User:PsijicOrder/Skyrim Roleplaying Ideas/Wilderness Dweller

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Survivor Man[edit]

As Survivor Man, you'll need to make a Nord, and name him Les Stroud, also modelling him to look like him. (You can use any Survival T.V. show host you want.) Once you've made your character, you'll need to head to Riften so you can get married right away. Your spouse will be your 'Producer'. You can tell them to live at their own home or buy them an 'Office'. Your job will be to go out in each Hold with nothing more than your clothes and your iron dagger. You'll either need to have a lame follower (Such as Sven) accompany you as a scribe, or write all of your journey's down on a Roll of Paper with an Ink Well and Quill. Stay out in the woods as long as it takes you to escape. Only travel realistic amounts, you'd have to walk through all that brush not run, and that takes energy and to have energy you need food. Without any calories from random ingredients and food, you can't burn a lot of calories each day. Make sure you take off your HUD. This will make everything much more realistic, and also harder! Turning your difficulty to at least Expert should be efficient as this can't be too easy. Eventually, try to find your way out, and go get the hundred a day from your 'producer' for living expenses in between trips. Always wear a bandana and keep your flute handy for when you're bored in the wild. You could also turn your HUD off and find your way from one city to another using your map only when it is dry and bright, you could even use a torch to light up the area around you when you are using your map. You could even go further down the producing path in a way (instead of television it would be books, of course), plan out different books, possibly on a hold by hold basis, and don't forget to dedicate sections to specific flora and fauna. For example, spend an hour outside a giant camp drawing diagrams of the giants and mammoths. [Sheogorath Approved!]

Hunter[edit]

As a hunter, you will need to employ a few main skills (not, these are not all proper skills) to survive (all based around hunting your prey), archery (obviously), One-handed (limit your blade to a dagger and use it for close quarters and/or to skin your dead prey), cooking, tanning and smithing (particularly the use of a grindstone to improve weaponry). Light armor and sneak are also helpful, but not entirely necessary. More skills can be added in or taken away depending on the level of role-playing you want to do. A casual role-player could hunt on the side as recreation and swiftly return to being an empire-conquering, dragon-slaying adventurer, or a hardcore role-player could base their character's survival around hunting, making it a necessity. Your character can have a routine, but not necessarily. If there is a weekly schedule, perhaps you would go out hunting every two or three days (the length of the hunting trip is entirely up to you) and return to store away food from the trip (which you can cook later) and use animal pelts to make leather (which you can sell or make into armor). On Loredas or Sundas, take your extra wares (such as treasure from a monster or creature dungeon) and sell it to the local merchants. Money made here can be used to buy better bows and arrows, or to improve your quality of living. Remember not to take back to much, because you're not God, just a peasant. Never carry more than a pocketful or two of treasure (this can include gold pieces). Also, depending on who you see your character as, you may want to avoid conflict with humans. Most hunters are and were not ruthless killers (at least, not of humans).

Some other ideas include: Use a journal mod to record your hunting trips, market successes or strange encounters. Display relics from some of your especially hard-fought kills (Dragon scales/bones) in your home. Limit your overall amount of carried items to that of a fellow peasant (they don't carry very much; just a few coins, your clothes and your weaponry. Try not to make TOO much money, if you're playing as a peasant. If you have too much money, store it away in your house or wherever you live, somewhere you won't check or where you can forget about it. Eat two or three meals a day, trying your hardest to make them meals that you caught, rather than bought, found or stole (cooking skill will come in handy here and so will a hunger mod). Play as a Nord to resist the extreme cold of the Skyrim countryside.

If you are playing a more middle class character then use the pelts from the animals you kill to make armor so you can make a better profit. Then try and ration the money so you still have enough for food and weaponry.

Cartographer[edit]

With the job as a cartographer, you need to be able to run fast and do some basic fighting. You were sent from either Atmora (You would have to be a Nord), or Yokuda (You would have to be a Redguard)to map out modern day Skyrim. This is only an option. You don't need to be sent from those places, or be those races. That would be more realistic, but not entirely necessary.

