothing up there. Part of the right-hand wall has collapsed, allowing for entry that way. There is a smelter beside the stairs to the left of the entrance. The expert-locked door to the mines is on the ground level, and the unlocked door to the garrison is on the first level. A key to the mine is carried by the boss found in the garrison.

Fort Fellhammer Garrison[edit]

The Silver Hand leader

The garrison is a small area split into two rooms, the main garrison bedroom, and a smaller storage or dining room. There is only one enemy here, though it is the boss of the dungeon. They spend all their time sitting in the chair in the smaller of the two rooms.

There are three beds in the main room, and a table, chair, and boss level chest, in the smaller room. To the right of the entrance a patch of namira's rot fungus is growing through the stones, with two food sacks and a barrel to the left. Above these is a weapon plaque holding an iron mace. Against the northwest wall are three further sacks with a stone shelf above holding a leather strip, a salt pile, two potions of minor healing and four common books. There is also an iron helmet hanging from one of the bed posts. On the table in the small room is a random dagger, three bottles of ale, a leg of goat roast, a leek, a red and a green apple and a copy of The Black Arrow, v1. Behind the door is a basket containing two sheaves of wheat and a bottle of wine. Against the southeast wall is a wall shelf holding two more bottles of ale and above this is a shield plaque mounted with two crossed iron greatswords and a banded iron shield. There are two iron ore veins near the fort; one to the north and the other to the southwest.

Fort Fellhammer Mines[edit]

Rotten planks trap

The mines contain a total of ten iron ore veins plus ten pieces of loose iron ore found within the mine, giving a total of 40 pieces of iron ore that can be gathered each visit. Immediately upon entering the passage is well lit and lined with several crates, barrels and sacks of provisions. On the left is a rabbit on a wooden block and just beyond this is a cart containing four pieces of iron ore. Once past these the tunnel starts to descend. At the bottom of the slope is a hole with some rotten planks over it. Through the hole a bandit can be seen mining an ore vein. If you fall through the hole you will need to traverse the mine backwards, though that would decrease the time to exit the mine. Past the hole there is a patch of bleeding crown fungus on the right and an iron ore vein and second patch of bleeding crown on the left. The tunnel turns right here as ahead, down a ramp there's been a cave-in, where you'll find the second ore vein. Around the corner is another bleeding crown on the left and an ore vein on the right-hand wall before the tunnel descends again. On the left at the top of the ramp are three more loose pieces of iron ore. At the bottom a bandit is patrolling with another cart containing three more pieces of iron ore in the corner. The tunnel doubles back on itself to the right, with two more ore veins in an alcove on the left and a third in front of you. On the right is a long wooden table holding a copy of the Heavy Armor skill book Orsinium and the Orcs, a leather helmet, a pickaxe, and a chicken's egg.

To the left of the path after the table is another patch of bleeding crown fungus, and across the passage is a tripwire that makes some boulders fall from the ceiling ahead. There are several more crates and food sacks along this stretch of tunnel. Not too far past the trap is the bandit observable from the hole above, and another bandit mining further along. There is one vein with the first bandit, and three more, two on the left and another on the right by the last bandit. There is a barrel near the end of the tunnel that has a garnet and an iron dagger on top.

Notes[edit]

  • The boss of the dungeon resides in the Garrison, and has the key to the mines. Killing the boss clears the fort, but you may wish to avoid this as it will force a 30-day waiting period for the ore-veins to respawn. If you leave the boss alive, you can visit the mines every ten days for more iron ore. Doing this makes Fort Fellhammer a prolific source of iron ore. Some of the quests that send you here only ask for an item to be retrieved, which can still be done without killing the boss, though the chest is beside the boss in the garrison.

Maps[edit]