Skyrim Mod:Mod File Format/Raw Function Data

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This is a dump of all functions directly from the original TESV.exe file. Note that patches will likely change some of the following details (offsets particularly).

This data represents the old scripting language, and not the new Papyrus scripting language.

Function Data Details[edit]

      struct ParamInfo
      {
            long       TypeOffset;
            dword      typeID;
            dword      isOptional;
      };
      
      struct CommandInfo
      {
            long       LongNameOffset;          
            long       ShortNameOffset; 
            dword      opcode;                  
            long       HelpOffset;
            word       needsParent;     
            word       numParams;               
            long       ParamsOffset;            
      
            void*      pFnExecute;      // Function pointers    
            void*      pFnPparse;               
            void*      pFnEval;         
      
            dword      flags;           
      };
          
          //Function data offsets in the EXE
     const int BLOCK_START_OFFSET = 0x10286A0;
     const int BLOCK_END_OFFSET = 0x1028C18;
     const int CONSOLE_START_OFFSET = 0x1028C40;
     const int CONSOLE_END_OFFSET = 0x102BC10;
     const int FUNC_START_OFFSET = 0x102BC38;
     const int FUNC_END_OFFSET = 0x1032DD0;
     
          // Difference in offsets from in-game memory and in file
     const int STRING_OFFSET = 0x400C00;
     const int DATA_OFFSET = 0x401A00;
     
          // Record sizes in bytes     
     const int COMMAND_SIZE = 0x28;
     const int PARAM_SIZE = 0x0C;

Block Functions[edit]

      0x0000: GameMode()
               Flags=0x0000
      0x0001: MenuMode(Integer (Optional))
               Flags=0x0000
      0x0002: Ref.OnActivate(Actor (optional))
               Flags=0x0000
      0x0003: Ref.OnAdd(Container (optional))
               Flags=0x0000
      0x0004: Ref.OnEquip(Container (optional))
               Flags=0x0000
      0x0005: Ref.OnUnequip(Container (optional))
               Flags=0x0000
      0x0006: Ref.OnDrop(Container (optional))
               Flags=0x0000
      0x0007: Ref.SayToDone(Topic)
               Flags=0x0000
      0x0008: Ref.OnHit(Actor (optional))
               Flags=0x0000
      0x0009: Ref.OnHitWith(ObjectID)
               Flags=0x0000
      0x000A: Ref.OnDeath(Actor (optional))
               Flags=0x0000
      0x000B: Ref.OnMurder(Actor (optional))
               Flags=0x0000
      0x000C: Ref.OnCombatEnd()
               Flags=0x0000
      0x000D: Ref.Unused()
               Flags=0x0000
      0x000E: Ref.Unused2()
               Flags=0x0000
      0x000F: Ref.OnPackageStart(Package)
               Flags=0x0000
      0x0010: Ref.OnPackageDone(Package)
               OnPackageEnd  Flags=0x0000
      0x0011: Ref.ScriptEffectStart()
               Flags=0x0000
      0x0012: Ref.ScriptEffectFinish()
               Flags=0x0000
      0x0013: Ref.ScriptEffectUpdate()
               Flags=0x0000
      0x0014: Ref.OnPackageChange(Package)
               Flags=0x0000
      0x0015: Ref.OnLoad()
               Flags=0x0000
      0x0016: Ref.OnMagicEffectHit(Magic Effect (optional))
               Flags=0x0000
      0x0017: Ref.OnSell(Actor (optional))
               Flags=0x0000
      0x0018: Ref.OnTrigger(ObjectReferenceID)
               Flags=0x0000
      0x0019: Ref.OnStartCombat(Actor (optional))
               Flags=0x0000
      0x001A: Ref.OnTriggerEnter(ObjectReferenceID)
               Flags=0x0000
      0x001B: Ref.OnTriggerLeave(ObjectReferenceID)
               Flags=0x0000
      0x001C: Ref.OnActorEquip(ObjectID)
               Flags=0x0000
      0x001D: Ref.OnActorUnequip(ObjectID)
               Flags=0x0000
      0x001E: Ref.OnReset()
               Flags=0x0000
      0x001F: Ref.OnOpen()
               Flags=0x0000
      0x0020: Ref.OnClose()
               Flags=0x0000
      0x0021: Ref.OnGrab()
               Flags=0x0000
      0x0022: Ref.OnRelease()
               Flags=0x0000
      0x0023: Ref.OnDestructionStageChange(Integer (Optional))
               Flags=0x0000

Console Functions[edit]

