Oblivion:Mackamentain

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Ayleid Ruin:
Mackamentain
# of Zones 3
# of Welkynd Stones 5
# of Varla Stones 4
Occupants
Necromancers, Zombie Undead
(1 boss-level Necromancer)
Important Treasure
1 Ayleid Statue
1 boss-level Ayleid Reliquary
Console Location Code
MackamentainExterior, Mackamentain, Mackamentain02, Mackamentain03
Location (view on map)
Northern corner of small lake north of Silverfish River.
Mackamentain
Mackamentain

Mackamentain is a medium Ayleid ruin between Bravil and Cheydinhal containing necromancers (quest-related). [edit] It contains three zones: Mackamentain, Tombs of the Undead, and Necromancer's Asylum.

Notes

  • Great place for beginning characters - easiest four Varla Stones in the game.

Related Quests

Exterior

Key to Map
Key to Map
Map of Mackamentain Exterior
Map of Mackamentain Exterior
  • The exterior is located at coordinates: Tamriel 32, 1
  • This location's map marker (M on map) is named Mackamentain (editor name MackamentainMapMarker). The entrance door is NE of the marker, 40 feet away.
  • 1-2 Campsite Bandits (each 50% probability melee Bandit, 25% archer Bandit, 12.5% Bandit Hedge Wizard, 12.5% dog) are near the entrance
  • 1 Wilderness Creature (Valley variety) is near the entrance
  • The following plants can be found near the entrance: 16 Bergamot plants, 3 Flax plants, 13 Lavender plants, and 29 Monkshood plants
  • 1 Ayleid Well is at location A on map
  • 2 bedrolls are at b

Zone 1: Mackamentain

Mackamentain
Mackamentain

Occupants:

Treasure:

Traps:

Doors and Gates:

  • There are three doors in/out of this zone
  • 1 Hidden Door at F
  • 2 Iron Gates (opened remotely) at G and H

Zone 2: Tombs of the Undead

Tombs of the Undead
Tombs of the Undead

Occupants:

Treasure:

Traps:

  • 2 Gas traps at locations T on map

Doors and Gates:

Other:

  • 1 Stone Steps (rise to form steps when activated) at location F on map

Zone 3: Necromancer's Asylum

Necromancer's Asylum
Necromancer's Asylum

Occupants:

Treasure:

Traps:

Doors and Gates:

  • There are two doors in/out of this zone
  • 2 Gates at F and G (both locked)
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