Bloodmoon:Creatures

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Creatures on Solstheim are highly adapted to the bitter conditions; many of them are immune to cold. They are generally stronger than the wildlife in Morrowind, higher in level and have more sophisticated abilities and tactics.

Contents

[edit] Bears

[edit] Grizzly Bear

Grizzly Bear standing.
Grizzly Bear standing.
Grizzly Bear
Grizzly Bear

Description: This dark red furred bear is the weakest to be found on Solstheim and is nevertheless an impressive creature, much larger than the average adventurer, especially when standing up on its rear feet.
Quote: Risi Ice-Mane: "Bears are but one of the sacred creatures the All-Maker has blessed us with. They embody the warrior's strength, and some of the Skaal can even summon them to fight by their sides."
Found: All over Solsteim in the woods as well as in some ice caves.
Drops: Bear Pelt
Resistant: -
Disease: -

Creature Drops Health Restore Health Resist Fire Resist Frost Resist Magicka Attacks Soul
Grizzly Bear
BM_bear_black
Bear Pelt 150 1−5 - - -
  • 9−18 pts melee
100
(Common)
Grizzly Bear
BM_bear_black_summon
(Created by the Summon Bear spell)
200
  • 10−30 pts melee
Grizzly Bear
BM_bear_black_fat
(Legge)
Ring of Wizard's Fire
Bear Pelt
2 x Human Flesh
Grizzly Bear
BM_bear_black_Claw_UNIQ
nothing 50 -
  • 1−5 pts melee
50
(Lesser)

[edit] Plague Bear

Plague Bear standing.
Plague Bear standing.
Plague Bear
Plague Bear

Description: Of similar size than the Grizzly Bear, this beast is more resistant against the surrounding nature than its cousin, and known to carry diseases.
Quote: A guard at Fort Frostmoth: "Lots of them around this island. Some of them are pretty nasty, even diseased. Doesn't pay to mess with them, though their pelts can be valuable, I hear."
Found: All over Solsteim.
Drops: Bear Pelt
Resistant: Against Magicka.
Disease: Can spread the Ataxia disease.

Creature Drops Health Restore Health Resist Fire Resist Frost Resist Magicka Attacks Soul
Plague Bear
BM_bear_brown
Bear Pelt 180 1-5 - - 50 100
(Common)

[edit] Snow Bear

Snow Bear standing.
Snow Bear standing.
Snow Bear
Snow Bear

Description: This magnificent beast can only be found on few locations on Solstheim. It is perfectly adapted to its cold habitat and must be feared for its brutal attacks.
Quote: A drunkard at the mead-hall in Thirsk: "They're big, and deadly! Their claws and teeth can freeze the flesh of an enemy."
Found: Five locations in the Hirstaang forest.
Drops: Snow Bear Pelt
Resistant: Against Frost.
Disease: -
Spawn Points:

  1. In the snow-covered ground that runs southeast from the Sun Stone
  2. Same area as above, but further southeast
  3. At the southern tip of the large area of snow-covered ground, west of Fort Frostmoth
  4. Same area as above, at a small round patch of snow a little further west, near the stone arch
  5. At the edge of the snowy area west of Raven Rock
Creature Drops Health Restore Health Resist Fire Resist Frost Resist Magicka Attacks Soul
Snow Bear
BM_bear_snow_unique
(Hirstaang Forest, 4 locations)
Snow Bear Pelt 300 - −50 20 -
  • 20−50 pts melee
  • Frostbite - Frost Damage 15−30 pts for 1 sec on Touch
50
(Lesser)
Spirit Bear
BM_bear_SPR_UNIQUE
(Lake Fjalding during The Ristaag
or Disrupt the Skaal Hunt)
Heart of the Spirit Bear 750 - - - -
  • 20−50 pts melee
The Good Beast
BM_bear_be_UNIQUE
(Involved in The Skaal Test of Loyalty)
Chitin Arrow 900 5 - - -
  • 10−40 pts melee

[edit] Bonewolves

Bone Wolf (left side).
Bone Wolf (left side).
Bone Wolf (right side).
Bone Wolf (right side).

