User talk:RobinHood70
| I'm on bed-rest for a while and mostly using an old laptop instead of my main computer. I won't be checking in much, and probably not able to do much CK checking. |
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[edit] Happy birthday!
![]() Happy birthday Rob! I saw the notification on my Facebook and immediately said I'd give you a cupcake, and here it is! Thank you so much for helping me out the past couple of weeks with getting my project up and running and such. And thanks for just being a generally awesome person in general :) Anyways, I'll stop blabbing on as I normally do whenever I find out it's someones birthday, and I hope you have an absolutely fabulous day ahead ;) haha -helenaanne talk ♥ 00:18, 1 May 2013 (GMT) |
- Now you're mostly harmless. Happy B'day. --Xyzzy Talk 01:28, 1 May 2013 (GMT)
- Indeed! Thanks, guys. – Robin Hood (talk) 02:10, 1 May 2013 (GMT)
(←) Thanks, everyone! – Robin Hood (talk) 21:49, 1 May 2013 (GMT)
[edit] Leveled enemies
Hi, how about some homework? May you check them for me with the CK? Are they leveled? I need some detailed info about them.
- Cultists at Beast Stone and Water Stone
- Lurkers at Beast, Earth, Sun and Water Stone after you cleanse them and their numbers appearing at each stone
- A dragon near Solstheim's western coast (close to Water Stone)
They are needed to redesign the quest page Cleansing the Stones. Thanks a lot. Dreamshadow (talk) 11:51, 1 May 2013 (GMT)
- All leveled. It looks like there are some Reavers near the Sun Stone, and various named sailors near the Water Stone that aren't leveled. Other than them, everything/everyone is leveled around all five stones. – Robin Hood (talk) 21:49, 1 May 2013 (GMT)
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- Well done. A class~ I'd like to know some other detailed info. It seems that the dragon is fixed at low level, just "Dragon" or "Blood Dragon" for me (Lv 65). It doesn't follow the normal leveled dragon list, am I right? And only in Earth Stone, you will be attacked by two Lurkers, only one for other stones. Can you confirm them for me? Dreamshadow (talk) 23:25, 1 May 2013 (GMT)
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- The dragon is leveled on the normal (for Solstheim) list, but it's marked as "Easy", which means that you'll be treated as being roughly 1/3 your current level for determining which dragon appears. You're right about the lurkers as well, at least as near as I can tell. I don't fully understand the mechanics of the lurkers appearing, but there are definitely two near the Earth Stone. There are, apparently, four others in various locations around Solstheim, but I'm not sure when (or even if) they're activated.
- Two near the waterline southwest of Tel Mithryn.
- One in the little pool/inlet on the mainland northwest of Haknir's Shoal.
- One east-southeast of Fort Frostmoth, near a little outcropping into the water.
- Those may or may not be the best points of reference...it's a bit of a nuisance to figure out what's nearby when you're in the Creation Kit. – Robin Hood (talk) 02:59, 2 May 2013 (GMT)
- The dragon is leveled on the normal (for Solstheim) list, but it's marked as "Easy", which means that you'll be treated as being roughly 1/3 your current level for determining which dragon appears. You're right about the lurkers as well, at least as near as I can tell. I don't fully understand the mechanics of the lurkers appearing, but there are definitely two near the Earth Stone. There are, apparently, four others in various locations around Solstheim, but I'm not sure when (or even if) they're activated.
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- A+, I've got everything I need now. I don't care about other Lurkers, they will appear and attack you as long as you get too close (my experience). Thanks for your great work. Dreamshadow (talk) 03:29, 2 May 2013 (GMT)
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[edit] Louis Letrush
Hey Rob – and happy birthday once again! No birthday without annoying questions though, so here goes. Louis Letrush is next and I’m almost done with a draft in a sandbox. However, I have a few questions about his behavior at the end of the quest – and the consequences of your decisions with the horse.
- When will he relocate from the Bee and Barb to the wilderness?
- How much Speech do you need to win the Persuade option?
- Is it true that he will NEVER attack, even if you fail the intimidate option? In my game he just ran away.