      0x0100: Show(Float)
               Show global scripts and variables.  TST  Flags=0x0000
      0x0101: Ref.ShowVars()
               Show variables on object. [player->sv]  SV  Flags=0x0000
      0x0102: ShowGlobalVars()
               Show all global variables.  SGLV  Flags=0x0000
      0x0103: ShowQuestVars(Quest)
               Show quest variables. [svq QuestID]  SQV  Flags=0x0000
      0x0104: ShowQuests()
               List quests.  SQ  Flags=0x0000
      0x0105: ShowQuestAliases(Quest)
               Show quest aliases. [ShowQuestAliases QuestID]  Flags=0x0000
      0x0106: SetPapyrusQuestVar(Quest, String, String)
               Set a Papyrus property on the specified quest.  SETPQV  Flags=0x0000
      0x0107: SetPapyrusVar(String, String)
               Set a Papyrus property on the selected ref.  SETPV  Flags=0x0000
      0x0108: SetQuestAliases(Quest)
               Set quest aliases. [SetQuestAliases QuestID]  Flags=0x0000
      0x0109: ClearQuestAliases(Quest)
               Clears quest aliases. [ClearQuestAliases QuestID]  Flags=0x0000
      0x010A: ToggleCombatStats()
               TCS  Flags=0x0000
      0x010B: ToggleSafeZone()
               Display the television 85%% safe zone.  TSZ  Flags=0x0000
      0x010C: ToggleAI(Actor (optional))
               TAI  Flags=0x0000
      0x010D: ToggleCollisionGeometry()
               Show collision geometry.  TCG  Flags=0x0000
      0x010E: ToggleMaterialGeometry()
               Show material geometry.  TMG  Flags=0x0000
      0x010F: ToggleStairsGeometry()
               Show stairs geometry.  TSG  Flags=0x0000
      0x0110: ToggleBorders()
               Show border lines for each cell.  TB  Flags=0x0000
      0x0111: ToggleSky()
               TS  Flags=0x0000
      0x0112: ToggleWireframe()
               Show the world as wireframe.  TWF  Flags=0x0000
      0x0113: ToggleCollision()
               TCL  Flags=0x0000
      0x0114: ToggleDebugText()
               Show debug numbers on the screen.  TDT  Flags=0x0000
      0x0115: ToggleMenus()
               Hide all the menus. Used for taking screen shots.  TM  Flags=0x0000
      0x0116: TogglePrimitives()
               TPR  Flags=0x0000
      0x0117: ShowScenegraph()
               Create a window with the full game scene graph or the scene graph of the selected reference.  SSG  Flags=0x0000
      0x0118: ShowScenegraph()
               Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any).  SFSG  Flags=0x0000
      0x0119: ToggleMagicStats()
               TMS  Flags=0x0000
      0x011A: Ref.ShowAnim()
               Show Animation and Actor status.  SA  Flags=0x0000
      0x011B: Show1stPerson()
               Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.  S1ST  Flags=0x0000
      0x011C: Help(String (Optional), Integer (Optional))
               Show this help.  Flags=0x0000
      0x011D: ToggleNavMesh(Integer (Optional))
               Toggle blocked display.  TNM  Flags=0x0000
      0x011E: TogglePathLine(String)
               Toggle path display.  TPL  Flags=0x0000
      0x011F: PickRefByID(ObjectReferenceID)
               Select a reference by id for the console.  PRID  Flags=0x0000
      0x0120: SetLightingPasses(String)
               4 (0/1) values. amb|diff|tex|spec ex: 1010  SLP  Flags=0x0000
      0x0121: ToggleLODLand(String (Optional), String (Optional), String (Optional), String (Optional))
               TLL  Flags=0x0000
      0x0122: ToggleMapEffect(String)
               TME  Flags=0x0000
      0x0123: SetLODObjectDistance(Float, Float, Float, Float)
               SLOD  Flags=0x0000
      0x0124: ToggleGrassUpdate()
               TGU  Flags=0x0000
      0x0125: CenterOnCell(String)
               COC  Flags=0x0000
      0x0126: SetGameSetting(String, String)
               SetGS  Flags=0x0000
      0x0127: SetINISetting(String, String)
               "setting:category" value  SetINI  Flags=0x0000
      0x0128: GetINISetting(String)
               "setting:category"  GetINI  Flags=0x0000
      0x0129: CenterOnExterior(Integer, Integer)
               COE  Flags=0x0000
      0x012A: Ref.CalcPathToPoint()
               P2P  Flags=0x0000
      0x012B: Ref.CalcLowPathToPoint(Integer, Integer, Integer)
               ignore locks, allow disabled doors, ignore min use  LP2P  Flags=0x0000
      0x012C: SetFog(Integer, Integer)
               2 floats, start and end depths  Flags=0x0000
      0x012D: SetClipDist(Float)
               float, new clip distance  Flags=0x0000
      0x012E: ToggleShadowVolumes()
               TSV  Flags=0x0000
      0x012F: SetImageSpaceGlow(Integer, Float, Float, Float)
               SISG  Flags=0x0000
      0x0130: ToggleDetection()
               TDETECT  Flags=0x0000
      0x0131: ToggleHighProcess()
               THIGHPROCESS  Flags=0x0000
      0x0132: ToggleLowProcess()
               TLOWPROCESS  Flags=0x0000
      0x0133: ToggleMiddleLowProcess()
               TMLOWPROCESS  Flags=0x0000
      0x0134: ToggleMiddleHighProcess()
               TMHIGHPROCESS  Flags=0x0000
      0x0135: ToggleAiSchedules()
               TAIS  Flags=0x0000
      0x0136: Ref.SpeakSound(Filename, Emotion, EmotionValue)
               Flags=0x0000
      0x0137: BetaComment(String)
               Add comment to [General] 'sBetaCommentFile' file.
  NOTE: select object first.
  [bc "This rock is too high."]  BC  Flags=0x0000
      0x0138: GameComment(String)
               Adds a comment about the game to the GameCommentDB. (Ex. This monster is too hard)  GC  Flags=0x0000
      0x0139: ToggleCellNode(Integer)
               Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active  TCN  Flags=0x0000
      0x013A: ToggleTrees()
               Turn trees on/off  TT  Flags=0x0000
      0x013B: SetCameraFOV(Float (Optional), Float (Optional))
               Change the camera's field of view (in deg): default 75  FOV  Flags=0x0000
      0x013C: ToggleGodMode()
               Toggle God mode  TGM  Flags=0x0000
      0x013D: RefreshShaders(String)
               Reload HLSL shaders from disk  RS  Flags=0x0000
      0x013E: ToggleScripts()
               Turn Script processing on/off  TSCR  Flags=0x0000
      0x013F: ToggleConversations()
               Toggle conversation stats  TCONV  Flags=0x0000
      0x0140: ToggleFullHelp()
               Toggle Full Help  TFH  Flags=0x0000
      0x0141: ShowQuestLog(Integer (Optional))
               Show Quest Log  SQL  Flags=0x0000
      0x0142: ShowFullQuestLog(Quest)
               Show all log entries for a single quest  SFQL  Flags=0x0000
      0x0143: DumpTexturePalette(String)
               Dump texture palette contents to file
 param is sort type   f-filename, s-size, c-count)  DTP  Flags=0x0000
      0x0144: DumpModelMap(String)
               Dump model map contents to file  DMM  Flags=0x0000
      0x0145: CenterOnWorld(WorldSpace, Cell X, Cell Y)
               [COW worldname -10 5]  COW  Flags=0x0000
      0x0146: ToggleGrass()
               Toggle grass display.  TG  Flags=0x0000
      0x0147: CreateGrassAt(Float, Float)
               cga  Flags=0x0000
      0x0148: Ref.AddFaceAnimNote(String)
               AFAN  Flags=0x0000
      0x0149: RefreshINI()
               Refresh INI settings from file.  REFINI  Flags=0x0000
      0x014A: ToggleEmotions()
               Toggle NPC facial emotions.  temo  Flags=0x0000
      0x014B: AddDecal()
               Flags=0x0000
      0x014C: TestCode(Float (Optional), Float (Optional))
               Flags=0x0000
      0x014D: PlayerSpellBook()
               Add all spells to player.  psb  Flags=0x0000
      0x014E: PrintAiList()
               Printed Ai Lists.  pai  Flags=0x0000
      0x014F: ShowQuestTargets()
               Show current quest targets  SQT  Flags=0x0000
      0x0150: HairTint(Integer, Integer, Integer)
               3 ints, RGB  Flags=0x0000
      0x0151: SaveGame(String, Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional))
               SaveGame <filename>  save  Flags=0x0000
      0x0152: LoadGame(String, Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional))
               LoadGame <filename>  load  Flags=0x0000
      0x0153: TestAllCells(Integer)
               Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)  TAC  Flags=0x0000
      0x0154: RenderTestCell()
               runs Render Test on player's current parent cell  rtc  Flags=0x0000
      0x0155: RenderTestHere()
               runs Render Test on player's current position  rth  Flags=0x0000
      0x0156: SaveWorld(String)
               Save hkWorld <filename>  Flags=0x0000
      0x0157: ReloadCurrentClimate()
               Reloads values from the current climate  rcc  Flags=0x0000
      0x0158: ReloadCurrentWeather()
               Reloads values from the current weather  rcw  Flags=0x0000
      0x0159: TestSeenData()
               Visually displays the current seen data  tsd  Flags=0x0000
      0x015A: TestLocalMap(Integer)
               Simulates the local map. (1 or 0 for FOW on or off)  tlm  Flags=0x0000
      0x015B: MoveToQuestTarget(Quest, Integer (Optional))
               Move player to current quest target.  movetoqt  Flags=0x0000
      0x015C: PrintNPCDialog()
               Prints NPC dialog  pdialog  Flags=0x0000
      0x015D: ShowSubtitle(Integer (Optional))
               show all dialog subtitles (1 shows always, 0 hides always)  Flags=0x0000
      0x015E: ShowRenderPasses()
               display render passes for the next frame  srp  Flags=0x0000
      0x015F: FreezeRenderAccumulation()
               only re-render geometry visible during this frame  fra  Flags=0x0000
      0x0160: ToggleOcclusion()
               toggle occlusion query for geometry  tocc  Flags=0x0000
      0x0161: OutputMemContexts(String)
               Output Mem Context info to a file  omc  Flags=0x0000
      0x0162: OutputMemStats(String)
               Output Mem Stats info to a file  oms  Flags=0x0000
      0x0163: SetMemCheckPoint(Integer, String (Optional))
               Set the current memory checkpoint (value, optional context name)  smcp  Flags=0x0000
      0x0164: GetMemCheckPoint(String)
               Get the current memory checkpoint (optional context name)  gmcp  Flags=0x0000
      0x0165: IncMemCheckPoint(String)
               Increment the current memory checkpoint (optional context name)  imcp  Flags=0x0000
      0x0166: OutputAllocations(String, String (Optional), Integer (Optional), Integer (Optional))
               Output memory allocations (file, optional context name, optional start context, optional end context)  outalloc  Flags=0x0000
      0x0167: AddWatchAddress(String, Integer)
               Adds an address range to watch out for.  awa  Flags=0x0000
      0x0168: RemoveWatchAddress(String)
               Removes an address range that we no longer want to watch.  rwa  Flags=0x0000
      0x0169: ToggleDetectionStats(Actor (optional))
               Show the detection stats of the current seletected Ref.  tds  Flags=0x0000
      0x016A: SetTargetRefraction(Float)
               Sets the refractive value of the target  str  Flags=0x0000
      0x016B: SetTargetRefractionFire(Float, Int)
               Sets the refractive fire value of the target  strf  Flags=0x0000
      0x016C: ToggleRefractionDebug()
               Toggles refraction debug render texture  trd  Flags=0x0000
      0x016D: ToggleCharControllerShape()
               Toggle char controller shape type.  TCCS  Flags=0x0000
      0x016E: Ref.ShowHeadTrackTarget()
               Show the head track target if set from look function  SHeadT  Flags=0x0000
      0x016F: SetCinematicParam(Float, Float, Float)
               Sets various values for the imagespace cinematics  SCP  Flags=0x0000
      0x0170: SetTintParam(Float, Float, Float, Float)
               Sets various values for the imagespace tint  STP  Flags=0x0000
      0x0171: SetHDRParam(Float, Float, Float, Float, Float, Float, Float, Float, Float)
               Sets various values for the HDR shader  SHP  Flags=0x0000
      0x0172: Ref.VisualRefPosition()
               Places and axis object at the ref position.  VRP  Flags=0x0000
      0x0173: Ref.ShowPivot()
               Puts a temporary yellow plus at the pivot point of the selected reference.  SP  Flags=0x0000
      0x0174: PrintHDRParam()
               Prints current HDR settings.  PHP  Flags=0x0000
      0x0175: ToggleHDRDebug()
               Toggles HDR debug textures.  THD  Flags=0x0000
      0x0176: RevertWorld()
               Revert the world  rw  Flags=0x0000
      0x0177: OutputArchiveProfile(String)
               Output Archive profile info to a file  oap  Flags=0x0000
      0x0178: QuitGame()
               Exit game without going through menus.  qqq  Flags=0x0000
      0x0179: SaveIniFiles()
               Writes all the .ini files.  saveini  Flags=0x0000
      0x017A: SetDebugText(String (Optional), Integer (Optional))
               Sets which debug text is shown.  sdt  Flags=0x0000
      0x017B: ToggleLiteBrite()
               Toggles lite brite render mode.  tlb  Flags=0x0000
      0x017C: RunMemoryPass(Integer)
               Runs a cleanup memory pass  rmp  Flags=0x0000
      0x017D: ResetMemContexts()
               Reset Max Mem Contexts  rmc  Flags=0x0000
      0x017E: ToggleWaterSystem()
               Toggles the water system  TWS  Flags=0x0000
      0x017F: ToggleWaterRadius()
               TWR  Flags=0x0000
      0x0180: ShowWhoDetectsPlayer()
                Show who detects the player  SWDP  Flags=0x0000
      0x0181: ToggleCombatAI()
               Toggles ALL Combat AI  tcai  Flags=0x0000
      0x0182: ToggleFlyCam(Integer (Optional))
               Toggles the Free Fly camera (UFO cam).  tfc  Flags=0x0000
      0x0183: ModWaterShader(String, Float(optional))
               Modifies water shader settings  mws  Flags=0x0000
      0x0184: WaterColor(Integer, Float, Float, Float)
               Modifies water color  mwc  Flags=0x0000
      0x0185: BeginTrace()
               Creates a trace file (Xenon only)  bt  Flags=0x0000
      0x0186: RunCellTest(Integer (Optional))
               Runs a cell test  rct  Flags=0x0000
      0x0187: StartAllQuests()
               Starts all quests  saq  Flags=0x0000
      0x0188: CompleteAllQuestStages()
               Sets all quest stages  caqs  Flags=0x0000
      0x0189: ToggleFogOfWar()
               Turns fog of war on or off.  TFOW  Flags=0x0000
      0x018A: OutputLocalMapPictures()
               Writes out the current local map.  OLMP  Flags=0x0000
      0x018B: SetGamma(Float)
               Sets new gamma ramp.  sg  Flags=0x0000
      0x018C: WasteMemory(Float)
               Allocates some memory (in MB).  wm  Flags=0x0000
      0x018D: ClearAdaptedLight()
               Clears the HDR adapted light texture  cal  Flags=0x0000
      0x018E: ToggleCastShadows(Integer)
               tsh  Flags=0x0000
      0x018F: SetHudGlowConstants(Float (Optional), Float (Optional), Float (Optional), Float (Optional))
               Set parameters for HUD glow.  shgc  Flags=0x0000
      0x0190: CloseFile(String)
               Flags=0x0000
      0x0191: SetTreeMipmapBias(Float (Optional), Float (Optional))
               Set mipmap LOD bias values for tree billboards.  stmb  Flags=0x0000
      0x0192: SendSherlockDebugText(String)
               ssdt  Flags=0x0000
      0x0193: OutputMemStats(String)
               Output Mem Stats info to a file  omsfw  Flags=0x0000
      0x0194: PlayExplosion()
               Plays explosion seq in selected obj  Flags=0x0000
      0x0195: SetMaxAniso(Float)
               Sets Depth of Field focal distance  sma  Flags=0x0000
      0x0196: SetMeshLODLevel(Float)
               Sets Depth of Field range  smll  Flags=0x0000
      0x0197: SetTargetDOF()
               Sets the depth of field based on the target  stdof  Flags=0x0000
      0x0198: ToggleFullScreenMotionBlur()
               Toggles Full screen motion blur  tfsmb  Flags=0x0000
      0x0199: SetTriLinearThreshold(Float)
               Set the motion blur params  stlt  Flags=0x0000
      0x019A: Ref.SetVel(Axis, Float)
               Sets Velocity on a reference  Flags=0x0000
      0x019B: Ref.DebugCombatBehavior()
               Debugs the combat behavior on an actor  dcb  Flags=0x0000
      0x019C: ToggleCombatDebug(String)
               Toggles combat debug info  tcd  Flags=0x0000
      0x019D: TogglePathingInfoFunction()
               Toggle pathing information.  TPI  Flags=0x0000
      0x019E: Ref.ShowInventory()
               Shows reference inventory  inv  Flags=0x0000
      0x019F: ResetPerformanceTimers()
               Resets the performance timers  rpt  Flags=0x0000
      0x01A0: ToggleDebugDecal(Integer)
               Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform  TDD  Flags=0x0000
      0x01A1: ToggleDecalRendering()
               Toggle decal rendering  TDR  Flags=0x0000
