User talk:Daveh

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Note: Feel free to leave me a message here or e-mail me at dave@uesp.net.

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Archive 8: 2014

TumblrEdit

Hey, Dave. The UESP's tumblr's been neglected since October. May I have that added to my list of networking pages that I can manage, so that I can share our Featured Articles and Images, news, and all that jazz like I do on Twitter and Facebook? My email for Tumblr, so that you can invite me onto the blog, is ericsnowmane@gmail.com.

Also, I noticed Alarra has a UESP domain for her wiki-related e-mails, and I am jealous. What are the requirements for one of those, do I satisfy them, and may I have one too? Please and thank you on both requests. -damon  talkcontribs 05:45, 22 January 2015 (GMT)

You certainly can have a UESP e-mail if you wish. I assume that "damon@uesp.net" would be fine? I'll forward you the Tumblr info today. -- Daveh (talk) 12:22, 22 January 2015 (GMT)
Some of the other moderators on the forum had also offered to help pick up the various social media pages; I believe AKB has sent a message about this to you in the past, Dave. What should they do if they wish to gain access? - Alarra (talk) 09:03, 22 January 2015 (GMT)
Simply e-mail me their request would be fine. -- Daveh (talk) 12:22, 22 January 2015 (GMT)
Both emails received. Thanks again, Dave. -damon  talkcontribs 04:25, 25 January 2015 (GMT)

Sent You An EmailEdit

Hey Dave, I sent you an email a bit ago and didn't get a reply. Just wanted to let you know that I sent it, since it might be in your Spam folder (I hope not!) ~ Ad intellige (talk) 19:21, 9 February 2015 (GMT)

I did reply to your e-mail and have been busy with other things. I may get to it this week if time permits. -- Daveh (talk) 20:49, 10 February 2015 (GMT)

HotnBOThered Temporary Admin PermissionsEdit

Per this discussion, can you temporarily give HotnBOThered admin permissions, please.

Also, while I can access all of our content servers for reading, I no longer seem to have write permissions on them. Robin Hood  (talk) 16:54, 26 February 2015 (GMT)

Admin permissions updated and I fixed your permissions on content1/2/3 (I forgot to add users to the uespadmin group). -- Daveh (talk) 13:26, 27 February 2015 (GMT)
The bot is done now, you can remove its Admin rights again whenever you have a moment. Thanks! Robin Hood  (talk) 17:52, 27 February 2015 (GMT)

Justice and Champion Systems Images UpdateEdit

Hey Dave! Lots of new images and text from Update 6; loading screens, maps, UI elements, icons, etc. Please and thank you!

Also there are some bugs with UespLog (more than just the API version update) that have come about as a result of the patch.

Thanks again! --Enodoc (talk) 13:49, 7 March 2015 (GMT)

