Oblivion talk:Baeralorn

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[edit] Deleted Text

"One time I was in the Anvil mages guild and he attacked me for no reason. Last time I added this somone deleted. If you feel it does not belong here, please tell me why. you can contact me at talonsmiles@hotmail.com"

This comment has been deleted twice because it is a first person story that is not appropriate for a wiki page. See for example the wiki Style Guide. Given that 100 other people have been to the Anvil mages guild and never been attacked by Baeralorn, how does it help any reader to tell them that there is a negligible chance that they could trigger a glitch that makes Baeralorn attack them? Especially if you have no idea what caused it in the first place. If you could provide more useful input that would actually be of interest to readers, it would not get deleted. For example, "If you kill Baeralorn's pet rats that he uses for his experiments, he is likely to attack you" (assuming any of it was true) would actually be a helpful comment. --Nephele 11:59, 19 October 2006 (EDT)

One time I was in the Anvil mages guild and he attacked me when I got his disposition below 20 and he said "stop talking to me!" I do know how this is triggered now, and I have confirmed it on 3 additional test characters.Explanation: Please do not delete it as I have fixed what the original poster said was wrong with my addition. please delete this explanation after you have read it.

Yet again, I'm deleting this comment. Basically, any character will attack you if you lower their disposition far enough. There is no need to add to each of the 1000 NPC pages "this person will attack you if you lower their disposition". I don't see why you think it is so vitally important to add this bit of trivia to this NPC page. --Nephele 15:33, 20 October 2006 (EDT)

I think I may have beaten you to it. Feel free to make whatever modifications to the version I have up, as I don't know much about Baeralorn. --Aristeo 15:36, 20 October 2006 (EDT)
No problem. I also decided to temporarily semi-protect the page to try to force any followup discussion to get moved to the talk page. If you think that's going too far, you know how to change it :) --Nephele 15:45, 20 October 2006 (EDT)

Actually I don't know how to use the talk pages. I only know how to edit the file. I dont know how to change it. Also I have tested many other NPC's disposition and they never attacked me except for Ontus Vanin. If you would like to assume I am some immature child, it is your opinion and I respect that. However, I am very experienced at this game and know alot about it, so I am not some new player who doesn't know anything.

You use the talk pages just the same way as the main page: you edit it and add what you have to say, as you just did. Thanks for adding your comments here.
I have had a couple NPCs attack me after lowering their disposition to values near 0, so I know this is not something that is unique to Baeralorn (or Ontus Vanin, for that matter). As explained at Disposition the entire combat system is based on disposition: the only reason why bandits or necromancers or whatever other enemy NPC attacks you on sight is because they have a -100 disposition modifier towards you. There may be different cutoffs at which different NPCs decide to become hostile, and perhaps Baeralorn for some reason has a higher cutoff than other NPCs. But if so, I think it would be more useful to figure out what that factor is, and make a more general statement (perhaps on the disposition page), than to incorrectly single out Baeralorn as the only NPC who will attack you.
And I haven't been assuming you are an immature child. It's just that your edits have ignored several conventions of how things are done on the wiki. Main pages (i.e., Oblivion:Baeralorn) are strictly for content; they should try to have an encyclopedia-style presentation and should only contain information intended for all readers. Any comments (i.e., questions about why something was deleted, discussion of relevance, etc) belong on the talk page. Also, email is generally not used for these types of discussions: using the talk page allows anyone who is interested to participate in the conversation. I understand that you're new to the wiki, and it can take a while to learn how things are done. If you have any questions about the wiki feel free to ask (for example, on my talk page). --Nephele 15:25, 21 October 2006 (EDT)

[edit] Necromancer's cult

Does this means that he will attack you on sight if you are in the Mages Guild/Arch Mage? —The preceding unsigned comment was added by 172.143.254.234 (talkcontribs).

No, but he won't like you as much. This page shows that members of the Mages Guild get a -30 disposition penalty. In other words, the most Baeralorn will ever like you is 70 in the persuasion minigame (unless you use a charm spell). So whilst he won't attack on site, he is more likely to be unpleasant to you. --RpehTalk 09:50, 25 August 2007 (EDT)

If somehow (don't ask me how) a necromancer appeared in front of him would they fight or not? Aldage 00:25, 8 October 2007 (EDT)

He gets a +100 boost to disposition towards necromancers because he's also in the Necromancer's Cult so I'm going to guess "No". Can't be 100% sure though. You could try spawning one in front of him using the console. Of course, if you and the necromancer start fighting there's a whole other set of factors come into play such as his relationship with you. --RpehTalk 00:33, 8 October 2007 (EDT)

[edit] His specialty

Does he ever actually cast spells on rats in the game?

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