User talk:Daveh

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Note: Feel free to leave me a message here or e-mail me at dave@uesp.net.

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Clock request[edit]

Can we have a uesp.net/clock akin to like http://mwomercs.com/clock to help people on the UESP ESO guild have a central reference to coordinate guild events? It would likely need Alaska, Pacific, Mountain, Central, Eastern, GMT/UTC, CET, and AST. There are always many discussions over what times things are and I think it'd be nice to have an easy to point to page to send people to. Profound (talk) 03:52, 14 August 2015 (UTC)

An interesting and mostly simple idea I'll think about this week, thanks! -- Daveh (talk) 21:27, 14 August 2015 (UTC)
I have a basic implemenation up and working at http://content3.uesp.net/esoclock/esoclock.php. It includes the in-game Tamriel time as we currently are able to estimate it. I'm assuming AST is for Australia but if it isn't let me know. Other time zone can be easily added as well. Source code is available on BitBucket. -- Daveh (talk) 17:25, 20 August 2015 (UTC)
It seems to pause if not the active tab, lagging behind real time (Chrome/WinX). In addition, it does not show actual CET but CEST (Central European Summer Time = CET +1h). The differences has caused confusion before, when the EU PC Guild had photo session. —MortenOSlash (talk) 18:20, 20 August 2015 (UTC)
Ah yes, I see it does lag a bit. I'll have to change the update method a bit and see if it works. What city in Europe can I use for CET? I used Berlin which apparently is on CEST as you say. -- Daveh (talk) 18:31, 20 August 2015 (UTC)
So I set it to update the time every 1 minute so if it does lag it shouldn't be out by much. I also changed the CET time to London which seems to be the correct time for CET but let me know if it isn't. -- Daveh (talk) 18:42, 20 August 2015 (UTC)
London isn't on the mainland so it actually uses BST. I think it would be best to stick to UTC like on the wiki, if that's possible to set up. —Legoless (talk) 19:04, 20 August 2015 (UTC)
Yah, looking at it further London is in the BST timezone which happens to match CET at the moment but won't when DST ends. I've changed the CET time to simply be UTC +1.0. -- Daveh (talk) 19:18, 20 August 2015 (UTC)
The same thing will apply to anywhere that observes Daylight Savings. For example, the clocks currently marked "Eastern" and "Pacific" are showing EDT and PDT, respectively, not EST and PST as they are labelled, because Eastern and Pacific are currently in Daylight Savings (as with all other US timezones as well). So it either needs something that is going to update itself when Daylight Savings starts and ends, which would require the abbreviation to change as well, or it needs to be something static based on UTC. --Enodoc (talk) 19:34, 20 August 2015 (UTC)
The times shown for EDT/PDT should automatically change when DST ends. I can see how it looks if the timezone suffix is added by the internal date/time formatter. -- Daveh (talk) 19:37, 20 August 2015 (UTC)

Edit break[edit]

Maybe this game time clock could be linked to from the Online front page? It is nearly impossible to find if you do not remember that it has been linked to in this discussion. —MortenOSlash (talk) 21:29, 24 March 2016 (UTC)

By the way, it seems like it has gotten a couple of hours off on the game time. —MortenOSlash (talk) 21:47, 24 March 2016 (UTC)
I'll add a link somewhere (added to the "misc" section at the bottom) but I've also given it a domain name so you can just access it via esoclock.uesp.net. It looks like the ESO server time is about 15 seconds ahead of the global epoch time which is why the game time is a few minutes off. -- Daveh (talk) 13:17, 25 March 2016 (UTC)
I believe there might be some time differences between the US and the EU servers, as the time difference is some eight days off, not a few minutes, or at least according to Clock 0.7.2 by Tyx? —MortenOSlash (talk) 20:54, 25 March 2016 (UTC)
That add-on uses a different starting date/time for their calendar which explains the difference. There is no "official" start lore date for ESO that I know of so anything chosen will be arbitrary. -- Daveh (talk) 13:51, 27 March 2016 (UTC)
I've updated the uespLog add-on (not yet released, v0.63 or higher) and the clock page to match the in-game date/time shown by the Clock add-on. I've also improved the moon phase calculation which has slowly drifted off. -- Daveh (talk) 17:44, 27 March 2016 (UTC)
Ah. They were only a week off from each other, so I thought it might be within a possible driftoff. Thanks for the explanation. —MortenOSlash (talk) 06:31, 28 March 2016 (UTC)

