Tes3Mod:HurtStandingActor
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HurtStandingActor
HurtStandingActor, Value
Where: Value = Number of hit points per second to damage any actor standing on it (float).
Value should be negative for damage, or positive for healing. This value
can be literal or a variable.
Type: Collison
Returns: none
Example: HurtStandingActor, 1 (heal 1 hitpoint per second)
HurtStandingActor, -10 (hurt 10 hitpoints per second)
HurtStandingActor, fDmgValue (use a variable value)
Scripts: lava
SothaHotOil
Damages any actor standing on the object the given number of health points per second. As mentioned above, a positive value will heal the actor, and a negative value will damage them. The value can not only be a literal number, but also a variable (local or global).
See Also: HurtCollidingActor

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