Oblivion:Places

The UESPWiki – Your source for The Elder Scrolls since 1995

Jump to: navigation, search

Contents

There are a large variety of places in Cyrodiil. This article only lists some of the most interesting places in the game. The other places are listed on their own pages. In particular:

Also, the Places category provides an index of all places in the game.

[edit] Online Maps

The UESP's Oblivion map can be used to locate all of these places. Most of the individual place pages include map links that center the map on that specific place. See Maps for other available maps of Cyrodiil.

[edit] Major Cities

The Imperial City — The capital city on the island in Lake Rumare. It is split into the following districts:
Anvil — City of Dibella on the Gold Coast in the southwest.
Bravil — City of Mara by Niben Bay, south of the Imperial City.
Bruma — City of Talos in the Jerall Mountains to the north, with a mainly Nord population.
Cheydinhal — City of Arkay at the Valus Mountains in the northeast, with a mainly Dunmer population.
Chorrol — City of Stendarr at the Colovian Highlands in the west.
Kvatch — City of Akatosh overrun by the Daedra from the first portal to Oblivion, in the southwest.
Leyawiin — City of Zenithar in Blackwood far south, with a mainly Khajiit and Argonian population.
Skingrad — City of Julianos in the West Weald region.


[edit] Ayleid Ruins

Anga — A small Ayleid ruin between the Imperial City and Bruma containing NPCs (quest-specific). (map)
Anutwyll — A medium Ayleid ruin northwest of Bravil containing monsters. (map)
Arpenia — A small Ayleid ruin between Bravil and Leyawiin containing animals (quest-related). (map)
Atatar — A large Ayleid ruin between Bravil and Leyawiin containing bandits (quest-related). (map)
Bawn — A medium Ayleid ruin southeast of Bravil containing undead. (map)
Belda — A medium Ayleid ruin between the Imperial City and Cheydinhal containing conjurers. (map)
Beldaburo — A medium Ayleid ruin northwest of Anvil containing conjurers. (map)
Ceyatatar — A medium Ayleid ruin between the Imperial City and Skingrad containing conjurers. (map)
Culotte — A small Ayleid ruin southeast of the Imperial City containing undead (quest-related). (map)
Elenglynn — A small Ayleid ruin between Chorrol and Skingrad containing necromancers. (map)
Fanacas — A small Ayleid ruin north of Cheydinhal containing vampires (quest-related). (map)
Fanacasecul — A small Ayleid ruin west of the Imperial City containing undead. (map)
Garlas Agea — A small Ayleid ruin between Kvatch and Anvil containing necromancers. (map)
Garlas Malatar — A medium Ayleid ruin northwest of Anvil containing Aurorans (plug-in specific). (map)
Hame — A medium Ayleid ruin southeast of Cheydinhal containing necromancers. (map)
Hrotanda Vale — A medium Ayleid ruin north of Chorrol containing bandits. (map)
Kemen — A medium Ayleid ruin east of Cheydinhal containing undead. (map)
Lindai — A medium Ayleid ruin east of Chorrol containing undead (quest-related). (map)
Lipsand Tarn — A medium Ayleid ruin north of Chorrol containing vampires. (map)
Mackamentain — A medium Ayleid ruin containing necromancers northeast of Bravil (quest-related). (map)
Malada — A medium Ayleid ruin far east of Bravil containing undead (mostly quest-specific). (map)
Miscarcand — A medium Ayleid ruin between Skingrad and Kvatch containing undead and goblins (quest-related). (map)
Morahame — A small Ayleid ruin east of Bravil containing monsters. (map)
Moranda — A medium Ayleid ruin between Chorrol and Bruma containing monsters (quest-related). (map)
Nagastani — A medium Ayleid ruin between the Imperial City and Cheydinhal containing monsters. (map)
Narfinsel — A small Ayleid ruin between Chorrol and Skingrad containing monsters. (map)
Nenalata — A medium Ayleid ruin east of Bravil containing undead (quest-related). (map)
Nenyond Twyll — A medium Ayleid ruin south of the Imperial City containing necromancers (quest-related). (map)
Ninendava — A small Ayleid ruin northeast of Chorrol containing vampires (quest-related). (map)
Niryastare — A medium Ayleid ruin northwest of Kvatch containing undead. (map)
Nonungalo — A medium Ayleid ruin between Chorrol and Skingrad containing monsters. (map)
Nornal — A large Ayleid ruin southwest of Cheydinhal containing marauders and undead (quest-related). (map)
Nornalhorst — A medium Ayleid ruin east of Skingrad containing vampires. (map)
The Old Way — A large Ayleid ruin underneath the Imperial City containing undead (quest-specific). (map)
Ondo — A medium Ayleid ruin far east of Bravil containing monsters and undead. (map)
Piukanda — A medium Ayleid ruin between the Imperial City and Bruma containing undead. (map)
Rielle — A medium Ayleid ruin northwest of Bruma containing undead. (map)
Sardavar Leed — A medium Ayleid ruin south of the Imperial City containing conjurers. (map)
Sedor — A small Ayleid ruin between Cheydinhal and Bruma containing ogres (quest-related). (map)
Sercen — A small Ayleid ruin north of the Imperial City containing bandits. (map)
Silorn — A medium Ayleid ruin southeast of Skingrad containing necromancers (quest-specific). (map)
Talwinque — A medium Ayleid ruin between Skingrad and Kvatch containing bandits. (map)
Telepe — A small Ayleid ruin northwest of Leyawiin containing bandits (quest-related). (map)
Trumbe — A small Ayleid ruin northwest of Kvatch containing undead. (map)
Vahtacen — A medium Ayleid ruin south of Cheydinhal containing undead (mostly quest-specific). (map)
Vanua — A medium Ayleid ruin southeast of the Imperial City containing undead (plugin-specific). (map)
Varondo — A medium Ayleid ruin north of Kvatch containing conjurers. (map)
Veyond — A large Ayleid ruin northeast of Leyawiin containing trolls. (map)
Vilverin — A large Ayleid ruin northeast of the Imperial City containing bandits and undead (quest-related). (map)
Vindasel — A small Ayleid ruin southwest of the Imperial City containing rats and one NPC (quest-related). (map)
Welke — A medium Ayleid ruin east of Bravil containing undead (quest-related). (map)
Wendelbek — A large Ayleid ruin east of Bravil containing necromancers (quest-related). (map)
Wendir — A medium Ayleid ruin between Chorrol and Skingrad containing undead (quest-related). (map)
Wenyandawik — A medium Ayleid ruin northwest of Bravil containing undead (quest-related). (map)