Question about the Map[edit]

Is there any way to change the colors on the map or readd the nighttime view option? The yellow on sunlit white color scheme is insanely hard to read: the nighttime mode was helpful in this case. Any ideas? —— Unsigned comment by Lyuna (talkcontribs) at 03:41 on 17 January 2016

Thanks for the comments! I've tweaked the label background to provide more contrast against white backgrounds which should make it easier to read. I've also adjusted the day/night toggle to actually be visible again (Google changed the default position such that they were hidden behind the search box). If you need anything else or have other suggestions just let us know! -- Daveh (talk) 16:02, 18 January 2016 (UTC)

Just interested[edit]

How did you learn your craft? How did you learn to program, host your own site(s) and such. I'm a 17-year-old guy with some Java, Python, C, C++ and LISP knowledge, but I don't quite know how to apply what I know, which makes knowing what I do about programming useless. How did you learn to implement your skills? Any tips for a newcomer to the programming scene? 184.6.43.58 03:58, 8 February 2016 (UTC)

Just plain learning to program is fine but you really need to find something specific to apply. For me it was first creating basic games and other utility/scientific programs. Once the web came out my hobby of games translated naturally to making a website about games. From there came all the web related programming things over the years. So find something to do that interests you and have fun doing it! You can never know where it will lead you.... -- Daveh (talk) 14:33, 8 February 2016 (UTC)

Email appears to be broken again[edit]

Seems that emails have stopped working again; I haven't gotten any of the usual reply-notification or PM notification ones for roughly a week, though I should have gotten several. Could you take a look at that again? ~ Alarra (talk) 02:10, 9 February 2016 (UTC)

Looks like HotMail blocked one of our servers again for no obvious reasons. I've submitted an unblock request and will check back in a day or two to see if it is fixed. -- Daveh (talk) 16:36, 9 February 2016 (UTC)
Well, I got two emails from a css.one.microsoft.com address to my personal email (the one I have linked to my forum/wiki account) that appear to be directed to you; one just with a ticket number and one with the results. Was that something you'd copied me on, or was that intended for you and it came to me instead? If you didn't get it, I can forward it to you. ~ Alarra (talk) 06:32, 10 February 2016 (UTC)
No, I wasn't intending to send or forward you that (I'm not sure if I got the e-mails mixed up or MS did). Feel free to forward me anything you received and I'll test out the e-mails this morning. -- Daveh (talk) 13:31, 10 February 2016 (UTC)
Forwarded. ~ Alarra (talk) 13:54, 10 February 2016 (UTC)
Any updates on this? ~ Alarra (talk) 23:33, 19 February 2016 (UTC)
I checked the logs and it seems hotmail e-mails are still bouncing but with a slightly different error message. I'll request help from MS again and see if they can do anything. -- Daveh (talk) 13:59, 20 February 2016 (UTC)
Anything new on this? I'm still not getting any UESP emails. ~ Alarra (talk) 07:40, 9 May 2016 (UTC)
I'll check it out again this week and see if Hotmail will work with us or not. -- Daveh (talk) 14:34, 10 May 2016 (UTC)

Dump Mined Items[edit]

Hey Dave, I was wondering if you would be able to update the valid field names for DumpMinedItems to include "tags", which is a new field added in 2.3 primarily for contraband. On a related note, it seems that the unnamed "type 56", which we decided to call Contraband, will be called "Treasure" in-game once the new update drops. Thanks! --Enodoc (talk) 10:47, 9 February 2016 (UTC)

