Oblivion:Elenglynn

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Ayleid Ruin:
Elenglynn
# of Zones 1
# of Welkynd Stones 12
# of Varla Stones 0
Occupants
Necromancers, Undead
(1 boss-level Necromancer)
Important Treasure
1 boss-level Ayleid Coffer
Console Location Code
ElenglynnExterior, Elenglynn
Location (view on map)
North of Skingrad, South of Chorrol
Elenglynn
Elenglynn

Elenglynn is a small Ayleid ruin between Chorrol and Skingrad containing necromancers. [edit] It contains only one zone, Elenglynn.

Exterior

Key to Map
Key to Map
Map of Elenglynn Exterior
Map of Elenglynn Exterior

Zone 1: Elenglynn

Elenglynn
Elenglynn

This is a small dungeon, but contains numerous traps (in particular Dark Welkynd Stone traps), all of which make it challenging to get from the front door (Out) to the boss chest (B). Your first taste of what's to come are the six Swinging Blade in the entry corridor (D).

The largest room is filled with water, except for the central walkway which acts as a bridge over the water. But that walkway is blocked by a Spiked Barrier trap (F) that runs back and forth along the entire length of the walkway and can cause serious damage if you spend any time standing on the walkway; fighting enemies while you on the walkway is not recommended. Any time spent on the walkway also increases your chance of being targeted by the Dark Welkynd Stones (E) positioned on pedestals in the water. With careful timing, you can avoid the spiked barrier by stepping onto a side platform on the west (right-hand) side of the walkway:

  • After activating the trap, step back and wait for it to come all the way towards you.
  • As soon as starts moving away again, run after it.
  • Side step on to the side platform. If you move out far enough, you can see the barrier trap. While waiting here, you'll need to keep moving to dodge the Dark Welkynd Stones.
  • When the barrier trap swings past again, run out and dash for the far end of the walkway. Do not stop to fight the undead creature until you have made it around the corner, out of spiked barrier's range.

Some players may find jumping into the water preferable to dealing with the traps (although the Dark Welkynd Stones will still fire at you in the water, their blasts will not affect you if you are underwater). There are no chests or other secrets hidden in the water. A stairway out of the water is located just north of gate G; from there it is a short dash to the corridor, where it is possible to fight your enemies without simultaneously being damaged by traps.

The room with the boss chest is (remarkably) trap free, although the room does contain a boss-level Necromancer Adept (A). The final room, however, contains four more Dark Welkynd Stones that will activate when you step into the middle of the room.

Occupants:

Treasure:

  • 1 boss-level Ayleid Coffer (Necromancer variety) at location B on map
  • 2 Ayleid Casks
  • 2 Ayleid Casks (1 locked)
  • 1 Restoration Ayleid Chest
  • 12 Welkynd Stones (7 are on elevated pedestals in the room with the boss chest, B; 3 are on pedestals in the central water-filled room, and 2 are on the floor beside empty pedestals in the central room)
  • The following alchemy equipment will always be found: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, and 1 Novice Retort
  • The other following items will always be found: 1 empty lesser soul gem, 1 empty petty soul gem, and 1 petty soul gem with petty soul
  • Some of the above items are clustered at location C: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, 1 Novice Retort, 1 empty lesser soul gem, and 1 empty petty soul gem

Traps:

  • 11 Dark Welkynd Stone traps at locations E on map. Most of these traps are under Varla Stone Cages, which raise before the traps first fire. However, the Varla Stone cages can not be activated to disable or otherwise affect the traps.
  • 1 Spiked Barrier trap at F. This unusual trap runs back and forth along the length of the walkway.
  • 6 Swinging Blade traps at D.

Doors and Gates:

  • There is one door (at Out) in/out of this zone, leading outside.
  • 1 Iron Gate (opened remotely) at G. There are push blocks (cyan dots) on either side of the gate that open and close it.

Other:

  • 1 sleeping slab at location b on map
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