Thanks for the reminder...will be working on both tomorrow. -- Daveh (talk) 01:29, 9 March 2015 (GMT)
Finished the exporting and processing all of the files and images.
Will be updating our ESO map with the new/updated maps in the next few days as well as working on the plugin. -- Daveh (talk) 17:34, 10 March 2015 (GMT)
That's great, thanks for these! --Enodoc (talk) 00:19, 11 March 2015 (GMT)
uespLog v0.22 is now available with a few fixes for issues related to Update 6. -- Daveh (talk) 13:53, 11 March 2015 (GMT)
The following new maps have been added to our ESO map page:
  • alikr - alkiroutlawrefuge
  • auridon - auridonoutlawrefuge
  • auridon - smugglerstunnel
  • bangkorai - bangkoraioutlawrefuge
  • craglorn - craglornoutlawrefuge
  • cyrodiil - iccoldharbonobels1
  • cyrodiil - iccoldharbonobels2
  • cyrodiil - iccoldharbonobels3
  • cyrodiil - iccoldharboraboretum1
  • cyrodiil - iccoldharboraboretum2
  • cyrodiil - iccoldharboraboretum3
  • cyrodiil - iccoldharbormarket1
  • cyrodiil - iccoldharbormarket2
  • cyrodiil - iccoldharbormarket3
  • cyrodiil - imperialcity
  • cyrodiil - imperialprisondistrictdun
  • cyrodiil - imperialprisondunint01
  • cyrodiil - imperialprisondunint02
  • cyrodiil - imperialprisondunint03
  • cyrodiil - imperialprisondunint04
  • cyrodiil - imperialsewers
  • cyrodiil - imperialsewersald1
  • cyrodiil - imperialsewersald2
  • cyrodiil - imperialsewersdagger1
  • cyrodiil - imperialsewersdagger2
  • cyrodiil - imperialsewersebon1
  • cyrodiil - imperialsewersebon2
  • cyrodiil - imperialsewershub
  • cyrodiil - raylescatacombs
  • deshaan - mournholdoutlawsrefuge
  • eastmarch - eastmarchrefuge
  • glenumbra - ancientcarzogsdemise
  • glenumbra - east_hut_portal_cave
  • glenumbra - glenumbraoutlawrefuge
  • glenumbra - north_hut_portal_cave
  • glenumbra - south_hut_portal_cave
  • glenumbra - west_hut_portal_cave
  • grahtwood - grahtwoodoutlawrefuge
  • greenshade - marbrukoutlawsrefuge
  • malabaltor - malabaltoroutlawrefuge
  • reapersmarch - reapersmarchoutlawrefuge
  • rivenspire - rivenspireoutlaw
  • shadowfen - shadowfenoutlawrefuge
  • stonefalls - stonefallsoutlawrefuge
  • stormhaven - stormhavenoutlawrefuge
  • therift - riftoutlaw
I've guessed at their display names and parent maps so let me know if you notice any that are wrong. -- Daveh (talk) 21:42, 12 March 2015 (GMT)

Sent You An EmailEdit

Hi Dave!

Let me begin first by saying how much of an honour it is to "speak" with you...

I have followed your career on and off since I was a wee lass who loaded her first copy of Daggerfall years ago, and found your tools to mod it and lessen the CTD's D-fall was/is (in)famous! I even tried to contact you years ago, when Andel Crodo's Daggerfall Gallery on ~m0use.net (I think that's correct) was in its waning days, to thank you for making a buggy, unplayable game a bit more playable! You were/are my Daggerfall hero! **FANGURL MOMENT**

May I ask you please check your email? Tiebrakre (talk) 09:26, 28 March 2015 (GMT)

Thanks! I got your email and will be replying shortly. -- Daveh (talk) 15:21, 28 March 2015 (GMT)
Thank you for the quick reply, Dave! Sent reply with UESP proposal to the issue at hand. -- Tiebrakre (talk) 09:23, 29 March 2015 (GMT)

ESO Item LinkEdit

Hey Dave, I was wondering if it would be possible to configure <esoitemlink> to take inttype, intlevel and link inputs in addition to itemid, level and quality. The changes to provisioning recipes and ingredients in Update 6 are such that the items use the same id, but a different internal subtype. For example, the "Ash-Slake Ale Recipe", itemid=45977, inttype=1, was changed to "Rye-in-Your-Eye Recipe", which also has itemid=45977, but has inttype=3. Once the database is updated with the new items, the only way to link to the new versions of the recipes will be by using inttype or the full item link, otherwise it seems it will link to the old version. Thanks! --Enodoc (talk) 20:45, 6 April 2015 (GMT)

Yup, that should be no problem. That reminds me I'll have to do another item dump from the game which will take a while but should be mostly automatic. -- Daveh (talk) 21:13, 6 April 2015 (GMT)
Done! As you might guess the parameters are intlevel, inttype, and link. I've also created basic documentation for the item link popup format with examples if you need them. Basic tests show it working but if you run into issues just let me know. You may need to do a force-reload on the site to get the link JavaScript updated. -- Daveh (talk) 16:22, 9 April 2015 (GMT)
That's great, thanks! --Enodoc (talk) 16:47, 9 April 2015 (GMT)

() Hi again, I was just wondering if you'd made any progress with updating the itemlink database with the new items from Update 6. Also, would it be possible to add a link to ESO Browsing Mined Items from ESO Log Viewer? Thanks! --Enodoc (talk) 09:48, 22 May 2015 (GMT)

If you're tinkering with esoitem, there's also a slight typo at the bottom of the page: "This content is made available the Unofficial Elder Scrolls Pages (UESP)." —Legoless (talk) 11:26, 22 May 2015 (GMT)
Thanks...its at the top of my list after the wiki upgrade today. -- Daveh (talk) 11:36, 22 May 2015 (GMT)