      0x01A2: SetImageSpaceModifiersEnable(Integer)
               Set imagespace modifiers enable: 0-Off, 1-On  sisme  Flags=0x0000
      0x01A3: SetUFOCamSpeedMult(Float)
               Set speed mult for free camera.  sucsm  Flags=0x0000
      0x01A4: ToggleTestLight(Integer (Optional), Float (Optional), Float (Optional))
               Toggle test light (radius, magnitude).  TTL  Flags=0x0000
      0x01A5: PlaceLocationMarker(X, Y, Z, Name ( Optional ), Color ( Optional ))
               PlaceLocationMarker x y z (optional name) (optional color )  plm  Flags=0x0000
      0x01A6: ClearLocationMarkers()
               clm  Flags=0x0000
      0x01A7: ToggleMultiboundCheck()
               Toggle all Multibound check functionality  mbc  Flags=0x0100
      0x01A8: AddOcclusionPlane(Float (Optional), Float (Optional))
               Add Occlusion plane (x size, y size).  AOP  Flags=0x0000
      0x01A9: SetGlobalRadialBlur(Float, Float, Float, Float, Float)
               Set parameters for the global radial blur  sgrb  Flags=0x0000
      0x01AA: OutputTextureUseMap(String)
               Writes out texture use map data to file.  OTUM  Flags=0x0000
      0x01AB: ClearScreenBlood()
               Clear screen blood  csb  Flags=0x0000
      0x01AC: ResetDialogueFlags()
               Debug resets SayOnce, TalkedToPc, etc.  rdf  Flags=0x0000
      0x01AD: Ref.GetActorValueInfo(Actor Value)
               Get detailed an actor value info. [player.getav luck]  GetAVInfo  Flags=0x0000
      0x01AE: ToggleBoundVisGeom()
               Toggles bound visualization for a ref  tbvg  Flags=0x0000
      0x01AF: SetConsoleOuputFile(String)
               Sets the given file as target for console output.  scof  Flags=0x0000
      0x01B0: IgnoreRenderPass(Integer (Optional), Integer (Optional))
               Ignore the given renderpass  irp  Flags=0x0000
      0x01B1: PlayVATSCameras(String)
               Play this set of VATS cameras for the next VATS playback.  pvc  Flags=0x0000
      0x01B2: SetTargetFalloff(Float (Optional), Float (Optional), Float (Optional), Float (Optional))
               Sets the falloff of the target  stfo  Flags=0x0000
      0x01B3: ToggleActorMover()
               Toggles actor movement through pathing system  tam  Flags=0x0000
      0x01B4: CopySaves(String)
               Copy save games from the host machine or a memory stick (ms).  CopySaves  Flags=0x0000
      0x01B5: ToggleEOFImageSpace()
               Toggles end of frame imagespace effects  teofis  Flags=0x0000
      0x01B6: ForceFileCache()
               Enumerates Miles samples and streams  ffc  Flags=0x0000
      0x01B7: DumpNiUpdates()
               Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds)  dnu  Flags=0x0000
      0x01B8: TestDegrade(Integer)
               degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds)  Flags=0x0000
      0x01B9: ToggleDepthBias()
               toggles depth bias for decals on or off  tdb  Flags=0x0000
      0x01BA: ToggleSPURenderBatch()
               toggles the SPU render batch on or off  tSPURB  Flags=0x0000
      0x01BB: ToggleSPUTransformUpdate()
               toggles the SPU transform update on or off  tSPUTU  Flags=0x0000
      0x01BC: ToggleSPUCulling()
               toggles the SPU culling on or off  tSPUC  Flags=0x0000
      0x01BD: ModifyFaceGen(String, Integer (Optional), Integer (Optional))
               Modify FaceGen Functionality  mfg  Flags=0x0000
      0x01BE: ForceRSXCrash()
               Forces an RSX crash  fRSX  Flags=0x0000
      0x01BF: SetEmitterParticleMax(Integer)
               Sets the maximum number of particles emitted by a non-master particle system emitter  Flags=0x0000
      0x01C0: SetMPSParticleMax(Integer)
               Sets the maximum number of particles emitted by master particle system emitter set  Flags=0x0000
      0x01C1: SetTaskThreadSleep(Integer)
               Sets the task thread sleep value (-1 to disable).  Flags=0x0000
      0x01C2: SetTaskThreadUpdateSleep(Integer)
               Sets the task thread update sleep value (-1 to disable).  Flags=0x0000
      0x01C3: EvalActorTextures()
               EAT  Flags=0x0000
      0x01C4: CreateSaveData(Integer, Integer)
               Creates save data.  createsaves  Flags=0x0000
      0x01C5: CreateGameData(String, Integer (Optional))
               Creates game data.  Flags=0x0000
      0x01C6: LoadFlashMovie(String)
               Loads a Flash movie for the GUI  Flags=0x0000
      0x01C7: ShowMenu(String)
               Show or create a menu  Flags=0x0000
      0x01C8: HideMenu(String)
               Hide or close a menu  Flags=0x0000
      0x01C9: Ref.RecvAnimEvent(String, String)
               Simulate recieving an animation event from an animation graph.  rae  Flags=0x0000
      0x01CA: RunConsoleBatch(String)
               Run a console batch file  bat  Flags=0x0000
      0x01CB: LTGraph(String)
               Sets the input-to-player movement graph  LTGraph  Flags=0x0000
      0x01CC: RTGraph(String)
               Sets the input-to-camera movement graph  RTGraph  Flags=0x0000
      0x01CD: ToggleHeapTracking()
               Toggle Heap Tracking  THT  Flags=0x0000
      0x01CE: TogglePoolTracking()
               Toggle Pool Tracking  TPT  Flags=0x0000
      0x01CF: RumbleManager(Float (Optional), Float (Optional), Float (Optional), Float (Optional))
               RumbleManager  RM  Flags=0x0000
      0x01D0: InstallMemoryTracker(String)
               Install Memory Tracker  IMT  Flags=0x0000
      0x01D1: UninstallMemoryTracker()
               Uninstall Memory Tracker  UMT  Flags=0x0000
      0x01D2: CheckMemory()
               Check Memory  chkmem  Flags=0x0000
      0x01D3: SetStackDepth(Integer)
               Set Stack Depth  SSD  Flags=0x0000
      0x01D4: Ref.PathToRef(TESObjectREFR)
               Force actor to path to reference.  PTR  Flags=0x0000
      0x01D5: StartAIControlledRobotTest(String, String, String(optional))
               Starts player pathing memory test.  SPTP  Flags=0x0000
      0x01D6: TestHandleManagerWarnAndKillSDM()
               Purely for testing: lists every un-destroyed handle, then destroys it.  THMWAKS  Flags=0x0000
      0x01D7: Ref.SetFaceTarget(TESObjectREFR)
               Force actor to face a reference.  SFT  Flags=0x0000
      0x01D8: PrecomputedLOSGeneration(String (Optional), String (Optional), String (Optional))
               plg  Flags=0x0000
      0x01D9: PrecomputedLOSDebug(String (Optional), String (Optional), String (Optional))
               pld  Flags=0x0000
      0x01DA: Ref.SetPathSprinting(Integer)
               Force actor to sprint.  SPS  Flags=0x0000
      0x01DB: Ref.SetAnimGraphVar(String, String, String(optional), String(optional), String(optional))
               Set an animation graph variable.  sgv  Flags=0x0000
      0x01DC: SetTreeTrunkFlexibility(Float)
               Set the flexibility of trees trunk.  STSTF  Flags=0x0000
      0x01DD: SetTreeBranchFlexibility(Float)
               Set the flexibility of trees branches.  STSBF  Flags=0x0000
      0x01DE: SetTreeBranchAnimationRange(Integer, Integer)
               Restrict the range of tree branch animations.  STSBR  Flags=0x0000
      0x01DF: SetTreeLeafFlexibility(Float)
               Set the flexibility of trees leaves.  STSLF  Flags=0x0000
      0x01E0: SetTreeLeafAmplitude(Float)
               Set the amplitude of trees leaves.  STSLAMP  Flags=0x0000
      0x01E1: SetTreeLeafFrequency(Float)
               Set the frequency of trees leaves.  STSLFRQ  Flags=0x0000
      0x01E2: SetTreeWindDirection(Float, Float)
               Set the tree system wind direction.  STSWD  Flags=0x0000
      0x01E3: SetTreeWindMagnitude(Float)
               Set the tree system wind magnitude.  STSWM  Flags=0x0000
      0x01E4: SetBloodParam(String, Float(optional))
               Set blood parameters.  SBP  Flags=0x0000
      0x01E5: RegisterPrefix(String)
               Register all resources at a path prefix.  RPRFX  Flags=0x0000
      0x01E6: ToggleEventLog()
               Show a log of misc. events for the selected debug REFR.  TEL  Flags=0x0000
      0x01E7: ExportPerfTrackingData()
               Export performance monitor tracking data to a file.  EPTD  Flags=0x0000
      0x01E8: DisplayGraphVariable(String)
               Gives control of variable filters used on the animation debug text page.  dgv  Flags=0x0000
      0x01E9: Ref.ToggleMotionDriven(Integer (Optional))
               Toggles motion driven animation  TMD  Flags=0x0000
      0x01EA: Ref.ToggleControlsDriven(Integer (Optional))
               Toggles controls driven character  TC  Flags=0x0000
      0x01EB: ToggleGUIOverlay()
               Toggles the graphical overlay  TGO  Flags=0x0000
      0x01EC: ModifyGUIOverlay(String, String (Optional), Integer (Optional), Integer (Optional))
               Modifies a graphical overlay  MGO  Flags=0x0000
      0x01ED: Ref.SetActionComplete()
               Sets all active actions on actor in scene complete  SAC  Flags=0x0000
      0x01EE: SetConsoleScopeQuest(Quest)
               Sets the scope quest for all console functions. No param clears current scope quest.  SSQ  Flags=0x0000
      0x01EF: GetDistanceFromActorsPath(TESObjectREFR)
               Prints out the distance from a reference to an actor's path.  GDFAP  Flags=0x0000
      0x01F0: ClearConsole()
               Clears the console log  clear  Flags=0x0000
      0x01F1: ToggleMarkers()
               Toggle markers  TMK  Flags=0x0000
      0x01F2: KillAllProjectiles()
               Kill all projectiles  kap  Flags=0x0000
      0x01F3: PlayTerrainEffect(String)
               Plays a terrain effect at target REFR  PTFX  Flags=0x0000
      0x01F4: CellInfo()
               Toggle Cell Info  Flags=0x0000
      0x01F5: Textures()
               Toggle Texture Info  tx  Flags=0x0000
      0x01F6: Timing()
               Toggle Timing Info  FPS  Flags=0x0000
      0x01F7: Polygons()
               Toggle Mesh Render Info  Polys  Flags=0x0000
      0x01F8: Actors()
               Toggle Actor Info  Actors  Flags=0x0000
      0x01F9: Quest()
               Toggle Quest Event Info  Quest  Flags=0x0000
      0x01FA: Particles()
               Toggle Particle Info  Particles  Flags=0x0000
      0x01FB: Memory()
               Toggle Memory Info  Flags=0x0000
      0x01FC: Ref.ShowNodes(String)
               Show nodes- [All], [Off]  Flags=0x0000
      0x01FD: SaveDebugTextPages()
               Save Debug Text Pages settings to .ini file.  SaveDTP  Flags=0x0000
      0x01FE: OutputFixedStringTable()
               Output the fixed string table to a file.  OFST  Flags=0x0000
      0x01FF: AttachPapyrusScript(String, String)
               Attaches a papyrus script to a reference  APS  Flags=0x0000
      0x0200: SaveHavokSnapshot(String, Integer (Optional))
               Saves a Havok snapshot of the hkpWorld the player is currently in  SHS  Flags=0x0000
      0x0201: Ref.SetNPCWeight(Float)
               [0-100]: Sets the weight of an NPC and reloads his 3D to visualize the weight change  SNPCW  Flags=0x0000
      0x0202: ShowClosestLocationForSphere(Float, Float, Int)
               Finds the closest location where a sphere can fit in the navmesh, and displays it  SCLFS  Flags=0x0000
      0x0203: PrintShaderMacros(String, String)
               Given a shader and technique ID, prints the macros used to compile its shader.  PSM  Flags=0x0000
      0x0204: ToggleAudioOverlay()
               Toggle the Audio Debug Overlay.  TAO  Flags=0x0000
      0x0205: TogglePapyrusLog()
               Toggle the Papyrus Log Overlay.  TPLog  Flags=0x0000
      0x0206: ToggleContextOverlay()
               Toggle the Context Overlay.  TCO  Flags=0x0000
      0x0207: ForceOutOfMemory()
               Forces an OOM state.  FOOM  Flags=0x0000
      0x0208: ToggleMovement()
               Toggles all actor movement  TMOVE  Flags=0x0000
      0x0209: ToggleAnimations()
               Toggles all actor animations  TANIM  Flags=0x0000
      0x020A: SetWarning(String, Integer (Optional))
               Params: Name [0/1]. 0 is default for 2nd param.  Flags=0x0000
      0x020B: TestFadeNodes()
               TestFN  Flags=0x0000
      0x020C: ShowLowMaxHeights(Integer, Integer (Optional))
               slmh  Flags=0x0000
      0x020D: ShowHighMaxHeights(Integer)
               shmh  Flags=0x0000
      0x020E: EnableStoryManagerLogging(String)
               Enable story manager logging.  esml  Flags=0x0000
      0x020F: SetFramebufferRange(Float)
               Set frambuffer range  sfbr  Flags=0x0000
      0x0210: DumpPapyrusStacks()
               Dumps all Papyrus stack information to the log  dps  Flags=0x0000
      0x0211: DumpPapyrusUpdates()
               Dumps all Papyrus update registrations to the log  dpu  Flags=0x0000
      0x0212: SoundCatMod(SoundCategory, String, Float(optional))
               In-game control of sound categories.  scm  Flags=0x0000
      0x0213: RunCompaction()
               Run a pass of compaction if possible.  rcmpct  Flags=0x0000
      0x0214: ToggleAnimatorCam()
               Toggles a 3rd-person camera mode designed for animators' ease-of-use  animcam  Flags=0x0000
      0x0215: ToggleImmortalMode()
               Toggle Immortal mode  TIM  Flags=0x0000
      0x0216: SetSubgraphToDebug(Integer)
               Subgraph To Debug  sgd  Flags=0x0000
      0x0217: EnableRumble(Integer)
               Flags=0x0000
      0x0218: HavokVDBCapture(String, Integer (Optional))
               Havok VDB Capture  vdbcapture  Flags=0x0000
      0x0219: ToggleMapCam()
               toggle a view mode similar to the map camera for debugging  tmc  Flags=0x0000
      0x021A: ToggleNavmeshInfo()
               toggle a view mode similar to the map camera and displays navmesh infos  tni  Flags=0x0000
      0x021B: Ref.PlaySyncAnim(String, ObjectReferenceID)
               Play Sync Anim  syncanim  Flags=0x0000
      0x021C: SetFormKnown(String, Integer)
               Sets the known flag on a form  Flags=0x0000
      0x021D: SetDebugQuest(Quest, Integer, State)
               Sets the quest to be the only one startable for its event type.  Flags=0x0000
      0x021E: SetQuestAliasLogging(Quest, Integer)
               Turns alias logging on/off for a quest.  sqal  Flags=0x0000
      0x021F: SetRace(String)
               Sets the passed in actor's race.  Flags=0x0000
      0x0220: FindForm(String, String)
               Find a form  find  Flags=0x0000
      0x0221: StartPapyrusScriptProfile(String)
               Starts profiling a Papyrus script.  StartPSP  Flags=0x0000
      0x0222: StopPapyrusScriptProfile(String)
               Stops profiling a Papyrus script.  StopPSP  Flags=0x0000
      0x0223: StartPapyrusFormProfile(Form)
               Starts profiling Papyrus scripts on a form.  StartPFP  Flags=0x0000
      0x0224: StopPapyrusFormProfile(Form)
               Stops profiling Papyrus scripts on a form.  StopPFP  Flags=0x0000
      0x0225: PrintQuestSceneInfo(Quest)
               Prints to the Quest Inf file the current state of scenes.  PrintS  Flags=0x0000
      0x0226: Ref.IsInvulnerable()
               Is the actor invulnerable?  isinv  Flags=0x0000
      0x0227: ExportInventoryItemInfo(Integer)
               eiii  Flags=0x0000
      0x0228: CollisionMesh()
               Toggle Mesh Collision Info  colmesh  Flags=0x0000
      0x0229: IsolateRendering()
               ir  Flags=0x0000
      0x022A: ToggleWaterCurrentGeometry(Integer)
               twcg  Flags=0x0000
      0x022B: Ref.PerformAction(Action)
               pa  Flags=0x0000
      0x022C: StartTrackPlayerDoors()
               StartTPD  Flags=0x0000
      0x022D: StopTrackPlayerDoors()
               StopTPD  Flags=0x0000
      0x022E: CheckPlayerDoors(Integer (Optional))
               CheckPD  Flags=0x0000
      0x022F: ToggleSPUMovement()
               toggles the SPU movement on or off  tSPUM  Flags=0x0000
      0x0230: SetInChargen(Integer, Integer, Integer)
               Flags=0x0000
      0x0231: ClearAchievement(Integer)
               Flags=0x0000
      0x0232: ForceReset()
               Flags=0x0000
      0x0233: ReloadScript(String)
               Reloads the specified Papyrus script  Flags=0x0000
      0x0234: ForceCloseFiles()
               Close masterfile & plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.]  FCF  Flags=0x0000
      0x0235: HotLoadPlugin(String)
               Load or reload the named plugin.  Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.]  HLP  Flags=0x0000
      0x0236: ToggleVerletDebug()
               tvd  Flags=0x0000
      0x0237: DumpConditionFunctions()
               Flags=0x0000
      0x0238: PlaceFurnitureTester(ObjectID)
               PFT  Flags=0x0000
      0x0239: DumpLoadedAnimationFiles()
               Flags=0x0000
      0x023A:  ()
               Flags=0x0000