Both done. I've also added a version parameter to DumpMinedItems in order to view the raw data from previous item versions or partial PTS dumps.
-- Daveh (talk) 17:05, 9 February 2016 (UTC)

ESOlog Abilities[edit]

Hey Dave, I was wondering if you knew the base parameter values that are used in the skill tree and mined skills entries in the database which result in the specific values of damage and cost that we see (respectively, in the "description" and "cost" fields). The determining parameter for cost is character level, and for damage is a character's max magicka/stamina and weapon/spell damage, but the values that the database is using for these is unclear.

On a related note, the record set of all mined skills is not working.

If we can work out those discrepancies, do you think it would be possible to eventually have an 'Ability Database' that functions like the Item Database, with provisions for table generation, ability viewing and MediaWiki linking?

Thanks! --Enodoc (talk) 12:29, 23 February 2016 (UTC)

Fixed the mined skills bug. The skills were mined on the PTS just after the 1.8 update using the template characters. I have to use the PTS as you need to purchase every active ability in order for the skill data to show up. So the base parameter values would be v16 and whatever magicka/stamina the PTS characters had. I'll be doing another skill update after 1.9 and can include these parameters in the dump so we have a record. Besides that we'll also need two hidden parameters for each skill that determines how its parameters change. For example, a damage skill has the basic equation Damage = A * MaxMagicka + B * SpellDamage where the A/B parameters are generally different for each skill. I know someone has calculated these for most, if not all, skills somewhere. It should also be possible to calculate these values by doing multiple skill dump with different Magicka/SpellDamage parameters. Once we have these values then a skill calculator is "easy".
I'll think about how to log or calculate these parameters the next 2 weeks and see if I can get something in time for the 1.9 update. -- Daveh (talk) 13:01, 23 February 2016 (UTC)
Some updates for you. I've been working on the skill coefficients and have a basic version "sort of" working in uespLog. There are still some issues to work out but some parameters can be seen at esoitem.uesp.net/viewSkillCoef.php or on the Mined Skills table. These are values from live and only for Templar/Nightblade and I wouldn't trust most of those values yet (anything with an R value of 0.99 or higher is probably fine). I'll work out the rest of the problems and do a complete dump of parameters from PTS after the Thieves Guild launches. Once the parameters are mined I can start working on a dynamic skill page of some sort where you input the stats and it outputs the hopefully correct tooltip for it.
I've also been working on the quest items I believe you asked about a while ago. There doesn't seem to be way to get the quest item data from the game like the regular items so I'm forced to log the data from quests as you complete them. You can view the few quest items I've encountered so far here. Once this table is fleshed out a bit I can add a quest item link popup like the item link one.
The version of uespLog with both these features will be released next Monday before the Thieves Guild DLC. -- Daveh (talk) 17:38, 1 March 2016 (UTC)
That's great, thanks! What is the R value? I've also made a bit of progress on the Collection items (one of the other things I mentioned in this section). It seems the link format for those has changed as well, as it did for the quest items. Try |H1:collectible:50|h, which should be the Mannimarco costume; I'm not sure if the end of the link has been truncated, but hopefully collectible is the necessary factor there and you may be able to work onwards from that. Thanks again! --Enodoc (talk) 00:09, 2 March 2016 (UTC)
R is just R-squared which is a statistic term for how good the fit is. A perfect fit is 1.000 and worse fits go towards 0. I'm not entirely sure I'm calculating everything correctly as some coefficients with R values of 0.98 seem really off compared to Asayre's values so I have to double-check things. I'll look into the collectible items as well. -- Daveh (talk) 00:21, 2 March 2016 (UTC)
I've fixed the various issues with the skill coefficients and they seem to be working very well now. I can calculate the coefficients for almost all skills with an R-square value of 0.999 or better (most of them a lot better). I've already dumped the coefficients for all skills from the PTS viewable here. They are a good match comparing with Asayre's values (some are not exact but close, some of his values have better fits).
There are a few skills I've found that behave strangely (or at least are non-obvious from the skill descriptions):
  • NightBlade Grim Focus/Merciless Resolve/Relentless Focus -- Game mechanic says Magicka but main damage seems to work like an ultimate.
  • NightBlade Soul Shred/Soul Tether/Soul Siphon -- The health stealing portion seems to always use Spell Damage (works like an ultimate in that it takes the max of Magicka/Stamina but ignores Weapon Damage).
  • 1H+Shield Absorb Magic -- Is a stamina ability but scales off of health.
  • Mages Guild Equilibrium/Spell Symmetry/Balance -- Are magicka abilities but scale off of health.
  • Undaunted Inner Fire/Inner Rage/Inner Beast -- Numbers 4/6 seem to work like ultimates.
  • Undaunted Necrotic Orn/Mystic Orb/Energy Orb -- Number 2 acts like an ultimate.
  • Undaunted Trapping Webs/Tangling Webs/Shadow Silk -- Number 4 acts like an ultimate.
  • 1H & Shield Shielded Assault -- Number 3 is based on health.
  • Fighters Guild Silver Shards -- Its a stamina ability but number 5 scales on health.
  • Fighters Guild Silver Leash/Silver Bolts -- Its a stamina ability but number 4 scales on health.
  • Templar Repentance -- Acts like an ultimate.
  • Templar Cleansing Ritual/Purifying Ritual/Extended Ritual -- Acts like an ultimate.
  • Sorcerer Lightning Splash/Liquid Lightning/Lightning Flood -- Acts like an ultimate.
  • Dragonknight Obsidian Shield/Igneous Shield/Fragmented Shield -- Based on health.
  • Dragonknight Flames of Oblivion -- Acts like an ultimate.
  • Dragonknight Standard/Standard of Might/Shifting Standard -- 5th number is based on health.
  • Dragonknight Choking Talons/Dark Talons/Burning Talons -- Acts like an ultimate.
  • Werewolf Werewolf Transformation/Werewolf Berserker/Pack Leader -- Is an ultimate but damage is based on stamina.
  • Alliance Support Replenishing Barrier -- Although it's an ultimate the 3rd number seems to be only based off of magic.
  • Dual Wield Twin Blade and Blunt -- 2nd number is based on stamina.
  • Soul Magic Soul Shatter -- Based on health.
  • Destruction Tri Focus -- Based on health.
  • Two Handed Heavy Weapons -- Based on stamina.
  • Sorcerer Disintegrate -- Acts like an ultimate.
  • Templar Burning Light -- Acts like an ultimate.
-- Daveh (talk) 15:23, 7 March 2016 (UTC)

