User talk:Game Lord

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This user will not/rarely be online between the 6th and 13th of June, due to a set of exams.

Contents

[edit] Welcome

Hello Game Lord! Welcome to the wiki. I hope you enjoy using the site and find the information on it useful. If you decide you want to help improve any of our pages, we're always welcoming to new editors so feel free. You might want to look at our Getting Started page for some tips on how to begin, then play in our Sandbox for a while to practice. If you need any help or advice, please ask one of our mentors. Enjoy! –RpehTCE 10:32, 4 February 2008 (EST)

[edit] Artifacts Images

I saw your comment on the task list. If you can't get an image, add a {{NeedsImage}} tag instead. Not everybody can get images and not everybody enjoys cleaning them up so there's no problem in just putting that tag on to point out that it still needs doing. Have fun with the articles! –RpehTCE 08:12, 22 February 2008 (EST)

[edit] Thanks

Hi, Game Lord! I just wanted to say thanks for all the hard work you've been putting into the Artifacts pages, and in particular for picking up so quickly on some of the obscure details of how those pages need to be done ;) There is a lot of formatting and wiki-coding hidden in those pages, so you're really getting a crash course in some pretty advanced aspects of wiki-editing. Diving in at the deep end, trying to figure things out as you go, and testing to see what happens is one of the best ways to learn (and nobody minds if there are a few missteps along the way as you learn from your mistakes!) Keep up the good work :) --NepheleTalk 16:37, 22 February 2008 (EST)

No problem :) I'm happy to offer my services and help out as much as I can. I'm hoping to add more artifacts within the next few days, although my work is slightly hindered by school and work.

[edit] Signature

Hi there. A small request - it looks like there's a </sup> tag missing from your signature. Could you add it in as it's causing the text on any page you sign to be superscript thereafter! Thanks. –RpehTCE 09:27, 24 February 2008 (EST)

Ah, yes, sorry about that. Fixed now. - Game LordTalk|Contribs

[edit] Grammar

Listed below are some suggestions for improving you A Fishy Deal fan fiction.

  • American English is preferred on this wiki, so you should use American spellings. However, if it's how you prefer to write it, then use your own preferred variant of English.
  • Unless you're using a semicolon, please use "and."
Ex: "He stops; then he looks around," or "He stops, and then he looks around."
  • Use commas properly.
Wrong: "The law stated that all fish, and animals…" (Comma is unnecessary here.)
Right: "The law stated that all fish and animals…"
  • This use dialogue correctly.
Wrong: “Yes, my lord?” He enquired. (You shouldn’t capitalize "he.")
Right: “Yes, my lord?” he enquired.

Michaeldsuarez (talk· contribs· email) 22:02, 24 February 2008 (EST)

Taken into account and edited accordingly. Thanks Michaeldsuarez. When writing things on my pc (I write in using Word then copy and paste) I often don't see those small mistakes. I only have a spelling check, not a grammer check. Although I proof-read it afterwards of course, I'm not able to notice all the mistakes, which is why I'm happy when users like you post messages like the above. So thanks again. - Game LordTalk|Contribs
You're welcome. I'm happy to help. Michaeldsuarez (talk· contribs· email) 19:03, 25 February 2008 (EST)

[edit] Item Links

Hi, I've recently seen your new links to items in NPC pages. I think this is a good idea, but please use the item pages appearing in Morrowind:Items instead. Have a look at Arrille for an example. --DrPhoton 03:59, 4 March 2008 (EST)

Ok, will do. Game LordTalk|Contribs 07:04, 4 March 2008 (EST)

[edit] Thanks

Thanks for your compliment on your A Fishy Deal fanfiction. Michaeldsuarez (talk· contribs· email) 22:53, 6 March 2008 (EST)

No problem :) You deserved it. Game LordTalk|Contribs 07:36, 7 March 2008 (EST)

[edit] Your images

You really need to do more work on your images to meet the standards of the site. Nearly every single one of them is just too dark to be seen. Some of them are almost black. Try adjusting the gamma settings in your game, or better yet, tweak the levels in a 3rd-party image-editing program. If you can't get a copy of Photoshop, I'd recommend The GIMP, it's free and nearly as powerful, if a bit harder to use. For more help with images, see Help:Images, or ask myself or any of the other staff Artists for help. --TheRealLurlock Talk 15:36, 12 March 2008 (EDT)

