Morrowind talk:Disintegrate

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I honestly don't think this actually does anything significant. I just casted a Disintegrate Armor/Weapon 100/1 on a Guard for about 50 times and his shield lost only 38 durability. His weapon did lose about 150 durability though, but I think the "100 magnitude" is not scaled properly to the internal durability values.

[edit] Order of Armor Disintegration

The article claims that Disinitegrate Armor works on your armor pieces one at a time in a specific order: Shield, Cuirass, Left Pauldron, Right Pauldron, Left Gauntlet, Right Gauntlet, Helm, Greaves, and Boots. I think I can state with relatively certainty that this is incorrect, or at least not the whole story. I know for a fact that when wearing the relatively-low-health Boots of Blinding Speed, along with a full set of more durable heavy or medium armor, I've had the boots break long before any other pieces. (A problem anyone who uses the boots will probably be familiar with, because you have to do the 100% Resist Magicka for 1-2 secs trick in order to requip them after repairing them without being blinded. This makes incidences of their breakage far more memorable than with other armor pieces, since there's extra effort involved.) If the article's statement were correct, my boots would never take any damage until every single other piece of armor I was wearing was completely broken, and this is clearly not the case. Maybe it's supposed to say that the spell will cycle through your various armor pieces in that order? If that's the case, then it should say that. Testing needs to be done. --TheRealLurlock Talk 13:31, 7 August 2008 (EDT)

Already done. See this edit. This isn't about damage done to your armor by attacks, just by the spell. –RpehTCE 07:18, 9 August 2008 (EDT)
Oh... Right, duh. I'm guessing not too many enemies in the game use Disintegrate spells. (And if they did, you'd have a tough time telling them apart from any other non-elemental Destruction spell, because they all use the exact same graphic effects. You'd literally have to check the condition of all your armor and weapon both before and after getting hit with a spell, and make sure you didn't attack or get attacked physically in that interim... Kind of hard to arrange.) Anyhow, at least I did draw attention to a fix that needed to be made in the order of the list... --TheRealLurlock Talk 11:22, 9 August 2008 (EDT)

[edit] Training Armorer Skill

If one were to add the use of this spell (on self or on a corpse) for use in training the Armorer skill, where should that be added? This article, the Hints article, the Armorer skill article, or some combination of the three? JabberwockySR 20:40, 6 March 2009 (EST)

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