Oblivion:Ceyatatar
From UESPWiki
| Ayleid Ruin: Ceyatatar |
|
|---|---|
| # of Zones | 3 |
| # of Welkynd Stones | 5 |
| # of Varla Stones | 0 |
| Occupants | |
| boss-level Conjurers, Daedra (1 boss-level Conjurer) |
|
| Important Treasure | |
| 1 boss-level Ayleid Cask 01 2 boss-level Ayleid Casks 02 |
|
| Console Location Code | |
| CeyatatarExterior, Ceyatatar, Ceyatatar02, Ceyatatar03 | |
| Location (view on map) | |
| Southwest of the Imperial City, North of the Gold Road | |
| Region | |
| Great Forest | |
Ceyatatar is a medium Ayleid ruin between the Imperial City and Skingrad containing conjurers. [edit] It contains three zones: Ceyatatar, Ceyatatar Gorigarlas, and Ceyatatar Gorihame.
Notes
- To the southwest of Ceyatatar in the Great Forest is a trapdoor with a chest (minor loot) next to it. The trapdoor is labelled Trap Door to Ceyatatar Gorihame. This is actually a back entrance to Ceyatatar Gorihame (Out on the Zone 3 map below). Until you've worked your way through from the front door, it only gives access to a small tunnel. However, that small tunnel contains one of Ceyatatar's boss chests (really an ayleid cask), and a second ayleid chest with normal-value loot.
- Ceyatatar is described in the book Glories and Laments, according to which Ceyatatar translates into "Shadow of the Fatherwoods". However, the Ceyatatar described in Glories and Laments bears little resemblance to the Ceyatatar that you actually explore.
- Ceyatatar was the site of a duel between Hadhuul the Fire King and Pelinal Whitestrake, that ended (like all others) in victory for the Divine Crusader. (According to The Song of Pelinal, v 3.)
Exterior
- The exterior is located at coordinates: Tamriel -7, 7
- This location's map marker (M on map) is named Ceyatatar (editor name CeyatatarMapMarker). The entrance door is E of the marker, 100 feet away.
- 0-4 Conjurer Enemies (each 33% probability Conjurer, 67% Daedra) are near the entrance
- The following plants can be found near the entrance: 12 Green Stain Cup plants, 17 Monkshood plants, 1 Motherwort plant, 49 Steel-Blue Entoloma plants, 7 Summer Bolete plants, and 11 Viper's Bugloss plants
Zone 1: Ceyatatar
You will enter this zone at the entrance (Out) and work your way through to door C to reach the remainder of the dungeon. The only notable obstacle along the way (besides the usual enemies) is the cave in trap at T, which can be avoided by using the other (northern) corridor to get from the main room to the exit.
The southernmost room in this area, containing a waterfall, boss-level Ayleid Cask (B), and dead treasure hunter (H) can only be accessed using the (underwater) door at D from Ceyatatar Gorigarlas.
Occupants:
Treasure:
- 1 boss-level Ayleid Cask 01 (Conjurer variety) at location B on map
- 1 Ayleid Coffer
- 1 Restoration Ayleid Chest
- The following alchemy equipment will always be found: 2 Novice Alembics and 2 Novice Mortar & Pestles
- The following ingredients will always be found: 2 Bonemeals, 1 Clouded Funnel Cap, 1 Daedra Heart, 1 Motherwort Sprig, and 1 Wisp Stalk Caps
- Some of the above items are clustered at the following locations:
- At F: 1 Bonemeal, 1 Motherwort Sprig, 1 Novice Alembic, 1 Novice Mortar & Pestle, and 1 Wisp Stalk Caps
- At G: 1 Bonemeal, 1 Clouded Funnel Cap, 1 Daedra Heart, 1 Novice Alembic, and 1 Novice Mortar & Pestle
Traps:
- 1 Cave In trap at location T on map
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at Out) leads outside
- 2 doors (at C and D) lead to the zone Ceyatatar Gorigarlas
Other:
- 1 Dead Treasure Hunter (carries light armor, one weapon, unenchanted loot) at location H on map
- 1 bedroll at b
Zone 2: Ceyatatar Gorigarlas
You enter this small zone through door C, and door D provides access to the third and final zone of Ceyatatar.
In the middle of this area is a water-filled trench. At west end of the trench is a tunnel that leads to a second entrance to the first zone (D); it requires swimming underwater, but can be done without Water Breathing abilities. This gives you access to a small section of the first zone, containing a boss-level Ayleid Cask.
Occupants:
Doors and Gates:
- There are three doors in/out of this zone
- 2 doors (at C and D) lead to the zone Ceyatatar
- 1 door (at E) leads to the zone Ceyatatar Gorihame
Zone 3: Ceyatatar Gorihame
You enter this zone through door E (unless you stumbled upon the trapdoor prematurely, in which case you enter through the exit at Out and only have access to one small corridor; see notes). To exit through the trapdoor at Out you will have to open the hidden door at I using the adjacent "Press Block" (cyan dot).
This zone contains three prisoner cells, all of which are locked. The turn handles outside of the cells do not open the doors; they only release poison gas (traps T) into the captives' cells. Opening the cell gates at H and K may be worthwhile for the Dead Captive and Ayleid Coffer, respectively. However, gate J does not provide access to any items.
Occupants:
- 1 boss-level Conjurer at location A on map
- 1 Conjurer Enemy (each 50% probability Conjurer, 50% Daedra)
- 2 Daedra
Treasure:
- 2 boss-level Ayleid Casks 02 (Conjurer variety) at locations B on map
- 1 Ayleid Coffer
- 1 Ayleid Reliquary
- 2 Restoration Ayleid Chests
- 5 Welkynd Stones (two of which are in brackets on the central pillars; the other three are on an altar, in the brazier, and on the ground)
- The following alchemy equipment will always be found: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, and 1 Novice Retort
- The other following items will always be found: 1 empty lesser soul gem and 1 empty petty soul gem
- Some of the above items are clustered at the following locations:
- At F: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, 1 Novice Retort, and 1 Welkynd Stone
- At G: 2 Welkynd Stones, 1 empty lesser soul gem, and 1 empty petty soul gem
Traps:
- 3 Gas traps at locations T on map. These traps are only activated if you turn the turn handles (cyan dots) outside the gates.
Doors and Gates:
- There are two doors in/out of this zone:
- The door at E leads to the zone Ceyatatar Gorigarlas
- The trapdoor at Out leads outside
- 3 Gates at H, J, and K (all locked)
- 1 Hidden Door at I, opened using the adjacent "Press Block" (cyan dot on map)
Other:
- 1 Dead Captive (carries light armor greaves and gauntlets, 10% chance jewelry, all possibly enchanted) at location L on map

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)