In REAL LIFE you need to have a large roll of paper with you and a pencil, or some other writing utensil. You will never, ever use your in game map. This is the only "rule". The reason being, you are making the map. You do this by marking down locations with your own names, excluding cities and settlements. For example, say you arrive at Riverwood. You would ask someone what the town is called then mark it on your map. If you arrive at a place like Bleak Falls Barrow, you can name it "Bleak Falls Barrow", or anything you would like.

Try your best to follow the enhanced realism guide but do not buy a home unless you somehow have a lot of money. If you don't think you have enough for an inn, wait by a treee or sunder s rock, or even in a cave until morning. It would be good to carry around a roll of paper and charcoal with you. It would be smart to replace your charcoal frequently. You should own a horse when earn enough through saving money you don't spend on food. Light or no armor required because you are doing a lot of moving. Being a warrior or mage would be required, (I would offer the option a theif or diplomat but you can't persuade or steal from a bear) and you could have your skills in whatever you want. Imperialkhajiit 03:25, 29 December 2011 (UTC)

Hobo[edit]

As a child you always dreamed of having a huge business. You always read about said job and as you grew up the local who had this job you wanted let you work along with him as an apprentice. Days went on and you worked harder every day. As you grew older and smarter about the job, You were able to open a small shop and make a decent living. You loved your job and worked 100% every day. But then one day some bandits walked in and trashed your store. As soon as they broke away you chased and killed them, but you still would not have a way to pay rent or even buy food without... begging. You could live near poor places in cities such as near the gates. When in the daytime, you walk around or sit in a favorite spot and ask for a few septims. Most nights you cannot eat food and starve, but on some good days nobles and jarls might give you a generous donation of 100 septims!

Idea by PsijicOrder. Description by ShadowWhisper.

Adventurer[edit]

To be an adventurer, you must use any items you have at your disposal, but you cannot fast travel anywhere. You must start out with no gold and only starting items and go dungeon delving at least once a day, and when nighttime comes you must either find a campsite to sleep in or a town to stay at, and you have to eat once a day. When adventuring in a dungeon, you must clear it and once you enter it, you can't leave. Take any valuable items you can to sell to buy more equipment, and try to stay off main roads. Live off the land and your own wits to survive and be an adventurer. Try to make your way all around Skyrim doing this and see what you end up with in the end.

Woodsman[edit]

Being a Woodsman is the mostly the same as a hunter, but instead of communing with people,you stay more secluded. You would go out and get supplies from the land around you but, don't go off too far from your camp, And you would of course collect wood and go to the nearest town every once in a while to sell your wood, pelts/furs,food ,and ingredients. You should not be super rich, but there is no shame in having nice things, so invest in some hunting gear, weapons, and maybe some nice food or foraging clothes. Also a woodsman knows the land around him, get to learn about the plants that grow their and animals that live their. Look and feel for every rock and every pebble around. You may come across while living in the area! For a weapon, you may want to use the Woodsman's Best Friend, which is north of pine watch, but it also a two-handed battleaxe.. Also for PC users, there are mods such a Woodsman armor crafting, and Woodsman's Cabin --Viking pillager 21:48, 6 February 2012 (UTC) Edited by a kind grammar Nazi.

Survivor[edit]

To be a survivor, you need a backstory or something to happen. Anything from a shipwreck to a mad adrenaline filled dash away from danger and you don't know where you are. Do your best to follow the laws under increased realism: eating. You may want to have a follower or dog with you, as a sidekick or faithful companion (Just hope you don't have to eat your follower or dog). Skyrim is kind of hard to really get "Lost" in without a way to get back to anywhere, but act as if you can't find a way to civilized land, and see how long you can survive off the land.

Imperialkhajiit 03:16, 31 December 2011 (UTC)

Cannibal[edit]

When you get the ring of Namira, because you loved how the priest tasted, you decided to kill more. And more...and more...just to sate your hunger. Gone wild, you live in the forests of Skyrim ,hunting down the humans that had enough bad luck to come close. If you run out of nearby humans, check small settlements, then kill in the night. Kill three people each day, so that it may help your hunger. I'll give you the list of how the corpses should taste, so pick your kills wisely if you haven't read it.

