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 Post subject: 100% Spell Effectiveness mod
PostPosted: Tue Mar 31, 2015 11:15 am 
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Journeyman
Journeyman

Joined: Sun Mar 24, 2013 10:27 pm
Posts: 390
Location: Skingrad (ha! I wish)
ES Games: Oblivion
Platform: PS3, PC
UESPoints: 0
I've seen a couple that just flatly turns the penalty off, but that's not what I am looking for.

Is there a mod, or a way to make it myself, to where you have 100% Spell Effectiveness once you've reached Expert for Light, or Master for Heavy?

I feel once armor is considered weightless when worn, it should not have a penalty.

I know I can tweak the FMagicArmorPenaltyMin and FMagicArmorPenaltyMax values in the CS (as soon as I can find them) to set the maximum from 95% to 100%, but that would give me 100% at Journeyman rank wouldn't it?

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