Online talk:Champion/deprecated

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"Accelerated Rate"[edit]

Having just reached VR1, I see the following message displayed with the Champion system XP bar:

Your character is enlightened and will earn experience towards a [Warrior] Champion point at an accelerated rate into the next level.

This seems to be true, but I'm not sure how it's calculated. I just reached VR1, as I said, and have been fighting level 47 enemies in a Delve. my XP towards VR2 says 490/1,000,000 (0.049%), but my progress towards the first Champion point says 1,960/400,000 (0.49%). I'm not sure if this ratio is absolute or if it depends on the level/difficulty of the source of the XP. Schiffy(Talk) 17:57, 25 August 2015 (UTC)

"While you are Enlightened, Champion Point experience gain is multiplied by four, effectively reducing the required XP for one point to 100,000. Once per day, you receive enough Enlightenment to earn one Champion Point at this reduced rate [...]" -- SarthesArai Talk 18:52, 25 August 2015 (UTC)

[x]%, 3600 points, etc.[edit]

So if there's 3600 points in total to unlock, I take that to mean that each of the 36 skills has a max level of 100. However, the [x] doesn't always seem to be the skill's level. For example, level 1 of the Lady's "Elemental Defender" gives 1% resistance, but level 2 gives 1.6%, not 2%. I don't, however, have enough values to figure out an actual formula. Schiffy(Talk) 19:38, 26 August 2015 (UTC)

Getting 100% resistance to anything except maybe disease should be pretty difficult IMO. Getting a 'measly' 100 points in a specialization and putting all of them into, say, Elemental Defender and getting 1% per point is too much, especially considering the lengths people will go to to grind for them. In any case, the formula is 1% for the first point and something like .6 or .8 for each subsequent point IIRC. —likelolwhat talk lulzy to me 19:56, 26 August 2015 (UTC)
Well I'll try and get more numbers as I progress through Cadwell's Almanac. Schiffy(Talk) 20:49, 26 August 2015 (UTC)
I'm pretty sure the amount of % per skill point decreases asymptotically (every point invested in a given skill yields less % than the previous one). And the max level of a skill is not 100, you can see that there are bonuses for getting 120 points in a given star sign. --Vordur Steel-Hammer (TINV1K) 23:02, 26 August 2015 (UTC)
I didn't say each sign has a max of 100, I said each skill, making each sign have a maximum of 400, since each sign has four skills, and there are a total of nine signs and 36 skills. Schiffy(Talk) 03:03, 27 August 2015 (UTC)
The Champion System definitely has diminishing returns, but I don't think it's been said by what amount per point. [x]% refers to an unknown number that changes with invested CPs (for the abilities) or with character level (for the passives). --Enodoc (talk) 08:33, 27 August 2015 (UTC)

CP "Jump Points"[edit]

There is a "bug" or feature whereby Champion Points are only used to the nearest round percentage. If you put CP in such that you get 15.95% improvement, you have wasted several CP because only 15% will apply. This is explained here: https://alcasthq.com/eso-championpoints-jumppoints/ We need to add this information to our wiki. baratron (talk) 21:20, 13 October 2017 (UTC)

3rd order curve fit[edit]

I recently respec'd an old character for skills, attributes and champion points. I recorded the values for the 15%, 25% and 35% champion abilities (one of each), then used a spreadsheet to calculate polynomial curve fits. I divided points by 100 to keep numbers small, old habit. Each fits a cubic equation very well, with r-squared of 7 nines. Here are the coefficients:

Max x x^2 x^3

15% 30.67 -17.006 1.33525

25% 50.40 -26.190 0.79478

35% 70.66 -36.992 1.32699

where Value = f(points divided by 100) normally truncated, as previously reported

Example: 60 points into Elemental Defender, a 15% ability, will give you

     Value = INT(0.60*30.67 + 0.60^2*-17.006 + 0.60^3*1.33525)
           = INT(12.57)
           = 12% benefit

SamiteAlchemist (talk) 01:09, 16 January 2020 (GMT)