I can probably get a copy of Corel Photoshop X Suite from my school. I already know how to use it, and it's easy to edit images. My main problem is that the images seem to be losing focus when I upload them. Pictures being darker once uploaded I can understand and can also change, but when an image blurs, I'm not sure what to do. Any ideas? - Game LordTalk|Contribs 15:51, 12 March 2008 (EDT)
If I may chime in I'd say that it's not that big an issue (I'm using a hardware-calibrated monitor), a couple of images I checked at random are OK. Nevema Sarobar is a tad dark while I see nothing wrong with Fonari Indaren for example. Still, a slight gamma adjustment would not hurt. An image won't change if you view it on the same monitor pre- or post upload, not certain what "blur" you are referring to. Do you by any chance save the JPGs highly compressed? If you view it locally you should be able to preview them (those that you have upload show some compression artifacts). Scoo 16:07, 12 March 2008 (EDT)
If you look at this one, you'll see that his neck/chin area is blurred. Wheras when I viewed it prior to upload it was all sharp, and you could see the detail. - Game LordTalk|Contribs 16:12, 12 March 2008 (EDT)
Specific response here because we edit-conflicted - See, I can't even see his neck in this shot. It just looks black to me. A bit of the side of his chin is showing, but otherwise, the problem area here is completely too dark to see for me. --TheRealLurlock Talk 16:18, 12 March 2008 (EDT)
Are you just looking at the thumbnail that gets shown on the image page when you say it's blurrier? Or are you looking at the full version of the image, i.e., this image? And if you're looking at the full version, is your browser automatically shrinking it to fit the window, or are you looking at it full size in the browser? The thumbnails will always be lower quality than the full size image, but the full image should be exactly the same before and after you upload it. --NepheleTalk 16:21, 12 March 2008 (EDT)
See, we can't count on all users having hardware-calibrated monitors, and the best way to get images to look good for the largest number of people is to correct the levels such that they fill the full spectrum of values - black to white. Photoshop's Auto-Levels tool does this well, and any other programs worth their salt have something like this as well. (I use Photoshop, so I can't help with other programs necessarily.) As far as blurring, I'm assuming you're maybe taking small images and blowing them up? That's the only thing I think that could cause that. You can only expand a picture so far before there isn't enough data and everything looks blurry and pixelated. The only solution to this is to take your pictures at a higher resolution to begin with. If your computer cannot run the game at higher resolutions, you can get away with using the Construction Set for some shots. (Not great to use outdoors, because there's no sky.) But for indoor shots, I always use the CS just because it's easier to control the shot and move things around so they're framed better. Another NPC you don't want in the frame? Just move him out. Also, the CS lets you turn on full-ambient lighting, which generally looks better for indoor screenshots. Less dramatic, but we're not looking for dramatic, we're looking for informative, and thus the important part is that you can see the subject of the image. Outdoor shots aren't so bad in the game, but even there you probably want to tweak levels a bit to get them nice and visible. --TheRealLurlock Talk 16:16, 12 March 2008 (EDT)

Okay, I don't mean to be a jerk here, but now many of your images are too bright instead. Example: Image:TR-NPC-ForstaagTheSweltering.JPG is just all washed out and he looks like he's glowing. I don't know how best to explain what the balance is, but what I'd do is look at the other images on the site and try and match them for brightness/contrast range. The image should have an relatively full range from pure black to pure white, but there shouldn't be any large areas of just white on the highlights or just black in the shadows. Try to aim for some kind of in-between to the way your images were before and the way they are now. Sorry for being a pain about this, but if you're going to be uploading lots of images as you have been, it would be best if you learned the best way to make them look good for the most people. Otherwise, they'll have to be replaced. --TheRealLurlock Talk 10:14, 14 March 2008 (EDT)