Script Functions[edit]

      0x1000: Ref.GetWantBlocking()
               Flags=0x0000
      0x1001: Ref.GetDistance(ObjectReferenceID)
               Flags=0x0000
      0x1002: Ref.AddItem(ObjectID, Count, Flag (Optional))
               Flags=0x0000
      0x1003: SetEssential(Actor Base, Integer (Optional))
               Flags=0x0000
      0x1004: Ref.Rotate(Axis, Speed)
               Flags=0x0000
      0x1005: Ref.GetLocked()
               Flags=0x0000
      0x1006: Ref.GetPos(Axis)
               Flags=0x0000
      0x1007: Ref.SetPos(Axis, Float)
               Flags=0x0000
      0x1008: Ref.GetAngle(Axis)
               Flags=0x0000
      0x1009: Ref.SetAngle(Axis, Float)
               Flags=0x0000
      0x100A: Ref.GetStartingPos(Axis)
               Flags=0x0000
      0x100B: Ref.GetStartingAngle(Axis)
               Flags=0x0000
      0x100C: GetSecondsPassed()
               Flags=0x0000
      0x100D: Ref.Activate(ObjectReferenceID, Integer (Optional))
               Flags=0x0100
      0x100E: Ref.GetActorValue(Actor Value)
               Get an actor value. [player.getav luck]  GetAV  Flags=0x0000
      0x100F: Ref.SetActorValue(Actor Value, Amount)
               Set an actor value. [player.setav luck, 75]  SetAV  Flags=0x0000
      0x1010: Ref.ModActorValue(Actor Value, Amount)
               Modify an actor value. [player.modav luck, -10]  ModAV  Flags=0x0000
      0x1011: Ref.SetAtStart()
               Flags=0x0000
      0x1012: GetCurrentTime()
               Flags=0x0000
      0x1013: Ref.PlayGroup(Animation Group, Flags)
               IE: PlayGroup SEQNAME 1  Flags=0x0000
      0x1014: Ref.LoopGroup(Animation Group, Integer, Flags)
               Flags=0x0000
      0x1015: Ref.SkipAnim()
               Flags=0x0000
      0x1016: Ref.StartCombat(Actor)
               Flags=0x0000
      0x1017: Ref.StopCombat()
               Flags=0x0000
      0x1018: Ref.GetScale()
               Flags=0x0000
      0x1019: Ref.IsMoving()
               Is the actor moving?  Flags=0x0000
      0x101A: Ref.IsTurning()
               Is the actor turning?  Flags=0x0000
      0x101B: Ref.GetLineOfSight(ObjectReferenceID)
               GetLOS  Flags=0x0000
      0x101C: Ref.AddSpell(Spell Item)
               Flags=0x0000
      0x101D: Ref.RemoveSpell(Spell Item)
               Flags=0x0000
      0x101E: Ref.Cast(Magic Item, ObjectReferenceID, Source (Optional))
               Flags=0x0000
      0x101F: GetButtonPressed()
               Flags=0x0000
      0x1020: Ref.GetInSameCell(ObjectReferenceID)
               Flags=0x0000
      0x1021: Ref.Enable(Integer (Optional))
               Flags=0x0000
      0x1022: Ref.Disable(Integer (Optional))
               Flags=0x0000
      0x1023: Ref.GetDisabled()
               Flags=0x0000
      0x1024: MenuMode(Integer (Optional))
               Flags=0x0000
      0x1025: Ref.PlaceAtMe(ObjectID, Count, Distance, Direction)
               Flags=0x0000
      0x1026: PlaySound(Sound, Integer (Optional))
               Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise.  Flags=0x0000
      0x1027: Ref.GetDisease()
               Flags=0x0000
      0x1028: FailAllObjectives(Quest)
               Fail all of a quest's objectives  Flags=0x0000
      0x1029: Ref.GetClothingValue()
               Flags=0x0000
      0x102A: Ref.SameFaction(Actor)
               Flags=0x0000
      0x102B: Ref.SameRace(Actor)
               Flags=0x0000
      0x102C: Ref.SameSex(Actor)
               Flags=0x0000
      0x102D: Ref.GetDetected(Actor)
               Flags=0x0000
      0x102E: Ref.GetDead()
               Flags=0x0000
      0x102F: Ref.GetItemCount(ObjectID)
               Flags=0x0000
      0x1030: Ref.GetGold()
               Flags=0x0000
      0x1031: Ref.GetSleeping()
               Flags=0x0000
      0x1032: Ref.GetTalkedToPC()
               Flags=0x0000
      0x1033: Ref.Say(Topic, Integer (Optional), Actor Base, Integer (Optional), Integer (Optional))
               Flags=0x0000
      0x1034: Ref.SayTo(Actor, Topic, Integer (Optional), Integer (Optional))
               Flags=0x0000
      0x1035: GetScriptVariable(ObjectReferenceID, Variable Name)
               Flags=0x0000
      0x1036: StartQuest(Quest)
               Flags=0x0000
      0x1037: StopQuest(Quest)
               Flags=0x0000
      0x1038: GetQuestRunning(Quest)
               GetQR  Flags=0x0000
      0x1039: SetStage(Quest, Stage)
               Flags=0x0000
      0x103A: GetStage(Quest)
               Flags=0x0000
      0x103B: GetStageDone(Quest, Stage)
               Flags=0x0000
      0x103C: Ref.GetFactionRankDifference(Faction, Actor)
               Flags=0x0000
      0x103D: Ref.GetAlarmed()
               Flags=0x0000
      0x103E: IsRaining()
               Flags=0x0000
      0x103F: Ref.GetAttacked()
               Flags=0x0000
      0x1040: Ref.GetIsCreature()
               Flags=0x0001
      0x1041: Ref.GetLockLevel()
               Flags=0x0000
      0x1042: Ref.GetShouldAttack(Actor)
               Flags=0x0000
      0x1043: Ref.GetInCell(Cell)
               Flags=0x0000
      0x1044: Ref.GetIsClass(Class)
               Flags=0x0001
      0x1045: Ref.GetIsRace(Race)
               Flags=0x0001
      0x1046: Ref.GetIsSex(Sex)
               Flags=0x0001
      0x1047: Ref.GetInFaction(Faction)
               Flags=0x0001
      0x1048: Ref.GetIsID(ObjectID)
               Flags=0x0001
      0x1049: Ref.GetFactionRank(Faction)
               Flags=0x0000
      0x104A: GetGlobalValue(Global)
               Flags=0x0000
      0x104B: IsSnowing()
               Flags=0x0000
      0x104C: FastTravel(TESObjectREFR)
               Player Fast Travel to Marker  ft  Flags=0x0000
      0x104D: GetRandomPercent()
               Flags=0x0000
      0x104E: RemoveMusic(Music)
               Flags=0x0000
      0x104F: GetQuestVariable(Quest, Variable Name)
               Flags=0x0000
      0x1050: Ref.GetLevel()
               Flags=0x0000
      0x1051: Ref.IsRotating()
               Flags=0x0000
      0x1052: Ref.RemoveItem(ObjectID, Count, Flag (Optional))
               Flags=0x0000
      0x1053: Ref.GetLeveledEncounterValue(Integer)
               Flags=0x0000
      0x1054: GetDeadCount(Actor Base)
               Flags=0x0000
      0x1055: AddToMap(Map Marker, Integer (Optional))
               ShowMap  Flags=0x0000
      0x1056: Ref.StartConversation(TESObjectREFR, Topic, TESObjectREFR, TESObjectREFR, Integer (Optional), Integer (Optional))
               Start a conversation [Bob.StartConversation Joe, SecretTopic]  Flags=0x0000
      0x1057: Ref.Drop(ObjectID, Count)
               Flags=0x0000
      0x1058: AddTopic(Topic)
               Flags=0x0000
      0x1059: ShowMessage(Message)
               Flags=0x0000
      0x105A: Ref.SetAlert(Integer)
               Flags=0x0000
      0x105B: Ref.GetIsAlerted()
               Flags=0x0000
      0x105C: Ref.Look(ObjectReferenceID, Integer (Optional))
               Flags=0x0000
      0x105D: Ref.StopLook()
               Flags=0x0000
      0x105E: Ref.EvaluatePackage()
               evp  Flags=0x0000
      0x105F: SendAssaultAlarm(Actor (optional), Faction (Optional))
               Flags=0x0000
      0x1060: EnablePlayerControls(Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional))
               9 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|POV Type ex: 1 0 0 1 0 0 0 0 0  epc  Flags=0x0000
      0x1061: DisablePlayerControls(Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional))
               9 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|POV Type ex: 1 0 0 1 0 0 0 0 0  dpc  Flags=0x0000
      0x1062: GetPlayerControlsDisabled(Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional))
               8 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal ex: 1 0 0 1 0 0 0 0  gpc  Flags=0x0000
      0x1063: Ref.GetHeadingAngle(ObjectReferenceID)
               Flags=0x0000
      0x1064: Ref.PickIdle()
               Flags=0x0000
      0x1065: Ref.IsWeaponMagicOut()
               Flags=0x0000
      0x1066: Ref.IsTorchOut()
               Flags=0x0000
      0x1067: Ref.IsShieldOut()
               Flags=0x0000
      0x1068: Ref.CreateDetectionEvent(TESObjectREFR, Integer )
               Flags=0x0000
      0x1069: Ref.IsActionRef(ObjectReferenceID)
               Flags=0x0000
      0x106A: Ref.IsFacingUp()
               Flags=0x0000
      0x106B: Ref.GetKnockedState()
               Flags=0x0000
      0x106C: Ref.GetWeaponAnimType()
               Flags=0x0000
      0x106D: Ref.IsWeaponSkillType(Actor Value)
               Flags=0x0000
      0x106E: Ref.GetCurrentAIPackage()
               Flags=0x0000
      0x106F: Ref.IsWaiting()
               Flags=0x0000
      0x1070: Ref.IsIdlePlaying()
               Flags=0x0000
      0x1071: CompleteQuest(Quest)
               Flags=0x0000
      0x1072: Ref.Lock(Integer (Optional), Integer (Optional))
               Flags=0x0000
      0x1073: Ref.UnLock(Integer (Optional))
               Flags=0x0000
      0x1074: Ref.IsIntimidatedbyPlayer()
               Flags=0x0000
      0x1075: IsPlayerInRegion(Region)
               Flags=0x0000
      0x1076: Ref.GetActorAggroRadiusViolated()
               Flags=0x0000
      0x1077: Ref.GetCrimeKnown(Crime Type, Criminal, Victim)
               Flags=0x0000
      0x1078: SetEnemy(Faction, Faction, Value(Optional), Value(Optional))
               Flags=0x0000
      0x1079: SetAlly(Faction, Faction, Value(Optional), Value(Optional))
               Flags=0x0000
      0x107A: Ref.GetCrime(Actor, Crime Type (optional))
               Flags=0x0000
      0x107B: Ref.IsGreetingPlayer()
               Flags=0x0000
      0x107C: Ref.StartMisterSandMan(Actor)
               Flags=0x0000
      0x107D: Ref.IsGuard()
               Flags=0x0000
      0x107E: Ref.StartCannibal(Actor)
               Flags=0x0000
      0x107F: Ref.HasBeenEaten()
               Flags=0x0000
      0x1080: Ref.GetStaminaPercentage()
               GetStamina  Flags=0x0000
      0x1081: GetPCIsClass(Class)
               Flags=0x0000
      0x1082: GetPCIsRace(Race)
               Flags=0x0000
      0x1083: GetPCIsSex(Sex)
               Flags=0x0000
      0x1084: GetPCInFaction(Faction)
               Flags=0x0000
      0x1085: Ref.SameFactionAsPC()
               Flags=0x0000
      0x1086: Ref.SameRaceAsPC()
               Flags=0x0000
      0x1087: Ref.SameSexAsPC()
               Flags=0x0000
      0x1088: Ref.GetIsReference(ObjectReferenceID)
               Flags=0x0001
      0x1089: Ref.SetFactionRank(Faction, Value)
               Flags=0x0000
      0x108A: Ref.ModFactionRank(Faction, Value)
               Flags=0x0000
      0x108B: Ref.KillActor(Actor (optional), Integer (Optional), Integer (Optional))
               kill  Flags=0x0000
      0x108C: Ref.ResurrectActor(Integer (Optional))
               resurrect  Flags=0x0000
      0x108D: Ref.IsTalking()
               Flags=0x0000
      0x108E: Ref.GetWalkSpeed()
               GetWalk  Flags=0x0000
      0x108F: Ref.GetCurrentAIProcedure()
               Flags=0x0000
      0x1090: Ref.GetTrespassWarningLevel()
               Flags=0x0000
      0x1091: Ref.IsTrespassing()
               Flags=0x0000
      0x1092: Ref.IsInMyOwnedCell()
               Flags=0x0000
      0x1093: GetWindSpeed()
               Flags=0x0000
      0x1094: GetCurrentWeatherPercent()
               getweatherpct  Flags=0x0000
      0x1095: GetIsCurrentWeather(Weather ID)
               getweather  Flags=0x0000
      0x1096: Ref.IsContinuingPackagePCNear()
               Flags=0x0000
      0x1097: Ref.SetCrimeFaction(Faction)
               Flags=0x0000
      0x1098: Ref.GetIsCrimeFaction(Faction)
               Flags=0x0000
      0x1099: Ref.CanHaveFlames()
               Flags=0x0000
      0x109A: Ref.HasFlames()
               Flags=0x0000
      0x109B: Ref.AddFlames()
               Flags=0x0000
      0x109C: Ref.RemoveFlames()
