Skyrim talk:Console

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[edit] Undo Markfordelete?

Is it at all possible to undo this command? When attempting to delete a worthless torch I had thrown on the ground, I accidentally deleted an entire cell - no floor, no ceiling, no idea how to undo this! I can prid the cell, but it has the [d] marker. It's very strange that there seems to be no way to revert this. I did it so long ago that reloading an old savegame is highly impractical.134.176.158.37 09:55, 12 March 2012 (UTC)Tim Bostick

There is no way to create a reversal for the markfordelete command that I have found in my research. I have not found a way to reverse this command once it is entered as it creates a permanent flag on the item to never render it or allow scripts to run for/including it, and it does not seem to be a toggle type command that can be turned on or off. The best way to think of the console is that it is the "master script" for the game that you are live editing when you enter a command: that is why all of the warnings on using the console for anything. This is no help to you, I know: I hope it is a warning to others though. --Anubis Priest 02:56, 15 March 2012 (UTC)
Just want to confirm something, if i use MarkforDelete, will it affect my other save? Or maybe my next new character? Or this command just affect the current save and forward on that character alone? Thanks in advance. 202.152.205.24 09:43, 10 September 2012 (EDT)
It does not affect the other save files, so reload and it should be like before. I had the same problem so I copied all my saves somewhere else, just in case.
Actually, it is possible to undo markfordelete, in some cases at least, by directly editing of the save file ".ess" with TESV ESS Files Editor. Before any manipulation, do and use only back-ups of your saves, since this manipulation may corrupt your save files. To undo markfordelete, you need a save file where the object is not marked for delete. Then you need to find the object in both save files in 'Change forms' using the ref id. The trick is that the first digit is some irrelevant info, thus just focus on the last 5 digits. Copy the flags and the data from the good save file to the bad one and save. Load the save file in game and your object should be in the same state as in the good save file. I managed to unmark the East Empire Shipping Map with this method.

[edit] Question about adding perks

This has been marked as a question that needs to be answered.

I used the player.addperk command to add all the heavy armor perks in the smithing skill tree starting from Daedric and working my way back around to Dwarven. What I noticed was that adding the perk only allowed me to create items in those equipment sets, and not improve them twice as much as the perk states. For a while I was only improving Ebony armor and weapons to flawless, instead of increasing them to legendary, as I had hoped. I should mention that my smithing is 100. Though, while playing it recently, I went to upgrade a piece of Ebony armor (Boethiah's ebony armor, in fact), and it increased it's quality rating to legendary. I checked and saw that I had no fortify smithing buffs up, so my question is this, when you add perks using the console, would it be wise to save, quit, and then restart to see the full effects of your perk(s) active? If not, what could cause me to start improving to legendary status? Thanks for the help. Warrenforrest 07:27, 29 March 2012 (UTC)

[edit] Command to toggle the pause effect that bringing up the steam overlay initiates

I'm curious to know if there is a reliable way to do this, more to disable it when the overlay crashes then to use it as an alternative to "tfc 1" 76.104.173.14 21:47, 24 April 2012 (UTC)

The game itself have absolutely zero control over the overlay which is just "painted over" but controlled by another process entirely 86.74.29.136 09:39, 6 May 2013 (GMT)

[edit] known to disable the awarding of Steam achievements?

In the section about general information, under warnings, there is s line that says "However, you should know that console commands are known to disable the awarding of Steam achievements.". Can anybody confirm this? Personal experience tells me that this line is a falsehood, should this then be removed? — Unsigned comment by 193.90.110.125 (talk) on 5 May 2012

I've seen many other users also claim that commands do not disable the achievments, even to the extent of getting 100,000 gold via commands and receiveing the achievment. I belive it was on either a Gamespot or Steam forum. 93.97.59.190 16:22, 26 May 2012 (UTC)
I can confirm that Golden Touch can be received via the console. I accidentally got it when I gave one character more than 100,000 gold for testing purposes. --Aaron of Mpls (talk) 15:03, 4 February 2013 (GMT)
You can get the achievements by console manipulation, I accidentally gained most of the quest ones when experimenting with quest staging and using "saq" (eg. it gave me Unbound but not Dragonslayer). Anyway, the line is gone, but if it reappears, it is only a "might happen" line, and should serve as a general warning just in case. Silence is GoldenBreak the Silence 02:14, 28 April 2013 (GMT)
I think the real problem is that one "may" skip a specific "stage" when one will get an achievement. Let's say for example that there is an achievement for getting EXACTLY 100000 gold, then if the user gives himself 1 000 000 gold, he might skip that achievement (of course this is not the case, it was just an example). This is all purely theoretical but I guess you may screw up something somewhere. In any case I don't exactly see the problem it pauses, as first & foremost a player should save before every console input and you can always restart. In the end "console usage" is at your own risk ... 86.74.29.136 09:52, 6 May 2013 (GMT)

[edit] Enchantment command

This has been marked as a question that needs to be answered.

