Oblivion talk:SetDebugText

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Readable[edit]

Can someone who's used this command a bit please make the description here a bit clearer, it seems rather obfuscated at the moment. --Endareth 03:04, 12 April 2006 (EDT)

I agree, explanations of the TDT output would be really good to, perhaps a screenshot with appropriate labels. The TDT output looks very useful, but it's not exactly clear what each bit of data is for - Lee Carré 10:11, 26 March 2007 (EDT)
I've added a link to The Elder Scrolls Construction Set Wiki where a lot of what you're looking for is already provided. --Nephele 12:09, 26 March 2007 (EDT)

Script Profiler[edit]

The description for "Script Profiler" suggests whoever wrote it was thinking "Profile" in terms of "User Profiles", but from a programming perspective, I believe it refers to analysis of scripts to determine which scripts, or which part of scripts, take the most time to execute.

Basically, a tool to help scriptwriters optimise their scripts and not be such a CPU hog. — Unsigned comment by 202.7.166.171 (talk) at 11:27 on 27 March 2008‎

link broken[edit]

the link is broken http://cs.elderscrolls.com/constwiki/index.php/Debug_Text

well at least it goes to a page without actual data ... 84.101.149.43 02:00, 10 June 2013 (GMT)

The text is all there but the images no longer seem to exist. Silence is GoldenBreak the Silence 01:17, 12 June 2013 (GMT)

No Pathing System[edit]

On sdt 31, does anyone get "No Pathing System" on the RHS. Does this refer to the Player/NPC movements, another feature of Oblivion World Pathing, or is it something terribly wrong with this install?--Lmstearn (talk) 10:32, 24 May 2014 (GMT)

Texture Memory S & R[edit]

What do the values S + R stand for in the display for sdt 13? T is for total. This looks like pre/early CUDA: Store & Read or Stack & Register perhaps?--Lmstearn (talk) 13:33, 6 July 2014 (GMT)