Oblivion Mod:Der Fluch

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Der Fluch (The Curse)[edit]

Mod Information
Author(s) Henry
Current Version 1.01
Last updated 23 Jan 2008
Links Ei der Zeit, Elder Scrolls Portal, Planet Oblivion
Language German
Translations N/A
Requirements N/A
Playing Time  ??
Quests (Side Quests) 8 (3)


Description[edit]

In this mod the player gets into a family feud between two daedric princes; he must support one side or the other. Magic items applies it to win, which serve to one imposed by the Father through the Son curse to break.

The mod consists of eight major quests, which are divided into many small quest, which represent the main storyline, as well as three side quests. There are small alternative storylines. Also, you can finish the mod early several times with different results.

This mod is much harder and darker than its predecessor "Alpenheim". The greater difficulty is largely because the quest is gone; just as in Morrowind, the player must depend on his deduction skills, tools (paper and pencil, place objects, etc.) and his own initiative. Those who like this will have a great advantage over those who fully rely on quest arrows.

This mod includes Alpenheim. If you are using it, you must disable it before installing this one.

It is not possible to just muddle through with the magic of invisibility. There are many traps and lots of puzzles to solve. This mod also attempts to trick the player often. Sometimes it is not enough simply go forward - you must also backtrack sometimes. Many objects the player would normally ignore can be activated and are involved in the solution.


Patches/Addons[edit]


Notes[edit]