User talk:Timenn
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[edit] Leveled this, leveled that...
I think I'm having a lot of confusion with the right interpretation of the Offset and Attack damage mult parameters (in CS) for creatures/NPCs whose level depends on the PC's.
Please let me know if I'm wrong:
- A -1 Offset means that if the PC is level 8 then the creature/NPC will be level 7?
- A 10 Attack damage mult means that a level 11 creature/NPC attacks with 10×11=110pts?
It's quite important for me to know exactly these things because I have to put them into a table and I wish that all numeric values are correct.
—FstTeslaT 18:10 14 January 2008 (GMT+1)
- The first is correct.
- The attack multiplier is a bit more complicated. It is true that for Health and Magicka it works like CreatureLevel × Multiplier, but for attacks this would be too much. The multiplier works like: Multiplier + Creature Level / 2.
- Quite confusing name, isn't it? --Timenn < talk > 17:14, 14 January 2008 (EST)
[edit] Congratulations...
... you've just been made a cartographer :) Since you probably have no idea what that means, you may want to check out these two pages: User:Daveh/Map and User:Daveh/SiMap. Now that you're a cartographer, you should see a tool that allows you to edit the markers displayed on the map (previously, without your new permissions, the page should have just appeared to be blank). You can use search to pull up any location in the list, then click "edit" to make that location's info show up in the edit box at the bottom. Modify as needed! (Although keep in mind that there are no convenient wiki-style "undo" features). --NepheleTalk 19:29, 15 January 2008 (EST)
- Thanks! I will try to play around with it first... Oh wait, there's no undo! ;)
- A good start for me would be the map markers for Bliss, they may need some moving around. The SENSBliss map doesn't totally fit into the SEWorld map, so I had to cut that one a little (Notably the fountain at the entrance). --Timenn < talk > 09:29, 16 January 2008 (EST)
[edit] Dagoth Images
Nothing major, just noticing that you're using the same image for each of the Dagoths of a given type. While this does save us from creating and uploading a large number of images, it is somewhat misleading. The pictures are all taken inside one of the cave-like Sixth House bases, and many of the Dagoths are not found in caves but in Dwemer ruins (Vemynal, Endusal, Odrosal, Tureynulal, Dagoth Ur), Dunmer fortresses (Falasmaryon, Kogoruhn), etc. Even with caves, there are some distinguishing features. For example, the caves of Mamaea have a whitish type of dirt texture which is found almost nowhere else in the game. It might just make more sense to get actual individual shots for each of these. The generic ones you put up will do for now, just something to think about for later. --TheRealLurlock Talk 23:20, 23 January 2008 (EST)
- I know there is a variety in backgrounds, but the creatures all look the same. I deliberately picked the cave background, which seemed most neutral. In fact, they were spawned there by console, and do not represent any Dagoth. When I browsed through the Morrowind Pages Needing Images I saw this whole list of Dagoths, where most have no role other than being an enemy creature on your path (I did provide unique images for the Ash Vampires). I believed that providing unique images for every Dagoth in the game was something for the would-be-nice list. Providing images for all the other entries would have more priority. I could have left the Dagoths in the category, but I rather have such a picture, than none at all.
- Seperate images is something than can always be done later, but judging from your comment, you have a similar idea about it. --Timenn < talk > 06:15, 24 January 2008 (EST)
[edit] Watcher's Eye
| This Watcher's Eye was awarded for your exemplary patrolling in providing good answers for so many good questions.. |
[edit] Differences Morrowind/Oblivion guide
Hi Timenn, I liked your input on the proposed article and I see that you have extended experience in both games. Would you be interested in authoring or co-authoring such a guide, after a few more rounds of response on Morrowind:Talk page? I feel such a guide would be very helpful for the player-base, now that people maybe are done playing Oblivion. Maybe a short link to the discussion on Oblivion:Talk could gage interest from that community...--Cheers, Benould•T•C 14:13, 23 April 2008 (EDT)
- I have to think about that. I don't have enough time to author it myself, but I think I can help with several items. There are definitely some significant differences between Oblivion and Morrowind that I think need to be mentioned. Though I'm not sure where such guide should be posted. My suggestion is the Oblivion namespace, as Oblivion is newer than Morrowind. But there is nothing wrong with linking to it from the Morrowind section.
- As this would concern Oblivion as well, I believe making a link on its talk page is not a bad idea.
- But first things first, you are sure there is no guide that already covers (part of) this information? --Timenn < talk > 14:25, 23 April 2008 (EDT)

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