() Hey Daveh, long time no see. I've been making a few pages and ran into a bug that I suspect is on your end at esoitem.uesp.net. Compare the following links:

The first one is correct, but the second one is not. By the looks of it, this only shows the wrong item at level V14 (64) and quality 4. If I change the quality or level, it shows the correct item. Any idea what's going on? • JAT 18:51, 28 June 2015 (UTC)

Strange...the data for the item looks fine so it is either a parsing error on my part or the item is bugged in the game. Once the servers are back up I can check the item data in-game and see. -- Daveh (talk) 12:08, 29 June 2015 (UTC)

EmailEdit

Sent you one. :) —Legoless (talk) 18:54, 28 April 2015 (GMT)

Got it, thanks for the reminder. -- Daveh (talk) 18:21, 29 April 2015 (GMT)

Maximum upload sizeEdit

As a result of this discussion, I discovered that our maximum upload size is currently limited by PHP instead of by MediaWiki. If there's no specific reason to do so (e.g., the forums or blog), whenever we next upgrade, can we use the MediaWiki setting for it instead? It's more customizable, a fact we might actually want to take advantage of to limit IP uploading. There's no particular hurry, so the next upgrade makes the most sense to me as the time to do it. Robin Hood  (talk) 19:03, 4 May 2015 (GMT)

Yup, no problem. -- Daveh (talk) 19:04, 4 May 2015 (GMT)

Sent you an emailEdit

Sent you one a couple days ago, regarding me uploading images to the forum. ~ Alarra (talk) 22:52, 4 May 2015 (GMT)

ESO mapEdit

Hey Daveh! It seems the Stonetooth Fortress map is erroneously listed under "Glenumbra" world, instead of being a part of the "Betnikh" world, and it cannot be fixed without your help. Could you take a look please? Thanks!  ~Shuryard (talk) 14:48, 13 May 2015 (GMT)

Thanks for the note, will fix shortly. -- Daveh (talk) 14:49, 13 May 2015 (GMT)

Clock requestEdit

Can we have a uesp.net/clock akin to like http://mwomercs.com/clock to help people on the UESP ESO guild have a central reference to coordinate guild events? It would likely need Alaska, Pacific, Mountain, Central, Eastern, GMT/UTC, CET, and AST. There are always many discussions over what times things are and I think it'd be nice to have an easy to point to page to send people to. Profound (talk) 03:52, 14 August 2015 (UTC)

An interesting and mostly simple idea I'll think about this week, thanks! -- Daveh (talk) 21:27, 14 August 2015 (UTC)
I have a basic implemenation up and working at http://content3.uesp.net/esoclock/esoclock.php. It includes the in-game Tamriel time as we currently are able to estimate it. I'm assuming AST is for Australia but if it isn't let me know. Other time zone can be easily added as well. Source code is available on BitBucket. -- Daveh (talk) 17:25, 20 August 2015 (UTC)
It seems to pause if not the active tab, lagging behind real time (Chrome/WinX). In addition, it does not show actual CET but CEST (Central European Summer Time = CET +1h). The differences has caused confusion before, when the EU PC Guild had photo session. —MortenOSlash (talk) 18:20, 20 August 2015 (UTC)
Ah yes, I see it does lag a bit. I'll have to change the update method a bit and see if it works. What city in Europe can I use for CET? I used Berlin which apparently is on CEST as you say. -- Daveh (talk) 18:31, 20 August 2015 (UTC)
So I set it to update the time every 1 minute so if it does lag it shouldn't be out by much. I also changed the CET time to London which seems to be the correct time for CET but let me know if it isn't. -- Daveh (talk) 18:42, 20 August 2015 (UTC)
London isn't on the mainland so it actually uses BST. I think it would be best to stick to UTC like on the wiki, if that's possible to set up. —Legoless (talk) 19:04, 20 August 2015 (UTC)
Yah, looking at it further London is in the BST timezone which happens to match CET at the moment but won't when DST ends. I've changed the CET time to simply be UTC +1.0. -- Daveh (talk) 19:18, 20 August 2015 (UTC)
The same thing will apply to anywhere that observes Daylight Savings. For example, the clocks currently marked "Eastern" and "Pacific" are showing EDT and PDT, respectively, not EST and PST as they are labelled, because Eastern and Pacific are currently in Daylight Savings (as with all other US timezones as well). So it either needs something that is going to update itself when Daylight Savings starts and ends, which would require the abbreviation to change as well, or it needs to be something static based on UTC. --Enodoc (talk) 19:34, 20 August 2015 (UTC)
The times shown for EDT/PDT should automatically change when DST ends. I can see how it looks if the timezone suffix is added by the internal date/time formatter. -- Daveh (talk) 19:37, 20 August 2015 (UTC)

