Oblivion:Roleplaying/Wilderness Dweller

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Contents

Wilderness Dwellers explore the wilderness, living off the land and spending relatively little time in cities. They live independently and avoid relying on other people.

[edit] Possible Activities

  • Live from what you can find in the wilderness:
    • Hunt animals to collect meat, bear pelts, and wolf pelts.
    • Collect ingredients to make your own potions and poisons.
  • Avoid going into towns:
    • Aim to use little gold as possible and try to live independently. (For an extreme challenge, play the game without ever once entering a city.)
    • If you need to sell or buy items, visit smaller settlements or roadside inns.
    • Sell the pelts and potions you have collected to raise money for buying equipment such as arrows.
    • Plan trips into town carefully so that everything is done in one trip.
    • Make sure you are well-stocked and prepared.
  • You have limited knowledge of magic and spells.
    • You may want to actively avoid using magic as a matter of principle, in which case don't even use basic spells like Heal Minor Wounds
    • Furthermore, other restraints may limit your access to powerful spells: you will not be able to make spell purchases, and you will not be a Mages Guild member capable of making custom spells.
    • If you want to guarantee that your character never casts any spells, you could reduce your Magicka to zero by damaging your Intelligence, for example by drinking custom potions that have a Damage Intelligence side effect. Since Intelligence does not affect your Alchemy abilities, doing this will have no negative repercussions for your potions.
  • Stick to basic Alchemy:
  • Avoid fast travel:
    • Explore the countryside and learn to navigate from landmarks.
    • See other recommendations at traveling.
  • Avoid Ayleid ruins, but explore forts, caves and mines.

[edit] Variations

[edit] Hunter

A hunter is, simply, a character who hunts deer and the animals of the forest, such as wolves and bears. Your livelihood will come from these animals.

  • Talk to Honditar to learn about the hunter lifestyle. You might want to pretend that Honditar gave you a map that shows you where the best places are to hunt for deer.
  • Use alchemy to provide you with poisoned arrows so that you don't have to chase down deer.
  • When you come across ruins, be cautious and rarely go in them. You're not out for treasure; leave the adventuring to adventurers.
  • Carry a dagger so that when you need to clean an animal, put in a few well placed swipes, or just carry a knife and pretend you can't look in dead animal's inventories without it.

[edit] Ranger

Rangers are isolated people who protect the wilderness and only kill when they need the food.

  • Protect the wilderness from all trespassers of the forest.
    • Clean up bandit camps and monsters of nature (ogres, goblins, etc).
    • Only enter a fort/cave if there is evidence bandits/goblins are inside.
  • Pick a certain area to patrol: the Great Forest, the Valus Mountains, Blackwood, etc.

[edit] Uncivilized Being

Uncivilized Beings are pitiful creatures, lost in the wild and raised by animals. Thus, they have a loving kindness towards animals and protect them.

  • Wear the minimal amount of clothes.
  • Only use rusty daggers, as if you found one that someone threw away.
  • Have long hair.
  • Never attack an animal unless it attacks you first.
  • Survive off fruits and vegetables.
  • Pretend you are afraid to go into town.


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Up: Character Type Roleplaying Next: Witchfinder or Witchhunter
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