User talk:Kivan
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Hi Kivan! A belated welcome to UESPWiki! Thanks for all the information you've been adding about bugs and glitches. In the absence of any information on your user page ;) I've been assuming that you're the same the Kivan responsible for the unofficial oblivion patch... or is it just a weird coincidence? In any case, glad to have you helping out around here.
A question came up at Oblivion talk:Eugal Belette about the Broken Candles glitch, and since you posted everything I currently know about the glitch I was hoping you might be able to answer some extra questions :)
- So as I understand it, the glitch only appears if you install either of the 1.2 patches (i.e., 1.2.0214 or 1.2.0416); and, more to the point, it's not fixed by any currently available patches (or at least no currently available Xbox patches)?
- Does this only affect the candles in Eugal Belette's basement? If that's the only place using those candles, then where/what are the forts that the original editor was having problems with?
Thanks! --NepheleTalk 20:47, 10 July 2007 (EDT)
Yup, it's the Unofficial Patch Kivan. :^) I'll have a look at the page indicated. Kivan 16:23, 11 July 2007 (EDT)
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[edit] Just when you think you've found them all...
... a few new anomalies surface ;) Two issues have come up lately with Oblivion weapons that I thought you might be interested in:
- SI happened to overwrite the information for the "of Voltage" enchantment (EnWeapShockDamage15Lightning, 0000BF47), in the process giving a few vanilla Oblivion items the same enchantment as SI's "of Soul Voltage" enchantment. The discussion is at Oblivion talk:Ammunition#Arrow of Voltage.
- A handful of enchanted axes are categorized as blade weapons instead of blunt weapons: three war axes (listed at Category:Oblivion-Weapons-War_Axes) and four battle axes (at Category:Oblivion-Weapons-Battle_Axes). The discussion is at User talk:Nephele#Got a new job for ya.
Sorry if there's some official way I'm supposed to report new bugs... but sticking to the wiki is easiest for me :P --NepheleTalk 20:56, 7 March 2008 (EST)
- Hmm, the War Axe of Enfeeblement had a UOP tag on it at Generic Magic Weapons, but I'm not finding it in the UOP bug fix list, despite multiple attempts to search through the list using every word I'd expect to be in the bug report ;) So maybe you've found those already? Or was our UOP tag wrong? I really did try to check through your very long list before bugging you! --NepheleTalk 21:06, 7 March 2008 (EST)
- Yup, the War Axe of Enfeeblement was fixed from being a blade to blunt one-hander long ago by the UOP and many other axes. I don't think that there are any that were missed. And I've fixed that EnWeapShockDamage15Lightning for the next USIP. The record was dirtied adding the Soul Trap changing vanilla weapons, and then it wasn't even used at all in any SI weapons; they made new enchantments (including an exact duplicate of that one) for them. Kivan 12:45, 26 June 2008 (EDT)
[edit] Another New Bug
There's a problem with ending up outside Frostcrag Spire if you're expelled from the Mages Guild whilst in the Anvil hall. We had a stab at finding the caus here but had no luck. Another one for the next release? –Rpeh•T•C•E• 01:20, 8 May 2008 (EDT)
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- Ooh goody... unsolved puzzle! I've thrown that in the To Do list for the UOMP (will be working on a UOMP and USIP update once the UOP is done, which is soon (I hope!) Kivan 01:25, 8 May 2008 (EDT)
- Aaaaaand fixed. And tested. :^) I'll post some details on the linked page. Kivan 01:58, 8 May 2008 (EDT)
- Ooh goody... unsolved puzzle! I've thrown that in the To Do list for the UOMP (will be working on a UOMP and USIP update once the UOP is done, which is soon (I hope!) Kivan 01:25, 8 May 2008 (EDT)
[edit] Since you're here...
Hey Kivan, since you're obviously paying attention to your Talk page here, are you still reading your e-mail at the address listed (which I won't repeat here, for obvious reasons) when you click the "mrke...@rogers.com" at the bottom of the Baldurdash page? Just sent a bug report to that address (reward bug for the SI quest in Split), so I thought I'd check and make sure that that's still valid. --Robin Hood (Talk • E-mail • Contribs) 02:33, 15 May 2008 (EDT)
- Yes... I got it. Sorry, haven't downloaded and replied to my e-mail in a few days as trying to finish the UOP. Of course, I had to come here and harvested thirty more bugs. D'oh! I just threw the mail into the SI section of the To Do list, and thanks! Kivan 02:37, 15 May 2008 (EDT)
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- No worries on the lack of reply...I'm sure you must get a lot of e-mail. As long as I know they're being read, I'm not a needy person. :) --Robin Hood (Talk • E-mail • Contribs) 10:08, 15 May 2008 (EDT)
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- Your sent script was just what it needed... I made the same changes and it's all fixed up now for the next USIP. Kivan 15:28, 25 June 2008 (EDT)
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[edit] Scruffy Shoes
As reported here, there appears to be an error in the texture paths for the Scruffy Shoes added by SI. I don't know if this is something you have already found and fixed in the USIP, but I couldn't see it in the fix list, so I thought I'd mention it to you. --Gaebrial 04:28, 13 June 2008 (EDT)
- Yup, Robin Hood just e-mailed me about it. :^) I'm just about done the UOP v3.0.1 hotfix. Should be out tomorrow. 90% done the next UOMP. Should be out Sunday or Monday. Then to the USIP. This will take a while longer as I have a lot of work to do on the ESP. Maybe by next weekend (8 days.) I'll look at this one and the kiloclubs problem as well as a bunch of other submissions over the months. Kivan 09:20, 13 June 2008 (EDT)
