Oblivion:Veyond

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Ayleid Ruin:
Veyond
# of Zones 4
# of Welkynd Stones 2
# of Varla Stones 3
Occupants
Azhklan Trolls
Important Treasure
2 boss-level Ayleid Coffers
Console Location Code
VeyondExterior, Veyond, Veyond02, Veyond03, Veyond04
Location (view on map)
Short distance north of Leyawiin just east of the Yellow Road and just south of Blankenmarch.
Region
Blackwood
Veyond
Veyond

Veyond is a large Ayleid ruin northeast of Leyawiin containing trolls. [edit] It contains four zones: Veyond, Veyond Mathmalatu, Veyond Bangrara, and Veyond Gandrasel.

Notes

  • The ruin is occupied solely by Azhklan Trolls. These are leveled trolls; for any character higher than level 4 they will be stronger than standard trolls (at high levels much stronger). You find two of them outside near the entrance (located on the end of a really high stone wall) so you can measure yourself up against them before venturing inside.
  • As in some other ruins, the last zone exits back into the first zone, onto a short, elevated walkway near the entrance. Players with a sufficiently high Acrobatics skill and a great enough fortification of the same, will be able to simply jump up there, and access the "end zone" without fighting through the entire dungeon.

Exterior

Key to Maps
Key to Maps
Map of Veyond, Exterior
Map of Veyond, Exterior

Zone 1: Veyond

Veyond
Veyond

Occupants:

Treasure:

Doors and Gates:

Zone 2: Veyond Mathmalatu

Veyond Mathmalatu
Veyond Mathmalatu

Occupants:

Treasure:

Doors and Gates:

  • There are three doors in/out of this zone
  • 1 Iron Gate (opened remotely) at H
  • 2 Iron Gates (opened remotely; closes after 4 secs) at I and J

Zone 3: Veyond Bangrara

Veyond Bangrara
Veyond Bangrara

Occupants:

Treasure:

Traps:

Doors and Gates:

  • There are two doors in/out of this zone
  • 8 Iron Gates (opened remotely; closes after 4 secs) at H, I, J, K, L, M, N, and O

Zone 4: Veyond Gandrasel

Veyond Gandrasel
Veyond Gandrasel

Occupants:

Treasure:

Traps:

  • 2 Gas traps at locations T on map. They are activated by a pressure plate in front of the entrance to the chamber, which can be avoided by jumping over the plate.

Doors and Gates:

  • There are two doors in/out of this zone
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