               Flags=0x0000
      0x109D: Ref.GetOpenState()
               Flags=0x0000
      0x109E: Ref.MoveToMarker(ObjectReferenceID, Float (Optional), Float (Optional), Float (Optional))
               MoveTo  Flags=0x0100
      0x109F: Ref.GetSitting()
               Flags=0x0000
      0x10A0: Ref.GetFurnitureMarkerID()
               Flags=0x0000
      0x10A1: Ref.GetIsCurrentPackage(Package)
               Flags=0x0000
      0x10A2: Ref.IsCurrentFurnitureRef(ObjectReferenceID)
               Flags=0x0000
      0x10A3: Ref.IsCurrentFurnitureObj(Furniture)
               Flags=0x0000
      0x10A4: Ref.SetSize(Float)
               Shrink/Grow an actor. [player.shrink 0.0 or radius]  CSize  Flags=0x0000
      0x10A5: Ref.RemoveMe(Container (optional))
               Flags=0x0000
      0x10A6: Ref.DropMe()
               Flags=0x0000
      0x10A7: GetFactionReaction(Faction, Faction)
               Flags=0x0000
      0x10A8: SetFactionReaction(Faction, Faction, Value)
               Flags=0x0000
      0x10A9: ModFactionReaction(Faction, Faction, Value)
               Flags=0x0000
      0x10AA: GetDayOfWeek()
               Flags=0x0000
      0x10AB: Ref.IgnoreCrime(Integer)
               Flags=0x0000
      0x10AC: GetTalkedToPCParam(Actor)
               Flags=0x0000
      0x10AD: Ref.RemoveAllItems(Container (optional), Ownership Added (optional), No Message Flag (optional))
               Flags=0x0000
      0x10AE: WakeUpPC(Integer (Optional))
               Flags=0x0000
      0x10AF: IsPCSleeping()
               Flags=0x0000
      0x10B0: IsPCAMurderer()
               Flags=0x0000
      0x10B1: Ref.SetCombatStyle(Combat Style (optional))
               setcs  Flags=0x0000
      0x10B2: PlaySound3D(Sound)
               Flags=0x0000
      0x10B3: SelectPlayerSpell(Spell Item, Casting Source)
               spspell  Flags=0x0000
      0x10B4: Ref.HasSameEditorLocAsRef(TESObjectREFR, Keyword)
               Flags=0x0000
      0x10B5: Ref.HasSameEditorLocAsRefAlias(QuestAlias, Keyword)
               Flags=0x0000
      0x10B6: Ref.GetEquipped(ObjectID)
               Flags=0x0000
      0x10B7: Ref.Wait(Package)
               Flags=0x0000
      0x10B8: Ref.StopWaiting(Package)
               Flags=0x0000
      0x10B9: Ref.IsSwimming()
               Flags=0x0000
      0x10BA: ScriptEffectElapsedSeconds()
               Flags=0x0000
      0x10BB: SetCellPublicFlag(Cell, Flag)
               Set public flag on cell. [setpublic MyCell 1]  setpublic  Flags=0x0000
      0x10BC: GetPCSleepHours()
               Flags=0x0000
      0x10BD: SetPCSleepHours(Integer)
               Flags=0x0000
      0x10BE: GetAmountSoldStolen()
               Flags=0x0000
      0x10BF: ModAmountSoldStolen(Integer)
               Flags=0x0000
      0x10C0: GetIgnoreCrime()
               Flags=0x0000
      0x10C1: GetPCExpelled(Faction)
               Flags=0x0000
      0x10C2: SetPCExpelled(Faction, Value)
               Flags=0x0000
      0x10C3: GetPCFactionMurder(Faction)
               Flags=0x0000
      0x10C4: SetPCFactionMurder(Faction, Value)
               Flags=0x0000
      0x10C5: GetPCEnemyofFaction(Faction)
               Flags=0x0000
      0x10C6: SetPCEnemyofFaction(Faction, Value)
               Flags=0x0000
      0x10C7: GetPCFactionAttack(Faction)
               Flags=0x0000
      0x10C8: SetPCFactionAttack(Faction, Value)
               Flags=0x0000
      0x10C9: StartScene(Scene )
               Flags=0x0000
      0x10CA: StopScene(Scene )
               Flags=0x0000
      0x10CB: Ref.GetDestroyed()
               Flags=0x0000
      0x10CC: Ref.SetDestroyed(Integer)
               Flags=0x0000
      0x10CD: Ref.GetActionRef()
               getAR  Flags=0x0000
      0x10CE: Ref.GetSelf()
               this  Flags=0x0000
      0x10CF: Ref.GetContainer()
               Flags=0x0000
      0x10D0: Ref.GetForceRun()
               Flags=0x0000
      0x10D1: Ref.SetForceRun(Integer)
               Flags=0x0000
      0x10D2: Ref.GetForceSneak()
               Flags=0x0000
      0x10D3: Ref.SetForceSneak(Integer)
               Flags=0x0000
      0x10D4: AdvancePCSkill(Actor Value, Amount)
               Give the player the given amount of skill usage [advskill onehanded 100]  AdvSkill  Flags=0x0000
      0x10D5: AdvancePCLevel()
               AdvLevel  Flags=0x0000
      0x10D6: Ref.HasMagicEffect(Magic Effect)
               Flags=0x0000
      0x10D7: Ref.GetDefaultOpen()
               Returns 1 if this object is open by default.  Flags=0x0000
      0x10D8: Ref.SetDefaultOpen(Integer)
               A value of 1 will make the object open by default.  Flags=0x0000
      0x10D9: ShowClassMenu()
               Flags=0x0000
      0x10DA: ShowRaceMenu(Race (optional))
               ShowRaceMenu no parameter will bring up the race menu. SetPlayerRace raceID will change the players race to raceID and reload the players geometry.  SetPlayerRace  Flags=0x0000
      0x10DB: Ref.GetAnimAction()
               Return the actors current anim action.  Flags=0x0000
      0x10DC: ShowNameMenu()
               Flags=0x0000
      0x10DD: Ref.SetOpenState(Integer)
               A value of 1 will make the object open.  Flags=0x0000
      0x10DE: Ref.ResetReference(ObjectReferenceID)
               Optional destination reference.  RecycleActor  Flags=0x0000
      0x10DF: Ref.IsSpellTarget(Magic Item)
               Flags=0x0000
      0x10E0: GetVATSMode()
               Flags=0x0000
      0x10E1: GetPersuasionNumber()
               Flags=0x0000
      0x10E2: Ref.GetVampireFeed()
               Flags=0x0000
      0x10E3: Ref.GetCannibal()
               Flags=0x0000
      0x10E4: GetIsClassDefault(Class)
               Flags=0x0000
      0x10E5: GetClassDefaultMatch()
               Flags=0x0000
      0x10E6: GetInCellParam(Cell, ObjectReferenceID)
               Flags=0x0000
      0x10E7: UnusedFunction1()
               Flags=0x0000
      0x10E8: Ref.GetCombatTarget()
               Flags=0x0000
      0x10E9: Ref.GetPackageTarget()
               Flags=0x0000
      0x10EA: ShowSpellMaking()
               Flags=0x0000
      0x10EB: GetVatsTargetHeight()
               Flags=0x0000
      0x10EC: Ref.SetGhost(Integer)
               A value of 1 will make the NPC act as a 'ghost'.  Flags=0x0000
      0x10ED: Ref.GetIsGhost()
               Returns 1 if the actor is acting as a 'ghost'.  Flags=0x0000
      0x10EE: Ref.EquipItem(ObjectID, Flag, Hand (Optional))
               EquipObject  Flags=0x0000
      0x10EF: Ref.UnequipItem(ObjectID, Flag, Hand (Optional))
               UnEquipObject  Flags=0x0000
      0x10F0: Ref.SetClass(Class)
               Flags=0x0000
      0x10F1: SetUnconscious(Integer)
               A value of 1 will be unconscious.  Flags=0x0000
      0x10F2: Ref.GetUnconscious()
               Returns 1 if is unconscious.  Flags=0x0000
      0x10F3: SetRestrained(Integer)
               A value of 1 will be restrained.  Flags=0x0000
      0x10F4: Ref.GetRestrained()
               Returns 1 if is restrained.  Flags=0x0000
      0x10F5: Ref.ForceFlee(Cell (optional), ObjectReferenceID (optional))
               Forces a actor to flee if destination or cell is passed in uses them  Flee  Flags=0x0100
      0x10F6: GetIsUsedItem(ObjectID)
               Flags=0x0000
      0x10F7: GetIsUsedItemType(Form Type)
               Flags=0x0000
      0x10F8: IsScenePlaying(Scene )
               Flags=0x0000
      0x10F9: Ref.IsInDialogueWithPlayer()
               True if actor is currently in a dialogue state with player  Flags=0x0000
      0x10FA: GetLocationCleared(Location)
               Flags=0x0000
      0x10FB: SetLocationCleared(Location, Integer)
               Flags=0x0000
      0x10FC: Ref.ForceRefIntoAlias(QuestAlias)
               Flags=0x0000
      0x10FD: EmptyRefAlias(QuestAlias)
               Flags=0x0000
      0x10FE: Ref.GetIsPlayableRace()
               Flags=0x0001
      0x10FF: Ref.GetOffersServicesNow()
               Flags=0x0000
      0x1100: GetGameSetting(String)
               GetGS  Flags=0x0000
      0x1101: Ref.StopCombatAlarmOnActor()
               SCAOnActor  Flags=0x0000
      0x1102: Ref.HasAssociationType(Actor, AssociationType)
               Flags=0x0000
      0x1103: Ref.HasFamilyRelationship(Actor)
               Family  Flags=0x0000
      0x1104: SetWeather(Weather ID, Integer (Optional))
               Sets the active weather to the specified type  sw  Flags=0x0000
      0x1105: Ref.HasParentRelationship(Actor)
               IsParent  Flags=0x0000
      0x1106: Ref.IsWarningAbout(Form List)
               Flags=0x0000
      0x1107: Ref.IsWeaponOut()
               Flags=0x0000
      0x1108: Ref.HasSpell(Spell Item)
               Flags=0x0000
      0x1109: IsTimePassing()
               Flags=0x0000
      0x110A: IsPleasant()
               Flags=0x0000
      0x110B: IsCloudy()
               Flags=0x0000
      0x110C: TrapUpdate()
               Flags=0x0000
      0x110D: ShowQuestObjectives(Quest)
               Shows the list of current quest objectives  SQO  Flags=0x0000
      0x110E: Ref.ForceActorValue(Actor Value, Amount)
               Does modav XXX (value - getav XXX). [player.forceav luck 25]  ForceAV  Flags=0x0000
      0x110F: IncrementPCSkill(Actor Value)
               Increase the player's skill by one point. [IncrementSkill onehanded]  IncPCS  Flags=0x0000
      0x1110: Ref.DoTrap(Trap, Damage, Lev. Damage, Pushback, Death Pushback, Min. Velocity, Continuous, Stagger)
               Flags=0x0000
      0x1111: EnableFastTravel(Integer)
               EnableFast  Flags=0x0000
      0x1112: Ref.IsSmallBump()
               Flags=0x0000
      0x1113: Ref.GetParentRef()
               Flags=0x0000
      0x1114: PlayBink(String, Integer (Optional), Integer (Optional), Integer (Optional), Integer (Optional))
               Flags=0x0000
      0x1115: Ref.GetBaseActorValue(Actor Value)
               Get a base actor value. [player.getbaseav luck]  GetBaseAV  Flags=0x0000
      0x1116: Ref.IsOwner(Owner(optional))
               get the ownership of the ref  Flags=0x0000
      0x1117: Ref.SetOwnership(Owner(optional))
               Flags=0x0000
      0x1118: Ref.IsCellOwner(Cell, Owner(optional))
               get the ownership of the ref  Flags=0x0000
      0x1119: SetCellOwnership(Cell, Owner(optional))
               Flags=0x0000
      0x111A: Ref.IsHorseStolen()
               Flags=0x0000
      0x111B: SetCellFullName(Cell, Message)
               Flags=0x0000
      0x111C: Ref.SetActorFullName(Message)
               Flags=0x0000
      0x111D: Ref.IsLeftUp()
               Flags=0x0000
      0x111E: Ref.IsSneaking()
               Flags=0x0000
      0x111F: Ref.IsRunning()
               Flags=0x0000
      0x1120: Ref.GetFriendHit()
               Flags=0x0000
      0x1121: Ref.IsInCombat(Integer (Optional))
               Flags=0x0000
      0x1122: Ref.SetPackDuration(Float)
               SPDur  Flags=0x0000
      0x1123: Ref.PlayMagicShaderVisuals(Effect Shader ID, Time(optional))
               PMS  Flags=0x0000
      0x1124: Ref.PlayMagicEffectVisuals(Magic Effect, Time(optional))
               PME  Flags=0x0000
      0x1125: Ref.StopMagicShaderVisuals(Effect Shader ID)
               SMS  Flags=0x0000
      0x1126: Ref.StopMagicEffectVisuals(Magic Effect)
               SME  Flags=0x0000
      0x1127: ResetInterior(Cell)
               Flags=0x0000
      0x1128: Ref.IsAnimPlaying(Animation Group)
               Flags=0x0000
      0x1129: Ref.SetActorAlpha(Float, Int(optional))
               SAA  Flags=0x0000
      0x112A: Ref.EnableLinkedPathPoints()
               Flags=0x0000
      0x112B: Ref.DisableLinkedPathPoints()
               Flags=0x0000
      0x112C: Ref.IsInInterior()
               Flags=0x0000
      0x112D: ForceWeather(Weather ID, Integer (Optional))
               Forces the active weather to the specified type, without transition.  fw  Flags=0x0000
