Shivering talk:Madness Weapons

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It looks weird in Firefox. Could somebody please fix this? I don't know how to. —The preceding unsigned comment was added by Kloudres (talkcontribs).

Done! Thanks for pointing that out. --Nephele 17:26, 2 April 2007 (EDT)

I've just tested with a level 22 character, I'm only getting Grand Madness Weapons (weights and values also correspond with Grand), should be getting Perfect according to the chart. I'll test again in a few days when I'm level 23, and correct the chart if needed.

Update: have tested, at level 22 I received Grand Weps / Armour at both smiths, at level 23 I've getting Perfect Weps / Armour at both smiths.

I'll update the charts to with this info. 10:01, 9 June 2007 (EDT)

[edit] Random Enchantments

Like the armor, enchanted versions of these weapons can be made with matrices. Unlike the armor, the enchantments on the weapons are random; the strength of the enchantment depends on your level.

This statement was originally in the article, but I can't see any evidence of that. Looking at the weapon stats, there only appears to be one enchanted version of each weapon. And when I checked in-game, all four weapons that I had made were Grand weapons with Damage Health 17 pts enchantments (at level 22). So I've deleted this statement and filled in the enchantments that will be obtained for each weapon. --NepheleTalk 21:42, 25 July 2007 (EDT)

[edit] Arrows

Why are madness arrows /amber arrows worth so much my 10g amber made me 850g :P is it a bug prehaps? (upon aquireing normal madness arrows I havenoticed that they are worth only 4g the amber ones were worth 34 (base 65) whats up with that?

I've just gone through and added the values for the magic and non-magic arrows (here and here). I'm not quite sure what your problem is. Are you values different to those? –RpehTCE 15:50, 4 March 2008 (EST)
Thanks sorry about my poor grammar, but the thing that got me is the normal madness arrows values are a lot less for unenchanted arrows than for amber.
Yeah it's odd... The fact that an unenchanted arrow is 50% more valuable than an arrow that does 20pts Damage Health is odd. And yes, it's probably a bug. –RpehTCE 16:46, 4 March 2008 (EST)

[edit] odd progression

The Fine Madness Claymore does 23 base damage, according to chart, where according to the pattern around it, it should only do 21. Please confirm accuracy. —The preceding unsigned comment was added by 75.154.124.81 (talkcontribs).

Thanks for pointing that out. Unfortunately, the answer is that both values are true. For the Fine Madness Claymore, the stats of the enchanted and unenchanted versions are different. I've provided details in the article. --NepheleTalk 20:22, 28 April 2008 (EDT)
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