Oblivion Mod:Vampirhallen

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Vampirhallen (Vampire Halls)[edit]

Mod Information
Author(s) Diener RE
Current Version 1.13
Last updated 5 May 2007
Links Planet Oblivion
Language German
Translations N/A
Requirements N/A
Playing Time 2-3 hours
Quests (Side Quests) 9


Description[edit]

The plugin creates a new island south of Anvil. This can also be reached through fast-travel. On the island there are the remains of an old Ayleid settlement in which the inhabitants have survived as a vampires until today. For the vampires in the halls, sleeping blood slaves are always sure to be a delicious snack in between.

There are several dungeons and interior spaces, of which one is a free living room next to the throne room. So if you want to live in an Ayleid ruin, you can do that there. There is a Speechcraft trainer/blacksmith/recharger and 3 dealers, one of whom sells Welkynd and Varla stones??.

There are a total of 9 smaller new quests. A few quests which are required to gain access to all rooms. The first two quests for key preservation are also possible to complete at a low level, as opponents are leveled. Some other quests have enemies with fixed values. Here one will need a well-developed character or invisibility potions / magic. You can find a total of 4 special seal stones for enchanting armor / weapons. After you complete the quest, you get a 2HD Elven Sword from the vampire king which has greatly improved values??.

In the vampire king quest, there is a fictional possible answer to the origin of the Night Mother. Almost all of the quests may be solved on the island.

The mod is not voiced, but the sentences are short.

The mod should not interfere with the original game, but you should make regular saves.


Patches/Addons[edit]


Notes[edit]