Don't worry about being a pain, if you feel that the images I'm uploading could be improved, tell me, and I'll improve them. Right now I think that problem is that my monitor is very dark, so it's not that easy for me to judge image brightness. In future I'll simply try to, as you said, look at other images, and try to acchieve the same brightness/contrast level. As for poor Forstaag, I think I might just upload a new one, as, after seeing it on the other PC, I have to agree with you about the brightness. Thanks. - Game LordTalk|Contribs 10:22, 14 March 2008 (EDT)
Hello, I was about to add this on March 12 but was put off by massive edit conflicts ;) This may aid you in setting up your monitor correctly, the upper checkerboard pattern should barely be visible (or your monitor is too bright) and the lower one should be clearly visible (or your monitor is too dark). If you scroll down you'll have more in-depth & colour test charts, the simple checkerboard pattern at the top does the job nicely though. If you really want to fine-tune your setup, then the 0,4% black point pattern in the larger test screen should disappear while the 0,8% one should barely be visible. Happy (image) editing! Cheers, Scoo 13:06, 15 March 2008 (EDT)

[edit] German Encyclopedia

Hej, if you are a german speaker than you are maybe interested to work on the currently biggest german encyclopedia about The Elder Scrolls (www.tamriel-almanach.de). Our main content is concentraded on Lore, no guides but yeah maybe you want to help in different ways, then you are everytime welcome. It is only an information nobody forces you ^^" But anyway i looking forward to see you there ;) --Deepfighter 11:10, 13 March 2008 (EDT)

I'll take a look at it. I might not be able to do much because, although I've studied it for as long as I can remember, I still get the genus mixed up :) But thanks anyway - Game LordTalk|Contribs 11:16, 13 March 2008 (EDT)

[edit] Morrowind:Kill Hard-Heart image

Uggh, your last image edit breaks the page layout completely, feels very disorganized now. Anything to integrate it better? --Benould 11:54, 13 March 2008 (EDT)

Not really. The only thing I could suggest is editing the template to include a size definition. All pages are like that. See this for example. Another method would be to take another smaller image.
I see, is there a simple way to scale it, say a 300 pix tag? The issue is not with the normal ones like here, but the oblong ones. The way it is now really destroys the page. I understand that there are conventions how things are done... just like to achieve a pleasant layout and an easy page-read.
I am trying to help with the image needed tags, there seem to be many where we already have fitting images uploaded on related pages. --Benould 11:54, 13 March 2008 (EDT)
You could add a 300 pix tag, but the problem is that that might ruin other images that are differently shaped. I'm going to have a look at the Template:Quest summary page, and see whether they have defined a size, but if they haven't I'd be unwilling to change it, because, like I said, it might spoil other images. - Game LordTalk|Contribs 11:58, 13 March 2008 (EDT)
Really what I think we need is a different image. We generally try to avoid using the same image on an NPC page and a quest page, and this particular NPC image isn't a good size for quest pages anyway. Seems to me that simply finding a new image would be much easier than fixing the template to accommodate the one that's there now ;). –Eshetalk12:09, 13 March 2008 (EDT)
Ok, I'll sit back and enjoy the show then since I am on the Xbox. I can only work with existing content from my end. :) --Benould 12:18, 13 March 2008 (EDT)
As I said on my talk page, it's not entirely bad to use NPC images on quest pages, but in general, I avoid using tall, vertically-formatted images anywhere because of the way they blow up when used as thumbs. It's not so much a problem for small NPC pages, but as you can see, it really doesn't work for quest pages. Perhaps if you kept the images horizontally formatted, and left a bit more background in there, it wouldn't be such a problem. --TheRealLurlock Talk 12:19, 13 March 2008 (EDT)
Most of our NPC images are not cropped so tightly. In part because having tall, skinny images tends to lead to problems like this, and in part because having a bit more of the environment in the image is generally useful. Most of our images are wider than they are tall; there's been some discussion about starting to adopt a standard of square images for NPCs. So in general replacing the images you've been uploading with wider ones (e.g., from the original screenshot, crop it to be a square image with more of the background) would probably be useful longterm for the site, and would help with this specific page, too. --NepheleTalk 12:21, 13 March 2008 (EDT)
Going to revert 1 page here so you can see how vertical images can work. Of course it would be out of template. Awaiting feedback :) --Benould 12:29, 13 March 2008 (EDT)
Replacing it with an image that is closer to our usual width:height ratio would be a much better solution. For one thing, your solution is overriding readers' default image preferences. Also, long term having all images incorporated into the quest header makes any possible revisions to the quest header far easier. If, for example, we decide that we want to change the image location, previously that could be done by changing a single page, namely the template. But now, it would require someone also knowing that there are odd exception pages out there, digging them down, and adapting those pages, too.
Given that there's no real advantage to be gained from tall images, I think it would be better to stick to a more standard aspect ratio for the image, which would provide a much simpler and more consistent fix to the problem. --NepheleTalk 13:00, 13 March 2008 (EDT)
Sounds good, I knew there was a reason for the madness. I'll stay away from non-standard images then, and put fitting ones in the template. --Benould 13:15, 13 March 2008 (EDT)