- Where exactly will he go when running away - or if he gets the horse?
- That cloning bug – was that fixed and when?
- Can you find any dialogue related to the later encounters with him (if you double-crossed him)?
Thanks in advance! --Krusty (talk) 00:06, 2 May 2013 (GMT)
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- He's teleported to where he needs to be at Stage 50 of Promises to Keep as well as for a wilderness event where Letrush gets into a fight with a thug, which can happen anywhere near a road after completing Promises. Oddly enough, for Promises, not only is he teleported there, he also has a package to get him to travel there. Maybe in case something draws him away, like getting into combat? <shrugs>
- 25 or better, or you're wearing the Amulet of Articulation.
- I don't see anything that would turn him hostile, even if you fail the intimidation check.
- From what I can see, he should return to the Bee and Barb. That should probably be checked in game, though.
- Damned if I know. I'm not sure what caused it. I researched it in the early days, but what I found didn't seem to cure the problem. I can't remember seeing it since maybe around Patch 1.5 or so, but it's not mentioned in any patch notes around then that I could see. The only patch that mentions anything about duplicate NPCs is 1.8, and I'm pretty sure we didn't still have multiple Louis' by that point.
- The only follow-up I see is when Louis sends a thug against you. Nothing else seems to refer to that event at all. – Robin Hood (talk) 04:11, 2 May 2013 (GMT)
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- Thank you so much! I'll see if I can do the in-game tests later today. As always with SR NPCs in the wilderness, it seems like he's just traveling randomly around after the quest (I followed him a bit), but I'll try the fast-travel technique to see if I can get him back to Riften. --Krusty (talk) 05:11, 2 May 2013 (GMT)
- One more thing - or two. After I've spoken to Sibbi Black-Briarm he's nowhere to be found in the Bee and Barb. Is he disabled or will he already be in the wilderness? Also, it appears he loses his essential status at some point. When exactly? Thanks in advance! --Krusty (talk) 20:34, 2 May 2013 (GMT)
- Okay, just tested Louis and his strange behavior. I don’t think there’s any chance he will ever return to Riften, not by foot or on horseback – instead, he will relocate to Whiterun Stables, where he will either be halfway buried in the ground(!) or just standing around saying nothing. Frost is nowhere to be found – but at least it seems like they fixed the duplicate issue. You have any idea why Whiterun Stables comes into play? And where is Frost the Horse? :D --Krusty (talk) 21:28, 2 May 2013 (GMT)
- You're right, he gets disabled after you've talked to Sibbi, then re-enabled when he's teleported to the wilderness. The only place I see him becoming non-essential is if you fail the intimidate check (further supporting the idea that he was probably supposed to get into a fight with you, but the scripting was missed). Whiterun Stables has been scripted in to be where he relocates to after Promises, regardless of the outcome. Frost's location is rather amusing, actually. He's scripted to stay near himself after Promises is done, so wherever he was last left is where he should stay, unless he gets into a fight or something. I assume that would be at Whiterun Stables if Louis has him. – Robin Hood (talk) 03:04, 3 May 2013 (GMT)
- Okay, just tested Louis and his strange behavior. I don’t think there’s any chance he will ever return to Riften, not by foot or on horseback – instead, he will relocate to Whiterun Stables, where he will either be halfway buried in the ground(!) or just standing around saying nothing. Frost is nowhere to be found – but at least it seems like they fixed the duplicate issue. You have any idea why Whiterun Stables comes into play? And where is Frost the Horse? :D --Krusty (talk) 21:28, 2 May 2013 (GMT)
- One more thing - or two. After I've spoken to Sibbi Black-Briarm he's nowhere to be found in the Bee and Barb. Is he disabled or will he already be in the wilderness? Also, it appears he loses his essential status at some point. When exactly? Thanks in advance! --Krusty (talk) 20:34, 2 May 2013 (GMT)
- Thank you so much! I'll see if I can do the in-game tests later today. As always with SR NPCs in the wilderness, it seems like he's just traveling randomly around after the quest (I followed him a bit), but I'll try the fast-travel technique to see if I can get him back to Riften. --Krusty (talk) 05:11, 2 May 2013 (GMT)
