Oblivion talk:Unearthing Mehrunes Razor
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Well, the enchantment does level, then. My level 3 whimp got the Razor with 5 points/3 seconds.
I wish the dark brotherhood armor was anywhere near as good as the morag tong armor...
Is the Tong armor leveled?
[edit] Beating Heart
2 questions about Beating Heart. 1) Is it a quest item (I assume it's not as you can eat it...) 2) can you duplicate it via Enchanted Chest? Lisan al Gaib 15:27, 12 January 2007 (EST)
- Not a quest item. And it can't be duplicated... the enchanted chest has a hard-coded list of items it will duplicate, so no new items added by mods can be duplicated (although I don't see that duplicating would do much... you can only become a vampire once, even using the beating heart). --Nephele 16:24, 12 January 2007 (EST)
However, it IS possible to duplicate the Beating Heart with the duping trick (punch, equip arrows and attempt to unequip, drop item, you know the drill). While you'll only catch the diseases once, your Infamy will continue to rise. If, for whatever reason, you'd like to raise your Infamy to ludicrous levels easily, the Beating Heart makes it simple. --Kurai-sama 15:52, 15 March 2007 (GMT +3)
[edit] Mehrunes Razor Random Deaths
Since getting Mehrunes Razor, on two occasions my character has randomly died. Is Daedric banishing reflectable?
Also, does Daedric banishing fire off even if the weapon has no charges?
Yes, no
[edit] StryderOmega's Guide to Morag Tong Perfection
Ok! Everyone wants to know what is the deal with this armor?
It is completely randoized from your 5 level difference set.
Here is my advice to get you the perfect level 30 set.
(You must not have the quest started. If you do, delete the mod. Save your game. The redownload / install it.)
Save at the Abandoned Mine - since it is the closest to the fort.(Then exit Oblivion, enable the mod, come back in, so you should have the new quest every time you load.)
Now, set your difficulty slider to the easiest.
Run through the fort until you get to the caves. Sneak past the guys at the fire. Go into the jailhouse.
(If you have arrows that hit in a 10ft radius, this may be the time to use them.)
Two ways of killing the Morag Tong Assassin.
Way 1: Shoot your arrows at the door, targetting him. The explosion from the 10ft radius arrows will hit him.
Way 2: Open the gate and beat the crap outta him.
Now loot his corpse, and see what the stats are. The best stats are this:
Morag Tong Cowl- Fortify Marksman 15pts, Detect Life 120ft; 0 armor
Morag Tong Cuirass- Fortify Agility 13pts, Resist Normal Weapons 25%, Resist Magic 25%; 15 armor
Morag Tong Greaves- Fortify Speed 13pts, Feather 100pts; 7 armor
Morag Tong Gloves- Fortify Security 15 pts, Fortify Luck 13 pts; 5 armor
Morag Tong Boots- Fortify Acrobatics 15 pts, Fortify Sneak 15pts; 5 armor
If you don't get the perfect set, reload and try again.
If you did started the quest, and not listened to my advice, the armor is set, and you will get the same one repeatidly.
Good luck. Got my perfect set the 8th run through at level 42.
- This has been moved to discussion because the article proper is not the place for Anyone's Guide to Anything. If you want to crow about your achievements then it belongs here. If you want it in the article then remove your name and run spellcheck. My apologies for sounding like I've appointed myself Moderator but I'm a sanctimonious prick IRL too so it's not like I'm putting on airs. :p
--OGRastamon 23:44, 22 November 2006 (EST)
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- Does a higher luck and/or PC level help the chances of you getting the best set? I've tried many times at level 33 and still no luck. 24.70.95.204 15:58, 14 August 2007 (EDT)
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- You must be at least level 20 to get the highest level set. But as long as you are at least level 20, you have a 50% chance of receiving the level 20 version and a 50% chance of receiving the level 15 version, for each item. Those chances are not altered by increasing your level or by increasing your luck. Also, remember that a 50% chance for each individual item means that you only have a 1 in 32 chance of receiving the level 20 version of all five items. And random chances being random means that it is quite possible to try 100 times and never succeed. --NepheleTalk 21:58, 14 August 2007 (EDT)
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[edit] Why is it so Great?