[edit] Forts

Arkved's Tower — A large fort southwest of Cheydinhal containing daedra (quest-specific). (map)
Crowhaven — A medium fort northwest of Anvil containing vampires (quest-related). (map)
Dasek Moor — A medium fort south of Kvatch containing marauders and undead. (map)
Fathis Aren's Tower — A medium fort south of Bravil containing conjurers, daedra and dremora (quest-specific). (map)
Fort Alessia — A medium fort between the Imperial City and Bravil containing marauders. (map)
Fort Ash — A medium fort between the Imperial City and Chorrol containing goblins. (map)
Fort Aurus — A small fort northeast of Bravil containing conjurers (quest-related). (map)
Fort Black Boot — A small fort between Bravil and Skingrad containing conjurers. (map)
Fort Blueblood — A medium fort southeast of Leyawiin containing marauders (quest-related). (map)
Fort Bulwark — A medium fort northeast of Leyawiin containing conjurers (plugin-specific). (map)
Fort Caractacus — A small fort north of the Imperial City containing conjurers (quest-related). (map)
Fort Carmala — A small fort between Chorrol and Skingrad containing vampires (quest-related). (map)
Fort Cedrian — A medium fort between Bravil and Cheydinhal containing marauders. (map)
Fort Chalman — A small fort northeast of the Imperial City containing undead. (map)
Fort Coldcorn — A small fort between the Imperial City and Chorrol containing monsters. (map)
Fort Cuptor — A medium fort far east of Bravil containing necromancers. (map)
Fort Dirich — A small fort between Skingrad and Chorrol containing undead (quest-related). (map)
Fort Doublecross — A medium fort northeast of Leyawiin containing necromancers. (map)
Fort Empire — A medium fort northwest of the Imperial City containing monsters. (map)
Fort Entius — A medium fort far east of Bravil containing conjurers. (map)
Fort Facian — A medium fort southeast of Cheydinhal containing undead. (map)
Fort Farragut — A small fort east of Cheydinhal containing undead (quest-related). (map)
Fort Flecia — A small fort east of Bravil containing goblins. (map)
Fort Gold-Throat — A small fort east of Bravil containing goblins. (map)
Fort Grief — A medium fort northeast of Bravil containing NPCs (quest-specific). (map)
Fort Hastrel — A medium fort north of Kvatch containing vampires. (map)
Fort Homestead — A medium fort south of the Imperial City containing marauders. (map)
Fort Horunn — A medium fort between Bruma and Cheydinhal containing monsters. (map)
Fort Irony — A small fort southeast of Bravil containing goblins (quest-related). (map)
Fort Istirus — A medium fort between Skingrad and Kvatch containing necromancers. (map)
Fort Linchal — A medium fort north of Kvatch containing necromancers. (map)
Fort Magia — A medium fort east of the Imperial City containing undead (quest-related). (map)
Fort Naso — A small fort south of Cheydinhal containing vampires. (map)
Fort Nikel — A small fort west of the Imperial City containing bandits and marauders. (map)
Fort Nomore — A medium fort between Bravil and Leyawiin containing monsters. (map)
Fort Ontus — A medium fort between Chorrol and Kvatch containing necromancers (quest-related). (map)
Fort Rayles — A medium fort northwest of Chorrol containing conjurers. (map)
Fort Redman — A medium fort between Bravil and Leyawiin containing vampires. (map)
Fort Redwater — A medium fort far east of Bravil containing vampires. (map)
Fort Roebeck — A medium fort south of the Imperial City containing conjurers. (map)
Fort Scinia — A medium fort east of Cheydinhal containing marauders and undead (quest-related). (map)
Fort Sejanus — A medium fort southeast of the Imperial City containing conjurers. (map)
Fort Strand — A medium fort east of Anvil containing marauders (quest-related). (map)
Fort Sutch — A small fort north of Anvil containing mercenaries (quest-related). (map)
Fort Teleman — A medium fort northeast of Leyawiin containing necromancers (quest-related). (map)
Fort Urasek — A medium fort east of the Imperial City containing goblins. (map)
Fort Variela — A medium fort between the Imperial City and Bravil containing necromancers. (map)
Fort Virtue — A small fort southwest of the Imperial City containing undead. (map)
Fort Vlastarus — A small fort east of Skingrad containing vampires (quest-related). (map)
Fort Wariel — A small fort northwest of Kvatch containing marauders. (map)
Fort Wooden Hand — A medium fort between Chorrol and Skingrad containing marauders. (map)
Pale Pass Fort — A large fort hidden deep in the mountains northeast of Bruma containing Undead Akaviri Soldiers (quest related). (map)
Sancre Tor — A large fort north of Chorrol containing undead (quest-specific). (map)
Sundercliff Watch — A very large fort far east of Bravil containing NPCs and vampires (plug-in-specific). (map)