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[edit] Leveled Ingots
So sorry to bother you again. May you check the Reward of this quest for me. Maybe a detailed list for these leveled ingots (numbers and types) is needed. Thanks. Dreamshadow (talk) 02:51, 5 May 2013 (GMT)
- It looks to me like the description on the quest is slightly wrong. From what I can see in the CK, you get four ingots, each of which has a 50/50 chance to be a silver ingot or a leveled ingot. The leveled ingot is chosen from this list (and therefore, may end up being a silver ingot anyway). So while it's highly likely you'll get at least one silver ingot, it looks like there's at least a slim chance of getting only non-silver ingots (at high levels, about 1 in 25 attempts, on average, you'd get no silver ingots at all...more rarely at lower levels). – Robin Hood (talk) 05:07, 5 May 2013 (GMT)
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- Excuse me, the page is ready now~ Creation Kit Information Requests Dreamshadow (talk) 13:42, 10 May 2013 (GMT)
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- Great! I've added it to my watchlist. Unfortunately, it's likely to be a couple of days before I can address anything, myself. – Robin Hood (talk) 20:12, 10 May 2013 (GMT)
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[edit] Micro Mod desperately needed.
During the quest of Clavicus Vile, at the very end Bethseda dropped the ball. When Clavicus is trying to finagle you into killing Barbas the player's dialogue option should be, "Look. Take the darned mutt back or spend eternity as a statue with a dog sniffing around your legs." There has got to be some way to escape Ancestors Glade while wearing a cloud of moths. You have no idea how good my character looks wearing the Savior's Hide and moths! Sniffles (talk) 09:12, 5 May 2013 (GMT)
- If these were bugs, I'd look into them, but to paraphrase an old adage slightly, "If I make a custom mod for you, soon everybody's gonna want one!" I have too many projects on my plate already. Try the forums, though, you'll probably find someone there who's willing. These don't sound too terribly hard to do. – Robin Hood (talk) 20:01, 5 May 2013 (GMT)
[edit] NPC Summary of Silver-Blood Guard
Yeah, I am going to start the NPC page for Silver-Blood Guard in my sandbox and related CSList info can be found here, http://cs.uesp.net/index.php?game=sr&formid=0x0003680a. I'm not quite sure how to translate these CSList info into the NPC Summary. Maybe you can give me a hand, thanks. Dreamshadow (talk) 03:34, 17 May 2013 (GMT)
- By and large, the names in the NPC Summary are the same as, or similar enough to, the names from CS List. What I'd suggest is that you copy a template from another guard page, then leave blank anything you're not sure about. I can then look those up in the CK next time I'm at my "real" computer. – Robin Hood (talk) 16:45, 18 May 2013 (GMT)
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- Don't worry about them now. The page is ready, here. I've done it with the help of Dwarfmp. Thank you anyway. Dreamshadow (talk) 23:04, 18 May 2013 (GMT)
[edit] Land of Confusion
Hey RH! I can’t remember what the consensus was, but I was just going through this category and compared it to this category. An awful lot of farms are called settlements and that looks rather odd on the summary, like Skyrim:Fellstar_Farm. As I’m trying to sort out how to write farm pages for the SHRP, would it make any sense to change the summary – or would it break the consensus about using what they are called in the game files? Or should the farms categorized by the game files have the farm category added? Confusing, I know – so I just thought I’d ask what we actually decided. :D --Krusty (talk) 14:33, 17 May 2013 (GMT)
- I don't remember the specifics of the decision we came to, but I think this is one of those things where we should identify it by what makes sense to us rather than anything that the CK says. Fellstar Farm, for instance, is identified in the game data as a house and a dwelling, but not a farm or a settlement, like Katla's Farm is. By and large, this sort of thing only makes a difference for radiant quests and such, which I don't think we'd usually be looking at the wiki data for anyway. Just for completeness, though, perhaps we should note that the categories aren't based on the CK data at the top of the category pages. – Robin Hood (talk) 16:52, 18 May 2013 (GMT)

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