http://esoitem.uesp.net/viewSkillCoef.php

Ah yeah, I thought it might be R-squared. R-squared is quite dependent on the number of observations considered, but since we're dealing with something that is hopefully pretty linear we should be alright. Some of those strange scalings make some sense (Absorb Magic and Equilibrium for example are Health-restorers, so scaling off Health is reasonable), but non-ultimates scaling off Ultimate is very odd. Perhaps those particular instances where it's scaling off something illogical are bugged?
Now that we've got something to work from, do you think that a skill calculator with linking capability would be a possibility? I found something like what I was thinking of at ESOhead (here's Solar Flare), but their sliders are value-limited to unrealistic numbers and don't include all the necessary parameters (for example, Equilibrium scales off health but they don't have a Max Health slider).
Speaking of linking, now that we know the link style for quest_item and collectible, would it be possible to add an extension like WikiEsoItemLink that would produce pop-ups for those items?
Thanks! --Enodoc (talk) 14:21, 23 March 2016 (UTC)
Note that when I say "Acts like an ultimate" I mean that the skill uses the maximum of magicka/stamina and weapon/spell damage, just in case that wasn't clear. Getting a skill tooltip is definitely possible now and I'll starting looking into it. Similarly with the quest and collectible items. Quest items are still going to be limited by what we've come across in-game (still haven't found a way to mine them, but we're up to 1000 items already). I still have to implement mining collectibles but that shouldn't take long (in theory anyways). -- Daveh (talk) 12:44, 24 March 2016 (UTC)