[edit] Mines

Abandoned Mine — A medium mine far east of Bravil containing bandits. (map)
Barren Mine — A small mine between Bravil and Leyawiin containing goblins. (map)
Belletor's Folly — A medium mine south of Kvatch containing bandits. (map)
Bleak Mine — A small mine north of Anvil containing NPCs (quest-specific). (map)
Collapsed Mine — A medium mine far east of Bravil containing bandits. (map)
Crumbling Mine — A small mine southeast of Chorrol containing bandits. (map)
Cursed Mine — A medium mine west of Skingrad containing bandits. (map)
Derelict Mine — A medium mine east of Skingrad containing goblins. (map)
Deserted Mine — A medium mine between Bravil and Cheydinhal containing bandits. (map)
Desolate Mine — A small mine northwest of Cheydinhal containing goblins (quest-related). (map)
Doomed Mine — A small mine southeast of Cheydinhal containing bandits. (map)
Echo Mine — A small mine northwest of Skingrad containing bandits. (map)
Empty Mine — A medium mine east of the Imperial City containing goblins. (map)
Exhausted Mine — A medium mine between the Imperial City and Cheydinhal containing goblins (quest-related). (map)
Flooded Mine — A small mine north of Bravil containing one NPC (quest-related). (map)
Forsaken Mine — A medium mine south of Leyawiin containing trolls (quest-related). (map)
Gutted Mine — A small mine north of Cheydinhal containing vampires (quest-specific). (map)
Haunted Mine — A medium mine southeast of Bravil and northeast of Leyawiin containing goblins. (map)
Infested Mine — A medium mine north of Kvatch containing marauders. (map)
Pillaged Mine — A medium mine southwest of Chorrol containing goblins. (map)
Plundered Mine — A medium mine east of Bruma containing goblins. (map)
Rickety Mine — A medium mine east of Cheydinhal containing bandits. (map)
Shattered Mine — A medium mine north of Kvatch containing bandits. (map)
Squandered Mine — A medium mine south of Cheydinhal containing bandits (quest-related). (map)


