Oblivion:Roleplaying/Wilderness Dweller
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This is a heavily-edited article and it is not always possible to ensure changes are of the highest quality. Please bear this in mind when relying on information contained herein.
For more information, please see this article's talk page.
- This article provides one suggestion for character-type roleplaying. Please see the main Roleplaying article for contribution guidelines.
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Wilderness Dwellers explore the wilderness, living off the land and spending relatively little time in cities. They live independently and avoid relying on other people.
- Many races and birthsigns are possible
- Possible skills: Acrobatics, Alchemy, Athletics, Blade/Blunt, Block, Light Armor, Marksman
- Equipment:
- You aren't going into battle, so you don't need the best quality armor and high quality weapons.
- Wear huntsman's garments or leather and fur armor.
- Try not to use enchanted items unless they suit your character. Appropriate enchanted items include:
- The enchanted fur armor worn by Burz gro-Khash.
- Boots of the Crusader (if you have installed the Knights of the Nine).
- Saviour's Hide from Hircine's quest.
- Since you live simply, you will not have jewelry or expensive items.
[edit] Possible Activities
- Live from what you can find in the wilderness:
- Hunt animals to collect meat, bear pelts, and wolf pelts.
- Collect ingredients to make your own potions and poisons.
- Avoid going into towns:
- Aim to use little gold as possible and try to live independently. (For an extreme challenge, play the game without ever once entering a city.)
- If you need to sell or buy items, visit smaller settlements or roadside inns.
- Sell the pelts and potions you have collected to raise money for buying equipment such as arrows.
- Plan trips into town carefully so that everything is done in one trip.
- Make sure you are well-stocked and prepared.
- You have limited knowledge of magic and spells.
- You may want to actively avoid using magic as a matter of principle, in which case don't even use basic spells like Heal Minor Wounds
- Furthermore, other restraints may limit your access to powerful spells: you will not be able to make spell purchases, and you will not be a Mages Guild member capable of making custom spells.
- If you want to guarantee that your character never casts any spells, you could reduce your Magicka to zero by damaging your Intelligence, for example by drinking custom potions that have a Damage Intelligence side effect. Since Intelligence does not affect your Alchemy abilities, doing this will have no negative repercussions for your potions.
- Stick to basic Alchemy:
- Use only a mortar and pestle.
- Focus on potions that you need for survival: Restore Health, Cure Disease, Cure Poison, etc.
- Avoid fast travel:
- Explore the countryside and learn to navigate from landmarks.
- See other recommendations at traveling.
- Avoid Ayleid ruins, but explore forts, caves and mines.
- Stay in appropriate locations
- When in town, stay in cheap inns (e.g, The Oak and Crosier in Chorrol, Olav's Tap and Tack in Bruma).
- Spend your nights in campsites. If you don't find a campsite, rough it that night and sleep (wait) in the open. Look for shelter, such as a large boulder, a tree, or the overhang outside a cave. A list of campsites can be found here
- Or live in a remote house (Isolated House, White Stallion Lodge).
[edit] Variations
[edit] Hunter
A hunter is, simply, a character who hunts deer and the animals of the forest, such as wolves and bears. Your livelihood will come from these animals.
- Talk to Honditar to learn about the hunter lifestyle. You might want to pretend that Honditar gave you a map that shows you where the best places are to hunt for deer.
- Use alchemy to provide you with poisoned arrows so that you don't have to chase down deer.
- When you come across ruins, be cautious and rarely go in them. You're not out for treasure; leave the adventuring to adventurers.
- Carry a dagger so that when you need to clean an animal, put in a few well placed swipes, or just carry a knife and pretend you can't look in dead animal's inventories without it.
[edit] Ranger
Rangers are isolated people who protect the wilderness and only kill when they need the food.
- Protect the wilderness from all trespassers of the forest.
- Clean up bandit camps and monsters of nature (ogres, goblins, etc).
- Only enter a fort/cave if there is evidence bandits/goblins are inside.
- Pick a certain area to patrol: the Great Forest, the Valus Mountains, Blackwood, etc.
[edit] Uncivilized Being
Uncivilized Beings are pitiful creatures, lost in the wild and raised by animals. Thus, they have a loving kindness towards animals and protect them.
- Wear the minimal amount of clothes.
- Only use rusty daggers, as if you found one that someone threw away.
- Have long hair.
- Never attack an animal unless it attacks you first.
- Survive off fruits and vegetables.
- Pretend you are afraid to go into town.
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