Argonian:Salty

Breton:Spicy

Dark Elf:Rotten

High Elf:Mildly sweet

Imperial:Dusty

Khajiit:Sweet

Nord:Fresh

Orc:Grimy

Redguard:Spicy

Wood Elf:Cool/slightly sweet

Hircine[edit]

Roleplay that you are Hircine maybe through reincarnation or you are just a devout worshipper. For race you should either be a breton or imperial. For skills you should use Archery, light armor, sneak and alchemy. For equipment you should get all forsworn gear and maybe replace the cuirass with the savior's hide. Enchant your gear with Archery, stamina and health and name them hricine's torso or boots of the wild but dont name them all hircines boots or gloves thats boring. For food you should only eat stuff you hunted yourself. Become a werewolf if you want. For activities you should hunt and collect pelts to enhance your gear but when you kill honor your prey. Go on a grand hunt by bringing a follower preferably a member of the circle. Avoid killing hagravens if on a pc add yourself to their faction for they worship hircine also avoid killing forsworn. By Akatosh7

Note by MassArcana:This may fit better under the "Religion" section.

Tribal Adventurer[edit]

Tribal adventurers are people who live only in the wilderness, far away from cities. Although it isn't necessary, it's best to be a khajiit when being a tribal adventurer since they are more animal-like, and tribal adventurers live in the wilderness like animals. To roleplay as a tribal adventurer, you need at least one member for your tribe. Get a follower and then go out into the wilderness far from cities. Claim a piece of land for your own. Taking over a giant camp or a cave will do. If you want you can live by the cave or giant camp and be rivals, and you and your follower can kill them later on in surprise attack. If you want more people for your tribe then you can get the dark brotherhood initiate and another follower, because if you have a dark brotherhood initiate you can have two followers at the same time. As a tribal adventurer you only live in the wilderness, and you tend to avoid everyone except for the people who are in your tribe. As a tribal adventurer, your goal is to survive, so keep food and weapons by you at all times and you should protect your tribe with your life. You don't really often stray away from camp unless you are fending off intruders or hunting, and you wear mainly fur armor. You never go into cities unless it's absolutely necessary or you need weapons. You wield very strong weapons and you can learn magic. If you want to have a more territorial and aggressive persona, attack anyone who comes by your tribe's camp. If any person or creature attacks you or your tribe, kill them and drag their bodies near your cave to mark them as a trophy. --Rimisa (talk) 21:49, 30 January 2014 (GMT)


Giant[edit]

You are a giant. You live in camps, store mammoth cheese, and herd mammoths. If you have the PC version you could make your character bigger so you look more like a giant, or use the tc command to actually become a giant. As a giant you are peaceful to humans unless they draw too close to your camp, and that is when you attack. If any creatures run through your camp you relentlessly chase them and kill them. You protect your mammoths with your life and if anyone attacks them, you kill them. It's useful to get a follower and use the cheat to make them equip a giant's club (Activate them and say "I need you to do something" then tell them to equip Giant's Club). You can pretend they're a fellow giant in your camp. If you attack someone they can use the club on the enemy and kill them, often in one hit. Unfortunately you can't equip giant's club, but your followers can so it's pretty useful. There is sometimes a glitch where the mammoths are peaceful no matter how close you are to them, you can use this to avoid getting attacked by them. There are some lone giants that often wander around in Skyrim, they are not aggressive and neither are their mammoths. You can travel with these giants and pretend you're herding their mammoths.


Loner[edit]

You are a loner. You live in the wilderness in a cave, camp or shack. You tend to stay completely away from the cities unless you have to go into them, or if you want to sell things. You live only in the wilderness, you could take over a giant camp or a cave. If you kill the bear at Riverside Shack you could take the shack and live in it. You like to fish and hunt a lot, often selling your merchandise to travelers. You do stray a bit far to hunt and sell things, but you almost never go too far from your camp. You have more wilderness-like armor and weapons like fur armor and daggers. As a loner you don't like going too far from camp, especially if you have to sell things to the cities, so you sometimes build a camp around one of the cities.


