Oblivion:Lost Boy Cavern
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| Cave: Lost Boy Cavern |
|
|---|---|
| # of Zones | 4 |
| Occupants | |
| Necromancer Enemies, Undead (Lich Erandur Vangaril) |
|
| Important Treasure | |
| 1 boss-level Chest | |
| Console Location Code | |
| LostBoyCavernsExterior, LostBoyCaverns, LostBoyCaverns02, LostBoyCaverns03, LostBoyCaverns05 | |
| Location (view on map) | |
| Northwest of Lake Canulus | |
| Region | |
| Nibenay Basin | |
Lost Boy Cavern is a large cave far east of Bravil containing necromancers (quest-related). [edit] It contains four zones: Lost Boy Cavern, Lost Boy Canyon, Lost Boy's Yawning Halls, and Lost Boy's Hidden Bastion.
Related Quests
- Lich of Lost Boy Cavern: Follow the story of an exiled mage trying to save his friend from himself. (not in journal)
Notes
- Both the undead and the necromancers respawn quite rapidly in this cave: expect to meet new critters if you go back through an area you already cleared out once.
- If you enter Lost Boy's Hidden Bastion and are not yet level 23, you will be unable to attack Erandur Vanagaril at all (even if you come back at a later level!). To remedy this on the PC, enter the console, target Erandur, and type
SetGhost 0. - The last section of this cave has the Editor ID
LostBoyCaverns05, even though there are only 4 zones.LostBoyCaverns04does not exist. - This cave contains 11 Cairn Bolete plants and 8 Wisp Stalk plants.
Exterior
- The exterior is located at coordinates: Tamriel 42, -4
- This location's map marker (M on map) is named Lost Boy Cavern (editor name LostBoyCavernsMapMarker). The entrance door is E of the marker, 100 feet away.
- 2 Wilderness Creatures (Hills variety) are near the entrance
- 2 Wilderness Creatures (Valley variety) are near the entrance
- 1 Weathered Journal is at location c on map
- The following plants can be found near the entrance: 60 Foxglove plants, 29 Green Stain Cup plants, 18 Monkshood plants, and 32 Summer Bolete plants
Zone 1: Lost Boy Cavern
Occupants:
- 0-6 Necromancer Enemies (each 50% probability Necromancer, 50% Undead)
- 1 Skeleton Archer
- 1 Undead Enemy (each 83% probability Undead, 17% Rat)
- 0-1 Nuisance Animal
Treasure:
- 3 Chests 01 (1 locked)
- 1 Chest 02
- 2 Chests 03
- The following plants will always be found: 5 Cairn Bolete plants and 5 Wisp Stalk plants
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at Out) leads outside
- 1 door (at C) leads to the zone Lost Boy Canyon
- 1 door (at D) leads to the zone Lost Boy's Yawning Halls
Zone 2: Lost Boy Canyon
Occupants:
- 5-13 Necromancer Enemies (each 50% probability Necromancer, 50% Undead)
Treasure:
- 3 Chests 01 (1 locked)
- 1 Chest 02
- 1 Chest 03
- 1 Chest 04
- 1 Coffin 01
- 1 Crumpled Piece of Paper at location d on map
- The following plants will always be found: 2 Cairn Bolete plants
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at C) leads to the zone Lost Boy Cavern
- 1 door (at E) leads out of dungeon to Lost Boy's Hidden Bastion
- The middle canyon is relatively safe to fall into (only about 25 points of fall damage). The other two are bottomless (the map gives you a hint about the danger by shading these canyons in dark gray); falling into them is fatal.
Zone 3: Lost Boy's Yawning Halls
Occupants:
- 2-6 Necromancer Enemies (each 50% probability Necromancer, 50% Undead)
- 1-2 Skeleton Archers
Treasure:
- 1 Chest 01
- 2 Chests 02 (1 locked)
- 1 Chest 03
- 2 Chests 03
- 1 Chest 04
- 1 Chest 04
- 1 Coffin 01
- 1 crumpled piece of paper at location e on map
- The following ingredients will always be found: 1 Mort Flesh
- The following plants will always be found: 4 Cairn Bolete plants and 3 Wisp Stalk plants
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at D) leads to the zone Lost Boy Cavern
- 1 door (at F) leads out of dungeon to Lost Boy's Hidden Bastion
Zone 4: Lost Boy's Hidden Bastion
Occupants:
- Lich Erandur Vangaril (non-respawning) at location A on map
- 2 Necromancer Enemies (each 50% probability Necromancer, 50% Undead)
- 0-1 Melee Skeleton
- 2-3 Skeleton Archers
- 1-4 Undead Enemies (each 83% probability Undead, 17% Rat)
Treasure:
- 1 boss-level Chest (Undead variety; locked) at location B on map
- 1 Chest 01
- 1 Chest 02
- 1 Chest 02
- 1 Chest 03
- 1 Chest 03
- 1 Wooden Chest (contains Lost Boy's Key which opens Old Wooden Door, Folded Page, empty petty soul gem; non-respawning) at k
- 1 Folded Page at f
- An open letter to the Guild of Mages, A letter for the Once Great Mage's council, and An open threat to the Guild of Mages at g, h, and i
- The following alchemy equipment will always be found: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, and 1 Novice Retort
- The other following items will always be found: 3 empty lesser soul gems, 2 empty petty soul gems, 2 Bonemeals, and 1 Silver Dagger
- Some of the above items are clustered at location h: 1 Bonemeal, 1 Novice Calcinator, 1 Novice Mortar & Pestle, 1 Silver Dagger, 3 empty lesser soul gems, and 2 empty petty soul gems
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at E) leads to the zone Lost Boy Canyon
- 1 door (at F) leads to the zone Lost Boy's Yawning Halls
- 1 Old Wooden Door at G (locked, opened by Lost Boy's Key found in a chest in the westernmost room)
Other:
- 1 Dead Goblin (may carry a lockpick) perched on an inaccessible archway at location H on map (over the stairs connecting the initial cave with the first fort-like room). You'll know you're crossing under the archway when you see several beer bottles strewn about the floor. It is possible to jump and open the chest if your Acrobatics is high enough (>75 is a good bet); it is also possible to jump from the top of the rock pillar near the archway.
- 2 sleeping slabs at b

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