      0x112E: Ref.ToggleActorsAI()
               Flags=0x0000
      0x112F: Ref.IsActorsAIOff()
               Flags=0x0000
      0x1130: Ref.IsWaterObject()
               Water condition used for drinking animation.  Flags=0x0000
      0x1131: Ref.GetPlayerAction()
               Flags=0x0000
      0x1132: Ref.IsActorUsingATorch()
               Flags=0x0000
      0x1133: Ref.SetLevel(Integer, Integer (Optional), Integer (Optional), Integer (Optional))
               Flags=0x0000
      0x1134: Ref.ResetFallDamageTimer()
               Flags=0x0000
      0x1135: IsXBox()
               Flags=0x0000
      0x1136: Ref.GetInWorldspace(WorldSpace)
               Flags=0x0000
      0x1137: ModPCMiscStat(Miscellaneous Stat, Integer)
               ModPCMS  Flags=0x0000
      0x1138: GetPCMiscStat(Miscellaneous Stat)
               GetPCMS  Flags=0x0000
      0x1139: Ref.GetPairedAnimation()
               See if this reference is currently playing a paired animation.  GPA  Flags=0x0000
      0x113A: Ref.IsActorAVictim()
               Flags=0x0000
      0x113B: GetTotalPersuasionNumber()
               Flags=0x0000
      0x113C: Ref.SetScale(Float)
               Set the scale of an object  Flags=0x0000
      0x113D: Ref.ModScale(Float)
               Modify the scale of an object  Flags=0x0000
      0x113E: GetIdleDoneOnce()
               Flags=0x0000
      0x113F: KillAllActors(Actor (optional))
               killall  Flags=0x0000
      0x1140: Ref.GetNoRumors()
               Flags=0x0000
      0x1141: Ref.SetNoRumors(Integer)
               Flags=0x0000
      0x1142: Ref.Dispel(Magic Item)
               Flags=0x0000
      0x1143: Ref.GetCombatState()
               Flags=0x0000
      0x1144: TriggerHitShader(Float (Optional))
               ths  Flags=0x0000
      0x1145: Ref.GetWithinPackageLocation(PackageData (Location))
               Flags=0x0000
      0x1146: Reset3DState()
               Flags=0x0000
      0x1147: Ref.IsRidingHorse()
               Flags=0x0000
      0x1148: Ref.DispelAllSpells()
               Flags=0x0000
      0x1149: Ref.IsFleeing()
               Flags=0x0000
      0x114A: AddAchievement(Integer)
               Flags=0x0000
      0x114B: Ref.DuplicateAllItems(Container (optional), Ownership Added (optional))
               Flags=0x0000
      0x114C: Ref.IsInDangerousWater()
               Flags=0x0000
      0x114D: EssentialDeathReload(String)
               Flags=0x0000
      0x114E: SetShowQuestItems(Integer)
               Flags=0x0000
      0x114F: Ref.DuplicateNPCStats(Actor (optional))
               Flags=0x0000
      0x1150: Ref.ResetHealth()
               Flags=0x0000
      0x1151: Ref.SetIgnoreFriendlyHits(Integer)
               Set whether an actor should ignore friendly hits (0-no, 1-yes)  sifh  Flags=0x0000
      0x1152: Ref.GetIgnoreFriendlyHits()
               See if an actor is ignoring friendly hits  gifh  Flags=0x0000
      0x1153: Ref.IsPlayersLastRiddenHorse()
               Flags=0x0000
      0x1154: Ref.SetActorRefraction(Float)
               sar  Flags=0x0000
      0x1155: Ref.SetItemValue(Integer)
               Flags=0x0000
      0x1156: SetRigidBodyMass(Float)
               Flags=0x0000
      0x1157: Ref.ShowViewerStrings()
               svs  Flags=0x0000
      0x1158: ReleaseWeatherOverride()
               rwo  Flags=0x0000
      0x1159: SetAllReachable(Integer)
               Flags=0x0000
      0x115A: SetAllVisible(Integer)
               Flags=0x0000
      0x115B: SetNoAvoidance(Integer)
               Flags=0x0000
      0x115C: Ref.SendTrespassAlarm(Actor)
               Flags=0x0000
      0x115D: SetSceneIsComplex(Integer)
               Flags=0x0000
      0x115E: Autosave()
               Flags=0x0000
      0x115F: StartMasterFileSeekData()
               Flags=0x0000
      0x1160: DumpMasterFileSeekData()
               Flags=0x0000
      0x1161: Ref.IsActor()
               Flags=0x0000
      0x1162: Ref.IsEssential()
               Flags=0x0000
      0x1163: Ref.PreloadMagicEffect(Magic Effect)
               Flags=0x0000
      0x1164: ShowDialogSubtitles(Integer (Optional))
               Flags=0x0000
      0x1165: Ref.SetPlayerResistingArrest()
               Flags=0x0000
      0x1166: IsPlayerMovingIntoNewSpace()
               Flags=0x0000
      0x1167: Ref.GetInCurrentLoc(Location)
               Flags=0x0000
      0x1168: Ref.GetInCurrentLocAlias(QuestAlias)
               Flags=0x0000
      0x1169: Ref.GetTimeDead()
               Flags=0x0000
      0x116A: Ref.HasLinkedRef(Keyword)
               Flags=0x0000
      0x116B: Ref.GetLinkedRef(Keyword)
               Flags=0x0000
      0x116C: Ref.DamageObject(Float)
               do  Flags=0x0000
      0x116D: Ref.IsChild()
               Flags=0x0001
      0x116E: GetStolenItemValueNoCrime(Faction)
               Flags=0x0000
      0x116F: GetLastPlayerAction()
               Flags=0x0000
      0x1170: IsPlayerActionActive(Integer)
               Flags=0x0000
      0x1171: Ref.SetTalkingActivatorActor(Actor (optional))
               Flags=0x0000
      0x1172: Ref.IsTalkingActivatorActor(Actor)
               Flags=0x0000
      0x1173: Ref.ShowBarterMenu(Integer (Optional))
               sbm  Flags=0x0000
      0x1174: Ref.IsInList(Form List)
               Flags=0x0001
      0x1175: GetStolenItemValue(Faction)
               Flags=0x0000
      0x1176: Ref.AddPerk(Perk)
               Flags=0x0000
      0x1177: Ref.GetCrimeGoldViolent(Faction (Optional))
               getviolent  Flags=0x0000
      0x1178: Ref.GetCrimeGoldNonviolent(Faction (Optional))
               getnonviolent  Flags=0x0000
      0x1179: ShowRepairMenu()
               srm  Flags=0x0000
      0x117A: Ref.HasShout(Shout)
               Flags=0x0000
      0x117B: AddNote(Note)
               AN  Flags=0x0000
      0x117C: RemoveNote(Note)
               RN  Flags=0x0000
      0x117D: GetHasNote(Note)
               GetN  Flags=0x0000
      0x117E: Ref.AddToFaction(Faction, Value)
               Addfac  Flags=0x0000
      0x117F: Ref.RemoveFromFaction(Faction)
               Removefac  Flags=0x0000
      0x1180: Ref.DamageActorValue(Actor Value, Amount)
               Damage an actor value.  DamageAV  Flags=0x0000
      0x1181: Ref.RestoreActorValue(Actor Value, Amount)
               Restore an actor value.  RestoreAV  Flags=0x0000
      0x1182: TriggerHUDShudder(Float (Optional), Float (Optional), Float (Optional), Float (Optional))
               Trigger shudder effect on HUD.  Params=Intensity/Duration.  hudsh  Flags=0x0000
      0x1183: GetObjectiveFailed(Quest, Integer)
               Flags=0x0000
      0x1184: SetObjectiveFailed(Quest, Integer, State)
               Flags=0x0000
      0x1185: SetGlobalTimeMultiplier(Float)
               sgtm  Flags=0x0000
      0x1186: Ref.GetHitLocation()
               What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ...  Flags=0x0000
      0x1187: IsPC1stPerson()
               Is the player playing in 1st person mode?  pc1st  Flags=0x0000
      0x1188: PurgeCellBuffers()
               Forcibly unloads all unattached cells in cell buffers.  pcb  Flags=0x0000
      0x1189: Ref.PushActorAway(ObjectReferenceID, Integer)
               Flags=0x0000
      0x118A: Ref.SetActorsAI(Integer)
               Flags=0x0000
      0x118B: Ref.ClearOwnership()
               Flags=0x0000
      0x118C: Ref.GetCauseofDeath()
               What killed the actor  Flags=0x0000
      0x118D: Ref.IsLimbGone(Integer)
               Is BGSBodyPart::LIMB_ENUM been dismembered  Flags=0x0000
      0x118E: Ref.IsWeaponInList(Form List)
               Is the current weapon in the form list  Flags=0x0000
      0x118F: Ref.PlayIdle(String)
               Play this idle on the current actor.  Flags=0x0000
      0x1190: ApplyImageSpaceModifier(Imagespace Modifier ID, Float (Optional))
               Adds an imagespace modifier to the active list  imod  Flags=0x0000
      0x1191: RemoveImageSpaceModifier(Imagespace Modifier ID, Float (Optional))
               Removes an imagespace modifier from the active list  rimod  Flags=0x0000
      0x1192: Ref.IsBribedbyPlayer()
               Flags=0x0000
      0x1193: Ref.GetRelationshipRank(Actor)
               Flags=0x0000
      0x1194: Ref.SetRelationshipRank(Actor, Value)
               Flags=0x0000
      0x1195: SetCellImageSpace(Cell, ImageSpace)
               Flags=0x0000
      0x1196: ShowChargenMenu()
               scgm  Flags=0x0000
      0x1197: GetVATSValue(Integer, Integer (Optional))
               Flags=0x0000
      0x1198: Ref.IsKiller(Actor)
               Flags=0x0000
      0x1199: Ref.IsKillerObject(Form List)
               Flags=0x0000
      0x119A: GetFactionCombatReaction(Faction, Faction)
               Flags=0x0000
      0x119B: Ref.UseWeapon(Weapon, Location, Target, NumAttacks, CrouchToReload, HoldFire, AlwaysHit, DoNoDamage, TargetLocation)
               Flags=0x0000
      0x119C: Ref.EvaluateSpellConditions()
               esc  Flags=0x0000
      0x119D: ToggleMotionBlur()
               Toggle Motion Blur for the selected reference  tmb  Flags=0x0000
      0x119E: Ref.Exists(ObjectReferenceID)
               Flags=0x0000
      0x119F: Ref.GetGroupMemberCount()
               Flags=0x0000
      0x11A0: Ref.GetGroupTargetCount()
               Flags=0x0000
      0x11A1: SetObjectiveCompleted(Quest, Integer, State)
               Set objective completion status: 0-Off, 1-On  Flags=0x0000
      0x11A2: SetObjectiveDisplayed(Quest, Integer, State)
               Set objective displayed status: 0-Off, 1-On  Flags=0x0000
      0x11A3: GetObjectiveCompleted(Quest, Integer)
               Get objective completion status: 0-Off, 1-On  Flags=0x0000
      0x11A4: GetObjectiveDisplayed(Quest, Integer)
               Get objective displayed status: 0-Off, 1-On  Flags=0x0000
      0x11A5: SetImageSpace(ImageSpace)
               Flags=0x0000
      0x11A6: PipboyRadio(String, ObjectReferenceID)
               Control the Pipboy radio. Enable, Disable, Tune  prad  Flags=0x0000
      0x11A7: Ref.RemovePerk(Perk)
               Flags=0x0000
      0x11A8: Ref.DisableAllActors()
               DisAA  Flags=0x0000
      0x11A9: Ref.GetIsFormType(String)
               Flags=0x0001
      0x11AA: Ref.GetIsVoiceType(VoiceType)
               Flags=0x0001
      0x11AB: Ref.GetPlantedExplosive()
               Flags=0x0000
      0x11AC: CompleteAllObjectives(Quest)
               Complete all of a quest's objectives  Flags=0x0000
      0x11AD: Ref.IsScenePackageRunning()
               Flags=0x0000
      0x11AE: Ref.GetHealthPercentage()
               Flags=0x0000
      0x11AF: SetAudioMultithreading(Integer)
               SAM  Flags=0x0000
      0x11B0: Ref.GetIsObjectType(Form Type)
               Flags=0x0000
      0x11B1: ShowChargenMenuParams(Integer, Integer, Integer)
               scgmp  Flags=0x0000
      0x11B2: Ref.GetDialogueEmotion()
               Flags=0x0000
      0x11B3: Ref.GetDialogueEmotionValue()
               Flags=0x0000
      0x11B4: ExitGame()
               exit  Flags=0x0100
      0x11B5: Ref.GetIsCreatureType(Integer)
               Flags=0x0001
      0x11B6: PlayerCreatePotion(Magic Effect, Magic Effect, Magic Effect)
               Flags=0x0000
      0x11B7: PlayerEnchantObject(Object, Magic Effect, Magic Effect)
               Flags=0x0000
      0x11B8: ShowWarning(String)
               Flags=0x0000
      0x11B9: Ref.EnterTrigger(ObjectReferenceID)
               Flags=0x0000
      0x11BA: Ref.MarkForDelete()
               Flags=0x0000
      0x11BB: SetPlayerAIDriven(Integer)
               Flags=0x0000
      0x11BC: Ref.GetInCurrentLocFormList(Form List)
               Flags=0x0000
      0x11BD: Ref.GetInZone(EncounterZone)
               Flags=0x0000
      0x11BE: Ref.GetVelocity(Axis)
               Gets Velocity on a reference  Flags=0x0000
      0x11BF: Ref.GetGraphVariableFloat(String)
               Flags=0x0000
      0x11C0: Ref.HasPerk(Perk)