Description: An undead type of wolf haunting the resting places of the old graves on Solstheim.
Quote: Risi Ice-Mane: "Foul beasts, not of this earth. These are creatures brought into existence by black magic. They are a mockery of the true and good wolves that roam this land."
Found: Often found in Barrows.
Drops: Bonemeal
Resistant: Against Paralysis.
Disease: -

Creature Drops Health Restore Health Resist Paralysis Attacks Soul
Bonewolf
BM_wolf_skeleton
Bonemeal 88 1-5 100
  • 8−12 pts melee
50
(Lesser)
Bonewolf
BM_wolf_bone_summon
(Created by the Summon Bone Wolf spell)
120
  • 7−25 pts melee

[edit] Draugr

A Draugr blinded with light.
A Draugr blinded with light.
Draugr
Draugr

Description: This undead type of northern barbarians haunts the resting places of the old graves on Solstheim. Their mad search for flesh makes them fierceful fighters, resisting all kinds of attacks, they can only be slain by brute force.
Quote: Korst Wind-Eye: "Once, they were warriors much like the Skaal. Trapped and hungry on this island, they feasted on the flesh of their fallen comrades, which is a crime against nature. The All-Maker cursed them with undeath, forever doomed to walk the land in search of more of the flesh of man to consume."
Found: Often found in Barrows.
Drops: Gravetar
Resistant: All kind of resistances.
Disease: -
Note: In Norse mythology, a draugr was an undead creature believed to inhabit the tombs of dead viking warriors.

Creature Drops Health Restore Health Resist Frost Resist Poison Resist Shock Resist Paralysis Attacks Soul
Draugr
BM_draugr01
Gravetar 300 1−5 100 100 100 100 300
(Grand)
Draugr
BM_draugr_bloodskal
(Bloodskal Barrow)
Draugr
draugr
(Kolbjorn Barrow)
Draugr
draugr_co_3
(Near the Missing Supply Ship)
200 - - - - -
  • 3−30 pts / 3−35 pts / 2−25 pts melee
200
(Grand)
Valbrandr draugr
draugr_valbrandr
(Valbrandr Barrow)
nothing
Draugr Lord Aesliip
draugr_aesliip
(Caves of Fjalding, Aesliip's Lair)
Aesliip's Ring 800
Draugr
draugr_co_3_dead
(Near the Missing Supply Ship)
Gravetar 0

none (already dead)

0
(None)

[edit] Grahl

Grahl (highly illuminated)
Grahl (highly illuminated)
Grahl in dark cave
Grahl in dark cave

Description: A strange huge creature that lives underground. Little is known about it.
Quote: Risi Ice-Mane: "I have heard them called that. We do not know what they really are. Perhaps an evil spirit, perhaps a great beast. Whatever they are, they are dangerous. Their claws and tusks rend armor and tear flesh. They will attack alone or in packs. Take care when they are near."
Found: Rarely found in some ice caves.
Drops: Grahl Eyeball
Resistant: -
Disease: -

Creature Drops Health Restore Health Resist Frost Resist Poison Resist Shock Resist Paralysis Attacks Soul
Grahl
BM_ice_troll
nothing 500 - - - - - 100
(Common)
Lightkeeper Grahl
BM_ice_troll_sun
(Halls of Penumbra during
The Skaal Test of Loyalty
)
Grahl Eyeball 700 - - - - -
Deadly Grahl
BM_icetroll_FG_Uni
(Castle Karstaag, Caverns of Karstaag)
600 1-5 100 100 100 100 300
(Grand)
Fearsome Grahl
BM_ice_troll_tough
(Fjell)
Grahl Eyeball
Gold
50 - - - - - 50
(Lesser)

* This ability is turned off if the Grahl is receiving Fire Damage.

[edit] Horkers

Horker in his habitat.
Horker in his habitat.
Horker (closeup shot)
Horker (closeup shot)

Description: A peaceful sea animal that is typical for the seaside of Soltheim. However, if not left alone it is said to chase an aggressor even on land.
Quote: Risi Ice-Mane: "Another of the All-Maker's wondrous creations. These creatures provide a great deal for our people. They are strong swimmers and fierce fighters, on land and in the sea."
Found: Common at the northern seaside, in the rivers and the lakes.
Drops: Horker Tusk
Resistant: Against Frost.
Disease: -

Creature Drops Health Resist Frost Attacks Soul
Horker
BM_horker
Horker Tusk 100 100
  • 1−12 pts melee
80
(Common)
Horker
BM_horker_large
  • 5−12 pts melee
The Swimmer
BM_horker_swim_UNIQUE
(Island off-shore from Moesring Mountains
during The Skaal Test of Loyalty
)
500 -
  • 10−50 pts melee
50
(Lesser)
Horker
BM_horker_dead
These begin showing up in Moesring Mountains
and Felsaad Coast regions during
The Ristaag or Disrupt the Skaal Hunt quests
0 -
  • none (already dead)
0
(None)