Will somebody explain to me (in normal words) why this weapon is so special !? Because the promised instant kill is based on Luck!? personally i think its a bit of a disappointment Okay, there is a lot of stuff to loot but a fearsome weapon?? I disagree !! RazieL X --—The preceding unsigned comment was added by 82.172.74.198 (talk • contribs).
It's considered a fearsome weapon because when you move the difficulty slider all the way to the right you'll notice that no one dies in one hit except maybe you. So if you get this dagger you get a chance to instantly kill someone no matter how much health they have. So if you ask me I would rather have Mehrunes Razor over Umbra when im fighting three minotaur lords in the arena.
[edit] Banishing Effect
does the banishing effect work every time you attack with it?, so the first time you hit your opponent he can die, the second time, he can still die, after 10 hits with 200 luck, there is a extremely large chance that he is dead?
- Yes, the game rolls dice every time you stick an opponent with the weapon. For 200 luck, after 1 hit, there's a 90% chance your opponent didn't die from the effect, after 2 hits it's 81%, and after 10 hits the chance is only 34% that he's still standing. ThebigMuh 09:35, 17 May 2007 (EDT)
[edit] Forgemaster's Amulet
I am going to assume that these numbers means 1-6 and 7-18 and 19+ but if I'm wrong please report it would be very strange if only at the three specific levels would the enchantment be there —The preceding unsigned comment was added by Lookingeast (talk • contribs).
- It actually means that the amulet you receive is randomly determined based on your level, as described in more detail at Leveled Lists. The numbers provide the level at which each item will first possibly appear. It's how all of the random item lists are summarized, although this particular list ends up being somewhat unusual because the items' levels are strangely spaced. At levels 1-6 you will only possibly receive the first one. At levels 7-18 you have a 50% chance of receiving either of the first two items (xx002736 or xx002742). At level 19+ you will only possibly receive the last amulet (xx002744). --NepheleTalk 00:11, 14 July 2007 (EDT)
[edit] Is this Quest Possible to do at Level 1?
Is it? —The preceding unsigned comment was added by 172.206.148.128 (talk • contribs).
- I would guess so, considering the leveled loot at the bottom of the quest page includes stats for level 1. --Eshe 18:06, 24 July 2007 (EDT)
- I've done this quest three times: once by going in with a level 50 character and just killing everything in site, once by creeping around stealthily and only killing the enemies I had to, and once with a mixture of the two. Given there's such a wide range of ways to complete it, I'd have to say "Yes", although it would probably be tricky given the obstacles you face. --RpehTalk 03:16, 25 July 2007 (EDT)
Yes it can be done....the soldier enemies die in 1 power hit...or 3 weak hits...
the dagger however does wonders with Umbra, King of Miscarcard etc :) now they too can die in one hit or as many as you can get before your own one hit death :O
[edit] The Scroll of Transmutation
Does it respawn, and is it only found in the area that Unearthing Mehrunes' Razor takes place? (Can it be found in random loot after the plug-in is installed.) --Merco 14:09, 2 November 2007 (EDT)
[edit] Everyday weapons
When equipped, do the rakes and hoes found in this expansion function the same way as claymores and battle axes etc- or is the animation different when they are being held? --Merco 14:09, 2 November 2007 (EDT)
[edit] Leveled Items
I did this quest at level 1, so I got some pretty junky loot. I am now level 32, and i wonder if I delete the mehrunes razor plugin, and then re download it, can i get better loot without screwing up my game?