Edit breakEdit

Maybe this game time clock could be linked to from the Online front page? It is nearly impossible to find if you do not remember that it has been linked to in this discussion. —MortenOSlash (talk) 21:29, 24 March 2016 (UTC)

By the way, it seems like it has gotten a couple of hours off on the game time. —MortenOSlash (talk) 21:47, 24 March 2016 (UTC)
I'll add a link somewhere (added to the "misc" section at the bottom) but I've also given it a domain name so you can just access it via esoclock.uesp.net. It looks like the ESO server time is about 15 seconds ahead of the global epoch time which is why the game time is a few minutes off. -- Daveh (talk) 13:17, 25 March 2016 (UTC)
I believe there might be some time differences between the US and the EU servers, as the time difference is some eight days off, not a few minutes, or at least according to Clock 0.7.2 by Tyx? —MortenOSlash (talk) 20:54, 25 March 2016 (UTC)
That add-on uses a different starting date/time for their calendar which explains the difference. There is no "official" start lore date for ESO that I know of so anything chosen will be arbitrary. -- Daveh (talk) 13:51, 27 March 2016 (UTC)
I've updated the uespLog add-on (not yet released, v0.63 or higher) and the clock page to match the in-game date/time shown by the Clock add-on. I've also improved the moon phase calculation which has slowly drifted off. -- Daveh (talk) 17:44, 27 March 2016 (UTC)
Ah. They were only a week off from each other, so I thought it might be within a possible driftoff. Thanks for the explanation. —MortenOSlash (talk) 06:31, 28 March 2016 (UTC)

Search HelpEdit

I've received a notice that the article General:Elder Scrolls Off the Record does not appear in search results, ever. I've tried to get it to show up myself, and it's true, it just will not appear as a search option. It won't appear as either an automatic suggestion, or in the search results. I assume that our search function only adds links occasionally, not instantly, but how long should it normally take? Is there a way for this to be fixed? --AKB Talk Cont Mail 18:56, 20 August 2015 (UTC)

This is related to the issue with search we've been having with the Online namespace. I've been trying to fix it but nothing has worked so far. I'll continue to work on it and hopefully I'll figure something out soon. Thanks! -- Daveh (talk) 19:01, 20 August 2015 (UTC)

Email SentEdit

Sent you one! —Legoless (talk) 17:59, 29 October 2015 (UTC)

ESO Item DatabaseEdit

Hey Dave, I was having a look through the item database and I see there are 4 "Unknown" item types. 54, 56 and 57 are unnamed in-game, but they basically correspond to "Fish", "Contraband" and "Crown Store" respectively. Type 55 is named in-game as "Crown Repair". I was also wondering if there is any way to mine the items that are stored in Collections, like pets, mounts and upgrades. They have tooltip popups and icons in the same manner as the inventory items, but I don't know if they have Item Links in the same way. There's also the Quest Items that only appear in the inventory during their respective quests. Finally, I was wondering whether it would be possible to add a direct link to http://esoitem.uesp.net/viewMinedItems.php in the text at the top of http://esoitem.uesp.net/viewlog.php, since that's the more common landing point. Thanks! -- Enodoc (talk) 10:47, 6 November 2015 (UTC)

Thanks for the info and suggestions! The collectible items used to be regular items but they seemed to have removed them after changing them to a separate system. Even the old costumes which are now collectibles don't seem to be valid in the game anymore, but I'll double-check to make sure my item mining code works correctly to identify "bad" items. The quest items should be in there somewhere but I'd have to look for them. I should be updating the item database next week hopefully and will look into things then. -- Daveh (talk) 12:27, 6 November 2015 (UTC)
I made the easy changes. It seems they did something to the quest items at some point as their format is different than the normal item link: |H1:quest_item:4053|h|h for example is a Rag Doll. I'll have to modify uespLog to recognize these style of links and change the mining code as well. It will get done eventually but I still have a bunch of Orsinium related things to do. -- Daveh (talk) 15:33, 10 November 2015 (UTC)

UESP Translation to Portuguese ProjectEdit

Hi.

