User:TheRealLurlock/Sandbox II

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Contents
Passive Predators Mythical Undead Daedra
Deer
Dog
Horse
Sheep
Bear
Boar
Mountain Lion
Mudcrab
Rat
Slaughterfish
Wolf
Goblin
Imp
Land Dreugh
Minotaur
Ogre
Spriggan
Troll
Will-o-the-Wisp
Ghost
Lich
Skeleton
Wraith
Zombie
Atronach
Flame Atronach
Frost Atronach
Storm Atronach

Clannfear
Daedroth
Dremora
Scamp
Spider Daedra

Spiderling

Xivilai

[edit] Passive

[edit] Deer

Deer
Deer
  • Variations: Doe, Buck
  • Location: Wanders around in the wilderness
  • Drops: Venison
  • Will flee if they see you, so use ranged attacks. Can spread Dampworm.
  • See: Deer for more information.

[edit]

Dog

Dog
Dog
  • Locations: Seen as pets in various households, also some bandits will have guard dogs that will attack you on sight.
  • Drops: Small, low-value item if anything.
  • See: Dogs for more information.

[edit]

Horse

Horse
Horse
  • Variations: Chestnut, Paint, Bay, Black, White, Imperial Legion, Shadowmere
  • Locations: At stables outside cities and other settlements.
  • Drops: Nothing
  • Can be purchased at or stolen from most major cities
  • See: Horses for information about acquiring them, or Horses for more detailed information.

[edit]

Sheep

Sheep
Sheep
  • Variations: Ewe, Ram
  • Locations: Tame, usually kept in sheepfolds
  • Drops: Mutton
  • Harmless creatures that wander around. Can spread Droops.
  • See: Sheep for more information.

[edit]

Predators

[edit] Bear

Bear
Bear
  • Variations: Brown, Black, West Weald
  • Locations: Outdoors and in some caves
  • Drops: Bear Pelt
  • Resists Frost. Very tough animals. Can spread Yellow Tick
  • See Bears for more information.

[edit]

Boar

Boars
Boars

[edit]

Mountain Lion

Mountain Lion
Mountain Lion
  • Variations: Starving Mountain Lion
  • Locations: Outdoors and in some caves; also found in a house during a Fighters Guild quest
  • Drops: Lion Pelt
  • Very fast. Can spread Wither.
  • See Mountain Lions for more information.

[edit]

Mudcrab

Mudcrabs
Mudcrabs

[edit]

Rat

Rat
Rat
  • Variations: Sewer Rat
  • Locations: Everywhere
  • Very weak, but can spread many diseases.
  • See Rats for more information.

[edit]

Slaughterfish

Slaughterfish
Slaughterfish
  • Variations: Giant, Rumare
  • Locations: Deep waters, lakes, rivers
  • Drops: Scales
  • Annoying and tough to hit. Attacking while swimming backwards seems to work well. Can spread Greenspore.
  • See Slaughterfish for more information.

[edit]

Wolf

Wolf
Wolf
  • Variations: Timber Wolf
  • Locations: Outdoors and in some caves
  • Drops: Wolf Pelt
  • Can spread Helljoint. Commonly found in Vampire Lairs as Vampires sometimes use Wolves as familiars.
  • See Wolves for more information.

[edit]

Mythical

[edit] Goblin

Goblin
Goblin
  • Variations: Ambusher, Archer, Beserker, Bitterfish, Chef, Chief, Shaman, Skirmisher, War Chief, Witch
  • Tribes: Dust Eater, White Skin, Three Feather, Skull Breaker, Sharp Tooth, Rock Biter, Bloody Hand
  • Locations: Outdoors and in Ayleid Ruins, tombs, caves, forts
  • Drops: Various weapons, arrows, etc. Potions and Scrolls on spellcasters. Sometimes they carry Lockpicks or a small amount of gold
  • Goblins are very fast on their feet and in melee combat, they have a long range forward jumping attack. Low levels Goblins are pretty easy, but high levels have lots of HP and are much harder.
  • See Goblins for more information.

[edit]

Imp

Imp
Imp
  • Locations: Outdoors and in Ayleid ruins, tombs, caves and forts
  • Drops: Imp Gall
  • Flying creatures that cast random attack spells.
  • See Imps for more information.

[edit]

Land Dreugh

Land Dreugh
Land Dreugh
  • Locations: Outdoors and in Ayleid Ruins, tombs, caves, and forts
  • Drops: Dreugh Wax
  • Crab/Human looking, with an armor-like shell, with two pincer appendages in addition to their human-like arms. Their first strike does shock damage, so be careful.
  • See Land Dreugh for more information.