() The first working version of the ESO Skills Browser is up. I've created a topic on the CP for feedback you can use. I haven't forgotten about the skill tooltip feature. I wanted to get the bugs worked out of the browser first and once that is done getting a skill tooltip working shouldn't take long. -- Daveh (talk) 19:05, 29 March 2016 (UTC)

That looks great, thanks for doing that! I'll head over to CP with my feedback. --Enodoc (talk) 22:15, 29 March 2016 (UTC)

() Update -- I finally got around to logging collectible items as well as modifying the ESO item link with support for both quest items and collectible items. For example:

     <esoitemlink questid="2944">[A Gift of Sanctuary]</esoitemlink>
     <esoitemlink collectid="1">[Palomino Horse]</esoitemlink>

Note that for quest items it is the game's quest item ID and not our own questID. Also it is unlikely that all quest items have been logged yet so if we're missing any let me know. Its just a matter of actually running through the quest with the most recent uespLog in order to capture the quest item details. -- Daveh (talk) 20:42, 5 May 2016 (UTC)

That's great, thanks! I'll wrap those into {{Item Link}} and let people know that they are now available. Would it be at all possible to add the name of the quest into the quest item popups as well? I know it doesn't appear like that in-game, but it might be useful for our purposes; perhaps in the smaller, bottom-left-aligned typeface that you see on some items for showing a secondary "description", like Weapon Traits. You could even put it in grey like "www.uesp.net" so that it's there, but not intrusive.
Once again, thanks for getting all this done! These should all be very useful down the line. --Enodoc (talk) 21:57, 5 May 2016 (UTC)
Done! Easy enough since the quest name was already present in the quest item data. -- Daveh (talk) 22:05, 5 May 2016 (UTC)

Oldblivion File[edit]

Don't know if you remember, but last June there was an issue with Google flagging the site for hosting malware because of the Oldblivion mod. There's still interest in the mod and no public mirrors have been made available since, so I was wondering if you ever got around to looking into a hosting solution. The software's pretty specialist so no urgency, but it would be a good thing to archive all the same. —Legoless (talk) 19:03, 15 May 2016 (UTC)

I vaguely remember it but will review the issue again and see if I can figure out a good way to host it. -- Daveh (talk) 18:40, 16 May 2016 (UTC)

Forum issues[edit]

Is the forum broken, chief? I keep trying to access it, and I'm greeted with this screen. -damon  talkcontribs 17:08, 14 June 2016 (UTC)

Oops! Thanks for the heads up. I just pushed an update to some database passwords and forgot that sometimes Apache/PHP requires a restart after that happens. Should be all good now. -- Daveh (talk) 17:16, 14 June 2016 (UTC)

UESPlog and identically-named quests[edit]

I was filling in some of the message board text on the Alliance War quest pages: Scout Objective, Capture Keep, and Capture Resource, all based on the information in the Log Data Viewer. I noticed a pattern, which I think is a possible problem with the UESPlog add-on. Note that on each of these pages, there is only at most one alliance per keep or resource. Note also the preponderance on all of these pages of AD and DC quests, and the comparatively much smaller number of EP ones. My guess is because you're seeing the AD version of "Capture Fort Alessia" as being the same quest as the DC and EP versions of the same name, and thus whichever alliance the person who did the quest last and logged the data most recently was in is what we see in the database, because they're overwriting the old data. Not sure how you could test for that, but a simple comparison of the locations the player was at when they received the quest should make it pretty obvious which version it is. Anyhow, just thought I'd bring it to your attention, so you can look into how to work around it. — TheRealLurlock (talk) 15:19, 20 June 2016 (UTC)