- If you delete it, you will probably loose all the loot you got from first doing the quest, other than that it won't screw your game (At least I don't think it will).--Willyhead 09:26, 9 September 2007 (EDT)
- No, if you delete you will just loose the plug-in specific items, such as the Razor itself, the Bladeturn hood, Forgemaster's Amulet, etc, etc. The majority of plug ins won't actually screw up with your game it you remove them. --Saruuk 18:51, 9 September 2007 (EDT)
- I began this at level 3. I then slept for 1 hour and found out I levelled up. I did it and found out I levelled up to level 9. I tried to get levelled loot, but alas, didn't work. I just uninstalled Mehrunes Razor and re-installed it. I'm going to see if my loot is levelled now. ImmortalKaine 23:46, 15 January 2008 (EST)
- No, if you delete you will just loose the plug-in specific items, such as the Razor itself, the Bladeturn hood, Forgemaster's Amulet, etc, etc. The majority of plug ins won't actually screw up with your game it you remove them. --Saruuk 18:51, 9 September 2007 (EDT)
[edit] Split
This is a bit big for a Quest page, mainly because of the Items section. What do people think about splitting the items out into a separate article - say Unearthing Mehrunes Razor Items or Sundercliff Watch Items - or even just merging them in to the unique items page? --RpehTalk 09:15, 27 September 2007 (EDT)
- I think it's a wonderful idea. I vote for creating "Unearthing Mehrunes Razor Items" article. --Mankar Camoran 10:14, 27 September 2007 (EDT)
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- I could see splitting out the items. I'd vote for putting them on a separate page, though, rather than merging them into an existing page like unique items. (At least, as long as doing that wouldn't now lead to requests to give this mod its own namespace ;) ). I think many readers will want to pull up a list specifically of the items they can expect to get by buying this mod (or lose by uninstalling it...). Also, most of the items would go on the Oblivion:Leveled Items page if anywhere, but because each leveled item has its own subsection there wouldn't be too much advantage to making that page longer (as opposed to a unique item where having it in a table side by side for direct comparison with other items might be useful).
- One warning, though: there are more than a few redirects that would have to be updated! --NepheleTalk 12:05, 27 September 2007 (EDT)
- Please - one quest, two NPCs, and a page for items? I'm not about to propose a new namespace for that. This is a completely different situation from KotN - 11 quests, 33 NPCs, 8 new locations, 5 books, 2 factions, and a whole host of new items - anyhow, not the place to bring up that debate. --TheRealLurlock Talk 13:56, 27 September 2007 (EDT)
- I don't think the no. of quests and NPCs are an issue here. What Rpeh is concerned about is the length of the page, I think. When editing it you get the message "WARNING: This page is 37 kilobytes long; some browsers may have problems editing pages approaching or longer than 32kb. Please consider breaking the page into smaller sections." May be serious thought should be given to it. --Mankar Camoran 15:05, 27 September 2007 (EDT)
- Actually it was a reference to an IRC chat from last night. There was a 'winkey' on Nephele's comment, Lurlock! I think she was yanking your chain dear boy :) --RpehTalk 15:25, 27 September 2007 (EDT)
- I wonder why not many people are giving their opinions. This seems to be a matter of general interest. It would be better to say something, for or against. --Mankar Camoran 08:39, 28 September 2007 (EDT)
- Well it's only been a day and we'll probably get more people commenting at the weekend. Plus not everybody stays glued to the Recent Changes list (I know I miss things and I'm a patroller :|). I'll give it at least a week before doing anything to give everyone a chance to see and comment. --RpehTalk 09:12, 28 September 2007 (EDT)
- I wonder why not many people are giving their opinions. This seems to be a matter of general interest. It would be better to say something, for or against. --Mankar Camoran 08:39, 28 September 2007 (EDT)
- To quote "Pirates of the Caribbean", that thing is really more of a guideline than an actual rule. We have many pages that are longer than the 32kb limit, many of which would be very difficult to split in a natural way. Not saying that's the case here - moving the items to another page is a perfectly logical solution in this case. But how would you go about splitting a page like Oblivion:Ingredients, Oblivion:Leveled Items, Oblivion:Scrolls, etc.? And I'm not saying they should be split, just that the 32kb cap is somewhat unreasonable for some pages on this site. --TheRealLurlock Talk 09:33, 28 September 2007 (EDT)
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- (No clue how many colons I ought to use.) Okay, then. Let me opine that perhaps the items would do well on another page, but that's about the only split I find necessary. I mean, no name space needed, definitely. But I vote that the items get their own page. Somercy 09:40, 28 September 2007 (EDT)
