Oblivion Mod talk:Mod File Format/INFO

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This is SACarrow from Silgrad. I question in particular the TRDT & CTDA records; it seems there is a lot of usage of "long" (8 bytes) when quantities are actually "int" (4 bytes). Looking using TES4Gecko, all "long" quantities in those two subrecords are actually int-size. I'll check further before changing.