UESP Forums

Discuss the uesp.net site and Elder Scrolls topics.
* FAQ    * Search
* Register    * Login
It is currently Fri May 24, 2024 11:42 pm

Loading

All times are UTC

Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Yo should we like, make a Daggerrim?
PostPosted: Mon Jul 31, 2023 1:33 am 
Offline
Layman
Layman

Joined: Sun Jul 30, 2023 1:18 pm
Posts: 3
ES Games: Skyrim, ESO, Oblivion, Daggerfall
Platform: Xbox, PC
Other Profiles: Xbox: Charizai (will change soon), Steam: DUNESDAY_ART
UESPoints: 0
First post ever but uh
Since Skyggerfall (which low-key sounds like an Elven slur), which is just Daggerfall in Skyrim's engine already exists, why not do the opposite and do Skyrim but in Daggerfall's engine (or we could just do what the DF remake is doing and use the Unity engine)

1.) Yes, this absolutely would take a lot of time, but this would more or less be a passion project so time wouldn't really matter (not like time is real, anyway)

2.) Try to use as little procedural generation as we can, and be as 1:1 as we can get.

I'm honestly wondering why we haven't done this yet, it would be really cool to see Skyrim in Daggerfall's style.


Last edited by DUNESDAY_ART on Fri Aug 04, 2023 4:23 pm, edited 3 times in total.

Top
 Profile  
 
 Post subject: Re: Yo should we like, make a Daggerrim?
PostPosted: Tue Aug 01, 2023 4:07 pm 
Offline
Journeyman
Journeyman
User avatar

Joined: Sun Sep 15, 2013 4:38 pm
Posts: 202
UESPoints: 1
DUNESDAY_ART wrote:
we

I'm not assuming that you're referring here to a group of modders you're part of that is willing to take on this project, so I'll just wonder how many dedicated Daggerfall Unity mod developers have actually played Skyrim to be even interested in this.

_________________
Daggerfall Vanilla Paperdoll & Inventory Fixes | Arena in DOSBox with GUS sound


Top
 Profile  
 
 Post subject: Re: Yo should we like, make a Daggerrim?
PostPosted: Tue Aug 01, 2023 9:33 pm 
Offline
Global Wiki Admin
Global Wiki Admin
User avatar

Joined: Sun Sep 13, 2009 2:02 pm
Posts: 2501
Location: Ireland
ES Games: All
Platform: PC, Switch
UESPoints: 420
If you're looking for some Dwemer ruins assets for this, look no further: https://forums.dfworkshop.net/viewtopic.php?p=64517

_________________
Wiki admin. Contact me on my talk page or via PM.


Top
 Profile  
 
 Post subject: Re: Yo should we like, make a Daggerrim?
PostPosted: Wed Aug 02, 2023 4:34 pm 
Offline
Layman
Layman

Joined: Sun Jul 30, 2023 1:18 pm
Posts: 3
ES Games: Skyrim, ESO, Oblivion, Daggerfall
Platform: Xbox, PC
Other Profiles: Xbox: Charizai (will change soon), Steam: DUNESDAY_ART
UESPoints: 0
MrFlibble wrote:
DUNESDAY_ART wrote:
we

I'm not assuming that you're referring here to a group of modders you're part of that is willing to take on this project, so I'll just wonder how many dedicated Daggerfall Unity mod developers have actually played Skyrim to be even interested in this.


I'm not a part of any modding group, though I'd happily take up modding to make it happen.
My thought process was "If Daggerfall got the remake treatment by being put in Skyrim's engine, it only makes sense to give Skyrim the demake treatment and put it in Daggerfall's engine."


Top
 Profile  
 
 Post subject: Re: Yo should we like, make a Daggerrim?
PostPosted: Fri Aug 04, 2023 9:57 am 
Offline
Journeyman
Journeyman
User avatar

Joined: Sun Sep 15, 2013 4:38 pm
Posts: 202
UESPoints: 1
I'm not sure if Daggerfall Unity in its current state supports fully fledged map editing. AFAIK, most mods alter or add assets to the existing map of the Iliac bay. You would want a completely different map for a Skyrim demake.

_________________
Daggerfall Vanilla Paperdoll & Inventory Fixes | Arena in DOSBox with GUS sound


Top
 Profile  
 
 Post subject: Re: Yo should we like, make a Daggerrim?
PostPosted: Fri Aug 04, 2023 4:18 pm 
Offline
Layman
Layman

Joined: Sun Jul 30, 2023 1:18 pm
Posts: 3
ES Games: Skyrim, ESO, Oblivion, Daggerfall
Platform: Xbox, PC
Other Profiles: Xbox: Charizai (will change soon), Steam: DUNESDAY_ART
UESPoints: 0
MrFlibble wrote:
I'm not sure if Daggerfall Unity in its current state supports fully fledged map editing. AFAIK, most mods alter or add assets to the existing map of the Iliac bay. You would want a completely different map for a Skyrim demake.


Well, you know what they say.

"We won't know for sure until we find out."
- They


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Sponsored Links

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group