[edit] Rieklings

Riekling Raider (a Riekling riding a Tusked Bristleback)
Riekling Raider (a Riekling riding a Tusked Bristleback)
Riekling (with background area)
Riekling (with background area)

Description: These little creatures reside in the coldest region of Solstheim and are often met in packs of five or more. Whilst one is easy to fend off, a group can be a deadly threat.
Quote: Risi Ice-Mane: "Foul creatures. Some call them the Falmer, claim they are related to the other elves. This I do not know, but they are vile. Some are intelligent enough to speak, but they speak only nonsense."
Found: Common in the colder northern and northwestern region of Solstheim.
Drops: Riekling Sword, Riekling Shield, Random Loot.
Resistant: Against Frost.
Disease: -

Creature Drops Health Resist Frost Resist Paralysis Reflect Attacks Soul
Riekling
BM_riekling
Riekling Sword
Riekling Shield
Random Loot
100 100 - -
  • 1−5 pts melee plus weapon
100
(Common)
Riekling
BM_riekling_be_UNIQUE1
BM_riekling_be_UNIQUE2
BM_riekling_be_UNIQUE3
BM_riekling_be_UNIQUE4
BM_riekling_be_UNIQUE5
(Attacking The Good Beast during
The Skaal Test of Loyalty
)
Rusted Riekling Sword
Riekling Shield
-
Dulk
BM_riekling_Dulk_UNIQUE
(Castle Karstaag, Throne Room)
Riekling Sword
Riekling Shield
200
Krish
BM_riekling_Krish_UNIQU
(Castle Karstaag, Caverns of Karstaag)
Riekling
BM_riekling_be_UNIQUE
(nowhere?)
Riekling Shield
Riekling Boarmaster
BM_riekling_boarmaster
(Frossel)
Nordic Silver Axe
Riekling Shield
Random Loot
250 100
Riekling
BM_riekling_st_UNIQUE
(Isinfier Plains during The Skaal Test of Loyalty)
Riekling Shield
Strange Seeds
300 -
  • 1−5 pts melee
50
(Lesser)
Riekling Raider**
BM_riekling_mounted
Bristleback Leather
Riekling Lance
Riekling Shield
Random Loot
400 100 100 60
  • 8−35 pts melee
    (Lance is not actually used, only appears after death)
  • Regenerate - Restore Health 1−5 pts for 20 secs
150
(Greater)

** While the Riekling Raider may appear to be two creatures, a Riekling mounted on a Tusked Bristleback, they are for all practical purposes one creature. The rider can never be separated from his mount, even in death.

[edit] Spriggans

Spriggan
Spriggan

Description: These spirits of the icy forest are like the local trees. Strong and resistant. Protecting the woods against intruders they fight anyone coming near and are feared greatly because they cannot be killed easily.
Quote: Risi Ice-Mane: "The tree spirits of this island. When the All-Maker breathed life into the creatures of the land, his Breath blew through the trees as well. Some of these trees kept a part of this life, and these are the spriggans you see today."
Found: Common in the greener southern region of Solstheim.
Drops: Ripened Belladonna Berries and rarely Heartwood.
Resistant: Changing resistances.
Disease: -

Creature Drops Health Restore Health Resist Fire Resist Frost Resist Poison Resist Magicka Resist Paralysis Attacks Soul
Spriggan
BM_spriggan_co1, BM_spriggan_co2,
BM_spriggan_co3, BM_spriggan_co4
In and around Raven Rock during
the Razing the Forest quest
Ripened Belladonna Berries
Heartwood (rarely)
200* 1−5 −50
−50
50
-
-
100
-
100
200
-
-
100
-
100
200
  • 40−70 pts melee
350
(Grand)
Spriggan
BM_spriggan
  • 12−44 pts melee
Spriggan
BM_spriggan_st_UNIQUE
(Five of them in the Isinfier Plains
during The Skaal Test of Loyalty
)
nothing - -
-
100
-
-
100
-
100
200
-
-
100
-
100
200

* Spriggans will regenerate completely the first two times you kill them. Each time, they come back bigger, and with more resistance. As a result, you can harvest three souls from them if you Soultrap them each time.