I recently created a topic in the UESP forums, asking if i could translate the Wiki. The admnistrator Legoless suggested that i should talk with you about that. I was thinking about make a mirror site of the UESP, translated to portuguese, like in wikipedia. Do you think that is possible? I would love if i could help the brazilian and portuguese fans of Elder Scrolls.

Thank You. — Unsigned comment by Jörmungandr (talkcontribs) at 20:03 on 19 November 2015

Translations of the site are fine so long as you keep the content under the BY-SA 2.5 license and attribute its source (see Copyright_and_Ownership). -- Daveh (talk) 14:44, 20 November 2015 (UTC)
Yeah, i know. But what i really want to do is creating a second session on the wiki, in portuguese, like in wikipedia: https://www.wikipedia.org/
Do you think that's possible? Jörmungandr (talk) 18:11, 20 November 2015 (UTC)Jörmungandr

Email problem - emails not arrivingEdit

Hi Dave, we've been seeing an issue on the forum - which might be affecting the wiki as well - where emails (registration confirmation, "you have a PM/new reply on the thread you're following", the Email a User button, etc) are not arriving for a lot of users. I think Musicman had messaged you about this some time ago. It mainly seems to be affecting Hotmail users, like the issues we had about a year ago. I wonder if it's affecting the wiki too: a user messaged the UESP Facebook page saying they never received the password reset email, and they have Hotmail. Could you look into that? It's definitely a problem when it's keeping some users from registering and locking others out of their accounts. ~ Alarra (talk) 15:28, 20 November 2015 (UTC)

I made some changes earlier this week that "should" have fixed things but I haven't been able to test it fully. Can I get some users with Hotmail addresses that I can try sending some e-mails to for testing? -- Daveh (talk) 16:24, 20 November 2015 (UTC)
I also just made one more change which "should" help things but will be up to 24 hours to take effect. Once I get some guinea pigs I'll test it out on the weekend or next week. -- Daveh (talk) 16:51, 20 November 2015 (UTC)
So, for reference there seems to be 3 things going on:
  1. Missing reverse DNS entries for the UESP servers.
  2. Missing SPF entries for the domain.
  3. Hotmail is blocking mail being sent from the UESP servers.
1 & 2 are easy fixes and have been done. 3 is trickier as it out of our hands other than submitting requests to Hotmail to unban our servers. It may be they blocked us for missing 1 & 2 previously, or we may have been caught up in a wider block by someone else. For example, our content1 IP is 67.205.78.100 but 67.205.78.99 and 67.205.78.101 are different sites and if they "misbehave" Hotmail might just block the whole class C address block including us.
I'll monitor the e-mail logs over the next few days and see how many, if any, are still blocked. -- Daveh (talk) 17:27, 20 November 2015 (UTC)
Thanks! You can use me as a guinea pig; I have a Hotmail account. I can check on the forum too and see if anyone else is willing. ~ Alarra (talk) 18:00, 20 November 2015 (UTC)
The test one worked! Thanks, Dave! :) ~ Alarra (talk) 22:29, 21 November 2015 (UTC)

E-Mail sentEdit

Sent you one, to discuss my project, if you don't mind. --Jörmungandr (talk) 16:37, 1 December 2015 (UTC)

E-Mail sentEdit

Sent you one more. I only want your permission to create the UESP-BR, all by myself. With all the credits, obviously. Jörmungandr (talk) 23:58, 9 December 2015 (UTC)

