- Where you installed Oblivion to. Contains game and launcher executables, and TESCS (CS4) mod editor
- English Default: \Program Files\Bethesda Softworks\Oblivion
- The default version of the file saved to your game configuration.
- Note: This seems to be the only ini file with such a prototype. I.e., neither Blend.ini nor ConstructionSet.ini have matching default files.
- Oblivion's shared data files, including: mod data files, BSA archives, separate resource files (meshes, textures, etc.)
- English Default: Install Directory\Data
- Location determined by
SLocalMasterPath in Oblivion.ini, which is "Data\" by default.
- English Default: \Documents and Settings\USER\Local Settings\Application Data\Oblivion
- More generally: LOCALAPPDATA\Oblivion
- Programmers can get the value of LOCALAPPDATA using the
SHGetFolderPath API function. The registry should not be used the get the value of LOCALAPPDATA.
- Users can open the folder by entering
%USERPROFILE%\Local Settings\Application Data\Oblivion into Start>Run
- Note that this is typically a hidden folder. In Explorer, use Tools: Folder Options: View: Hidden Files and Folders to reveal hidden folders.
- This file is used by Oblivion to keep track of your downloaded content.
- After the header, downloaded content is listed??
- This file is used to tell Oblivion which data files to load.
- After the header, selected plugins are listed in (case insensitive) alphabetical order.
- English Default: \Documents and Settings\USER\My Documents\My Games\Oblivion
- More generally: PERSONAL\My Games\Oblivion
- Note that "My Games" does not localize.
- Programmers can use the aforementioned
SHGetFolderPath API function to get the value of PERSONAL. As above, the registry should not be used.
- Seems to be a subset of game configuration, related to hit handling for combat.
- Construction Set (CS4) configuration.
- Log of warnings from current session of CS4 Editor.
- Programmer-oriented data dump about the current GPU model, driver version and some important graphics settings in the game. The PC version of the game contains a lot of code to support different graphics hardware, and this dump tells a developer which parts of that internal code is currently being used for rendering.
- According to the file itself "This file is used by Oblivion to keep track of your downloaded content. Please do not modify this file."
- The file goes on to list the ESPs you have purchased in a consecutive list much like Oblivion.ini/Oblivion_default.ini.
Last modified on 6 August 2011, at 08:14
- You save games as ess files.
- English Default: My Games\Saves
- Location determined by
SLocalSavePath in Oblivion.ini, which is "Saves\" by default.
- Note: There is also a
bUseMyGamesDirectory setting in Oblivion.ini, changing this has an effect only if the value of PERSONAL has been changed from its default value.
- autosave.ess: Your autosave file.
- autosave.bak: Your immediately previous autosave file.
- Presumably you could revert to this if the latest autosave is bad.