[edit] Re:Welcome

Thanks man. :P It's always nice to feel loved. -- Durradan 09:36, 25 March 2008 (EDT)

No problem, incidentally to fix your signature go onto "my preferences" (Found in the top-right corner of the screen), and type what you want your signature to be into the box "Signature:", select the "use raw signature" box and click save. then you just need to type ~~~~ on a talk page to sign. Hope that works :) - Game LordTalk|Contribs 09:40, 25 March 2008 (EDT)
Ah. Thats what I forgot. Shite...I've just come from the Urban Dead wiki so I'm still getting used to the template sig transfering. :P -- Durradan 09:42, 25 March 2008 (EDT)
Easy mistake to make, don't worry about it. I got my signature mucked up when I joined to, it always came out as [[User:Game_Lord|Game Lord<sup>[[User_talk:Game_Lord|Talk]]|[[Special:Contributions/Game_Lord|Contribs]]</sup>]] 12:29, 26 February 2008 (EST) - Game LordTalk|Contribs 09:44, 25 March 2008 (EDT)
I know. :P Took me ages to get right over there. This is what my UD one looks like so I thought I could substitute it over here. But it appears you guys are missing a few templates to enable that. :P -- DurradanIV 09:46, 25 March 2008 (EDT)

[edit] Userboxes

Thanks for fixing my userboxes, and could you fix them again so that the my biography thing is below the user boxes? I'm hopeless Caboose 14:48, 11 April 2008 (EDT)

[edit] Signature

Sorry, but it doesn't appear to work. --Michaeldsuarez (Talk)/(Contribs) 18:09, 28 March 2008 (EDT)

Ah, ok. I'll fiddle around with it for a while (Not on your signature of course, but using a different programme), and tell you if I get anything that might work. - Game LordTalk|Contribs 18:11, 28 March 2008 (EDT)
Thanks! --Michaeldsuarez (Talk)/(Contribs) 18:30, 28 March 2008 (EDT)

[edit] Spam Bot

Just so you know, spamming is a first-offense block so its not a good idea to warn people as it can be kind of unfair if you get warned for doing something and then blocked without doing it again. Also its quite likely this was a bot so theres no-one at the other end to recieve the message. --Volanaro 07:38, 30 March 2008 (EDT)

Ah ok, didn't know about the first offense part. Sorry. - Game LordTalk|Contribs 07:43, 30 March 2008 (EDT)
If its a first offense block, then why does the warning exist? - Game LordTalk|Contribs 07:45, 30 March 2008 (EDT)
Taken from the warnings page: "Warnings for spam are generally not needed, unless the links appear to be UESP-related, but have just been added indiscriminately" hope that explains it. --Volanaro 07:47, 30 March 2008 (EDT)
Don't worry, i did exactly the same first time i saw a spammer :) --Volanaro 07:48, 30 March 2008 (EDT)
It's a matter of degree. If somebody posts links to a site with no other purpose than to spam us, it's a first-time block - that was the case here. If somebody posts something like "Well if your computer is slow why not buy another one from xxxxx" in response to a question, and does that a couple of times, it's more likely to be a warning - maybe even an unofficial comment for the first one. We try to have proportionate responses for any type of disruptive activity. –RpehTCE 07:51, 30 March 2008 (EDT)

[edit] Show Preview.

Sorry about that! I didn't see it! Even though it's right next to the save page button... oh dear. Anyway, sorry! --Odd.bod 10:33, 1 April 2008 (EDT)

Not a problem :) I've made the same mistake myself a good few times. - Game LordTalk|Contribs 10:58, 1 April 2008 (EDT)

[edit] Whoah! Stop!

