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 Post subject: Locating a script line
PostPosted: Sat Mar 21, 2015 3:03 am 
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Guardian
Guardian
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Joined: Mon May 03, 2010 4:48 pm
Posts: 664
ES Games: Morrowind GOTYE (Xbox), Oblivion GOTYE (PC)
Platform: Xbox (original), PC
Status: ...Processing...
UESPoints: 0
Maskar's Oblivion Overhaul Readme wrote:
13.3 Supreme Magicka compatibility
The latest version of Supreme Magicka (v0.90b) has an issue with summon spells using
leveled lists (used in MOO). This can result in random crashes when summoning.
This issue can be resolved by either disabling MOO's summoned creatures (in the ini file),
or making a small change to SM's conjuration script.
To update SM, edit the zzSMConjurationControlScript script by changing the
following line:
if bisconj && GetSpellType rplayerspell != 2 && (NumSummons > 1 || SustainableSummons ||
VariableSummons || ConsistentSummons || ConjSummons > 1) && Player.GetAV Silence == 0
to:
if bisconj && GetSpellType rplayerspell != 2 && (NumSummons > 1 || SustainableSummons ||
VariableSummons || ConsistentSummons || ConjSummons > 1) && Player.GetAV Silence == 0 &&
Player.IsCasting == 0
In other words, simply add && Player.IsCasting == 0 to the end of the line.
Note that editing scripts requires the Construction Set, which needs to be loaded through
OBSE.


I have redirected my desktop Construction Set short cut to point to the obse_loader.exe file.

I have never toyed with the Construction Set before. How do I find, open and tweak the script line mentioned from Supreme Magicka through CS? I cannot find it on my own at present. Disabling MOO's summoned creatures option in the .ini is not an option.

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