               Flags=0x0000
      0x11C1: Ref.GetFactionRelation(Actor)
               Flags=0x0000
      0x11C2: Ref.IsLastIdlePlayed(Idle Form)
               Flags=0x0000
      0x11C3: SetNPCRadio(Integer, ObjectReferenceID)
               Enable/Disable NPC radio playback: 0-Off, 1-On   snr  Flags=0x0000
      0x11C4: Ref.SetPlayerTeammate(Integer)
               Flags=0x0000
      0x11C5: Ref.GetPlayerTeammate()
               Flags=0x0000
      0x11C6: GetPlayerTeammateCount()
               Flags=0x0000
      0x11C7: Ref.OpenActorContainer(Integer (Optional))
               Flags=0x0000
      0x11C8: ClearFactionPlayerEnemyFlag(Faction)
               Flags=0x0000
      0x11C9: Ref.ClearActorsFactionsPlayerEnemyFlag()
               Flags=0x0000
      0x11CA: Ref.GetActorCrimePlayerEnemy()
               Flags=0x0000
      0x11CB: Ref.GetCrimeGold(Faction (Optional))
               Flags=0x0000
      0x11CC: Ref.SetCrimeGold(Integer , Faction (Optional))
               Flags=0x0000
      0x11CD: Ref.ModCrimeGold(Integer , Integer (Optional), Faction (Optional))
               Flags=0x0000
      0x11CE: GetPlayerGrabbedRef()
               Flags=0x0000
      0x11CF: IsPlayerGrabbedRef(TESObjectREFR)
               Flags=0x0000
      0x11D0: PlaceLeveledActorAtMe(ObjectID, LevelModifier, ForcedZone)
               Flags=0x0000
      0x11D1: Ref.GetKeywordItemCount(Keyword)
               Flags=0x0000
      0x11D2: ShowLockpickMenu(Integer (Optional))
               slpm  Flags=0x0000
      0x11D3: Ref.GetBroadcastState()
               Flags=0x0000
      0x11D4: Ref.SetBroadcastState(Integer)
               Flags=0x0000
      0x11D5: Ref.StartRadioConversation(Topic)
               Flags=0x0000
      0x11D6: Ref.GetDestructionStage()
               Flags=0x0000
      0x11D7: Ref.ClearDestruction()
               Flags=0x0000
      0x11D8: Ref.CastImmediateOnSelf(Magic Item)
               cios  Flags=0x0000
      0x11D9: Ref.GetIsAlignment(Alignment)
               Flags=0x0000
      0x11DA: ResetQuest(Quest)
               Flags=0x0000
      0x11DB: SetQuestDelay(Quest, Float)
               Flags=0x0000
      0x11DC: Ref.IsProtected()
               Flags=0x0000
      0x11DD: Ref.GetThreatRatio(Actor)
               Flags=0x0000
      0x11DE: Ref.MatchFaceGeometry(Actor, Value)
               Flags=0x0000
      0x11DF: Ref.GetIsUsedItemEquipType(EquipType)
               Flags=0x0000
      0x11E0: GetPlayerName()
               Flags=0x0000
      0x11E1: Ref.FireWeapon(Weapon)
               Flags=0x0000
      0x11E2: Ref.PayCrimeGold(Integer (Optional), Integer (Optional), Faction (Optional))
               Flags=0x0000
      0x11E3: Ref.UnusedFunction2(Float)
               Flags=0x0000
      0x11E4: Ref.MatchRace(Actor)
               Flags=0x0000
      0x11E5: SetPCYoung(Integer)
               Flags=0x0000
      0x11E6: SexChange(Sex, Integer (Optional))
               Flags=0x0000
      0x11E7: Ref.IsCarryable()
               Flags=0x0000
      0x11E8: Ref.GetConcussed()
               Flags=0x0000
      0x11E9: SetZoneRespawns(EncounterZone, Integer)
               Flags=0x0000
      0x11EA: Ref.SetVATSTarget(Integer)
               Flags=0x0000
      0x11EB: Ref.GetMapMarkerVisible()
               Flags=0x0000
      0x11EC: Ref.ResetInventory()
               Flags=0x0000
      0x11ED: PlayerKnows(Knowable Form)
               Flags=0x0000
      0x11EE: Ref.GetPermanentActorValue(Actor Value)
               Get an actor value ignoring temporary modifiers. [player.getav luck]  GetPermAV  Flags=0x0000
      0x11EF: Ref.GetKillingBlowLimb()
               Which BGSBodyPart::LIMB_ENUM received the killing blow  Flags=0x0000
      0x11F0: Ref.GoToJail(Faction (Optional), Integer (Optional), Integer (Optional))
               Flags=0x0000
      0x11F1: Ref.CanPayCrimeGold(Faction (Optional))
               Flags=0x0000
      0x11F2: ServeTime()
               Flags=0x0000
      0x11F3: Ref.GetDaysInJail()
               Flags=0x0000
      0x11F4: EPAlchemyGetMakingPoison()
               Flags=0x0000
      0x11F5: EPAlchemyEffectHasKeyword(Keyword)
               Flags=0x0000
      0x11F6: ShowAllMapMarkers(Integer, Integer (Optional), Integer (Optional))
               Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)).  tmm  Flags=0x0000
      0x11F7: Ref.GetAllowWorldInteractions()
               Flags=0x0001
      0x11F8: Ref.ResetAI()
               Flags=0x0000
      0x11F9: SetRumble(Float, Float, Float)
               Creates rumble in the controller (left motor) (right motor) (duration)  Flags=0x0000
      0x11FA: SetNoActivationSound(Sound)
               Set the sound to play when activation fails (Sound)  Flags=0x0000
      0x11FB: ClearNoActivationSound()
               Clear the activation failure sound  Flags=0x0000
      0x11FC: Ref.GetLastHitCritical()
               Flags=0x0000
      0x11FD: AddMusic(Music)
               Flags=0x0000
      0x11FE: UnusedFunction3()
               Flags=0x0000
      0x11FF: Ref.UnusedFunction4()
               Flags=0x0000
      0x1200: SetPCToddler(Integer)
               Flags=0x0000
      0x1201: Ref.IsCombatTarget(Actor)
               Flags=0x0000
      0x1202: TriggerScreenBlood(Integer)
               Trigger screen blood  tsb  Flags=0x0000
      0x1203: Ref.GetVATSRightAreaFree(TESObjectREFR)
               Flags=0x0000
      0x1204: Ref.GetVATSLeftAreaFree(TESObjectREFR)
               Flags=0x0000
      0x1205: Ref.GetVATSBackAreaFree(TESObjectREFR)
               Flags=0x0000
      0x1206: Ref.GetVATSFrontAreaFree(TESObjectREFR)
               Flags=0x0000
      0x1207: Ref.GetIsLockBroken()
               Flags=0x0000
      0x1208: IsPS3()
               Flags=0x0000
      0x1209: IsWin32()
               Flags=0x0000
      0x120A: Ref.GetVATSRightTargetVisible(TESObjectREFR)
               Flags=0x0000
      0x120B: Ref.GetVATSLeftTargetVisible(TESObjectREFR)
               Flags=0x0000
      0x120C: Ref.GetVATSBackTargetVisible(TESObjectREFR)
               Flags=0x0000
      0x120D: Ref.GetVATSFrontTargetVisible(TESObjectREFR)
               Flags=0x0000
      0x120E: Ref.AttachAshPile(Integer (Optional))
               Flags=0x0000
      0x120F: Ref.SetCriticalStage(CriticalStage)
               Flags=0x0000
      0x1210: Ref.IsInCriticalStage(CriticalStage)
               Flags=0x0000
      0x1211: Ref.RemoveFromAllFactions()
               Flags=0x0000
      0x1212: GetXPForNextLevel()
               Flags=0x0000
      0x1213: ShowLockpickMenuDebug(Integer (Optional))
               slpmd  Flags=0x0000
      0x1214: ForceSave()
               Flags=0x0000
      0x1215: GetInfamy(Faction (Optional))
               Flags=0x0000
      0x1216: GetInfamyViolent(Faction (Optional))
               Flags=0x0000
      0x1217: GetInfamyNonViolent(Faction (Optional))
               Flags=0x0000
      0x1218: Ref.UnusedFunction5()
               Flags=0x0000
      0x1219: Sin(Float, Int(optional))
               Flags=0x0000
      0x121A: Cos(Float, Int(optional))
               Flags=0x0000
      0x121B: Tan(Float, Int(optional))
               Flags=0x0000
      0x121C: Sqrt(Float)
               Flags=0x0000
      0x121D: Log(Float, Float(optional))
               Flags=0x0000
      0x121E: Abs(Float)
               Flags=0x0000
      0x121F: GetQuestCompleted(Quest)
               GetQC  Flags=0x0000
      0x1220: Ref.UnusedFunction6()
               Flags=0x0000
      0x1221: PipBoyRadioOff()
               Flags=0x0000
      0x1222: AutoDisplayObjectives(Integer)
               Flags=0x0000
      0x1223: IsGoreDisabled()
               Flags=0x0000
      0x1224: FadeSFX(Float)
               FSFX  Flags=0x0000
      0x1225: Ref.SetMinimalUse(Integer)
               Flags=0x0000
      0x1226: IsSceneActionComplete(Scene , Integer)
               Flags=0x0000
      0x1227: ShowQuestStages(Quest)
               SQS  Flags=0x0000
      0x1228: Ref.GetSpellUsageNum(Magic Item)
               Flags=0x0000
      0x1229: ForceRadioStationUpdate()
               FRSU  Flags=0x0000
      0x122A: GetActorsInHigh()
               Flags=0x0000
      0x122B: HasLoaded3D()
               Flags=0x0000
      0x122C: DisableAllMines()
               Flags=0x0000
      0x122D: SetLastExtDoorActivated(ObjectReferenceID)
               Flags=0x0000
      0x122E: KillQuestUpdates()
               KQU  Flags=0x0000
      0x122F: IsImageSpaceActive(Imagespace Modifier ID)
               Flags=0x0000
      0x1230: Ref.HasKeyword(Keyword)
               Flags=0x0000
      0x1231: Ref.HasRefType(RefType)
               Flags=0x0000
      0x1232: Ref.LocationHasKeyword(Keyword)
               Flags=0x0000
      0x1233: Ref.LocationHasRefType(RefType)
               Flags=0x0000
      0x1234: CreateEvent(Keyword, Location, Ref 1, Ref 2, Value 1, Value 2)
               Flags=0x0000
      0x1235: Ref.GetIsEditorLocation(Location)
               Flags=0x0000
      0x1236: Ref.GetIsAliasRef(QuestAlias)
               Flags=0x0001
      0x1237: Ref.GetIsEditorLocAlias(QuestAlias)
               Flags=0x0000
      0x1238: Ref.IsSprinting()
               Flags=0x0000
      0x1239: Ref.IsBlocking()
               Flags=0x0000
      0x123A: Ref.HasEquippedSpell(Casting Source)
               hasspell  Flags=0x0000
      0x123B: Ref.GetCurrentCastingType(Casting Source)
               getcasting  Flags=0x0000
      0x123C: Ref.GetCurrentDeliveryType(Casting Source)
               getdelivery  Flags=0x0000
      0x123D: Ref.EquipSpell(Spell Item, Casting Source)
               Flags=0x0000
      0x123E: Ref.GetAttackState()
               0 = None, 1 = Draw, 2 = Swing, 3 = Hit, 4 = Next Attack, 5 = Follow Through, 6 = Bash  Flags=0x0000
      0x123F: GetAliasedRef(QuestAlias)
               Flags=0x0000
      0x1240: GetEventData(Event Function, Event Member, Data (Optional))
               Flags=0x0000
      0x1241: Ref.IsCloserToAThanB(TESObjectREFR, TESObjectREFR)
               Flags=0x0000
      0x1242: Ref.EquipShout(Shout)
               Flags=0x0000
      0x1243: Ref.GetEquippedShout(Shout)
               Flags=0x0000
      0x1244: Ref.IsBleedingOut()
               Flags=0x0000
      0x1245: UnlockWord(Word Of Power)
               Flags=0x0000
      0x1246: TeachWord(Word Of Power)
               Flags=0x0000
      0x1247: Ref.AddToContainer(TESObjectREFR, Flag)
               Flags=0x0000
      0x1248: Ref.GetRelativeAngle(ObjectReferenceID, Axis)
               Flags=0x0000
      0x1249: Ref.SendAnimEvent(String)
               Send an event to the animation graph.  sae  Flags=0x0000
      0x124A: Ref.Shout(Shout, Integer, ObjectReferenceID)
               Flags=0x0000
      0x124B: Ref.AddShout(Shout)
               Flags=0x0000
      0x124C: Ref.RemoveShout(Shout)
               Flags=0x0000
      0x124D: Ref.GetMovementDirection()
               Flags=0x0000
      0x124E: Ref.IsInScene()
               Flags=0x0000
      0x124F: GetRefTypeDeadCount(Location, RefType)
               Flags=0x0000
      0x1250: GetRefTypeAliveCount(Location, RefType)
               Flags=0x0000
      0x1251: Ref.ApplyHavokImpulse(Float, Float, Float, Float)
               Flags=0x0000
      0x1252: Ref.GetIsFlying()
               Flags=0x0000
      0x1253: Ref.IsCurrentSpell(Spell Item, Casting Source)
               Flags=0x0000
      0x1254: Ref.SpellHasKeyword(Casting Source, Keyword)
               Flags=0x0000
      0x1255: Ref.GetEquippedItemType(Casting Source)
               Flags=0x0000
      0x1256: GetLocationAliasCleared(QuestAlias)
               Flags=0x0000
      0x1257: SetLocationAliasCleared(QuestAlias)
               Flags=0x0000
      0x1258: GetLocAliasRefTypeDeadCount(QuestAlias, RefType)
               Flags=0x0000
      0x1259: GetLocAliasRefTypeAliveCount(QuestAlias, RefType)
               Flags=0x0000
      0x125A: Ref.IsWardState(Ward State)
