Daggerfall:AndyFall

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The AndyFall patch was created for the Daggerfall game by Andrew Polis. Andy claims that it is the first mod created for the Daggerfall game.

In AndyFall, the following improvements to the Daggerfall game have been accomplished:

  • Some faces and bodies have been redrawn to better fit the characters.
  • Some clothing and armor has been redrawn to eliminate some of the graphics shortfalls.
  • Some additional clothing has been added.
  • New icons for maps and parchments
  • Some clothing related bugs have been fixed.
  • In Castle Wayrest, the Dark Elf population has been redrawn to look like dark elves (Barenziah, Helseth and Morgiah), and the castle interior has been altered slightly.
  • The weapon damage has been altered: axes cause more damage.
  • The material bonuses have been changed to make Adamantium stronger than Mithril (as in Arena) and the materials above Adamantium have also been correspondingly increased.
  • The Standard Classes have had their skills shuffled around and some other minor changes, for further informations see below.
    • These modifications become only active if the CLASS00.CFG - CLASS18.CFG files that come with the Andyfall Patch are in the ARENA2 directory. Note that these changes will also effect YOUR character when you start a new game using one of the standard classes. If you don't want this, move these files to the ARENA2 directory AFTER you have created your character. In that case only the standard-class enemies you encounter will be affected. You can remove these files anytime thus restoring the classes that come with the original game.
  • The Ebony Blade has changed hands, however a bug remained, causing to have two weapons in one hand, if the blade is equipped together with another one-handed weapon.
  • Barenziah's face matches her body.
  • The Angry Porcupine has been placed in the town square of Vanshire in Menevia.
  • Town Guards are now on horseback (even when they enter houses to apprehend you for crimes).
  • A very tough enemy, the Overlord, is introduced, which replaces the standard Battlemage enemy in the game. The Overlord is basically a Battlemage with lots of hitpoints (!) and a strong physical attack, but with no more powerful magic attacks than the original Battlemage: Actually he has he same spells as the Battlemage, bur far more magicka.
    By default you can find Battlemages in the Main Quest-related dungeons such as Castle Daggerfall, Castle Wayrest, Sentinel palace, and Shedungent and a few other Main Quest locations. These will all turn into Overlords.
    • You can even start the game as an Overlord. Just use the CLASS02.CFG file that comes with Andyfall and choose the Battlemage as your class. However this must be considered as a blunt cheat. You can remove the hostile Overlords from the game anytime by removing Andyfall's CLASS02.CFG file from the ARENA2 directory. The Overlords will become standard Battlemages again, after you reload the game.

To find the AndyFall patch, visit Andy Polis' website at http://www.svatopluk.com/daggerfall/mods/andyfall.stm

[edit] Changes to predefined character classes

If not explicitly mentioned, special traits (armor restrictions, spell point bonus etc.) are the same as for the original classes.

Class Primary Skills Major Skills Minor Skills Special Traits
Mage (Class 0) Mysticism, Alteration, Thaumaturgy Illusion, Destruction, Restoration Medical, Short Blade, Blunt Weapon, Impish, Daedric, Doging
Spellsword (Class 1) Axe, Long Blade, Destruction Archery, Mysticism, Alteration Restoration, Thaumaturgy, Critical Strike, Short Blade, Hand-to-Hand, Dodging In addition to the original traits the inability to regenerate Spell Points, but without the spell absorption ability. This is very likely an oversight, so if you want to use Andyfall's Spellsword, hack you savegame or use a savegame-editor to correct this after the character creation.
Batlemage (Class 2) used for the Overlord
Sorceror (Class 3) Mysticism, Thaumaturgy, Destruction Alteration, Restoration, Illusion Short Blade, Axe, Blunt Weapons, Stealth, Daedric, Dodging
Healer (Class 4) Restoration, Medical, Mercantile Thaumaturgy, Mysticism, Alteration Dodging, Streetwise, Etiquette, Short Blade, Hand-to-Hand, Blunt Weapon
Nightblade (Class 5) Illusion, Stealth, Short Blade Backstabbing, Critical Strike, Lockpicking Alteration, Dodging, Strrewise,Destruction, Restoration, Mysticism
Bard (Class 6) Streetwise, Etiquette, Short Blade Stealth, Pickpocket, Lockpicking Dragonish, Daedric, Centaurian, Impish, Nymph, Harpy
Burglar (Class 7) Lockpicking, Stealth, climbing Running, dodging, Short Blade Jumping, Mercantile, Critical Strikem Pickpocket, Streetwise, Backstabbing
Rogue (Class 8) Long Blade, Stealth, Dodging Pickpocket, Backstabbing, Blunt Weapon Critical Strike, Strretwise, Lockpicking, Hand-to-Hand, Climbing, Swimming
Acrobat (Class 9) Jumping, Dodgin, Running Climb, Hand-to-Hand, Stealth Pickpocket, Critical Strike, Streetwise, Short Blade, Blunt Weapon, Swimming
Thief (Class 10) Pickpocket, Stealth, Lockpicking Running, Climbing, Dodging Critical Strike, Jumping, Backstabbing, Short Blade, Streetwise, Mercantile
Assassin (Class 11) Critical Strike, Long Blade, Stealth Backstabbing, Short Blade, Lockpicking Streetwise, Archery. Medical, Mercantile, Climbing, Dodging
Monk (Class 12) Hand-to-Hand, Critical Strike, Dodging Stealth, Medical, Daedric Climbing, Running, Swimming, Restoration, Jumping, Mysticism In addition to the original traits 1x Intelligence in spell points
Archer (Class 13) Archery, Critical Strike, Dodging Short Blade, Long Blade, Hand-to-Hand Stealth, Axe, Climbing, Jumping, Running, Swimming
Ranger (Class 14) Long Blade, Archery, Climbing Swimming, Stealth, Critical Strike Axe, Hand-to-Hand, Short Blade, Running, Dodging, Spriggan
Barbarian (Class 15) Hand-to-Hand, Long Blade, Axe Jumping, Running, Swimming Stealth, Climbing, Dodging, Critical Strike, Archery, Giantish
Warrior (Class16) Axe, Long Blade, Critical Strike Hand-to-Hand, Archery, Short Blade Blunt Weapon, Jumping, Dodging, Running, Swimming, Medical
Knight (Class 17) Long Blade, Etiquette, Blunt Weapon Axe, Archery, Short Blade Medical, Dodging, Hand-to-Hand, Jumping, Swimming, Climbing

[edit] Note

  • This page needs to be categorized
  • Some of the links may need to be removed if sufficient definitions cannot be provided



Note: This article, which is part of the Daggerfall Redesign Project, is a stub. You can help by expanding it.
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