- I don't think anyone was suggesting a new namespace for this. That was a reference to a previous debate that maybe KotN might deserve one, but certainly not this. --TheRealLurlock Talk 10:14, 28 September 2007 (EDT)
- (No clue how many colons I ought to use.) Okay, then. Let me opine that perhaps the items would do well on another page, but that's about the only split I find necessary. I mean, no name space needed, definitely. But I vote that the items get their own page. Somercy 09:40, 28 September 2007 (EDT)
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- Well since you ask! You could split Oblivion:Scrolls up by magic school (conjuration, destruction etc) and Oblivion:Leveled Items by object type (Weapons, Armor, Clothing and Staves) as the page is currently split internally. I dunno how you'd do Ingredients though. But I agree - I don't think they should be split either. --RpehTalk 10:24, 28 September 2007 (EDT)
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- No, Lurlock. I was just trying to make a point that this is longer than other quest pages. Of course, there is no way those pages you mentioned should be split. I just think that this is a bit long for a quest page. --Mankar Camoran 10:21, 28 September 2007 (EDT)
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- Actually it was a reference to an IRC chat from last night. There was a 'winkey' on Nephele's comment, Lurlock! I think she was yanking your chain dear boy :) --RpehTalk 15:25, 27 September 2007 (EDT)
- I don't think the no. of quests and NPCs are an issue here. What Rpeh is concerned about is the length of the page, I think. When editing it you get the message "WARNING: This page is 37 kilobytes long; some browsers may have problems editing pages approaching or longer than 32kb. Please consider breaking the page into smaller sections." May be serious thought should be given to it. --Mankar Camoran 15:05, 27 September 2007 (EDT)
- Please - one quest, two NPCs, and a page for items? I'm not about to propose a new namespace for that. This is a completely different situation from KotN - 11 quests, 33 NPCs, 8 new locations, 5 books, 2 factions, and a whole host of new items - anyhow, not the place to bring up that debate. --TheRealLurlock Talk 13:56, 27 September 2007 (EDT)
(Sodomize the colons!) Well, I don't know too much about KotN...is there a link to that debate, that I might read up on it and form an opinion? Somercy 10:16, 28 September 2007 (EDT)
- There's no page yet but flick through Knights of the Nine and see what you think; I imagine one will be soon forthcoming! --RpehTalk 10:25, 28 September 2007 (EDT)
- My comment about the name space was supposed to be a joke (thus the ";)" at the end), although it's definitely proving the point that jokes on the internet never work and making me regret any attempt at humor. As for KotN, there actually already is a substantial name space discussion at Oblivion Talk:Knights of the Nine#New Namespace?, which was the basis for the current organization. --NepheleTalk 15:59, 28 September 2007 (EDT)
Well I didn't see any objections and it's been well over a week so I did the split. Thanks for participating, everyone! --RpehTalk 04:32, 7 October 2007 (EDT)
- This certainly is a lot better. Great job, Rpeh! --Mankar Camoran 08:33, 7 October 2007 (EDT)
[edit] The Empty Flask
While killing everyone in Sundercliff Village I noticed an Empty Flask on top of the training dummy directly across the room from where you enter the area for the first time.(I think it would be the Southeast corner of the cell).It was on the training paper-thing.I was wondering if anyone else came across it and found its purpose,Thanks.Puddle 16:22, 28 February 2008 (EST)
[edit] Bug More of a Note?
On the bugs section it claims that when deadric banishment gets reflected it is a bug. However shouldn't it be more of a note? Seeing as though its nothing unique and its just like having a powerful spell reflected.Bambobo 09:39, 28 March 2008 (EDT)
- No, it's definitely a bug. According to the fix notes for the UOMP, "The player will no longer die instantly if the Daedric Banishing effect of Mehrunes' Razor is reflected (this was what was intended according to the scripting comments)". It appears that the intention of the developers was either that Daedric Banishing would not be reflected, or it would not affect the player if it was reflected; however, there was an error in the way that the effect was set up which meant that it could be reflected and kill the player. --Gaebrial 08:15, 1 April 2008 (EDT)
[edit] Interesting...
When skimming through the weapons in the Construction Set, I noticed Mehrunes Razor is there. I don't have the mod, so why is this? (It says that there is one user) Lesser Shadow 06:42, 10 May 2008 (EDT)
- Well it's sort of there. I assume you mean "MDMehrunesRazor", the name of which is actually "Ceremonial Dagger"? It's not in the game though - the references are in the test cells. You can get hold of it using the console though. I imagine it's just one of the (many) objects that were part of the developing game and got cut before the end. –Rpeh•T•C•E• 03:32, 12 May 2008 (EDT)

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