Please stop adding the indent template to the books! That's an old, outdated mechanism and shouldn't be used any more. Books are automatically formatted by the CSS these days and only need tweaking in a few cases! –RpehTCE 14:40, 7 April 2008 (EDT)

As an example, take a look at Tamriel:Confessions Of A Thief, which I just reformatted. The idea is to use the minimum HTML and wiki formatting so searches work better. Take a look at this to get an overview of what needs doing. –RpehTCE 14:45, 7 April 2008 (EDT)
>.< Sorry! I remembered seeing somewhere on an old talk pages (I have a habit of looking at these things) that the Tamriel books needed to be reformatted with the {{indent}} template. I now see that the Indent template (Or one that basically does the same) has been merged into the {{Book Summary}} template. I'm going to go through the books, and re-format it again right now. Once again sorry. - Game LordTalk|Contribs 10:35, 8 April 2008 (EDT)
That's okay. It's a problem with the site - we have a bit of stuff that is now hopelessly out of date and that's a case in point. For up-to-date tasks the Task List is the way to go. I redid the books from yesterday but I'm sure there are loads more to do. Not least, of course, the other books that currently use the indent template! –RpehTCE 10:49, 8 April 2008 (EDT)

[edit] Thank you

You have been given a cookie!

Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say:

Thanks for checking and filling in all the values in Quests. Finally finished, yeah! -Cheers, BenouldTC 13:56, 13 April 2008 (EDT)
Wow, first cookie! Thank you Benould, and if there's anything needing doing with the CS, just ask. - Game LordTalk|Contribs 11:55, 14 April 2008 (EDT)

[edit] Fanfiction Opportunity

Game Lord, as one of editors of this site who I feel deserves this opportunity, I am offering you a chance to have a character request in my new Fancfiction project, Rise and Fall (details here) I am only offering this to a few users, and you have been selected! (how corny was that?) Anyway, if you would like me to add your character idea to the story, just let me know. I'm currently in the planning stages, so there's plenty of time. --HMSVictoryTalk 12:21, 20 April 2008 (EDT)

Gorsh, I feel honoured. Yeah, I'd love to see my character in a FanFiction story. The one problem is that most of my characters, Morrowind and Oblivion, tend to be called Jiub. If you want to take a character from Oblivion, all I have is Tojarn, level 3, umm, not sure about anything else (I'll check later). As for Morrowind, I have thousands of them. The two most used are Jiub - level 42, Nord, Class:Pilgrim, Birthsign:Tower, any other details needed? And there's Gann gro-Mulkash, a level 39 Orc (Obiously), Class:Knight, Birthsign:Tower (I like that one), and once again, any other details needed? Hope that just about makes most things clear :) - Game LordTalk|Contribs 12:42, 20 April 2008 (EDT)
Thanks, I'll make sure that one of them is included. Just one thing I would like to know: Personality. It would be far better if you could tell me what these characters are actually like, so I can integrate that into their actions and dialogue. --HMSVictoryTalk 11:37, 21 April 2008 (EDT)
Er, hello? You seem to be oblivious to the above comment, even though you are currently active. --HMSVictoryTalk 12:24, 21 April 2008 (EDT)
Umm, yes, sorry about that. I was slightly caught up in the Morrowind:Quests page. To describe Tojarn, he's a pretty law-abiding Rothwardon; enjoys helping people if he can, but prefers to get a reward rather than just a "thank you". Whenever he's got nothing to do he like to wander around the countryside, killing wolves/rats/crabs as he sees them. Doesn't like caves much, but will go there if he has to. Doesn't like the idea of magic, but uses it for healing. Prefers a blade to any axe or mace, preferably long, and one handed, but knows his way around claymores if need be. Wears light, chain armor for preference.
Now on to Gann gro-Mulkash. Loses temper pretty easily, and simply runs around the countryside whacking trees/boulders when he does. Hates cliff-racers, would probably worship St. Jiub if he knew of his existance. Weapon of choice is a one handed axe, with a heavy shield in the other hand. Has a tendency to resort to thievery when there's something he wants/needs. Very active member of the Fighters Guild, and an occasional visitor to House Hlaalu. Doesn't bother with temples, and prefers to sleep in a nice sunny patch outside than a city bed. Dislikes the rule of the empire, but dislikes the rule of the Dunmer as well. Misses Orsinium, but cannot return due to being exiled for (guess what?) thievery. Has helped people in the past, but only when it helps him aswell. Has no intention of even considering fighting Dagoth-Ur or the like in the near future.
Got to go and eat now, but I should be back afterwards, and will answer any questions as fully as possible. Thanks again, - Game LordTalk|Contribs 12:34, 21 April 2008 (EDT)
Yes, that is more than sufficient. As you can see in the notice on my talk page, it helps if an idea is described comprehesively. Also, level is really of no importance, as this is Fanfiction, not game-technik profiling. Thanks anyway. --HMSVictoryTalk 13:01, 21 April 2008 (EDT)

