Bloodmoon:Thirsk

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The Mead Hall of Thirsk.
The Mead Hall of Thirsk.
Thirsk
Alignment: Skaal
Region: Felsaad Coast
Transport:

Almsivi Intervention:

Divine Intervention:

Services:

Thirsk is a mead hall created by Hrothmund the Red and some fellow Skaal over 500 years ago, located east of Lake Fjalding and south of Skaal Village, in the Felsaad Coast. The easiest way to reach it from Fort Frostmoth is to head east along the coast until you reach Iggnir River, then follow that to Lake Fjalding.

Contents

Thirsk can be a very welcome sight after the harsh conditions in the wilderness of Solstheim, opening its doors for you to rest and recuperate after a long adventure.

[edit] A Nordic Saloon

The first floor contains the Mead Hall itself with its patrons, among them is Erich the Unworthy, a perpetually angry barbarian. Later, you can become the chieftain here and run your very own business.

Svenja Snow-Song, one of the few survivors of the massacre.
Svenja Snow-Song, one of the few survivors of the massacre.

[edit] Upstairs Chambers

Go up the stairs in the northeast corner, and you enter a completely different area. The top floor is sub-divided into five bed chambers. A locked door on the northwest leads to Erich's bedchambers, holding an imprisoned missionary, Mirisa.

To the northeast, there is the room of Bereditte Jastal, a Breton scholar and author who sells several unique books, such as Thirsk, a History. You can rest (free of charge) in any of these rooms, depending on your preference, on a bed, or a bedroll made of bearskin. All in all, Thirsk is a welcoming place, and certainly lives up to the name "A light in the wilderness"

[edit] Services

Outside to the northeast is the smithy of Bjornrolfr. He sells Nordic silver weapons, minor armor, repairs your gear and has 600 gold. If you can bring him the required pelts, Bjornrolfr offers to craft Snow Bear and Snow Wolf armor unique to Solstheim, which has substantial bonuses against the cold.

[edit] Getting there

Travel to the Skaal Village is restricted mainly to walking, the surrounding terrain is difficult and Blizzards often drop visibility to a few feet. Divine Intervention from here takes you to Fort Frostmoth, Almsivi Intervention to Gnisis.

[edit] Notes

[edit] Related Quests

[edit] People

Name
Gender
Race
Class
Faction
Level
Health
Magicka
Alarm
Fight
Notes
Andrelheim M Nord Barbarian 20 178 90 0 30
Bathmar Bold-Lute M Nord Bard 10 101 120 0 30
Brynjolfr M Nord Smith 16 179 84 80 30 Blacksmith; Merchant
Bereditte Jastal M Breton Bookseller 10 96 120 0 30 Bookseller
Bergljot F Nord Barbarian 20 178 90 0 30
Erich the Unworthy M Nord Hunter 18 139 88 0 30
Mirisa F Redguard Monk Imperial Cult (3Acolyte) 6 80 68 0 30 Spell Merchant
Olfeigr the Fair F Nord Barbarian 20 178 90 0 30
Skjoldr Wolf-Runner M Nord Barbarian 20 183 90 50 30
Svenja Snow-Song F Nord Hunter 30 197 106 0 30
Ulfrun F Nord Barbarian 20 178 90 0 30 Merchant
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