Oblivion Mod:Mod File Format/EYES
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Data structure represented by Wrye Bash Mod Elements.
class MreEyes(MelRecord): """Eyes record.""" type = 'EYES' flags = Flags(0L,Flags.getNames('playable',)) melSet = MelSet( MelString('EDID','eid'), MelString('FULL','full'), MelString('ICON','icon'), MelStruct('DATA','B',(flags,'flags')), )