Skyrim talk:Apocrypha (Waking Dreams)

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Any chance that the directions provided in this page could be edited into some rational or coherent system?
Just taking the example of the paragraph on 'Chapter 3' its hopelessly confusing. Any semi-competent Skyrim
player would find their way around Apocrypha more easily just by exploring. The only use of this page currently : is to remind the player of useful items on the way (pods, books etc).
There are two specific problems:
One is the intermittent use of compass bearings. There is no point in sometimes saying
'South' or 'East' and then other times not. This is obviously confusing to players in a fast moving combat
game who frequently change physical bearing - rendering the terms 'right' and 'left' meaningless. The
solution is simple - put in a compass bearing at the start (you face West with your back to the book)
and then use a bearing at every change in direction.
The second confusing part is the backtrack directions. This is central to Apocyrpha. The player frequently
has to activate a scrye/book/etc and then backtrack to a gate previously closed. Referring to a gate in
sentence 1 and then in sentence 6 just referring to "the gate" is just confusing the reader. They should be
directed back specifically. It could easily be done by attaching a number to key locations,
e.g. gate (1) initially and then later refer to gate (1)
p.s. I was thinking a rough map might help but would that be considered to much of a spoiler?

Felimy (talk) 15:21, 13 March 2022 (UTC)

unneecessary sentence[edit]

"The wall teaches part of the Dragon Aspect shout, applying the term "word wall" literally, as it appears as a scrolling book."

This sentence is wrong. The normal word walls are literal word walls, as they are walls with words on them. A scrolling book is not a literal wall so the term "word wall" is applied figuratively not literally.