Yes, esolog "identifies" quests by their name so it looks like there would be some issues in quests like these. I'll see if I can figure out a way to get it working better with identical quest names and let you know. -- Daveh (talk) 23:00, 20 June 2016 (UTC)

Burning Light Skill Coefficient[edit]

Hey, I noticed that the R2 value for Burning Light in the ESO skill browser is low. I believe this is because the tooltip only takes your Stamina and Weapon Damage into account. But ingame damage calculation will take your Magicka and Spell Damage if it is higher. My estimates for the coefficients are 0.04077*Magicka + 0.4297*Spell Damage + 2.708. I'm sure you can quickly verify this by fitting to Stamina and Weapon Damage. Asayre (talk) 01:27, 21 June 2016 (UTC)

Thanks for the note! It seems to be classified as an "ultimate" so in theory it should use the higher stat in the calculations but obviously something is wrong with the calculated coefficients so I'll see what is up and fix it. -- Daveh (talk) 23:02, 20 June 2016 (UTC)
Something's definitely strange with Burning Light at least on PTS...it seems to be only scaling from Stamina/Weapon Damage and never from Magicka/Spell Damage, even when the latter stats are both higher. Raw data for Burning Light II from PTS is below:
Magic   Stamina    SD       WD     Damage
 7958     7958       0        0      437
 7958     7958       0        0      437
 7958     7958       0        0      437
13517     7958    1314     1132     1090
10482     7958    1132     1132     1090
 9220     7958    1314     1132     1090
 7958     7958    1132     1132     1090
 8359     8359    1132     1132     1112
 8359     8359    1132     1132     1112
16921     7958    1833     1359     1221
16081     7958    1647     1359     1221
13841     7958    1647     1359     1221
13001     7958    1647     1359     1221
 7958    10993    1132     1132     1257
13001     8798    1647     1359     1267
 7958     9220    1332     1514     1381
13001    11038    1647     1359     1391
13001    11878    1647     1545     1545
 7958    14073    1332     1988     1922
Will do some tests on live to see what's up. -- Daveh (talk) 23:26, 20 June 2016 (UTC)
Looks like the Burning Light tooltip is broken on Live/PTS in that it only uses Stamina/Weapon Damage. It actually does the correct damage for Magicka builds...for example on Live my tooltip says it hits for 1692 but it actually hits for 4431. Redoing the skill coefficient calculation on PTS and I get different numbers for Stamina/Weapon damage:
        Burning Light 1 = 0.0277349 * Stamina + 0.2883832 * WD - 2.9012653   R2=0.9999974, Ratio=10.40
        Burning Light 2 = 0.0552468 * Stamina + 0.5769907 * WD - 2.7904922   R2=0.9999994, Ratio=10.44
This gets me reasonably close to the actual value on live: 3372 Base Damage * 1.25 = 4215 (4431 actual although I may have messed up the target resistance calculation for this). I've updated the skill coefficients to these values for now so at least they are more reasonable than what they were. -- Daveh (talk) 23:50, 20 June 2016 (UTC)
I was wondering why my coefficients were so much different than yours....it looks like yours are very close to an average of ranks 1 & 2. -- Daveh (talk) 23:53, 20 June 2016 (UTC)

Thanks for looking into it and I apologise if I'm not following convention on replying. I'm not sure what the recommended method is. There still appears to be something strange going on with Burning Light. You're right that it's classed as an 'Ultimate' so it takes whichever is higher of Stamina/Weapon Damage or Magicka/Spell Damage. And the tooltip only shows for Stamina/Weapon Damage even though your Magicka/Spell Damage is higher. What were you testing your damage on? I've a suspicion that it is checking against physical resistance instead of spell resistance even though it is doing magic damage which is why my initial calculations were wrong. Asayre (talk) 01:23, 21 June 2016 (UTC)