               Flags=0x0000
      0x125B: Ref.IsInSameCurrentLocAsRef(TESObjectREFR, Keyword)
               Flags=0x0000
      0x125C: Ref.IsInSameCurrentLocAsRefAlias(QuestAlias, Keyword)
               Flags=0x0000
      0x125D: LocAliasIsLocation(QuestAlias, Location)
               Flags=0x0000
      0x125E: GetKeywordDataForLocation(Location, Keyword)
               Flags=0x0000
      0x125F: SetKeywordDataForLocation(Location, Keyword, Value)
               Flags=0x0000
      0x1260: GetKeywordDataForAlias(QuestAlias, Keyword)
               Flags=0x0000
      0x1261: SetKeywordDataForAlias(QuestAlias, Keyword, Value)
               Flags=0x0000
      0x1262: LocAliasHasKeyword(QuestAlias, Keyword)
               Flags=0x0000
      0x1263: Ref.IsNullPackageData(PackageData (Possibly Null))
               Flags=0x0000
      0x1264: Ref.GetNumericPackageData(PackageData (Numeric))
               Flags=0x0000
      0x1265: Ref.IsFurnitureAnimType(Furniture Anim Type)
               Flags=0x0000
      0x1266: Ref.IsFurnitureEntryType(Furniture Entry Type)
               Flags=0x0000
      0x1267: Ref.GetHighestRelationshipRank()
               Flags=0x0000
      0x1268: Ref.GetLowestRelationshipRank()
               Flags=0x0000
      0x1269: Ref.HasAssociationTypeAny(AssociationType)
               Flags=0x0000
      0x126A: Ref.HasFamilyRelationshipAny()
               Flags=0x0000
      0x126B: Ref.GetPathingTargetOffset(Axis)
               Flags=0x0000
      0x126C: Ref.GetPathingTargetAngleOffset(Axis)
               Flags=0x0000
      0x126D: Ref.GetPathingTargetSpeed()
               Flags=0x0000
      0x126E: Ref.GetPathingTargetSpeedAngle(Axis)
               Flags=0x0000
      0x126F: Ref.GetMovementSpeed()
               Flags=0x0000
      0x1270: Ref.GetInContainer(TESObjectREFR)
               Flags=0x0000
      0x1271: IsLocationLoaded(Location)
               Flags=0x0000
      0x1272: IsLocAliasLoaded(QuestAlias)
               Flags=0x0000
      0x1273: Ref.IsDualCasting()
               Flags=0x0000
      0x1274: Ref.DualCast(Magic Item, ObjectReferenceID (Optional))
               Flags=0x0000
      0x1275: GetVMQuestVariable(Quest, VM Variable Name)
               Flags=0x0000
      0x1276: GetVMScriptVariable(ObjectReferenceID, VM Variable Name)
               Flags=0x0000
      0x1277: Ref.IsEnteringInteractionQuick()
               Flags=0x0000
      0x1278: Ref.IsCasting()
               Flags=0x0000
      0x1279: Ref.GetFlyingState()
               Flags=0x0000
      0x127A: Ref.SetFavorState(Integer)
               Flags=0x0000
      0x127B: Ref.IsInFavorState()
               Flags=0x0000
      0x127C: Ref.HasTwoHandedWeaponEquipped()
               Flags=0x0000
      0x127D: Ref.IsExitingInstant()
               Flags=0x0000
      0x127E: Ref.IsInFriendStatewithPlayer()
               Flags=0x0000
      0x127F: Ref.GetWithinDistance(ObjectReferenceID, Float)
               Flags=0x0000
      0x1280: Ref.GetActorValuePercent(Actor Value)
               Flags=0x0000
      0x1281: Ref.IsUnique()
               Flags=0x0000
      0x1282: Ref.GetLastBumpDirection()
               Flags=0x0000
      0x1283: CameraShake(Float, Float(optional))
               Flags=0x0000
      0x1284: Ref.IsInFurnitureState(Furniture Anim Type)
               Flags=0x0000
      0x1285: Ref.GetIsInjured()
               Flags=0x0000
      0x1286: Ref.GetIsCrashLandRequest()
               Flags=0x0000
      0x1287: Ref.GetIsHastyLandRequest()
               Flags=0x0000
      0x1288: UpdateQuestInstanceGlobal(Quest, Global)
               Flags=0x0000
      0x1289: Ref.SetAllowFlying(Integer)
               Flags=0x0000
      0x128A: Ref.IsLinkedTo(TESObjectREFR, Keyword)
               Flags=0x0000
      0x128B: Ref.GetKeywordDataForCurrentLocation(Keyword)
               Flags=0x0000
      0x128C: Ref.GetInSharedCrimeFaction(TESObjectREFR)
               Flags=0x0000
      0x128D: Ref.GetBribeAmount()
               Flags=0x0000
      0x128E: Ref.GetBribeSuccess()
               Flags=0x0000
      0x128F: Ref.GetIntimidateSuccess()
               Flags=0x0000
      0x1290: Ref.GetArrestedState()
               Flags=0x0000
      0x1291: Ref.GetArrestingActor()
               Flags=0x0000
      0x1292: Ref.ClearArrestState()
               Flags=0x0000
      0x1293: EPTemperingItemIsEnchanted()
               Flags=0x0000
      0x1294: EPTemperingItemHasKeyword(Keyword)
               Flags=0x0000
      0x1295: Ref.GetReceivedGiftValue()
               Flags=0x0000
      0x1296: Ref.GetGiftGivenValue()
               Flags=0x0000
      0x1297: ForceLocIntoAlias(Location, QuestAlias)
               Flags=0x0000
      0x1298: Ref.GetReplacedItemType(Casting Source)
               Flags=0x0000
      0x1299: Ref.SetHorseActor(TESObjectREFR)
               Flags=0x0000
      0x129A: Ref.PlayReferenceEffect(Reference Effect, Time (optional), Aim-at target (optional))
               pre  Flags=0x0000
      0x129B: Ref.StopReferenceEffect(Reference Effect)
               sre  Flags=0x0000
      0x129C: PlayShaderParticleGeometry(Form, Float)
               pspg  Flags=0x0000
      0x129D: StopShaderParticleGeometry(Form, Float)
               sspg  Flags=0x0000
      0x129E: ApplyImageSpaceModifierCrossFade(Imagespace Modifier ID, Float (Optional))
               Adds a crossfade imagespace modifier to the active list  imodcf  Flags=0x0000
      0x129F: RemoveImageSpaceModifierCrossFade(Float (Optional))
               Remove a crossfade imagespace modifier from the active list  rimodcf  Flags=0x0000
      0x12A0: Ref.IsAttacking()
               Flags=0x0000
      0x12A1: Ref.IsPowerAttacking()
               Flags=0x0000
      0x12A2: Ref.IsLastHostileActor()
               Flags=0x0000
      0x12A3: Ref.GetGraphVariableInt(String)
               Flags=0x0000
      0x12A4: Ref.GetCurrentShoutVariation()
               Flags=0x0000
      0x12A5: Ref.PlayImpactEffect(String, String (Optional), Float(optional), Float(optional), Float(optional), Float(optional), Int(optional), Int(optional))
               pie  Flags=0x0000
      0x12A6: Ref.ShouldAttackKill(Actor)
               Flags=0x0000
      0x12A7: Ref.SendStealAlarm(Actor)
               steal  Flags=0x0000
      0x12A8: Ref.GetActivationHeight()
               Flags=0x0000
      0x12A9: EPModSkillUsage_IsAdvanceSkill(Actor Value)
               Flags=0x0000
      0x12AA: Ref.WornHasKeyword(Keyword)
               Flags=0x0000
      0x12AB: Ref.GetPathingCurrentSpeed()
               Flags=0x0000
      0x12AC: Ref.GetPathingCurrentSpeedAngle(Axis)
               Flags=0x0000
      0x12AD: Ref.KnockAreaEffect(Float, Float)
               kae  Flags=0x0000
      0x12AE: Ref.InterruptCast()
               Flags=0x0000
      0x12AF: AddFormToFormList(Form, Form)
               Flags=0x0000
      0x12B0: RevertFormList(Form)
               Flags=0x0000
      0x12B1: AddFormToLeveledList(Form, Form, Int, Int)
               Flags=0x0000
      0x12B2: RevertLeveledList(Form)
               Flags=0x0000
      0x12B3: EPModSkillUsage_AdvanceObjectHasKeyword(Keyword)
               Flags=0x0000
      0x12B4: EPModSkillUsage_IsAdvanceAction(Skill Action)
               Flags=0x0000
      0x12B5: EPMagic_SpellHasKeyword(Keyword)
               Flags=0x0000
      0x12B6: Ref.GetNoBleedoutRecovery()
               Flags=0x0000
      0x12B7: Ref.SetNoBleedoutRecovery(Integer)
               Flags=0x0000
      0x12B8: EPMagic_SpellHasSkill(Actor Value)
               Flags=0x0000
      0x12B9: IsAttackType(Keyword)
               Flags=0x0000
      0x12BA: Ref.IsAllowedToFly()
               Flags=0x0000
      0x12BB: Ref.HasMagicEffectKeyword(Keyword)
               Flags=0x0000
      0x12BC: Ref.IsCommandedActor()
               Flags=0x0000
      0x12BD: Ref.IsStaggered()
               Flags=0x0000
      0x12BE: Ref.IsRecoiling()
               Flags=0x0000
      0x12BF: Ref.IsExitingInteractionQuick()
               Flags=0x0000
      0x12C0: Ref.IsPathing()
               Flags=0x0000
      0x12C1: Ref.GetShouldHelp(Actor)
               Flags=0x0000
      0x12C2: Ref.HasBoundWeaponEquipped(Casting Source)
               Flags=0x0000
      0x12C3: Ref.GetCombatTargetHasKeyword(Keyword)
               gcthk  Flags=0x0000
      0x12C4: UpdateLevel()
               Update the player's level based on current skill usage amounts.  Flags=0x0000
      0x12C5: Ref.GetCombatGroupMemberCount()
               gcgmc  Flags=0x0000
      0x12C6: Ref.IsIgnoringCombat()
               Flags=0x0000
      0x12C7: Ref.GetLightLevel()
               gll  Flags=0x0000
      0x12C8: SavePCFace(String)
               spf  Flags=0x0000
      0x12C9: SpellHasCastingPerk(Perk)
               Flags=0x0000
      0x12CA: Ref.IsBeingRidden()
               Flags=0x0000
      0x12CB: Ref.IsUndead()
               Flags=0x0000
      0x12CC: GetRealHoursPassed()
               Flags=0x0000
      0x12CD: UnequipAll()
               Flags=0x0000
      0x12CE: Ref.IsUnlockedDoor()
               Flags=0x0000
      0x12CF: Ref.IsHostileToActor(Actor)
               Flags=0x0000
      0x12D0: Ref.GetTargetHeight(TESObjectREFR)
               Get the delta on z between two references  Flags=0x0000
      0x12D1: Ref.IsPoison()
               Is the object a Poison potion  Flags=0x0000
      0x12D2: Ref.WornApparelHasKeywordCount(Keyword)
               Flags=0x0000
      0x12D3: Ref.GetItemHealthPercent()
               Flags=0x0000
      0x12D4: Ref.EffectWasDualCast()
               Flags=0x0000
      0x12D5: Ref.GetKnockStateEnum()
               Flags=0x0000
      0x12D6: DoesNotExist()
               Flags=0x0000
      0x12D7: Ref.UnequipItemSlot(Integer, Integer (Optional))
               Flags=0x0000
      0x12D8: Ref.MountActor(TESObjectREFR)
               Flags=0x0000
      0x12D9: Ref.DismountActor(TESObjectREFR)
               Flags=0x0000
      0x12DA: Ref.IsOnFlyingMount()
               Flags=0x0000
      0x12DB: Ref.CanFlyHere()
               Flags=0x0000
      0x12DC: Ref.IsFlyingMountPatrolQueued()
               Flags=0x0000
      0x12DD: Ref.IsFlyingMountFastTravelling()
               Flags=0x0000
   MaxFlags: 0x00000100
   MaxParams: 0x00000009
   MaxParamFlags: 0x00000001
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   ParamTypeID:
    0) String
    1) Integer
    2) Float
    3) ObjectID
    4) TESObjectREFR
    5) Actor Value
    6) Actor
    7) Spell Item
    8) Axis
    9) Cell
    10) Animation Group
    11) Magic Item
    12) Sound
    13) Topic
    14) Quest
    15) Race (optional)
    16) Class
    17) Faction (Optional)
    18) Sex
    19) Global
    20) Furniture
    21) Weapon
    22) Variable Name
    23) Stage
    24) Map Marker
    25) Actor Base
    26) Container (optional)
    27) WorldSpace
    28) Crime Type (optional)
    29) Package
    30) Combat Style (optional)
    31) Magic Effect
    32) Form Type
    33) Weather ID
    34) 
    35) Owner(optional)
    36) Effect Shader ID
    37) Form List
    38) 
    39) Perk
    40) Note
    41) Miscellaneous Stat
    42) Imagespace Modifier ID
    43) ImageSpace
    44) 
    45) 
    46) Event Function
    47) Event Member
    48) Data (Optional)
    49) VoiceType
    50) EncounterZone
    51) Idle Form
    52) Message
    53) ObjectID
    54) Alignment
    55) EquipType
    56) ObjectID
    57) Music
    58) CriticalStage
    59) Keyword
    60) RefType
    61) Location
    62) Form
    63) QuestAlias
    64) Shout
    65) Word Of Power
    66) 
    67) Scene 
    68) Casting Source
    69) AssociationType
    70) Ward State
    71) PackageData (Possibly Null)
    72) PackageData (Numeric)
    73) Furniture Anim Type
    74) Furniture Entry Type
    75) 
    76) VM Variable Name
    77) Reference Effect
    78) PackageData (Location)
    79) SoundCategory
    80) Skill Action
    81) Knowable Form
    82) Region
    83) Action