Like I said in the last e-mail, we don't have the resources to host the translation wiki ourselves. If you wish to take on the task you can so long as you abide by our Copyright_and_Ownership. Essentially it involves attribution of the translated article to the UESP and keeping the content under the by-sa 2.5 license. -- Daveh (talk) 16:45, 11 December 2015 (UTC)
Yes, i understand it, i can use the content under the license, but can i use the name UESP, the logo, the theme, all these kind of stuff? And can you send it to me? Anyway, really thanks mate, i'm really happy to know that is possible. Jörmungandr (talk) 08:55, 12 December 2015 (UTC)
Sorry for not getting back to you. We'll be having a discussion on the Administrator_Noticeboard about translation projects like this and how to handle them. Hopefully we'll be able to decide something to get you started in the new year. -- Daveh (talk) 14:40, 22 December 2015 (UTC)

uespLog on ESOUI?Edit

Hey Dave, I see you've uploaded uespLog at the Nexus, and was wondering if you were considering uploading it at ESOUI as well. That seems to be the primary location for ESO add-ons, and there's already a following for EsoExtractData over there despite that not actually being available outside of UESP. On that note, perhaps there would be a case for uploading "EED" (as they call it) at ESOUI as well. --Enodoc (talk) 00:51, 19 December 2015 (UTC)

Ah yes, good idea on both counts. Not sure how I overlooked that. -- Daveh (talk) 01:07, 19 December 2015 (UTC)

Question about the MapEdit

Is there any way to change the colors on the map or readd the nighttime view option? The yellow on sunlit white color scheme is insanely hard to read: the nighttime mode was helpful in this case. Any ideas? —— Unsigned comment by Lyuna (talkcontribs) at 03:41 on 17 January 2016

Thanks for the comments! I've tweaked the label background to provide more contrast against white backgrounds which should make it easier to read. I've also adjusted the day/night toggle to actually be visible again (Google changed the default position such that they were hidden behind the search box). If you need anything else or have other suggestions just let us know! -- Daveh (talk) 16:02, 18 January 2016 (UTC)

Just interestedEdit

How did you learn your craft? How did you learn to program, host your own site(s) and such. I'm a 17-year-old guy with some Java, Python, C, C++ and LISP knowledge, but I don't quite know how to apply what I know, which makes knowing what I do about programming useless. How did you learn to implement your skills? Any tips for a newcomer to the programming scene? 184.6.43.58 03:58, 8 February 2016 (UTC)

Just plain learning to program is fine but you really need to find something specific to apply. For me it was first creating basic games and other utility/scientific programs. Once the web came out my hobby of games translated naturally to making a website about games. From there came all the web related programming things over the years. So find something to do that interests you and have fun doing it! You can never know where it will lead you.... -- Daveh (talk) 14:33, 8 February 2016 (UTC)

Email appears to be broken againEdit

Seems that emails have stopped working again; I haven't gotten any of the usual reply-notification or PM notification ones for roughly a week, though I should have gotten several. Could you take a look at that again? ~ Alarra (talk) 02:10, 9 February 2016 (UTC)

Looks like HotMail blocked one of our servers again for no obvious reasons. I've submitted an unblock request and will check back in a day or two to see if it is fixed. -- Daveh (talk) 16:36, 9 February 2016 (UTC)
Well, I got two emails from a css.one.microsoft.com address to my personal email (the one I have linked to my forum/wiki account) that appear to be directed to you; one just with a ticket number and one with the results. Was that something you'd copied me on, or was that intended for you and it came to me instead? If you didn't get it, I can forward it to you. ~ Alarra (talk) 06:32, 10 February 2016 (UTC)
No, I wasn't intending to send or forward you that (I'm not sure if I got the e-mails mixed up or MS did). Feel free to forward me anything you received and I'll test out the e-mails this morning. -- Daveh (talk) 13:31, 10 February 2016 (UTC)
Forwarded. ~ Alarra (talk) 13:54, 10 February 2016 (UTC)
Any updates on this? ~ Alarra (talk) 23:33, 19 February 2016 (UTC)
I checked the logs and it seems hotmail e-mails are still bouncing but with a slightly different error message. I'll request help from MS again and see if they can do anything. -- Daveh (talk) 13:59, 20 February 2016 (UTC)

Dump Mined ItemsEdit

Hey Dave, I was wondering if you would be able to update the valid field names for DumpMinedItems to include "tags", which is a new field added in 2.3 primarily for contraband. On a related note, it seems that the unnamed "type 56", which we decided to call Contraband, will be called "Treasure" in-game once the new update drops. Thanks! --Enodoc (talk) 10:47, 9 February 2016 (UTC)

Both done. I've also added a version parameter to DumpMinedItems in order to view the raw data from previous item versions or partial PTS dumps.
-- Daveh (talk) 17:05, 9 February 2016 (UTC)

ESOlog AbilitiesEdit

Hey Dave, I was wondering if you knew the base parameter values that are used in the skill tree and mined skills entries in the database which result in the specific values of damage and cost that we see (respectively, in the "description" and "cost" fields). The determining parameter for cost is character level, and for damage is a character's max magicka/stamina and weapon/spell damage, but the values that the database is using for these is unclear.

