Morrowind:Development Team

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Listed below is a list of the various team members along with a brief description and history.


The Morrowind development team.
The Morrowind development team with numbers to indicate who they are (See below).


NOTE: This information is terribly out of date as there have been a number of additions and changes to the team.

1)Kerry Sergent- Programmer
2)
3)Noah Berry - Enviornmental Artist
4) Gary Noonan - Graphic Artist 
Also know as simply GT or WormGod, GT is once again working on the graphics for Morrowind, among other things. GT was also involved with Redguard and Battlespire (graphics and level design).
5)
6)
7) Ken Rolston - Lead Designer 
Ken is the lead designer for Morrowind and was involved in creation of Redguard. He is one of the fathers of role-playing and has done work for almost every paper system out there. Ken left Bethesda after Oblivion's release.
8)
9) O'dell Hicks - Additional programming
Worked on the Xbox port of Morrowind. Hicks is no longer with Bethesda. He is currently pursuing a Doctor of Pharmacy degree at Texas A&M.
10)
11)
12)
13) Christine Miller - World Art
14) Mark Nelson - Writing & Quest Design 
Nelson is no longer at Bethesda, but before he left, he worked on both Bloodmoon and Oblivion.
15) Pete Hines - Director of Marketing and PR 
Pete is the overall marketing and PR person for Bethesda so is obviously involved with Morrowind. Morrowind is his first Elder Scrolls title he has been involved with although he was with the Adrenaline Vault website for three years prior to coming to Bethesda.
16)
17) Craig Walton - Lead Programmer 
Craig is the main programmer for Morrowind and has been with Bethesda for 10 years. He has done work on Redguard, Daggerfall, and Arena.
18)
19) Hope Adams - World Artist
20) Shirin Alkaissi - Motion Graphics (Opening Titles), Package Design, Web Design
21)
22) Juan Sanchez - Creature Artist
23)
24)
25)Christiane H.K. Meister - Lead Character Animator 
Christiane is the lead character animator for Morrowind.
26) Todd Howard - Project Leader 
Todd is the project leader for Morrowind and was also the designer for Redguard. He was also involved in the design of Daggerfall and designed/produced Future Shock and SkyNET.
27) Jason Ruddy aka. "endekks" - Sound Effects, UI, Package Design, Web Design
28)
29) Matthew Carofano - Lead Artist
30)Michael Kirkbride - Initial Developement 
Michael is no longer with Bethesda but was heavily involved with the developement of the Elder Scrolls game series.
31)
32)
33)
34) Kai-Kei Wong -Additional Character and Creature Art


Mark Jones - Graphic Artist 
Mark is a long time freelance artist for the Elder Scrolls series and is again working on Morrowind. I believe Mark has done work on every ES game out there (with the exception of Oblivion) as well as worked on SkyNET. He also created the first Scamps.
Julian Lefay - Father of the Elder Scrolls 
Julian is no longer working for Bethesda but rumours have it that he was involved in the design phase of the game and did some contract design and programming.


[edit] Morrowind Development Team

(in order of Credits)

Project Leader

Todd Howard

Lead Designer

Ken Rolston

Lead Programmer

Craig Walton

Lead XBox Programmer

Guy Carver

Lead Artist

Matthew Carofano

Lead Character Artist

Christiane Meister

Programming

Guy Carver, Scott Franke, Ahn Hopgood, Chris Innanen, Mat Krohn, Mike Lipari, Steve Meister, Matt Picioccio, Kerry Sergent, Craig Walton

Additional Programming

Hal Bouma, Victor Breuggemann, David DiAngelo, O'dell Hicks, Scott Hofmann, Andrew Nunn, Casey O'Toole, Erik Parker

World Art & Building

Hope Adams, Noah Berry, Mark Bullock, Matthew Carofano, Christine Miller, Gary L. Noonan

Additional World Art & Building

Shirin Alkaissi, Bryan Card, Gavin Carter, Brian Chapin, Royal Connell, Kevin Shriner, Frank Ward

Character and Creature Art

Tohan Kim, Christiane Meister, Juan Sanchez

Additional Character and Creature Art

Wan Chiu, Chandana Ekanayake, Sean Foyle, Josh Jones, Mark Jones, Andrew Rai, Michael Bailey Smith, Ka-Kei Wong

Concept Art

Michael Kirkbride

Writing & Quest Design

Douglas Goodall, Mark E. Nelson, Ken Rolston

Additional Writing & Quest Design

Bill Burcham, Todd Howard, Michael Kirkbride, Ted Peterson, Todd Vaughn

Sound Effects

Jason Ruddy

Original Music Composed and Produced by

Jeremy Soule

Quality Assurance Lead

Michael Fridley

Associate Producers

Ashley Cheng, Todd Vaughn

Voices

Jeff Baker, Jonathan Bryce, Linda Canyon, Lynda Carter, David DeBoy, Shari Elliker, Catherine Flye, Cami St. Germain, Gayle Jessup, Wes Johnson, Melissa Leebaert, Michael Mack, Elisabeth Noone, Dude Walker

Voice Recordings

Absolute Pitch Studios; Washington D.C.

Manual Writing

Ashley Cheng, Pete Hines

Manual Layout

Michael Wagner

Packaging Layout

Michael Wagner

Director of PR & Marketing

Pete Hines

National Sales Manager

Lori Rehr

President

Vlatko Andonov

Original Concept

Todd Howard, Ken Rolston

Game Design

The Morrowind‑Team

Special Thanks To

Kevin Bachus, Brent Erickson, Brian Harvey, Connor Hines, Shannon Hines, Jeff Howard, Kim Howard, Jody Innanen, Greg James, Kurt Kuhlmann, Antonio Lang, Julian Lefay, Ellen Lipari, Mike Lipari, Kenny McDonald, Don Nalezyty, Alan Nanes, Bruce Nesmith, Rachel Noble, Gary L. Noonan, Christopher Ondrus, Regis Philbin, Bryan Rankin, Kim Rankin, Hugh Riley, Stephanie Scheibley, Brian Stokes, Kelly Tofte, Christopher Weaver, Colin Williamson, Numerical Design Limited, Indy, Cappy le Perroquet, Kezune, Mo, Steve Adamo, All forum and fansite members, Our friends and families

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