[edit] Snow Bear Armor

Thanks for creating extra pages and filling in details XD Isn't Snow Bear Armor medium, though? Do you want to make the tables for Ancient and Ice armor, or shall I? --BenouldTC 15:58, 25 April 2008 (EDT)

I can if you want, I've got the CS open right now, and no, it's definately light. I'm also planning on making some more creature pages. - Game LordTalk|Contribs 16:01, 25 April 2008 (EDT)
Go for it, it's cumbersome at best for me without the CS. When looking at creatures, can you get info for the proposed Fryse Hag/Berserker/Reavers article? Thanks, --BenouldTC 16:09, 25 April 2008 (EDT)
Done Fryse Hag(s), will do others after the armors. - Game LordTalk|Contribs 16:15, 25 April 2008 (EDT)
One question: Is the in-game ice armor called "Ice Cuirass etc." or "Stalhrim Cuirass etc."? - Game LordTalk|Contribs 16:21, 25 April 2008 (EDT)
I see you found your answer XD Two things, can you add the Resist Frost Damage values on the the snow wolf/bear armor, and can I hand you the reigns for the weapons table as well? Good job, --BenouldTC 16:51, 25 April 2008 (EDT)

(outdent) I can do it, but I'm not sure when. Right now I'm building infoboxes for all nine variants of the Berserker, and I'm gonna have to log off soon. I'll do it if I can tonight, but might be tomorrow. By the way, if theres something you want me to do, you can add it to my task list. Make a new section called "Requested by other users". If nescessary link to this text to show I've given you permission. - Game LordTalk|Contribs 16:57, 25 April 2008 (EDT)

I split up the generic magic/unique items pages, and moved stuff over from Artifacts. Unique has some quest items, not sure if they belong there. Still needs cleanup and details. Anyhow, I am done with it for now, if you wanted to jump in on it. --BenouldTC 03:55, 27 April 2008 (EDT)
Yeah, I noticed. Thanks for that :) massive lists like that scare me. Especially if I'm going to have to go through the CS looking at every one afterwards. (You ever used the CS to look up stuff? It's easy but boring). Anyway, I'll work on it as soon as I can, but I'm gonna have to log off now. Sorry - Game LordTalk|Contribs 05:42, 27 April 2008 (EDT)

[edit] <Blush> Thank you!

Well, don't I feel silly now. I actually meant to look at this yesterday, but I got distracted by several other things at once and completely forgot. Thanks for making the change! --Robin Hood (TalkE-mailContribs) 12:15, 30 April 2008 (EDT)

Not a problem, I've always been (and probably will be) more of a technical editor (Links, Lists, Databases) rather than complex game info. - Game LordTalk|Contribs 13:34, 30 April 2008 (EDT)

[edit] Thanks for the Inconvenience

The page I added on the Greaves of resilient flesh wash a complete mix up on my behalf :S Thanks for deleting it, and sorry for the inconvenience :( Yours truly, Logiccube 17:07, 30 April 2008 (EDT)

It's not a problem, everyone makes mistakes. Incidentally I didn't delete it, only Admins can do that. I just proposed it for deletion :) - Game LordTalk|Contribs 17:10, 30 April 2008 (EDT)

[edit] Morrowind:Akulakhan

I am really sorry. Dagoth Ur, Mad God (talk· contribs· email) 06:25, 2 May 2008 (EDT)

Yeah, it's ok, but just one question: Why did you create it in the first place? - Game LordTalk|Contribs 06:30, 2 May 2008 (EDT)
It was created because there was a creature called Akulakhan in the Heart Chamber in my game. Dagoth Ur, Mad God (talk· contribs· email) 06:38, 2 May 2008 (EDT)
Ah yes, that's the large stone statue in the middle. It was an attempt at creating a god by the Dwemer. However they never completed it, as they were punished by the Tribunal. That's why Akulakhan is not actally a creature. Just a huge statue. - Game LordTalk|Contribs 06:39, 2 May 2008 (EDT)
However, Akulakhan IS rather significant in terms of lore. It's not a creature, so it shouldn't have a creature page, but it might make sense for it to have a page, just with a picture and descriptive text and such. Somebody more lore-savvy than me would have to write the text for it though. --TheRealLurlock Talk 08:42, 2 May 2008 (EDT)
I'd agree with the page, but I think it should be in the Tamriel namespace, with a link from the Morrowind one. Also I have to admit that that Loremaster would not be me. - Game LordTalk|Contribs 08:46, 2 May 2008 (EDT)

