Oblivion:Necromancer

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One of the two Necromancers in Cadlew Chapel

This article is about the NPCs. For information on Necromancy, see Necromancy. For the class, see Necromancer (class).

Necromancers are aggressive, spell-casting NPCs. They are always hostile towards the player and will attack you on sight. Necromancers can be found in various forts, caves, and Ayleid ruins, as summarized at Necromancer Dungeons; in addition, they have taken over Cadlew Chapel.

All necromancers, including Necromancer Adepts, are Necromancers by class. Standard necromancers are all members of two factions. The basic Necromancers faction ensures that they are allied with the Undead that typically inhabit necromancer dungeons. The Necromancers Cult faction makes them hate Vampires, Liches, and Mages Guild members. Specialized necromancers with different faction memberships are detailed below.

Most of the time when you encounter a necromancer, the game only specifies that a randomly determined necromancer-type enemy will appear in that location. Such a necromancer-type enemy has a 50% chance of being an actual necromancer and a 50% chance of being a leveled Undead (the leveled list used in this case will not spawn any full liches, since liches and necromancers hate each other).

Necromancer Adepts are the boss-level necromancers, and are only found in dungeons. Twelve dungeons have a single Necromancer Adept, typically as the final enemy you will encounter. One additional dungeon, Moss Rock Cavern, contains two.

There are several specialized types of necromancers, in particular because of the importance of necromancers in various Mages Guild quests. These include:

  • Five necromancers in Howling Cave who are part of Meridia's quest. These necromancers are members of the basic Necromancers faction, but not the Necromancers Cult faction; they are also members of the Creature faction.
  • Three necromancers outside Silorn during the Ambush quest. They are only members of the Necromancers Cult faction, not the basic Necromancers faction. They do not have the Necromancer birthsign, and therefore have less magicka than most necromancers.
  • Two necromancers in Wellspring Cave during the Mage's Staff quest. They belong to both necromancer factions. They do not have the Necromancer birthsign, and therefore have less magicka than most necromancers.
  • Five Mages in Fort Ontus during the Necromancer's Amulet quest. By class, all five are necromancers (although they do not have the Necromancer birthsign). Initially, they are only members of the Fort Ontus Mage faction and are friendly to the player; after Caranya's death, they join the Necromancers Cult, change into Necromancer's Robes, and become hostile.
  • The Worm Anchorite found at Dark Fissure during the Necromancer's Moon quest is allied with the necromancers, although he is not a member of either faction.
Name Race(s) Level Clothing Weapon Other
Necromancer Breton
High Elf
-2 to -4 Necromancer's Robes
Lower-class shoes
Enchanted clothing item (10%)
Mace
Staff (10%)
Multiple spells
0-3 Restore Health Potions†
0-3 Restore Magicka Potions†
1 Poison (50%)
2 Scrolls (ranged combat-type spell)††
Necromancer
(Howling Cave)
Dark Elf
Redguard
High Elf
Imperial
+5 Necromancer's Robes
Necromancer's Hood
Lower-class shoes
Enchanted clothing item (10%)
Mace
Staff (75%)
Multiple spells
Enchanted Mace/War Axe (Male Imp/Female Dun)
Restore Health Potions†‡
Restore Magicka Potions†‡
1 Poison (75%)
2 Scrolls (ranged combat-type spell)††
Black Soul Gem (10%)
Necromancer
(Silorn)
Imperial +2 Necromancer's Robes
Lower-class shoes
Dagger
2 Destruction Spells (1 major, 1 minor)
1 Restoration Spell (major)
Necromancer
(Wellspring Cave)
Breton
High Elf
-2 Necromancer's Robes
Lower-class shoes
Mace
Staff (10%)
Multiple spells
0-3 Restore Health Potions†
0-3 Restore Magicka Potions†
1 Poison (50%)
Necromancer Adept
0004B948
Breton
High Elf
0 Necromancer's Robes
Necromancer's Hood
Lower-class shoes
Enchanted clothing item (25%)
Mace
Staff (75%)
Multiple spells
0-3 Restore Health Potions†
0-3 Restore Magicka Potions†
1 Poison (75%)
2 Scrolls (ranged combat-type spell)††
Black Soul Gem (10%)

† The average and maximum number of potions that may appear changes depending upon your level, as does the quality of the potions. Individual Restore Health potions have a 38% chance of appearing (75% for necromancers in Howling Cave and Wellspring Cave); individual Restore Magicka potions have a 75% chance of appearing.
‡ Because the five necromancers in Howling Cave are spawned at the start of the game, a leveling quirk causes these NPCs to have unusually large numbers of potions, especially at higher levels.
†† If the Spell Tomes official plug-in has been installed, each of these scrolls has a small chance (<10%) of being a leveled spell tome instead of a scroll.

Level: This is the NPC's level relative to your character.

Inventory:

  • All items without a percentage next to them are guaranteed to be present on an NPC (although some items, such as potions or poisons could be used before you get a chance to loot them). One of two scrolls is always the best possibly quality for the Necromancer's level.
  • Items with a percentage will only appear randomly
  • The quality of the mace or dagger is determined by the Weapons Leveled List; for staves see Generic Staves. Only the maces of Necromancer Adepts and the Howling Cave Necromancers (including the enchanted Mace/War Axe of the two Howling Cave Necromancers) are always the best possibly quality for their level.

Necromancer Spells[edit]

Being spell-casters, necromancers have a special "Necromancer Birthsign" that provides +50 Magicka and a 33% resistance to poison. Depending on their race, they can therefore have +50, +100, or +150 maximum magicka. As with Conjurers, Silence spells or a silence-enchanted weapon can be useful to prevent them from casting spells at you.

Each necromancer will be able to cast 5 randomly selected spells: two Conjuration, two Destruction and one Restoration. In each case the effect is randomly determined from the following list while the strength of the spell is randomly based on the necromancer's skill level (except for Necromancer Adepts, for whom the strength of the spell is always the best possible for the Adept's skill level). The possible effects for each school are:

Despite having Alteration as a major skill, Necromancers do not possess any Alteration spells.

Notes[edit]

  • Necromancer's preferences are different from those of Conjurers: they generally use blunt weapons rather than blades and they summon undead rather than Daedra. Also, standard conjurers do not carry scrolls.
  • Wearing Necromancer's Robes will provoke negative reactions from Mages Guild members, as detailed at Necromancer's Robes. However, it will not allow you to deceive other necromancers.