General:Joel Burgess
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Joel Burgess | |
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Role(s) | Level Designer |
Joel Burgess was a core Game Designer and Level Designer at Bethesda Game Studios throughout the 2000s and 2010s. His tenure lasted from June 2006 to May 2016.
Credits[edit]
- The Elder Scrolls IV: Oblivion - Additional Dungeon Art
- The Elder Scrolls IV: Oblivion: Mehrunes' Razor - Level Design / Writing
- The Elder Scrolls IV: Oblivion: Vile Lair - Level Design / Writing
- The Elder Scrolls IV: Oblivion: Knights of the Nine - Level Design
- The Elder Scrolls IV: Oblivion: Shivering Isles - Level Design
- The Elder Scrolls V: Skyrim - Level Design
Interviews[edit]
- May 2013: Skyrim's Modular Approach to Level Design
- Dec 2021: You're Finally Awake: Nine Developers Recount the Making of Skyrim
- Jan 2022: How Oblivion sparked a level design revolution that gave us Skyrim's Blackreach
- Jan 2022: Cut centaurs and controversial butterflies: Stories from making Skyrim