[edit] Assume Good Faith

Hi, you might want to look over the Assume Good Faith and Vandalism articles before issuing a warning, such as the recent page blanking you undid. --Volanaro 13:20, 3 May 2008 (EDT)

Yes, I did, and it says right there under "Types of Vandalism", "Page Blanking", which is exactly what the user did. Ok, yes, it could have been accidental, but going onto a page, highlighting an entire section (Note that in the edit summary it states that he only edited the section "Other Items", so he didn't only remove part of the page, but all that he could see), then deleting it, then clicking on save changes is quite hard to do by accident. - Game LordTalk|Contribs 13:27, 3 May 2008 (EDT)
True, but there is always the chance this was an innocent mistake or the user was experimenting and was not aware of the sandbox. Note that there is a notice for blanking and deletion but not a warning. That in itself should be enough of a hint. Also if this was a mistake then a warning is more likely to put off a potentially good editor. --Volanaro 13:35, 3 May 2008 (EDT)
To be totally honest I was a bit hurried at that time in RL. My dad needed to use my PC for something, so I was trying to get off as fast as possible. In the future I'll simply not make the edit rather than make a bad one. Thanks. - Game LordTalk|Contribs 13:39, 3 May 2008 (EDT)
Just for clarification and future reference.... Although Page Blanking is listed under Types of Vandalism, it's listed with a fair number of caveats leading to the conclusion "strong warnings against page blanking is not recommended" (OK, the grammar needs to be fixed...). To someone who is completely unfamiliar with the wiki software, blanking a section can be done by accident. If you do not understand the edit screen, it's possible to think that hitting "save" will add the edit box contents to the page, and therefore you might think that in order to make no changes, the correct action is to submit an empty edit box.
For those reasons, there is no default warning message provided for page-blanking; the default message for such situations is just a notice. Generally a warning only becomes appropriate when multiple pages are blanked. --NepheleTalk 16:19, 3 May 2008 (EDT)

[edit] Balmora Navbar

Hi, are you busy? Asking favors... XD Could you whip up a quick navigational bar for the top of Morrowind:Balmora? I have a hard time getting a border around it... Background Color should be the light blue from the citybox, with a small black border. all in the <noninlude> like it is positioned now, small and unobtrusive. Second, if you get a chance to check the region for Balmora? I don't think it is West Gash... Thanks, BenouldTC 06:08, 4 May 2008 (EDT)

As far as the region is concerned, it's tricky. Balmora is right at the point where three regions converge. The cells around Balmora are as follows (top left is -5,-1)
BC BC WG WG WG
BC BM BM BM WG
BC WG BM WG MF
BC AI AI AI AI
BC = Bitter Coast (5), WG = West Gash (6), BM = Balmora (4), MF = Moonmoth Fort (1), AI = Ascadian Isles (4).
That gives West Gash the edge as Balmora's region but it's pretty close one way or the other. –RpehTCE 06:36, 4 May 2008 (EDT)
Thanks, Rpeh, I put your apt description in the text and removed the VN. Thanks also to Game Lord, the navbar works for now. Maybe we can get rid of those toc's XD
If you count only the cells immediately touching the Balmora Cells (not diagonally), it's much more clear-cut. You get 5 for West Gash, and only 2 for Bitter Coast and 1 for Ascadian Isles. Additionally, the Bitter Coast cells are geologically separated by a rather steep mountain range, so it feels more "separate" from the city than the West Gash does. That was basically my reasoning when I chose West Gash as the region for this city. --TheRealLurlock Talk 15:04, 4 May 2008 (EDT)
I've always considered Balmora to be in the West gash, simply because of the terrain around it. The trees and ground textures are certainly not of the Ascadian Isles, and don't look like the Bitter Coast, so it's West Gash from me. --HMSVictoryTalk 15:09, 4 May 2008 (EDT)
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