On a related note, the record set of all mined skills is not working.

If we can work out those discrepancies, do you think it would be possible to eventually have an 'Ability Database' that functions like the Item Database, with provisions for table generation, ability viewing and MediaWiki linking?

Thanks! --Enodoc (talk) 12:29, 23 February 2016 (UTC)

Fixed the mined skills bug. The skills were mined on the PTS just after the 1.8 update using the template characters. I have to use the PTS as you need to purchase every active ability in order for the skill data to show up. So the base parameter values would be v16 and whatever magicka/stamina the PTS characters had. I'll be doing another skill update after 1.9 and can include these parameters in the dump so we have a record. Besides that we'll also need two hidden parameters for each skill that determines how its parameters change. For example, a damage skill has the basic equation Damage = A * MaxMagicka + B * SpellDamage where the A/B parameters are generally different for each skill. I know someone has calculated these for most, if not all, skills somewhere. It should also be possible to calculate these values by doing multiple skill dump with different Magicka/SpellDamage parameters. Once we have these values then a skill calculator is "easy".
I'll think about how to log or calculate these parameters the next 2 weeks and see if I can get something in time for the 1.9 update. -- Daveh (talk) 13:01, 23 February 2016 (UTC)
Some updates for you. I've been working on the skill coefficients and have a basic version "sort of" working in uespLog. There are still some issues to work out but some parameters can be seen at esoitem.uesp.net/viewSkillCoef.php or on the Mined Skills table. These are values from live and only for Templar/Nightblade and I wouldn't trust most of those values yet (anything with an R value of 0.99 or higher is probably fine). I'll work out the rest of the problems and do a complete dump of parameters from PTS after the Thieves Guild launches. Once the parameters are mined I can start working on a dynamic skill page of some sort where you input the stats and it outputs the hopefully correct tooltip for it.
I've also been working on the quest items I believe you asked about a while ago. There doesn't seem to be way to get the quest item data from the game like the regular items so I'm forced to log the data from quests as you complete them. You can view the few quest items I've encountered so far here. Once this table is fleshed out a bit I can add a quest item link popup like the item link one.
The version of uespLog with both these features will be released next Monday before the Thieves Guild DLC. -- Daveh (talk) 17:38, 1 March 2016 (UTC)
That's great, thanks! What is the R value? I've also made a bit of progress on the Collection items (one of the other things I mentioned in this section). It seems the link format for those has changed as well, as it did for the quest items. Try |H1:collectible:50|h, which should be the Mannimarco costume; I'm not sure if the end of the link has been truncated, but hopefully collectible is the necessary factor there and you may be able to work onwards from that. Thanks again! --Enodoc (talk) 00:09, 2 March 2016 (UTC)
R is just R-squared which is a statistic term for how good the fit is. A perfect fit is 1.000 and worse fits go towards 0. I'm not entirely sure I'm calculating everything correctly as some coefficients with R values of 0.98 seem really off compared to Asayre's values so I have to double-check things. I'll look into the collectible items as well. -- Daveh (talk) 00:21, 2 March 2016 (UTC)
I've fixed the various issues with the skill coefficients and they seem to be working very well now. I can calculate the coefficients for almost all skills with an R-square value of 0.999 or better (most of them a lot better). I've already dumped the coefficients for all skills from the PTS viewable here. They are a good match comparing with Asayre's values (some are not exact but close, some of his values have better fits).
There are a few skills I've found that behave strangely (or at least are non-obvious from the skill descriptions):
  • NightBlade Grim Focus/Merciless Resolve/Relentless Focus -- Game mechanic says Magicka but main damage seems to work like an ultimate.
  • NightBlade Soul Shred/Soul Tether/Soul Siphon -- The health stealing portion seems to always use Spell Damage (works like an ultimate in that it takes the max of Magicka/Stamina but ignores Weapon Damage).
  • 1H+Shield Absorb Magic -- Is a stamina ability but scales off of health.
  • Mages Guild Equilibrium/Spell Symmetry/Balance -- Are magicka abilities but scale off of health.
  • Undaunted Inner Fire/Inner Rage/Inner Beast -- Numbers 4/6 seem to work like ultimates.
  • Undaunted Necrotic Orn/Mystic Orb/Energy Orb -- Number 2 acts like an ultimate.
  • Undaunted Trapping Webs/Tangling Webs/Shadow Silk -- Number 4 acts like an ultimate.
  • 1H & Shield Shielded Assault -- Number 3 is based on health.
  • Fighters Guild Silver Shards -- Its a stamina ability but number 5 scales on health.
  • Fighters Guild Silver Leash/Silver Bolts -- Its a stamina ability but number 4 scales on health.
  • Templar Repentance -- Acts like an ultimate.
  • Templar Cleansing Ritual/Purifying Ritual/Extended Ritual -- Acts like an ultimate.
  • Sorcerer Lightning Splash/Liquid Lightning/Lightning Flood -- Acts like an ultimate.
  • Dragonknight Obsidian Shield/Igneous Shield/Fragmented Shield -- Based on health.
  • Dragonknight Flames of Oblivion -- Acts like an ultimate.
  • Dragonknight Standard/Standard of Might/Shifting Standard -- 5th number is based on health.
  • Dragonknight Choking Talons/Dark Talons/Burning Talons -- Acts like an ultimate.
  • Werewolf Werewolf Transformation/Werewolf Berserker/Pack Leader -- Is an ultimate but damage is based on stamina.
  • Alliance Support Replenishing Barrier -- Although it's an ultimate the 3rd number seems to be only based off of magic.
  • Dual Wield Twin Blade and Blunt -- 2nd number is based on stamina.
  • Soul Magic Soul Shatter -- Based on health.
  • Destruction Tri Focus -- Based on health.
  • Two Handed Heavy Weapons -- Based on stamina.
  • Sorcerer Disintegrate -- Acts like an ultimate.
  • Templar Burning Light -- Acts like an ultimate.
-- Daveh (talk) 15:23, 7 March 2016 (UTC)