[edit] Caves

Amelion Tomb — A medium tomb northeast of Leyawiin containing undead (quest-related). (map)
Arrowshaft Cavern — A medium cave far east of Bravil containing animals and monsters. (map)
Barren Cave — A small cave west of Cheydinhal containing vampires. (map)
Bedrock Break — A small cave east of Bravil containing animals and monsters. (map)
The Beast's Maw — A medium cave between Bruma and Cheydinhal containing monsters. (map)
Black Rock Caverns — A medium cave northwest of Chorrol containing bandits. (map)
Bleak Flats Cave — A small cave northwest of Skingrad containing undead (quest-specific). (map)
Bloodcrust Cavern — A small cave southeast of Skingrad containing vampires (quest-related). (map)
Bloodmayne Cave — A medium cave west of Bravil containing bandits (quest-related). (map)
Bloodrun Cave — A small cave far east of Bravil containing necromancers. (map)
Boreal Stone Cave — A small empty cave west of Bruma (quest-related). (map)
Bramblepoint Cave — A medium cave east of Bravil containing monsters (quest-related). (map)
Breakneck Cave — A medium cave between the Imperial City and Chorrol containing monsters. (map)
Brittlerock Cave — A medium cave northwest of Kvatch containing daedra (quest-related). (map)
Broken Promises Cave — A small cave southwest of Chorrol containing bandits. (map)
Bruma Caverns — A small cave west of Bruma containing animals (quest-related). (map)
Capstone Cave — A medium cave west of Bruma containing bandits. (map)
Charcoal Cave — A medium cave between the Imperial City and Bravil containing monsters and bandits. (map)
Cracked Wood Cave — A small cave southeast of the Imperial City containing goblins (quest-related). (map)
Crayfish Cave — A large cave south of Cheydinhal containing monsters. (map)
Dark Fissure — A medium cave southeast of Cheydinhal containing necromancers (quest-related). (map)
Darkfathom Cave — A small cave southeast of Leyawiin containing daedra (quest-related). (map)
Dzonot Cave — A medium cave west of the Imperial City containing bandits. (map)
Echo Cave — A medium cave west of Bruma containing necromancers (quest-specific). (map)
Fallen Rock Cave — A small cave northwest of Skingrad containing undead (quest related). (map)
Fatback Cave — A medium cave south of the Imperial City containing goblins. (map)
Felgageldt Cave — A medium cave between Imperial City and Skingrad containing bandits. (map)
Fieldhouse Cave — A medium cave northeast of Leyawiin containing conjurers. (map)
Fingerbowl Cave — A large cave between the Imperial City and Bruma containing necromancers. (map)
Frostfire Glade — A small cave between Bruma and Cheydinhal containing animals. It leads to an isolated, quest-specific glade. (map)
Fyrelight Cave — A medium cave between Skingrad and Kvatch containing monsters. (map)
Glademist Cave — A small cave between Chorrol and Bruma containing monsters (quest-related). (map)
Goblin Jim's Cave — A medium cave north of Skingrad containing goblins. (map)
Grayrock Cave — A medium cave northeast of Skingrad containing monsters. (map)
Greenmead Cave — A medium cave northeast of Skingrad containing monsters. (map)
Haynote Cave — A medium cave between the Imperial City and Skingrad containing monsters and animals. (map)
Horn Cave — A medium cave south of Imperial City containing bandits and monsters. (map)
Howling Cave — A medium cave east of Skingrad containing necromancers (quest related). (map)
Hrota Cave — A small cave north of Anvil containing bandits (quest-related). (map)
Imperial Sewers N. Exit — The northern entrance to the Imperial City Sewer System, leading to a large sewer system occupied by bandits and vampires. (map)
Imperial Sewers SE. Exit — The southeastern entrance to the Imperial City Sewer System, leading to a large sewer system occupied by bandits and vampires. (map)
Imperial Prison Sewer — The sewer system northeast of the Imperial City where the game of Oblivion starts. (map)
Kindred Cave — A medium cave far east of Bravil containing necromancers. (map)
Kingscrest Cavern — A large cave north of Cheydinhal containing monsters. (map)
Lake Arrius Caverns — A large cave north of Cheydinhal containing NPCs (quest-specific). (map)
Leafrot Cave — A small cave far east of Bravil containing undead (quest-related). (map)
Lost Boy Cavern — A large cave far east of Bravil containing necromancers (quest-related). (map)
Memorial Cave — A small cave southeast of the Imperial City containing vampires (quest-related). (map)
Mingo Cave — A small cave between the Imperial City and Bravil containing monsters. (map)