[edit]

Minotaur

Minotaur
Minotaur
  • Variations: Minotaur Lord, Savage Minotaur, Minotaur of the Grove
  • Locations: Outdoors and in Ayleid ruins, tombs, caves and forts
  • Drops: Minotaur Horn
  • Bull-like in appearance and they stand upright. Encountered either unarmed, or with a heavy Warhammer. Attacks rather slowly and predictably. If you get too close to them they can cast a Damage Health and disintegrate armour spell on you.
  • See Minotaurs for more information.

[edit]

Ogre

Ogre
Ogre
  • Variations: Groundling, Stonewrecker, Rocksmasher, Caveboss, Chieftain, Savage Ogre
  • Tribes: Pale Pass, Redguard Valley
  • Locations: Outdoors and in Ayleid Ruins, tombs, caves, forts
  • Drops: Ogre's Teeth
  • Has lots of HP. Hits hard and attacks surprisingly quick. Not to be underestimated. They have a weakness to poisons of any kind, so this is the best method of dealing with them.
  • See Ogres for more information.

[edit]

Spriggan

Spriggan
Spriggan
  • Locations: Outdoors and in Ayleid ruins, tombs, caves and forts
  • Drops: Taproot
  • Plant like, human looking, using magic, and conjuration, usually summons a Bear to fight for her. Drains your luck. They have weakness to fire, so it's a good idea to incinerate them as fast as you can because they can heal themselves completely three times
  • See Spriggans for more information.

[edit]

Troll

Troll
Troll
  • Variations: Painted, Savage, Swamp
  • Tribes: Azhklan, Kalperklan
  • Locations: Outdoors and in Ayleid Ruins, tombs, caves, forts
  • Drops: Troll Fat. (Painted Troll Fat in the case of the Painted Trolls.)
  • The leveled ones you meet in certain quests can be very strong. They're fast, have hard-to-block attacks and carry out strange maneuvers, first moving away from your character and then running towards you again. Have a weakness to fire which can be exploited by standing on the other side of a campfire from it and pelting it with arrows or spells.
  • See Trolls for more information.

[edit]

Will-o-the-Wisp

Will-o-the-Wisp
Will-o-the-Wisp
  • Locations: Outdoors and in Ayleid Ruins, tombs, caves, forts
  • Drops: Glow Dust
  • Have a drain magika and health attack, and also damage intelligence and willpower. Cannot be hit with unrefined or unenchanted weapons. When they are not attacking, they tend to turn invisible. A Detect Life spell or an item enchanted with it, makes killing them much easier.
  • See Will-o-the-Wisps for more information.

[edit]

Undead

[edit] Ghost

Ghost
  • Variations: Ancient Ghost
  • Locations: Outdoors and in Ayleid Ruins, tombs, caves, forts
  • Drops: Ectoplasm
  • Immune to normal weapons. Use enchanted weapons (weapon doesn't need charges to damage Ghosts). Also Silver and Daedric weapons will harm them
  • See Ghosts for more information.

[edit]

Lich

Nether Lich
Nether Lich
  • Variations: Nether Lich
  • Locations: Ayleid ruins, tombs, caves and forts
  • Drops: Bonemeal, Enchanted Staves
  • The Nether Lich is the weaker variant of the Lich. Lich's have extremely powerful offensive spells [over 200 damage without resists], thus having good resistances and spell absorption are highly recommended when fighting them. They also summon high quality Skeletons and Wraiths. Along with their spell absorption and, this makes them particularly dangerous to mages. I recommend to use a strong, unenchanted weapon. Arguably one of the most powerful monsters in the game.
  • See Liches for more information.

[edit]

Skeleton

Skeletons
Skeletons
  • Variations: Archer, Guardian, Warrior, Hero, Champion
  • Locations: Outdoors and in Ayleid Ruins, tombs, caves, forts
  • Drops: Bonemeal, various weapons and shields
  • Hero and Champion Skeletons summon lesser Skeletons in battle.
  • See Skeletons for more information.

[edit]

Wraith

Gloom Wraith
Gloom Wraith
  • Variations: Faded Wraith, Gloom Wraith
  • Locations: Outdoors and in Ayleid Ruins, tombs, caves, forts
  • Drops: Ectoplasm
  • Uses debilitating magic and vicious attacks. May carry good weapons. Gloom wraiths are leveled and thus quite strong.
  • See Wraiths for more information.

[edit]

Zombie

Zombie
Zombie
  • Variations: Headless, Deranged, Dread, Guardian
  • Locations: Outdoors and in Ayleid Ruins, tombs, caves, forts
  • Drops: Bonemeal, Mort Flesh
  • Tough to kill. Weak against fire. The best strategy is to keep them away from you with a long-reach two-handed weapon, since blocking their attacks is hard even if you have a high skill. Can spread many Diseases.
  • See Zombies for more information.