[edit] Tusked Bristlebacks

Tusked Bristleback
Tusked Bristleback

Description: The wild boar of the coldest region of Solstheim. Aggressive and mean, resistant against most influences and a fierce fighter too. Often comes in packs and should be avoided.
Quote: Risi Ice-Mane: "The Tusked Bristleback is a mystery to us. It is a natural being, created by the All-Maker, but it is a cruel and vicious animal. The Rieklings use them as mounts, and have bred the creatures to be even more warlike and dangerous."
Found: Common in the colder northern and northwestern region of Solstheim.
Drops: Bristleback Leather
Resistant: Very resistant.
Disease: -

Creature Drops Health Resist Frost Resist Poison Resist Paralysis Attacks Soul
Tusked Bristleback
BM_frost_boar
Bristleback Leather 200 100 100 100
  • 8−33 pts melee
150
(Greater)

[edit] Wolves

[edit] Wolf

Wolf
Wolf

Description: Next to the Plague Wolf the most common animal on Solstheim.
Quote: Risi Ice-Mane: "Wolves are one of the most blessed of the All-Maker's creations. They are fast and agile, and they are careful and clever hunters."
Found: Common all over Solstheim apart from the coldest northern region.
Drops: Wolf Pelt
Resistant: -
Disease: -

Creature Drops Health Resist Fire Resist Frost Resist Magicka Attacks Soul
Wolf
BM_wolf_grey_lvl_1
Wolf Pelt 40 - - -
  • 1−8 pts melee
50
(Lesser)
Wolf
BM_wolf_grey
60
  • 1−15 pts melee
Wolf
BM_wolf_hroldar
(Pets of Hroldar the Strange)
  • 5−20 pts melee
Wolf
BM_wolf_grey_summon
(Created by the Call Wolf spell)

[edit] Plague Wolf

Plague Wolf
Plague Wolf
A typical wolf horde approaching.
A typical wolf horde approaching.

Description: This natural hunter likes to attack in packs, surrounding the prey. These creatures can spread diseases and should be treated carefully.
Quote: A guard at Fort Frostmoth: "They're all over this island. Some travel in packs, which makes them especially dangerous. I've heard some carry disease, as well."
Found: Common all over Solstheim apart from the coldest northern region.
Drops: Wolf Pelt
Resistant: Against Magika.
Disease: Can spread the Yellow Tick disease.

Creature Drops Health Resist Fire Resist Frost Resist Magicka Attacks Soul
Plague Wolf
BM_wolf_red
Wolf Pelt 120 - - 50 50
(Lesser)

* It's likely the Plague Wolf was given this spell by mistake instead of the Resist Paralysis ability, most likely the case since the wolf does not have nearly enough Magicka to cast this spell.

[edit] Snow Wolf

Snow Wolf (closeup shot)
Snow Wolf (closeup shot)

Description: This rare creature is the toughest of its kin and often sought after because of its fur.
Quote: A Miner at Raven Rock: "Funny you should mention it. I'd swear I saw one the other day. But maybe it was just my eyes playing tricks on me. All this snow all the time, and you're bound to start thinking you're seeing things in it."
Drops: Snow Wolf Pelts
Resistant: Against Frost.
Disease: -
Spawn Locations:

  1. The narrow passage through the Moesring Mountains that leads from the Harstrad River toward Hrothmund's Barrow, located in the northwestern corner of the island
  2. Outside of Hrothmund's Barrow
  3. Near the Captain Roberto Jodoin amid the wreckage of the Dwemer Airship, in the Isinfier Plains
  4. Just a little south-west of the Airship
  5. South-west of the Water Stone
Creature Drops Health Resist Fire Resist Frost Resist Magicka Attacks Soul
Snow Wolf
BM_wolf_snow_unique
Snow Wolf Pelts 200 −50 20 -
  • 10−30 pts melee
  • Frostbite - Frost Damage 15−30 pts for 1 sec on Touch
50
(Lesser)


[edit] Special

[edit] Ettiene of Glenmoril Wyrd

A mysterious large raven.
A mysterious large raven.

Description: This strangely large raven appears at a certain time on Solstheim.
Quote: Odd Rumor: "Olga, Did you hear about the raven at the Altar of Thrond? It's enormous! They're saying it's a sign that the Witches have come to Solstheim.... Helena"
Found: At the Altar of Thrond.
Drops: Rat Meat
Resistant: -
Disease: Can spread the Blackheart Blight disease.

Creature Drops Health Attacks Soul
Ettiene of Glenmoril Wyrd
glenmoril_raven
glenmoril_raven_cave
Rat Meat 10000 10
(Petty)

Ettiene appears sometimes in raven-form, but normally is an Imperial woman.

[edit] Hircine

Hircine's Aspect of Strength.
Hircine's Aspect of Strength.
Hircine's Aspect of Speed.
Hircine's Aspect of Speed.