With the create enchanted object command can you use the item code for an already enchanted item? Like say I used the nightingale armor as the object, could I change the enchantments from the base ones to something else?--218.101.74.80 08:45, 23 May 2012 (UTC)

[edit] PlayerEnchantObject examples

Some examples showcasing unconventional uses of PlayerEnchantObject:

  • Clothing which causes elemental damage over time at great distances:
PlayerEnchantObject 00065B9D 00064459 00064458 ; Psiijic Gloves, AbAtronachCloakFire, AbAtronachCloakFrost
PlayerEnchantObject 00065B9B 0006D51E ; Psiijic Boots, AbAtronachCloakShock
  • Ring which makes the wearer ethereal and invisible:
PlayerEnchantObject 000877C9 00064D68 0001EA6A ; Gold Diamond Ring, VoiceMakeEthereal, InvisibillityFFSelf
  • Weapons which cause huge amounts of elemental damage and push the enemy back, for a very small price in terms of weapon charge:
PlayerEnchantObject 000139B4 0007A82A 0007E8E2 ; Daedric Battleaxe, FireDamageFFSelfArea100, FrostDamageFFSelfArea100
PlayerEnchantObject 000139BA 0010F7EF 0007F82F ; Daedric Warhammer, ShockDamageFFAimed75, VoiceUnrelentingForceEffect03
  • Clothing which makes the wearer appear on fire, covered with frost or translucent like a ghost:
PlayerEnchantObject 0001CF2B 000ED5FF ; Gold Ring, dunSaarthalFlameFX
PlayerEnchantObject 0003B97C 000ED600 ; Silver Ring, dunSaarthalFrostFX
PlayerEnchantObject 0003CA00 00103647 ; Footwraps, AbGhostPotionEffect

Of course not all magic effects work properly; those shown above have been tested to work. This just goes on to show that PlayerEnchantObject can sometimes be as powerful as a custom-made mod. Machina lucis 22:57, 31 May 2012 (UTC)

interesting, this should be added somewhere in my opinion 84.101.149.153 10:08, 12 September 2012 (GMT)

[edit] EnchantObject and god mode

Enchanted weapons created using the console run out of charge when using god mode. Why is this and can it be prevented? — Unsigned comment by 2.219.166.217 (talk) at 19:21 on 7 July 2012

because the game is not done to be played with god mode on that is all... god mode is here only for testing purposes it's easy enough to give yourself the soul siphon perk, therefore alleviating your "issue" and remove it when you're done. 86.74.29.136 09:29, 6 May 2013 (GMT)

[edit] how to edit tables efficiently

it seems awfully complicated to edit existing tables just to add a single line isn't there a simpler way than edition in raw code ? or is there an "external" wiki editor (something which would allow to do some color coding and/or formatting then copy/paste/preview/save ...) ?

reason I ask is because I wanted to add two functions I just tested successfully
removefaction <faction ID>, remove the selected actor from a faction, equivalent of "addfac <faction ID> -1"
removefac <faction ID>, short for above
getinfaction <faction ID>, check whether an actor belongs to a faction, a lot of faction ID can be found by using "help faction" or "help <PartialNameOfFaction>"
84.101.149.153 20:55, 13 September 2012 (GMT)

Yes, there are external wiki editors, but I've never used any and don't know anything about them, so you'd have to look around.
In the meantime, these don't appear to be on the page; can someone double-check them quickly and throw them in the table if they work? eshetalk 16:23, 18 March 2013 (GMT)

[edit] Investor perk trouble

Need some help here please! Used addperk 00058f7b (Investor) for Lucan Valerius 10.000 bug.

When I removed perk with removeperk 00058f7b command,it removed only from the skill menu.

But perk itself remains active! All traders still have 'I want to invest in your business' option.

Any way to fix\disable that??? — Unsigned comment by 89.178.51.234 (talk) at 15:02 on 4 November 2012‎

[edit] Pause/Wait x seconds command

Is there a pause command or script function for the console that will create an interval between commands like for use in a batch file? Also if there is a pause command, would the batch file pause the game untill the batch file completed or would I be able to close the console as it ran? I looked at the extended list at the bottom of the page and I'm still kind of looking but I don't have any coding knowledge so I'm not sure I could pick such a command out of a list.