On second thought, it seems that its Spell Penetration that is not working at least Spell Erosion. I tested on the Giants in the Rift. I use Puncturing Sweeps and noted the damage of my Puncturing Sweeps and Burning Light with and without Major Breach (Elemental Drain). In both cases, my Puncturing Sweeps does the same amount of damage but Burning Light does more damage with Major Breach active. Asayre (talk) 01:23, 21 June 2016 (UTC)
I think your coefficients are correct! All I had to realise was that Spell Penetration wasn't working with it. Thank you Asayre (talk) 01:23, 21 June 2016 (UTC)

EsoExtractData: MSVCP140.dll is missing[edit]

Hey Dave, I'm trying to run the most recent version of EED (0.28) on the current Live and PTS data, and am getting the error "The program can't start because MSVCP140.dll is missing from your computer. Try reinstalling the program to fix this problem." The last time I ran EED, which was after Imperial City and therefore probably v0.25 or 0.26, I didn't have this error. Do you have any idea what I need to do to fix the problem? Thanks! --Enodoc (talk) 18:02, 28 June 2016 (UTC)

Assuming it is MSVCP140.DLL you just need to download the Visual C++ Redistributable Library from MS at https://www.microsoft.com/en-us/download/details.aspx?id=48145. Choose the vc_redist.x86.exe file as EsoExtractData is a 32bit application. This is a one time thing due to a change in how the program was compiled. If it is in fact MSVCP140D.dll that you need it means I messed up and released a Debug version at some point (let me know if this is the case). -- Daveh (talk) 18:39, 28 June 2016 (UTC)
Yep, that did it, thanks! It wasn't the Debug version, that was just a typo (which I've corrected). Thanks again! --Enodoc (talk) 22:16, 28 June 2016 (UTC)

Tumblr[edit]

I have a moderator from the forums who would like to assist running the Tumblr account. His Tumblr is qnnalea and his email is mars007388@gmail.com. If you need anything else to add him to it, let me know and I can get you the information. --AKB Talk Cont Mail 01:44, 29 June 2016 (UTC)

Do you need any additional information to get this done? Sorry, I know it's been a while since both of us have probably touched this. --AKB Talk Cont Mail 23:29, 4 July 2016 (UTC)
I sent a Tumblr member invitation to that e-mail last week but haven't seen him in the Tumblr member list yet. I'll contact him directly and try again shortly. -- Daveh (talk) 00:03, 5 July 2016 (UTC)
I see on the Tumblr member list he is there now so it should be all set. -- Daveh (talk) 14:56, 5 July 2016 (UTC)

Happy birthday[edit]

Saw your birthday posted with the birthdays on the bottom of the main forum page, so I figured I'd leave the gaffer a birthday message. Have a good one, Dave! -damon  talkcontribs 23:50, 30 June 2016 (UTC)

Ha! Thanks! -- Daveh (talk) 00:02, 1 July 2016 (UTC)
Happy birthday! —MortenOSlash (talk) 04:42, 1 July 2016 (UTC)
A little late, but happy birthday from me too. :) --Vordur Steel-Hammer (TINV1K) 08:49, 2 July 2016 (UTC)
Late congratulations from me as well! Happy birthday, Dave! Tib (talk) 09:54, 2 July 2016 (UTC)
Oh man, the one day I don't log on and look what I miss! Happy birthday, High Councillor! Zul do onikaanLaan tinvaak 15:00, 2 July 2016 (UTC)

Facebook[edit]

The current Facebook page manager has requested I have access for backup, what do I need to give you for this to happen? --AKB Talk Cont Mail 00:00, 11 July 2016 (UTC)

I dug up an old email conversation about this, and replied to that email with the requirements for Facebook you said there were at the time. Not sure if that's still true, but if it is, I gave you the necessary info, I believe. If you need anything else, please let me know. --AKB Talk Cont Mail 02:38, 17 July 2016 (UTC)
Thanks...just got back from vacation and added you to the Facebook page. Let me know if that works for the backup as well. -- Daveh (talk) 19:40, 17 July 2016 (UTC)