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- Scruffy shoes all fixed up now. Will be in the next USIP release. Kivan 15:27, 25 June 2008 (EDT)
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- Can't wait. Do you have an ETA? --Robin Hood (Talk • E-mail • Contribs) 21:01, 25 June 2008 (EDT)
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- I'd give at least a week. Gotta be thorough. :^) Usually when my best contributors know that I'm working on one of the three, they will suddenly overload me with all of their findings. Usually doubles my ETA. Kivan 21:42, 25 June 2008 (EDT)
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- That's lots of time for me. I plan on starting a new game in a couple of weeks, and I'm planning on doing all of SI very early in that game, so that should work out just about right! :) If there's anything you want double-checked in the USIP after release, let me know. --Robin Hood (Talk • E-mail • Contribs) 01:21, 26 June 2008 (EDT)
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- Great... you are now on the list of beta-testers. Makes it a nice round ten. I have your e-mail address, but my usual method of contact is through PM's at the official forums as I don't have the e-mail addresses of all the beta-testers. I'll e-mail you for your forum handle there if I don't see a reply here before I push out the USIP for testing. Kivan 12:48, 26 June 2008 (EDT)
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- It's "RobinHood70" there as well. --Robin Hood (Talk • E-mail • Contribs) 13:02, 26 June 2008 (EDT)
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- USIP v1.3.0 uploaded to super-secret location; you have been PM'ed at the forums. :^) Kivan 21:45, 29 June 2008 (EDT)
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- Yup, got it. May not start playing in time to help you, though; see PM on forums. --Robin Hood (Talk • E-mail • Contribs) 22:36, 29 June 2008 (EDT)
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[edit] Dark Brotherhood infighting
I don't know if you're aware of the issue, but I and a few others have witnessed in-fighting between the members of the DB in Cheydinhal. There's one report here, which is where I originally commented on it. After hearing other reports, I took a look in the CS, and if I'm reading it correctly (which I may not be), I think I've found a reason for at least some of the fighting. I've documented it here. I'm presuming it's a bug, even if this isn't the reason, as they will start fighting on your first visit to the sanctuary. --Gaebrial 12:35, 4 July 2008 (EDT)
- Yup, that sounds like it. Thanks for pointing this out and, most probably, also finding the solution! This is also why the Thieves' Den people fight: low responsibility, Eat packages and no food. I'll put that in the To Do for when I start working on the UOP again (which will be very soon, just have a small UOMP update to do. USIP should be complete, for now.) Kivan 12:40, 4 July 2008 (EDT)
[edit] Another Bug
I hope this isn't too late for the next release, but it's only a minor problem anyway. There's a painting in ChorrolCastlePrivateQuarters02 called MS51ValgaPortraitRef that is the painting of the count stolen by Chanel. It's initially disabled and is clearly supposed to be enabled once the quest is complete but none of the scripts have the necessary line in. I've enabled it from the console and it causes no problems so I assume it's an oversight rather than anything intentional. –Rpeh•T•C•E• 06:54, 6 July 2008 (EDT)
- Thanks! Into the To Do list it goes. Kivan 10:24, 6 July 2008 (EDT)
[edit] Porphyric Hemophilia
An editor just changed the article on Lord Lovidicus and pointed out that as well as not leaving vampire dust, he can't give you Porphyric Hemophilia either. There's already a UOP tag on the first bug but now the text reads as if it also fixes the second. I can't see that on the fix list but I thought I'd check. Does UOP fix that omission, and if not, is it something you'd consider including in the next release? –Rpeh•T•C•E• 01:05, 25 July 2008 (EDT)
- Only the vampire dust was fixed but I can certainly throw in the P.H. and will do so. Thanks for the reminder. :^) Kivan 01:29, 25 July 2008 (EDT)
[edit] Roderick's Poison
This one isn't so much a bug, more just an incongruity. The bottle of Roderick's Poison remains in the medicine cabinet in Fort Such for ever. I'd suggest that it would make more sense for it to be removed after Roderick dies, to simulate the poison being taken by him. Not a high priority I know, but I thought I'd mention it. –Rpeh•T•C•E• 06:52, 2 August 2008 (EDT)
- Still a nice inconsistency, so I'll fix that one up right away (already working on the ESP today.) Thanks for pointing it out. :^) Kivan 08:01, 2 August 2008 (EDT)
[edit] Brithaur and Kithlan in SI
It looks like we have another one for you. The Brithaur quest has a quest stage that implies Brithaur can be thrown into jail or, at least, "dealt with" in some fashion by the Dementia police but there's no scripting to actually do anything. Take a look at the discussion on the talk page too. I'm not sure what you'd want to do about this one... dump him in Corpserot Passage and hope his AI gets him home? Lock him in one of the Dementia cells for a bit and have a timer that lets him out after a while? Maybe just boost his responsibility like the other stage does. In any case, it's a bit odd at the moment.
I hope you don't mind I keep bringing things up on here. Since the problems usually come up as a result of discussion here, it's easier for me to link to post the info here too. If you'd rather I just email you (or leave you in peace!) I can start doing that instead. –Rpeh•T•C•E• 14:43, 6 August 2008 (EDT)
[edit] Cave Entrance Meshes
Hi Kivan. Is it possible that this is the problem with the cave entrance meshes? Something to check out, anyway. --Robin Hood (Talk • E-mail • Contribs) 15:04, 22 August 2008 (EDT)

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