Oblivion:Exterior Test Cells

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[edit] EmptyWorld

This world consists of 4 cells, only one of which is not identified as Wilderness.

The world is not actually empty, but it is slightly unusual: the ground is transparent. NOTE: this is actually a blank version of Cyrodiil; it was used to make the alternative worldspaces for the separate towns and each Imperial district (including Prison and the Arcane University)

EditorID FormID Coord. Name Description
EmptyCell 00005690 (0,0) empty
Wilderness 0009097C (-1,1) empty
Wilderness 0009097D (-1,0) empty
Wilderness 0009097E (0,1) empty

[edit] MQ15TestWorld3

This world consists of 44 cells, all of which are just identified as Wilderness.

EditorID FormID Coord. Name Description
Wilderness 000014BD (-3,2) empty
Wilderness 000014BE (-3,1) empty
Wilderness 000014BF (-3,0) empty
Wilderness 000014C8 (-3,-1) empty
Wilderness 000014CB (-3,-2) empty
Wilderness 000014CC (2,3) empty
Wilderness 000014CD (1,3) empty
Wilderness 000014CE (0,3) empty
Wilderness 000014D1 (-1,3) empty
Wilderness 000014D2 (-2,3) empty
Wilderness 000014D3 (3,2) empty
Wilderness 000014D4 (3,1) empty
Wilderness 000014D5 (3,0) empty
Wilderness 000014D6 (3,-1) empty
Wilderness 000014D7 (3,-2) empty
Wilderness 00001680 (2,-3) empty
Wilderness 00001681 (1,-3) empty
Wilderness 00001682 (0,-3) empty
Wilderness 00001683 (-1,-3) empty
Wilderness 00001684 (2,2) empty
Wilderness 00001685 (2,1) empty
Wilderness 00001686 (2,0) empty
Wilderness 00001687 (2,-1) empty
Wilderness 00001689 (2,-2) empty
Wilderness 0000168A (1,2) empty
Wilderness 0000168B (1,1) empty
Wilderness 0000168C (1,0) empty
Wilderness 0000168D (1,-1) empty
Wilderness 0000168E (1,-2) empty
Wilderness 0000168F (0,2) empty
Wilderness 00001690 (0,1) empty
Wilderness 00001691 (0,-1) empty
Wilderness 00001692 (0,-2) empty
Wilderness 00001694 (-1,2) empty
Wilderness 00001695 (-1,1) empty
Wilderness 00001696 (-1,0) empty
Wilderness 00001698 (-1,-1) empty
Wilderness 00001699 (-1,-2) empty
Wilderness 0000169A (-2,2) empty
Wilderness 0000169B (-2,1) empty
Wilderness 0000169C (-2,0) empty
Wilderness 0000169D (-2,-1) empty
Wilderness 0000169E (-2,-2) empty
Wilderness 0000169F (0,0) empty

[edit] TestAlanBears

This world consists of 6 cells, all of which are just identified as Wilderness.

EditorID FormID Coord. Name Description
Wilderness 0018AE32 (1,1) Leveled West Weald Bear
Wilderness 0018AE33 (1,0) Leveled West Weald Bear
Wilderness 0018AE34 (0,1) Leveled West Weald Bear
Wilderness 0018AE35 (0,-1) 2 Leveled West Weald Bears
Wilderness 0018AE36 (-1,0) Leveled West Weald Bear
Wilderness 0018AE37 (0,0) 2 Leveled West Weald Bears + marker

[edit] TestFortRuinsExtWarehouse

This world consists of 40 cells, of which 20 are not identified as Wilderness.

EditorID FormID Coord. Name Description
CastleRuins01DoorSmall 00024A85 (1,0)
CastleRuinsWallsOnly01 0002505E (0,-1)
Castle01TestRobertW 00025E53 (0,0)
CastleRuins06DoorSmall 00053368 (2,-1)
CastleRuins07DoorSmall 00053369 (2,-2)
CastleRuins04DoorSmall 0005336A (1,-2)
Castle02FortCaractacus 0005336B (1,1)
Castle08DoubleStairsDoorLarge 0005336C (0,1)
RuneStones01 0005336D (-1,1)
WallsRuins01 0005336E (-1,0)
CastleRuins02DoorLarge 00053370 (1,-1)
Castle04RandomDoorLarge 00053371 (0,-2)
TestArrangements03 000548B8 (2,2)
Castle03WizardsTower 000548B9 (1,2)
CastleRuinsWallsOnly03 000548BD (2,1)
Castle07FortGrief 000548BE (0,2)
CastleRuinsWallsOnly02 000548BF (2,0)
Castle06RandomDoorLarge 0008E0A7 (0,-4)
Castle05RandomDoorLarge 0008E0A8 (0,-3)
CastleRuins0506DoorSmall 0008E0AB (1,-3)

[edit] TestGragtown

This world consists of 2618 cells, of which 8 are not identified as Wilderness.

EditorID FormID Coord. Name Description
TestSkingradCastle 00023ED7 (-1,0)
thehill 00023EDA (0,0)
TestCloudRuler 000347FD (8,2)
BrumaTests 00034801 (7,2)
TestJMRegion2 0008A0F1 (25,2)
TestJMregion 0008A34D (20,2)
TestHackdirt 000920D6 (12,2)
MiniMountain01 0009C46C (7,4) Just what you would expect: a miniature mountain

[edit] TestHopeTrees

This world consists of 25 cells, all of which are just identified as Wilderness.

EditorID FormID Coord. Name Description
Wilderness 0000CD22 to 0000CD3A
(25 cells)
(2,2) to (0,0)

[edit] TestMatt

This world consists of 88 cells, of which 13 are not identified as Wilderness.

EditorID FormID Coord. Name Description
TestMattCathedral 00000DBD (-2,0)
TestMattCastle 00000DC0 (-3,1)
TestMattCenter 00000F76 (0,0)
TestMattHouse 0000FD95 (-4,1)
CastleWalls01 0000FD9C (6,1)
CastleTowers 0000FD9E (5,0)
CastleGates 0000FD9F (5,1)
TestMattSidewalk 00010577 (-5,0)
TestWayshrine 0002387F (0,-1)
TestMattGate 00027252 (1,-3)
TestMattCloister 00028BAB (-2,-1)
TestMattCobblestone 0002AE83 (-6,-1)
TestStatues 000462AB (-5,-3)

[edit] TestTree

This world consists of 24 cells, only one of which is not identified as Wilderness.

EditorID FormID Coord. Name Description
Center 0000CC5E (0,0)

[edit] TestWorld

This world consists of 65 cells, of which 7 are not identified as Wilderness.

EditorID FormID Coord. Name Description
DeerPath 0001CB5A (-2,3)
Hawkhaven02 00023233 (0,0)
Hawkhaven 00025261 (0,1)
CaldwynsDomain 00025262 (0,2)
GoblinGrove 00028635 (-4,8)
RatGrove 0002864B (-6,8)
CreatureGrove 0002864F (-5,7)

[edit] Toddland

This world consists of 360 cells, of which 2 are not identified as Wilderness.

EditorID FormID Coord. Name Description
ToddTestForestTavern 0000085A (1,-1)
ToddTestForest 00000894 (1,-2)

[edit] ToddTestLand2

This world consists of 42 cells, only one of which is not identified as Wilderness.

EditorID FormID Coord. Name Description
TestRender 000018F0 (0,0)
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