Skyrim Mod talk:Mod File Format/SPEL

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SPIT[edit]

Added some conjecture-y stuff found on BS forums to SPIT. Please verify. Jimhsu 00:31, 12 December 2011 (UTC)

That info was a godsend -- when you posted it I'd been literally minutes away from starting to post all-new spell pages, except I'd given up on figuring out the spell costs. I'd been foolishly assuming they were all auto-calculated, and couldn't make any sense out of an effect cost - spell cost relationship. Thanks to your info, it's clear that the first field in SPIT is the spell cost -- it exactly matches the reported in-game values (taking into account the skill level) for maybe 95% of the game's spells. The discrepancies can easily be swept under the rug as either incorrectly reported in-game data, or cases where auto-calc is overriding the spell cost.
However, I'm thinking that the speculation about the manual/autocalc flag is wrong, although I've left it on the page for now. According to that flag, nearly all of the standard spells are auto-calc'ed, but if they are, then (a) the autocalc cost exactly matches the provided manual spell cost, and (b) the autocalc equation is way more complex than it should be.
I've also added in the spell type field that I'd previously decoded.
Thanks again for posting the info! --NepheleTalk 06:54, 12 December 2011 (UTC)
If I remember from the CS (that was a long time, lol), when making new spell effects, a cost is automatically calculated, then plugged into the "manual spell cost" field. It's only when the "auto-calculate" field is unchecked that the manual cost overrides. So it shouldn't be surprising to see instances where the manual cost doesn't actually correspond to the actual cost seen in game, with auto calc ON, because of various balance changes, special spells, and whatnot. Jimhsu 23:43, 13 December 2011 (UTC)