| Mod Name |
Version |
Why I Like It |
Drawbacks |
| Patches |
| Official Oblivion/SI Patch |
1.2.0416 |
|
Relies on the community to fix the bugs they don't feel like fixing. |
| The Unofficial Oblivion Patch |
3.0.1 |
Fixes the bugs Bethesda doesn't feel like shelling out to pay their programmers to do. |
|
| The Unofficial Shivering Isles Patch |
1.3.0 |
Fixes the bugs Bethesda doesn't feel like shelling out to pay their programmers to do. |
|
| The Unofficial Official Mods Patch |
v12 |
Fixes the bugs Bethesda doesn't feel like shelling out to pay their programmers to do. |
|
| Light/Darkness Mods |
| Light Spell Recolor |
1.3 |
Whoever thought "nuclear radiation green" would be a good colour for a light spell should be shot! |
|
| Darker Dungeons |
1.1 |
Makes dungeons far more realistic. |
|
| Illumination Within Revived Optimised |
0.9.2 |
Makes cities look very nice when combined with Original Color Darker Nights mod. |
|
| Original Color Darker Nights |
1.0 |
Makes all outdoor cells more realistic at night time. |
|
| Visual Enhancement Mods |
| CaptNKILLs NonTiling Texture Mod |
1.0 |
Removes tiled effect from grass and such. (Especially noticeable if you move the Grass Slider all the way to the left so that items on the ground are more visible.) |
|
| Cyrodiil Terrain Map |
2.5 |
Makes it much easier to tell what kind of terrain you're fast-travelling into, and is just generally more immersive. |
|
| Enhanced Water |
2.0 |
Makes water much more realistic. |
|
| Enhanced Water - SI Addon |
0.1 |
| GW71 Life Detect |
1.0 |
Gets rid of the "purple people eaters" and replaces them with a much nicer red colour. |
| Hammerfist Shiny Gold |
1.1 |
Makes gold shinier and therefore easier to see. Debatably more realistic as well, at least if you accept that everyone polishes their coins on a regular basis. <LOL> |
|
| Improved Fruits, Vegetables and Meats |
1.0 |
Makes foods in the game look much more realistic. |
| Koldorn's Ayleid Ruins Textures |
1.0 |
Another mod that adds more realism. Ayleid ruins are much more detailed and decrepit with this mod. |
|
| Koldorn's LOD Noise Replacer |
1.3 |
Distant land should not look speckled, simple as that. |
|
| Landscape LOD NormalMap Fix |
1.1 |
Gets rid of the "blotchies". |
|
| Landscape LOD Normalmap Fix MipMap Fix |
1.1 |
Supposed to help with stuttering caused by the above mod. |
|
| Landscape LOD Replacement Textures for Oblivion |
1.1b |
Higher quality textures. |
|
| Landscape LOD replacement textures for Oblivion (Border Regions) |
1.1b |
Higher quality textures. |
|
| Leviathan Soul Gems |
1.1 |
Makes soul gems look much nicer. |
|
| Natural Faces |
0.95 |
Tweaks the faces of NPCs to look more natural and less blotchy. |
|
| Realistic Horse Eyes |
1.3 |
If you're not using this, go look at your horse's eye. You will then understand why I use this. |
|
| Skingrad Bridge Lights |
1.0 |
Fixes the Skingrad bridge lights so that they actually shed light! |
|
| Audio Enhancement Mods |
| Atmospheric Oblivion |
1.0 |
Adds a lot of really nice atmosphere to the game. |
Sounds are sometimes a little too frequent/repetitive. |
| Oblivion Stereo Sound Overhaul |
0.9 |
There are some amazing sounds in this package! |
|
| Content-Altering Mods |
| Direnni's Alchemy Apparatus |
1.1 |
Convenient to avoid having to search for randomly-placed Master-level equipment. |
Potions still detect as Master level, so an otherwise identical potion with the same name made with Master-level equipment then later made with Direnni's equipment will be downgraded. (Solution: rename your potions or never use Master-level equipment.) |
| Haldur's Alternate Skeleton Key |
1.02 |
Makes the Skill bonus toggleable, allowing you to advance the skill normally, or raise your skill level if you need it. |
|
| Pitcher Plant Harvestable |
1.1 |
Adds alchemy ingredients to the otherwise broken Pitcher Plant. |
Need to be careful of load order, as some mods will interfere with this. |
| UI Mods |
| Expanded Hot Keys and Spell Delete |
1.0 |
Eight hotkeys for spells and equipment combined...seriously?!? This mod ups that to 28 and enables equipment combos. |
Shift and Alt keys cause you to stop moving; Walk key may need to be re-mapped to be useful. |
| Major Jim's UI |
1.12 |
Overall, this just lets a lot more information fit into the same space on your screen. What I like most about it is that when you're mixing potions, you actually get to see the weight of the ingredeints on-screen! Why Bethesda didn't think of that is beyond me. |
Causes a couple of minor glitches with the map display, in particular causing you to not be able to click on southerly locations to fast-travel to them (more problematic with Shivering Isles, but also a minor inconvenience with Deepscorn Hollow). |
| No More Annoying Messages |
1.0 |
The name says it all, really. Removes some of the more annoying messages that continually appear throughout the game. |
|
| No More How Many Prompts |
1.0 |
Makes it much easier and faster to sell stacks of items one-by-one in order to increase your Mercantile skill faster. |
Not switchable in-game like some other mods, but can easily be switched out-of-game, which was good enough for me. |
| Convenience Mods |
| All-In-One Basement |
6.0 |
What good is having a house in each city? You end up leaving stuff all in one house, typically, and never use any of the others...or at least that's how I end up. This mod gives each house a communal basement, which is nice. |
It also has the option of letting you instant-travel between houses, which is nice in its own way, but I consider it more of a cheat. I think in my next game, I'll leave it disabled. |
| Clocks of Cyrodil |
1.0 |
Mostly because I thought it sounded like an interesting idea and was curious to actually watch time pass within the game, rather than having to hit F4 all the time. |
| Harvest Flora |
3.0.1 |
Makes it so much easier to know what you've harvested and what you haven't. Excellent for farms and some clustered ingredients like Wisp Stalks. |
Completely disables Pitcher Plants, so you need to watch load order of Pitcher Plant mods. |
| Keychain |
4.20 |
When playing intelligently, I never scroll through the keys with the mousewheel, but sometimes I'm not so with it...this avoids that problem altogether. |
| Oblivion Gate Markers |
1.1 |
Makes it easy to track down all those annoying Oblivion Gates and shut them once and for all. Also, of course, I use it cuz I made it! |
|
| Other Mods |
| Realistic Physics and Force |
1.0 |
Makes things generally not fly off half-way across the room from a lowly fireball spell and similar such physics problems. |
|
| Mods I Want to Try |
| Mods I Tried and Uninstalled |
| Qarls Texture Pack 3 Redimized and Further Reduced OMOD |
1.0 |
Excellent, highly-detailed textures. |
It's freakin' huge (1.7 Gig)! More to the point, the textures were actually too detailed and sharp for me. It gave the game a surreal aspect. |