EX: drop f 1 wait 2 seconds drop f 1 etc 68.169.157.18 23:18, 6 November 2012 (GMT)

look out for Wait // StopWaiting commands, it might suit your usage, I didn't test them though. If that doesn't work for what you seem to want to do a papyrus script is probably better suited. 86.74.29.136 09:37, 6 May 2013 (GMT)

[edit] tc command don't work properly

when i try to use tc on an npc, if i try to attack with said npc, the game automatically cancel the ready weapon action... does someone can help me with that? — Unsigned comment by 174.95.31.62 (talk) at 01:43 on 26 November 2012‎

[edit] Real Carriage: Delete old carriage & create a new one

Hi there, I tryied the Real Carriage mod, didn't like it & removed it. Now, only in my old savegames ( after delting mods, reinstalling the game, etc. ), the carriage has a wierd look ( driver sitting in the carriege with the horse standing on it's back & similiar ). I was thinking that maybe deleting the object & re creating it, would fix the problem. Is there any-way to do so ? ( At first I thought at MarkForDelete, though I red that I can't recreate the object deleted that way ). I know that I can, e.g., create a new Lydia if the original one gets lost/dies/I want two of em, so I was wondering if I could do that with the carriage. Create a new one, & when done, delete the old one. Thank you — Unsigned comment by DDoZ (talkcontribs) at 12:50 on 31 January 2013

I think you are looking for the disable and enable commands. Dbbolton (talk) 01:32, 5 March 2013 (GMT)

[edit] Removing 'starting gear' of followers for good. Is that possible?

Is it possible to permanently remove the starting gear of followers? Every time I remove armor, hunting bow etc. with removeitem or removeallitems it just 'respawns' on the follower the next time the inventory is modified. (by giving them stuff to carry for example) This is very annoying, especially with mage followers who, mostly, don't use better robes you give them. Oh, and does anyone know if the starting gear affects their carrying capacity? Would be great to know that too. Thanks in advance :) — Unsigned comment by 89.13.40.83 (talk) at 10:59 on 20 February 2013

It is possible, but not with console commands alone. The first method is to edit the actor in the Creation Kit and set the inventory to what you want (which could be empty). The easier option is to use a mod called "Amazing Follower Tweaks" (AFT). Be sure to read the documentation first, but it will give you complete control over the actor's inventory from an in-game menu.
( In the future, I recommend that you log in and sign your comment so you will be notified of a response. ) -Dbbolton (talk) 01:30, 5 March 2013 (GMT)

[edit] Improving weapon and armor condition/quality

Is there a console command to set the condition of a weapon (fine, epic, legendary, etc.)?

If not, how does improving weapons and armor work in the game engine? My guess is that perhaps it actually removes the item you had, then replaces it with a copy but with recomputed damage or armor.

I am curious to know how this actually works.

Dbbolton (talk) 09:14, 25 February 2013 (GMT)

To my knowledge, there is no command for that. Unfortunately, I do not have the Creation Kit and cannot tell you how the game handles it. My assumption would be that the game applies the tempered stats in a similar manner as enchantments. This message was written by Rosalia Tell her what you think......of her work here. 09:31, 25 February 2013 (GMT)

[edit] Perks ActorValue?

Is there an AV for the number of perks that the player has to "spend", similar to the dragonsouls value? Dbbolton (talk) 13:39, 2 March 2013 (GMT)

[edit] add location ID link

I've just tired to add this link into the page location ID for improving commands "getlocationcleared" and "setlocationcleared".It seems that the preview is quite strange, so I didn't save the change. Any help or guidance? — Unsigned comment by Dreamshadow (talkcontribs) on 7 March 2013

Hi I just fixed those links that didn't work. It's because '=' was used by a template (had to replace the '='s with '&#61;'s). Don't worry, I don't know what I just said either, I had to ask around to see what the problem was, which is why I didn't let you know earlier ~ Dwarfmp (talk) 17:14, 7 March 2013 (GMT)
Excellent! Thanks very much. I've pay attention to the location ID for a long time. Finally, I decided to add a link to help find the correct IDs in a convenient way. You know, this promble DO make me upset.Thanks again! Dreamshadow (talk) 23:56, 7 March 2013 (GMT)

[edit] TFC and Set Time

I've discovered a rather odd behavior - when using tfc, attempting to make time pass causes the clock to count down a random number of hours (say I've set seven) and then stop before counting all the way down, while also advancing time in much larger steps than one hour. I have seen it skip one, then four, then six, then two, each notch, being random each time. Playing on PC, Skyrim v. 1.8.151.0.7. Anyone else? GodRaineTalk 01:56, 9 March 2013 (GMT)

[edit] Setstage and papyrus variables

If I advance through a quest using the setstage commands, will it also set the relevant variables to their appropriate values (to enable other quests or story events), just as if I'd actually gone through and done everything in that quest?

It should, yes, but sometimes things can still mess up. VycDarkshadow (talk) 02:31, 11 March 2013 (GMT)

[edit] Dragons Killed tally?