[edit]

Daedra

[edit] Atronach

[edit] Flame Atronach

Flame Atronach
Flame Atronach
  • Locations: Found around various places in Cyrodiil [according to your level] and in the realms of Oblivion and Mankar Camoran's Paradise.
  • Drops: Fire Salts
  • A burning female body with black metal armor pieces. Casts Fireball until it's down to ~10% health, it will then try to rush in to perform melee attack, which includes a drain health move. Immune to fire damage and reflects melee damage a bit. Weak to Frost.
  • See Flame Atronach for more information.

[edit]

Frost Atronach

Frost Atronach
Frost Atronach
  • Variations: Frostfire Glade Guardian
  • Locations: Found around various places in Cyrodiil [according to your level] and in the realms of Oblivion and Mankar Camoran's Paradise.
  • Drops: Frost Salts
  • Found later in the game when your character reaches about level 14. Immune to Frost damage and reflects melee damage a bit, but significantly vulnerable to fire damage. They can also heal themselves.
  • See Frost Atronach for more information.

[edit]

Storm Atronach

Storm Atronach
Storm Atronach
  • Variations: The Sunken One
  • Locations: Found around various places in Cyrodiil [according to your level] and in the realms of Oblivion and Mankar Camoran's Paradise.
  • Drops: Void Salts
  • The strongest member of the Atronach family. Large rocks held together by Lightning. Casts Shock and has powerful melee attacks. Also, has some damage reflection against melee attacks. Immune to Shock.
  • See Storm Atronach for more information.

[edit]

Clannfear

Clannfear
Clannfear
  • Variations: Clannfear Runt
  • Locations: Found in the realms of Oblivion and Mankar Camoran's Paradise.
  • Drops: Clannfear Claws [adults only]
  • They are fast and deadly with their repeating jumping attacks that stagger you. Weak to Shock. Both Runt and adult Clannfears reflect damage, so melee characters beware.
  • See Clannfears for more information.

[edit]

Daedroth

Daedroth
Daedroth
  • Locations: Found around various places in Cyrodiil [according to your level] and in the realms of Oblivion and Mankar Camoran's Paradise. They begin appearing when you reach level 20.
  • Drops: Daedroth Teeth
  • Daedroths are huge, fast and strong. They resemble a huge crocodile standing upright. Has melee damage resistance and can cast Fireball. Weak to Shock.
  • See Daedroths for more information.

[edit]

Dremora

Dremora Valkynaz
Dremora Valkynaz
  • Variations: Archer, Captain, Hatred Keeper, Lord, Scout
  • Ranks: Churl, Caitiff, Kynval, Kynreeve, Kynmarcher, Markynaz, Valynaz, Feydnaz
  • Locations: In the realms of Oblivion
  • Drops: Daedra Heart, scrolls, potions, Dremora weapons, etc.
  • All Dremora can be considered Spellsword class but the ones in robes will also summon. Weak to Shock.
  • See Dremora for more information.

[edit]

Scamp

Scamp
Scamp
  • Variations: Stunted Scamp, Everscamp
  • Locations: Often found wandering in and around Oblivion Gates, and in some higher level caves & ruins. Sometimes summoned by Dremora spellcasters. Also found in Mankar Camoran's Paradise.
  • Drops: Scamp Skin
  • Cast Fireball and attack with claws. Weak to Shock.
  • See Scamps for more information.

[edit]

Spider Daedra

Spider Daedra
  • Locations: Ayleid Ruins, tombs, caves, forts and in the realms of Oblivion and Mankar Camoran's Paradise.
  • Drops: Daedra Silk, Daedra Venin
  • Half woman, half spider. Cast drain, shock, and summon small Spider Daedra Spiderlings . Weak to Shock & Frost. Immune to Paralysis. They also tend to sidestep back and forth really fast, archers beware!
  • See Spider Daedra for more information.

[edit]

Spiderling

Spiderling
  • Locations: Wherever Spider Daedra are found
  • These summoned creatures cast paralyze and usually attack from the rear. You will often be knocked down as you fight the Spider Daedra itself by these nasty critters.

[edit]

Xivilai

Xivilai
Xivilai
  • Locations: Found around various places in Cyrodiil [according to your level] and in the realms of Oblivion and Mankar Camoran's Paradise.
  • Drops: Daedra Heart, two handed weapons
  • Large, magic focused Daedra but also good with two-handed weaponry [often Daedric quality]. Absorbs spells to compensate for stunted magicka. Weak to Shock. Can summon an adult Clannfear to help him.
  • See Xivilai for more information.
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