http://esoitem.uesp.net/viewSkillCoef.php

Ah yeah, I thought it might be R-squared. R-squared is quite dependent on the number of observations considered, but since we're dealing with something that is hopefully pretty linear we should be alright. Some of those strange scalings make some sense (Absorb Magic and Equilibrium for example are Health-restorers, so scaling off Health is reasonable), but non-ultimates scaling off Ultimate is very odd. Perhaps those particular instances where it's scaling off something illogical are bugged?
Now that we've got something to work from, do you think that a skill calculator with linking capability would be a possibility? I found something like what I was thinking of at ESOhead (here's Solar Flare), but their sliders are value-limited to unrealistic numbers and don't include all the necessary parameters (for example, Equilibrium scales off health but they don't have a Max Health slider).
Speaking of linking, now that we know the link style for quest_item and collectible, would it be possible to add an extension like WikiEsoItemLink that would produce pop-ups for those items?
Thanks! --Enodoc (talk) 14:21, 23 March 2016 (UTC)
Note that when I say "Acts like an ultimate" I mean that the skill uses the maximum of magicka/stamina and weapon/spell damage, just in case that wasn't clear. Getting a skill tooltip is definitely possible now and I'll starting looking into it. Similarly with the quest and collectible items. Quest items are still going to be limited by what we've come across in-game (still haven't found a way to mine them, but we're up to 1000 items already). I still have to implement mining collectibles but that shouldn't take long (in theory anyways). -- Daveh (talk) 12:44, 24 March 2016 (UTC)

() The first working version of the ESO Skills Browser is up. I've created a topic on the CP for feedback you can use. I haven't forgotten about the skill tooltip feature. I wanted to get the bugs worked out of the browser first and once that is done getting a skill tooltip working shouldn't take long. -- Daveh (talk) 19:05, 29 March 2016 (UTC)

That looks great, thanks for doing that! I'll head over to CP with my feedback. --Enodoc (talk) 22:15, 29 March 2016 (UTC)
Last modified on 29 March 2016, at 22:15