Northern Traveler[edit]

You are a northern traveler, a person who lives far up north by the Sea of Ghosts. You only stay in the snowiest of places and around high mountainous areas. After Septimus Signus dies you could take his outpost and live in it. You always protect your land in the Sea of Ghosts and you kill any snow bears, ice wolves, or horkers you see. You almost never leave the Sea of Ghosts, so it's almost impossible for you to go to any other cities except for the northern ones, like Solitude. You almost never go down south because you live up north. You often sell your stuff to the northernmost city, Solitude, and that is probably the only city you go to. You are a great hunter and warrior. You have to wear warm clothes and have lots of weapons and armor. You really like ice spells and anything having to do with ice.

Tribute (The Hunger Games)[edit]

A Hunger Games inspired idea. I will summerise this in a few steps:

Step One - Choosing Your District[edit]

District 1: Luxury Items.

People from here are usually rich. They create and sell luxury goods (Jewellery) and are talented at smithing. You should live in Solitude.

District 2: Masonry.

People from here are usually rich. They craft building materials out of stone and other resources provided by some of the other Districts. You should live in Markarth.

District 3: Technology.

People from here are more Middle-Class. They create various technological objects for The Capitol (Whiterun). You should live in Windhelm.

District 4 - Fishing.

People from here are mostly Middle-Class. They provide fish for The Capitol. You should live in Dawnstar.

District 5 - Power.

People from here are a mixture of poor and Middle-Class. The people provide various sources of power to The Capitol, as well as enchanting gems and weapons. You should live in Falkreath.

District 6 - Transportation and Medicine.

People from here are a mixture of poor and Middle-Class. They provide The Capitol with Potions and Poisons, and the means of transporting goods across Skyrim. You should live in Riften.

District 7 - Lumber.

People from here are generally poor. They provide lumber to The Capitol. You should live in Morthal.

District 8 - Textiles.

People from here are generally poor. They make clothes and materials for The Capitol. You should live in Winterhold.

District 9 - Grain.

People from here are generally poor. They process wheat into grain and pass it onto The Capitol. You should live in Rorikstead.

District 10 - Livestock. People from here are Middle-Class. They provide meat for The Capitol via hunting or ranching. You should live on a farm in or near a hold or village.

District 11 - Agriculture.

People from here are generally poor. They provide fruit and vegetables for The Capitol. You should live on a farm near or in a hold or village.

District 12 - Mining.

People from here are generally poor. They provide various ores for The Capitol. You should live in Shor's Stone and work in any mines near it.

Step 2: Reapings and The Games[edit]

So, this may be quite difficult unless you are on PC. Find a central area in you're District/Village, and make a crowd there. Put one person on stage, and pretend you're name got drawn. After that, do everything else that you want to do during the Pre-Games period (Training Center ect.)

Now, the games. It is preferable if you could find a mod for this, but I haven't. If not, just use a companion glitch. Tell them to wait in random places in you're 'Arena' and take you're time to find them and pick them out. Be sure to eat at least once a day, and find a camp somewhere to sleep. Never go towards civilization (E.g the Districts or any place with bandits.)

Idea and Description by Oblivionation

Renegade[edit]

You are a renegade, an outcast that has done something so unforgivable in Skyrim, an act that has made you forever cursed as an outcast forced to live outside of all cities. You wander the wilderness alone, trying to survive. You might own a cave or a camp but you frequently move to other places. You travel all across Skyrim, from forests to open grasslands to snowy tundras. You have no permanent home and you often migrate. You have a bad past, you may have murdered innocents in cold blood, you may have betrayed a guild, and now you are forced to live alone in the wilderness. You wear more wilderness-like armor like fur armor and you might want to dual wield some daggers or war axes. It would also be useful to go hunting and store your pelts, potions, armors, and weapons in a chest, in a bandit camp or cave. Be sure to bring them along with you when you migrate. Because you'll need a lot of stuff to survive in the wilderness, it's probably a good idea to have a large carrying capacity. Because the crime you committed was so treacherous, you can never enter the cities again. --Rimisa