Arena:Races
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Races have different advantages/disadvantages. It is important to choose one that will complement your character. (It is therefore unnecessary to make a warrior/Breton combination because only Mages type class can cast magic.) You are given a chance to choose your race before the game starts. You are shown a map of Tamriel and you choose which race you want to have by clicking on the appropriate province. However, Imperials are not available for gameplay, and clicking on Cyrodiil will avail nothing.
Contents |
[edit] Provinces and Their Native Races
The table below shows from what province each race originates.
| Province | Race |
|---|---|
| Black Marsh | Argonian |
| Elsweyr | Khajiit |
| Hammerfell | Redguard |
| High Rock | Breton |
| Morrowind | Dark Elf |
| Skyrim | Nord |
| Summurset Isle | High Elf |
| Valenwood | Wood Elf |
[edit] Race Descriptions
Here is a brief description of each of the races, their strength, and their suitability to a particular act.
[edit] Argonian
Argonians are a highly evolved race of reptilians, at home in any marsh-like environment from which they hail. They are known for their intelligence, agility, and speed. Because of their reptilian nature, Argonians do not tire easily while swimming, and seldom drown. They can also swim faster than any other race. They are adept in any art involving the arcane, or involving thieving and sleight of hand.
[edit] Breton
Bretons are a tall, dark-haired people. Bretons are highly intelligent and willful people, and have an outgoing personality. It is said that Bretons are weaned on magic, for it seems to suffuse their very being. As a result Bretons take half damage on any Magic based attack, and no damage on a successful save. They are excellent in all the arcane arts.
[edit] Dark Elf
Dark Elves are a tall, dark-skinned people with red, glowing eyes. They are known to be extremely strong and intelligent, and very quick. Dark Elves seem innately tuned to weaving magic with weapons. Dark Elves receive their (level / 4) as a bonus to hit and damage with any melee or ranged weapon. They are adept in any art involving the blade and shield combined with the arcane arts.
[edit] High Elf
High Elves are a tall, golden-skinned people with almond-shaped eyes. High Elves are extremely intelligent, agile, and willful. High Elves seem drawn to magic as a moth is to flame. They have a natural affinity to its use, and often make quite formidable wizards. High Elves are naturally immune to paralyzation. They are adept in any art involving the arcane.
[edit] Khajiit
Khajiit are a fair-skinned people who are extremely hardy, intelligent, and agile. Legend has it that they descended from an intelligent feline race, for they still retain a strange cast to their features. Many Khajiit have taken to painting their faces to more resemble their distant cousins, the predatory cats that hunt the great desert. Khajiit are expert climbers, able to scale chasm wall sides with speed unmatched by any other race. They are adept at all arts involving thieving and sleight of hand.
[edit] Nord
Nords are a tall and fair-skinned people who are strong, willful, and hardy. Living in their arctic environment has inured them to its effects, for they seem to shrug off all but the coldest of attacks. Nords take half damage from Cold based attacks, and on a successful saving throw take no damage. They are excellent in all arts concerning the blade and shield.
[edit] Redguard
Redguards are a stocky, powerful race that are known to be extremely hardy and quick. Legend has it that the Redguard are innately more proficient at weapons than any other race. Redguards receive their (level / 3) as a bonus to hit and damage with any melee weapon (ie…excluding bows). They are excellent in all arts concerning the blade and shield.
[edit] Wood Elf
Wood Elves are a people of the forest, matching their features to all that is found growing in the green woods of their homeland. They are known to be extremely agile and quick. Wood Elves receive their (level / 3) as a bonus to hit and damage with any bow weapon. They are well suited towards any class, although their nimbleness serves them best in any art involving thievery.
[edit] Notes
- The Arena only has 8 playable races. Orcs are treated as enemies akin to goblins. Imperials are not available.
- The Khajiit in Arena are likely of the Ohmes race, due to their tattooed faces and more humanoid body shape.
- In Arena, the elven races are only referred to using the names Dark Elf, High Elf, and Wood Elf. The equivalent mer names (Dunmer, Altmer, and Bosmer, respectively) were first introduced in subsequent Elder Scrolls games.

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