Mongrel's Tooth Cave — A small cave north of Kvatch containing monsters. (map)
Moss Rock Cavern — A small cave north of the Imperial City containing necromancers (quest-related). (map)
Muck Valley Cavern — A small cave between the Imperial City and Cheydinhal containing animals (quest-related). (map)
Newt Cave — A medium cave northeast of Bravil containing monsters. (map)
Nisin Cave — A medium cave between the Imperial City and Skingrad containing monsters. (map)
Nonwyll Cavern — A medium cave north of Chorrol containing monsters (quest-related). (map)
Onyx Caverns — A medium cave east of Leyawiin containing bandits. (map)
Outlaw Endre's Cave — A medium cave southwest of Bruma containing bandits. (map)
Pothole Caverns — A small cave between the Imperial City and Bravil containing necromancers. (map)
Quickwater Cave — A medium cave north of Cheydinhal containing monsters. (map)
Red Ruby Cave — A medium cave southeast of Bruma containing monsters. (map)
Redguard Valley Cave — A small cave between Chorrol and Skingrad containing ogres (quest-related). (map)
Redwater Slough — A small cave far east of Bravil containing vampires (quest-related). (map)
Reedstand Cave — A medium cave between Bravil and Leyawiin containing monsters. (map)
Robber's Glen Cave — A small cave northwest of Bravil containing monsters (quest-related). (map)
Rock Bottom Caverns — A small cave between Chorrol and Skingrad containing goblins. (map)
Rockmilk Cave — A medium cave between Bravil and Leyawiin containing marauders and bandits (quest-related). (map)
Sage Glen Hollow — A medium cave northeast of Bravil containing conjurers. (map)
Sandstone Cavern — A medium cave northeast of Kvatch containing monsters (quest-related). (map)
Serpent Hollow Cave — A medium cave between Chorrol and Skingrad containing monsters. (map)
Serpent's Trail — A small cave northeast of Bruma containing monsters (quest-related). (map)
Shadow's Rest Cavern — A medium cave northeast of Chorrol containing monsters. (map)
Shattered Scales Cave — A medium cave far southeast of Bravil containing monsters. (map)
Shinbone Cave — A medium cave southeast of the Imperial City containing goblins. (map)
Sideways Cave — A medium cave northeast of the Imperial City containing monsters. (map)
Silver Tooth Cave — A medium cave between Cheydinhal and Bruma containing goblins. (map)
Sinkhole Cave — A medium cave northwest of the Imperial City containing bandits. (map)
Smoke Hole Cave — A medium cave between Kvatch and Anvil containing undead. (map)
Smuggler's Cave — A small empty cave south of Anvil (plugin-related). (map)
Swampy Cave — A medium cave southeast of Cheydinhal containing trolls (quest-related). (map)
Tidewater Cave — A small cave southeast of Leyawiin containing trolls (quest-related). (map)
Timberscar Hollow — A small cave southeast of the Imperial City containing goblins (quest-related). (map)
Toadstool Hollow — A medium cave south of Bruma containing undead. (map)
Underpall Cave — A large cave between Bruma and Chorrol containing necromancers (plugin-related). (map)
Undertow Cavern — A medium cave north of Leyawiin containing bandits (quest-related). (map)
Unmarked Cave — A medium cave between the Imperial City and Bruma containing monsters. (map)
Veyond Cave — A large cave north of Bravil containing NPCs. (map)
Wellspring Cave — A small cave east of the Imperial City containing necromancers (quest-related). (map)
Wenderbek Cave — A small cave south of Cheydinhal containing goblins. (map)
Wind Cave — A medium cave between Chorrol and Skingrad containing monsters. (map)
Yellow Tick Cave — A medium cave between the Imperial City and Chorrol containing conjurers. (map)


[edit] Out of this world

Oblivion - Mehrunes Dagon's Deadlands
Paradise - Mankar Camoran's Paradise (quest-specific)
Attribution's Share - The Plane of Boethiah (quest-specific)
Peryite's Pits - The lowest reaches of Oblivion (quest-specific)
The Shivering Isles - Sheogorath's realm, also known as the Madhouse (expansion-specific)
Henantier's Dreamworld - Inside the mind of an Altmer Warlock (quest-specific)
Rythe's Painted World - Inside a painting (quest-specific)
Arkved's Oasis - A small Oblivion island (quest-specific)
Pale Pass - North of Cyrodiil lies an ancient Akaviri stronghold (quest-specific)

[edit] See Also

[edit] Notes

The sizes (small, medium or large) of Ayleid Ruins, Forts, Mines and Caves are related to the number of zones they contain as follows:
  • Small: One zone
  • Medium: Two or three zones
  • Large: Four or more zones
Sponsored Links
Personal tools