On the Temple of Miraak page, under the Notes section, i noticed there's a part mentioning Miraak's dialogue changes depending on the number of dragons you've killed. I looked on the Console page for a console command that would show me this info (figured it'd be under getav or getglobalvalue or something like that), but my attempts to discover this myself came up empty. What would be the command used to tell how many dragons you have killed, then? VycDarkshadow (talk) 09:55, 10 March 2013 (GMT)

Try GetGlobalValue DragonsKilled. If that doesn't work, replace DragonsKilled with 0001c0f1, but the first should work. Vely►t►e 20:50, 10 March 2013 (GMT)
Tried that, it told me 0, yet i've gotten 24 words i've unlocked with dragon souls obtained from dragons (non-consoled dragons, at that), not to mention 3 souls not used yet. I haven't gotten the soul in Ustengrav from Jurgen Windcaller's tomb yet. Does this start its count after a given point, or can this count be glitched somehow? VycDarkshadow (talk) 02:16, 11 March 2013 (GMT)
Hm, that's interesting. The default is 0, but that's the value used to determine what Miraak says. Maybe the console command will only show base values and thus not respond correctly.
But try player.GetGlobalValue DragonsKilled, GetGlobalValue DragonsKilled player, or other variations of that. Vely►t►e 02:23, 11 March 2013 (GMT)
Did that, still comes up 0, and Miraak tells me "You've done nothing beyond killing a few dragons" when i get to him. I've tried both of those commands you suggested. VycDarkshadow (talk) 02:28, 11 March 2013 (GMT)
In that case, the value has somehow been set to 0 and so it'll show up as 0. Probably a bug. Try set DragonsKilled to 24 (or another number of your choosing, but don't forget souls you've gotten without kills from the Greybeards if you want), then try GetGlobalValue to make sure it's working. I know that doesn't help you see how many you've killed, but it'll set it to something close to it. Vely►t►e 02:37, 11 March 2013 (GMT)

[edit] HELP! - Project Organization

In Java, you can add a comment command with // (Comment) or */ (Comment) /*which is ignored when the file is executed. Is there any way to create comments in a batch file? — Unsigned comment by 108.198.0.71 (talk) at 03:17 on 12 March 2013

Put the keyword REM at the beginning of the line. Although, you really should've just Googled it. • JAT 03:56, 12 March 2013 (GMT)

[edit] Add or remove the number of perks you've obtained?

I've searched the page for a command to add or remove the number of perks you have left to use. Somehow, when i made one of my skills Legendary, it gave me the perks back for that skill, plus an extra one. I can't find any way to get rid of this extra perk, and i'd kinda feel like i was cheating if i kept it. It's not something i'd reset the game over (although i DO have a knack for constantly restarting my games for various reasons), but if anyone can let me know the command to modify the number of perks my chari has, period, that'd be great. VycDarkshadow (talk) 23:37, 25 March 2013 (GMT)

If it's impossible to do, i'll probably console-remove one of my perks, then spend my (extra) perk on the perk i just removed. But i'd still like to know if you can modify the number of perks you have remaining, either to increase or decrease them. VycDarkshadow (talk) 00:42, 26 March 2013 (GMT)

[edit] Heathfire related cheats dont work

Ive had hearthfire for about 5 months now and the factionids and locationids added by Hearthfire dont work. any idea why?— Unsigned comment by 109.145.60.201 (talk) at 14:50 on 12 April 2013

Are you using them as is? The xx part of the ID changes depending on load order, so you must replace that with the number specific to your computer. Jeancey (talk) 16:53, 14 April 2013 (GMT)

[edit] Question about sqo

Many completed quests show as "dormant" if using sqo. What does this mean? Why aren't they "completed"? 85.66.211.226 19:36, 24 April 2013 (GMT)

Do you have an example of one of the quests? Jeancey (talk) 19:50, 24 April 2013 (GMT)
I have completed all possible quests (incl. all side- and misc quests), and about half of them are marked as "dormant". I found that these ofthen have multiple instance numbers and seemingly are stuck at some stage of the quest - despite they have been completed successfully long ago and are not in my journal under active quests.
Some examples: Become thane of Eastmarch: stuck at stage 15. I'm already thane and bought the house etc, and Ulfric was killed long ago. Another: Delivery quest: Adonato's book, stuck at stage 15. book was dleivered. Some light theft, instance 166, Bring double distilled skooma to Stands-in-Shallows, stage 15. A few words with you: Carlotta and Mikael, stage 15. Another few words with you quest about Torbjorn, has multiple instances and multiple dormant stages. Shahvee's amulet of Zenithar quest... Could go on forever, the list is very long.85.66.211.226 09:27, 28 April 2013 (GMT)
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