Oblivion Mod:Origin of the Mages Guild

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Origin of the Mages Guild[edit]

Mod Information
Author(s) Giskard
Current Version 7.3.1
Version Date 22 Dec 2008
Links Fileplanet, The Engineering Guild
Language English
Translations N/A
Requirements Shivering Isles, Dragon Captions Resource Pack
Playing Time  ??
Quests (Side Quests) 5 (4)


Description[edit]

This is a strict lore mod and is designed primarily for lore fans and the type of game they usually play. Any player can play it, Audio speeches exist for all areas covered by this mod so you can use this mod to brush up on your game lore if you wish. More detailed information is found mainly in various lore books in the game. Any info not found in books is found in the game by talking to various NPCs, doing various quests, finding various notes in secret places. Also the addon Vile Lair provides some lore for this mod but that plugin is not required by this mod. I would recommend you get it if vampire lore interests you. For lore purposes, consider Vile Lair to be a Black Marsh Clan addon due to the sleeping NPC and its location in the Black Marsh.

This mod allows you to restore the Mages Guild back to its former glory after Traven's years in power brought it to the brink of ruin. The mod is based on the book "Origin of the Mages Guild" and it is the guild described in that book that you will be recreating in this mod. By completing various quests you will see the Guild slowly live again, with visitors, students and others coming and going as old areas are reopened, new staff hired and new research implimented for the good of all.

The mod will work right from the start of the game and if enabled when you create a new character will slowly reveal areas of the guild that got shut down as a result of Traven's policies. If enabled it after you become Archmage, access to most areas is granted but if you lack the right skills, some areas may remain off-limits until you reach at least Apprentice in all schools of magic. By the time you are Archmage, you will not only have a reason to study magic but you will know what you want to restore and when you finally have the power to do it. I present you with quests that allow you to do just that.

Before the end of the last quest you will have a fully functional Guild to be proud of and will have been introduced to several lore-based topics via audio briefings available from various characters throughout the mod.

The other thing you may stumble across is a few FREEPLAY quests that just happen when you stumble upon them. All come complete with extra Audio to explain game lore and all can be done by anybody, even players that never joined the Guild. One adds the Cyrodiil vampire clan back to Oblivion so they finally have a real presence inside the Imperial city as they should, and explains vampiric lore and the differences between various clans.

Expect to see lots of necromancers, ghosts, zombies, skeletons and vampires are you progress through this mod, as well as the usual "go here, do that" type quests.


Patches/Addons[edit]

  • A patch for Better Cities is included in the Better Cities archive.
  • A patch for Hoarfrost Castle is available here.


Notes[edit]