Description: These creatures represent the Daedric prince Hircine during his hunt on the mortal plane.
Quote: Hircine's Hunt: "You are now irrevocably involved in the Bloodmoon Prophecy and it's a fight for survival."
Found: He is going to find you.
Drops: A special item.
Resistant: Very resistant.
Disease: -

Creature Drops Health Restore Health Resist Fire Resist Frost Resist Magicka Resist Normal Weapons Resist Paralysis Reflect Attacks Soul
Hircine*
BM_hircine
BM_hircine2
nothing 50 - - - - - - -
  • 1−5 pts melee
50
(Lesser)
Hircine's Aspect of Guile
BM_hircine_huntaspect
Spear of the Hunter
A Glowing Key
1850 4 75 100 50 100 100 50
  • 85−120 pts melee plus weapon
  • Hunter's Venom -
    Burden 50 pts, Paralyze in 1 ft for 10 secs on Touch
100
(Common)
Hircine's Aspect of Speed
BM_hircine_spdaspect
Hunter's Amulet of Speed
A Glowing Key
5 -
Hircine's Aspect of Strength
BM_hircine_straspect
Hunter's Amulet of Strength
A Glowing Key
2000 -

*These two versions of Hircine are seen only during cutscenes, and cannot be attacked.

[edit] Karstaag

Karstaag
Karstaag

Description: This frost giant is probably the largest creature on Solstheim, and unfortunately on the same mission as yourself.
Quote: Captain Falx Carius (about Castle Karstaag): "I have met the master of that place, though I hope never to meet him again."
Found: During Hircine's hunt.
Drops: -
Resistant: Very resistant.
Disease: -

Creature Drops Health Restore Health Resist Frost Resist Magicka Resist Normal Weapons Resist Paralysis Reflect Attacks Soul
Karstaag
bm_frost_giant
nothing 1500 4 100 50 100 100 50 100
(Common)

*This ability is turned off if Karstaag is receiving Fire Damage.

[edit] The Udyrfrykte

The Udyrfrykte
The Udyrfrykte

Description: A dreadful monster that dwells in an ice cave and has a taste for human flesh.
Quote: Reinhardt Red-Spear: "The Udyrfrykte? That's a children's tale, meant to scare the wee ones to get them in bed. Don't believe everything you hear."
Found: In a cave near Thrisk.
Drops: A Nord Leg, Heart of the Udyrfrykte
Resistant: Tough and resistant.
Disease: -

Creature Drops Health Resist Fire Resist Frost Resist Poison Resist Shock Resist Normal Weapons Attacks Soul
The Udyrfrykte
BM_udyrfrykte
(Involved in the Massacre at the Mead hall)
Nord Leg (blunt weapon)
Heart of the Udyrfrykte
1000 100 100 100 100 100
  • 5−50 pts melee plus "weapon"
250
(Grand)

[edit] Other

These new creatures use models found without the expansion, but with different IDs.

[edit] Frost Atronachs

Creature Drops Health Resist Fire Resist Frost Resist Normal Weapons Reflect Attacks Soul
Dire Frost Atronach
atronach_frost_BM
(Caves of Fjalding, Aesliip's Lair, Caverns)
Frost Salts 250 −50 100 100 20
  • 15−50 pts melee
  • Frostbloom - Frost Damage 1−25 pts in 10 ft for 5 secs on Target
200
(Grand)

[edit] Skeletons

Creature Drops Health Resist Frost Resist Poison Resist Shock Attacks Soul
Skeleton Berserker
skeleton nord
(Frykte, Rimhull)
Nordic Silver Claymore
0−4 Bonemeal
150 100 100 50
  • 10−30 pts melee plus weapon
200
(Grand)
Skeleton Berserker
skeleton_stahl_uni
(Stahlman's Gorge)
200
Skeleton Berserker
skeleton nord_2
(Frykte, Rimhull)
Huntsman Axe
Nordic Leather Shield
0−4 Bonemeal
Skeleton Pirate
bm_skeleton_pirate
(Himmelhost Barrow)
Iron Saber
Random Silver Weapon
0−4 Bonemeal
Skeleton Pirate Captain
bm_skeleton_pirate_capt
(Himmelhost Barrow)
Seasplitter
Random Silver Weapon
0−4 Bonemeal
Pirate Captain's Note
Pirate Captain's Key
300

Quotes were given from Risi Ice-Mane and Korst Wind-Eye from the Skaal village as well as from other people of Fort Frostmoth on Solstheim.

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