Oblivion Mod:Order of the Dragon/Dead Flesh Doesn't Stink

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Find out what's going on in Ihoar's old tower.
Quest Giver: Mandrak
Location(s): None
Prerequisite Quest: Encounter at Sarodal's Demise
Reward: None
ID: ODDDesertTL08
   

Walkthrough[edit]

Journal Entries[edit]

Dead Flesh Doesn't Stink (ODDDesertTL08)
Stage Finishes Quest Journal Entry
10 Mandrak, the Twin Lamp in Kazbai, asked me to look into the ruined tower above the village on the right. Apparently strange noises have been coming from inside the walls since old Ihoar flew the coop.
20 The old tower. I should look around carefully and look for clues about the source of the strange noises that sound at night down in the village.
30 I found a note, apparently the draft of a letter. It is signed by Ihoar. This must be the same Ihoar I met in the Temple of Tongues when I was traveling with Drela. This will surely interest Mandrak.
40 Surprisingly, I met Farida in the ruined tower. She believes that Ihoar - now - had something to do with the destruction of the Dead Mine. Since I know where it is, Farida asked me to lead her to the Temple of Tongues, where I last met Ihoar.
50 Finishes quest☑ Ihoar is dead. Thanks to Farida, there was no opportunity to ask her about the Dead Mine. But what did she want there?
  • The following empty quest stages were omitted from the table: 5.
Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On PC It is possible to use the console to advance through the quest by entering setstage ODDDesertTL08 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.